Change priority rule of a Queue block at runtime in Anylogic - simulation

I am trying to implement reinforcement learning in Anylogic using pathmind library, the RL agent can take either of two actions which is changing the priority rule of a Queue block.
I have a Queue block where I'm using priority-based queueing. I have two priority rules: using agent's departure date & agent's wait time. I want to either of these rules during runtime using another function called doAction(action). A value 0 or 1 will be passed to this function. The function body would be like this:
doAction(action){
if(action==0){
//set departure_date as priority rule of Queueblock}
else{
//set wait_time as priority rule of Queueblock}
}
The expression of my queue block is given here. .
RL parameters are mentioned here.
What should be the code to set priority rule dynamically from the doAction(action) function?

I would suggest to rather make the priority rule dynamic inside the queue.
I assume you have some agent with a field for departureTime as well as for waitingTime.
Then you can do something like the following:
You simply have a different priority level for each agent if the priority option changes.
Here I am using boolean useDaprtureTime, but you can make it as complex as you need and even have a function in the "Agent Priority" field that returns the priority level.
Just remember that you need to call queue.sortAgents() if you change the rule since only the new agents that arrive are sorted, not the entire list of agents waiting in the queue since this will be too resource-intensive.

To use priorities, you specify an expression to determine the priority of the agent in the Queue's "Agent priority" or "Agent 1 is preferred to agent 2" property (depending what priority scheme you're using).
So have that expression be calling a function (defined within the agent type in question) which returns either the departure date or wait-time alternative.
Also, you didn't say whether this is a global setting --- i.e., use either departure or wait-time-based priorities for the whole run --- or could change dynamically; if you want the latter, you potentially need to call the sortAgents function of the Queue block (which might be inside a Service or Seize block, depending what you're doing) at the appropriate times (i.e., when your prioritisation scheme changes) to re-calculate all the priorities for agents currently waiting in the queue.
EDIT: I see from your other comment that you're trying to use reinforcement learning, presumably learning how to make a decision on how to prioritise the agents. (You should put that in an edit to your question since it's pretty important and relevant!)
So if you view the queue as the 'learning agent', you need to separate the learning action (which will set up / decide which prioritisation scheme you're using) from then using that scheme in the prioritisation.
This depends on whether you're using a Queue on its own (with priority based or agent comparison queueing), or you're doing this within a Service or Seize block. It matters because the on-enter action of the latter runs before the priority calculation expression but, with a plain Queue, it runs after the priority calculation.
Case 1: Using Service or Seize block
Have the on-enter action be the RL action which would then, say, set some variable to say which prioritisation scheme it had chosen and then call sortAgents on its embedded queue (self.queue) to recalc all the priorities. Then have switches in the priority calculation expression as above to do the calculation for the incoming agent using the required scheme.
Case 2: Using a plain Queue block
As above, but do the prioritisation scheme decision in the on-at-exit actions of all immediately preceding blocks (i.e., so that this is run just before the agent arrives at the Queue block and has its prioritisation allocated).

You can always use 2 queue blocks and send agents to only one using a SelectOutput block in front of them.
Each agent decides which queue to use based on your conditions.

Related

Change priority rule and reorder queued agents in runtime using Reinforcement Learning

I am developing a model comprised of m consecutive machines in which n agents must be processed in random sequences of machines. I want to have an intelligent agent (Reinforcement Learning) to, in each action, set the priority rule to rank queued agents in each machine.
The problem I have is that I am not sure if I am correctly changing the queueing order of agents in each queue, whenever the ranking rule is changed.
After some googling, I found this post, which seems to be what I want.:
Change priority rule of a Queue block at runtime in Anylogic
In this post, user Stuart Rossiter posted an interesting solution, (case 2 - using service block), which consists of sorting the agents queued on the embedded service's queue, using self.queue.sortAgents().
However, AnyLogic does not recognize this expression, as when I try to use it, I get the error "queue cannot be resolved or is not a field". After some more googling, I was able to find that the embedded queue of services can be accessed through service.seize.queue; however, even through this way, the method sortAgents() cannot be used, as I get an error saying that the method is undefined.
So, I am asking how can I reorder the agents in the embedded queue of a service after changing the ranking rule in runtime?
Obviously, I am assuming that playing with the task priority of the service would not be enough, as that would only be used to rank the order of agents that arrive to the queue after the ranking rule is set, i.e., it does not update the order of jobs queued before the ranking rule is changed (this is also clearly explained by the same user Stuart Rossiter).
Thank you.

AnyLogic: two customer classes having different priorities

I know the basics of AnyLogic/Process Modeling Library and am about to teach simulation of basic queues with AnyLogic, transitioning from Simul8 that I 've used for many years.
I have agents of two types, 1 and 2, sent to respective queues 1 and 2, which then feed a single "service" point, so that type 1 takes higher priority (that is, whenever service is ready to pull work, it pulls from queue 1 if it is non-empty, regardless of the size of queue 2). How to capture this as simply as possible?
Having seen the reference pages for a Queue object, my preliminary (unworked) idea is to use a single queue, and control agent priority by the Queue.QUEUING_PRIORITY- Priority-based" option.
For comparison, a solution in the Simul8 software is: set "service" routing-in discipline to "priority"; and assign different priorities to the two queues.
Yes you are right you cant use two queues as the pull from the queues will be done in a round robin fashion. See the screenshot below from the AnyLogic training textbook
You should use queueing in a single queue and you can have either a single parameterised source or two.
See example below
I have 2 sources and at each of them, I set the priority to a local variable inside my agent. Agents from source 1's variable is set to 1 and the from source set to 0.
Then inside the queue, I set the priority so that the agents from source 1 is always in front.

