Run unity exe file in a small window instead of fullscreen - unity3d

I made a game and exported it to and EXE file but when I run it, it runs in full screen! How do I make it so that it runs in a window?

You can't change it after you exported it. In the Unity Editor, go to Edit > Project Settings > Player and then scroll down to Resolution and Presentation. Then under Resolution, change the full-screen mode to match your needs.

Related

Window on top of fullscreen - raspbian

i tried to force my window to stay on top. But it isn't work properly for me. Im working on raspbian and im trying to open MPlayer window above magicmirror fullscreen.
I tried it with command
wmctrl -r MPlayer -b add,above
same as clicking on the header and choose "always on top" .
It works ok with other windowed apps, not with fullscreen MM app.
P.S. Magic mirror app always autostart with fullscreen and it has to stay like that. Im trying to force MPlayer window above fullscreen. MPlayer opens camera flir source. It opens for 20 sec (for view), making measurements and then close.
Maybe you have some ideas how to help me?

Small window when starting the game (Unity)

I already compiled the game and when I launch it the window doesn’t become the size that I set in player settings (1080x1920).Perhaps the problem is in windows because I can tilt the window.rebooting the system and updating the drivers did not help.
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editor is always scalable, do a build and run the exe

How made Unity to open its windows on correct display

I have really annoying problem, I have laptop and one extra monitor, my laptop screen is my main display and I want to keep it as it is. I'm opening Unity on my second screen and when I open some of unity window like 'Profiler', 'Animator', 'Preferences..' etc or any other window then it displays on my laptop screen and not where unity is actually opened and I have to move it each time manually to my second screen ; O I didn't observe such behaviour for any other apps. Does anyone have idea how I can fix that ?! I would be very veryy grateful for help!
I'm using Windows 10.
Here you have professional visualisation ;D

How to remove unity build-in loading screen in Facebook instant game?

I am working Facebook instant game using unity2017.2. I deployed build for Facebook and uploaded it on Facebook. Everything is fine but when instant game start there is unity loading bar appears which take 8,9 seconds even if you have just one scene with one button in your game. So how can i remove that build-in unity loading screen. Please help. Thanks
https://i.stack.imgur.com/0IodM.png
It is not possible to skip the whole loading screen. As mentioned in the comments you can modify your UnityLoader.