Service block reduce delay time using resource pool workers

I have a resource pool and a service block. The number of the operator in the resource pool is 5 which is linked to the service block. I would like to setup the service in a way that the more workers work on the service the delay time decreases. (ex: if 1 worker works the delay time is 10 min - if 2 workers work the delay time is 5 min. - if 3 workers work the delay time is 3.33 min). I would like up to 5 operators to be working at the same time in the service block based on their availability.
Service Block and Resource Pool
How can I achieve this?
So you're trying to do two things with your Service block:
Seize a dynamic number of units (in the simplest case, seize all available units).
Have the delay time dependent on the number of units seized (in the simplest case, just decreasing multiplicatively according to the number of resources).
For the former, assuming you're seizing from a single pool, just enter a dynamic expression in the "Number of units" property. In the simplest case (seize all available) it would just be pool.idle() (for a resource pool called pool) but that's problematic if the next agent arrives whilst the first is being processed (because it will be treated as needing zero resources) so, depending what you want, you might need to do something like put RestrictedAreaStart / End blocks around your Service block so only one agent can be in the Service block at once.
NB: AnyLogic currently has a bug/limitation that the resource pool's idle/busy counts (from its idle() and busy() functions) are not guaranteed to be correct unless you are at a later simulation time than when seizes/releases occurred. (This is due to how things are resolved in hidden events under-the-covers.) So, if you want to use them in your determination of the number of resources to seize you need to work round this; e.g., by
tracking the number of busy/idle units via your own counts;
using the isIdle() function on individual resources in the pool instead (which typically requires ensuring the resource pool agents are in a custom population, not the hidden default one, so you can explicitly reference/loop through them);
something horrible and hacky like adding a very-small-timeout Delay block before entering a Service block (possibly within RestrictedAreaStart / Ends to ensure that agents don't make it into the Delay, and hence the Service block's seize mechanism, until you want them to).
In general, it makes sense to put the resources-needed calculation in a function (which returns an int and takes the agent as an argument) which you call in the "Number of units" expression. That way you can make the calculation as complex as you like; it would seem you might need a more complex consideration than just "grab everyone" (e.g., perhaps depending on the stream of to-arrive agents if you have knowledge of them, etc.). Maybe, for example, you'd also want to hold your arriving agents in a Wait block beforehand and only release them when the number of resources you want are available. (You'd need to give more precise detail about your requirements to be any more definite here.)
For the variable delay time, have an appropriate dynamic expression for the delay time; you can use the resourceUnits() function to get a list of the resource units seized by your agent. So, in the simplest case (decreases multiplicatively according to the number of resources) it would be something like 10.0 / agent.resourceUnits().size() (for a base delay of 10 time units).

Accessing Queue Priorities in a Seize Block

According to the AnyLogic's documentation, a Seize block embeds a Queue block, and "The rich interface of Queue (ability to use priorities, timeouts, remove agents, etc.) is fully exposed by Seize.".
I want to access the queue portion of a seize block in order to make agent prioritization, which can be found under the first "Advanced" tab of the Queue block properties. However, I cannot see this in the properties of a Seize block.
Is there anything I have to do in order for this property to appear in the Seize block? Or do I have to set the queue capacity of the Seize block to 0 and add a separate Queue block in front? I want the model to be as readable as possible for my case organization, thus I want to use as few blocks as possible.
In the seize, the conceptual difference is that instead of "queue priority" you have "task priority"
You can basically do everything related to priority using only that. If you do nothing, you use FIFO, if you want to prioritize based on priority based, well then it's the exact same. If you want to use LIFO, then you can use agent.getBlockEnterTime() as your priority variable, and if you want to compare agents, it's the same as using priority based.
So no, you don't need to add another queue

Request entity from Anyogic Process Block and wait until it's available if there is not currently one

I'm trying to emulate what QUEST does when a buffer is queried for a certain Part. In there if the part is not in the buffer the request is left pending and if a Part arrives to the buffer it's released to the machine requesting it. I have also seen this behavior in SimPy which is another DES engine.
I can't seem to find a simple way to do this in AL. The queue block has the following methods:
release(agent): Will return false and forget about the request if there's not an agent as the one specified
remove(agent): Will return null if there's no agent in the queue
So those methods won't do what I want...
It gets a little more complicated as the queue contains agents with parameters and I want to request a specific set of parameters (let's say the agents have a number parameter that can go from 1 to 3 and I'm only interested in agents in the queue if this parameter has the value 2).
Also there's a series of agents pulling this agents from the queue simultaneously and I'd like a priority to be set (let's say FIFO)
so there's a couple things that I've tried and have lead me nowhere:
Using a seize block instead of queue and adding the agents to the embedded queue in the seize block. -> I can't find the proper method to seize from the buffer in a different way from a buffer block (so I moved to option 2) but seize does have a promising customize resource choice that could help with the parameter down-selection
Using a seize block and storing the agents in a pool as resources. issues with dynamic creation of resources, seizing the appropriate one etc...
Creating a queue of requests that have returned null from a queue. This sounds like an overkill but I'll look into it
All of those appear to be a bit complex for such a simple thing in other softwares for simulation so I'm wondering if I'm missing something or if someone has come across this issue before
Suggestion 1: may it helps you to store the agents in the queue in a collection (or different collections, according to the parameter settings). Events: "on enter" and "on exit"
Suggestion 2: may the Wait - block helps you here?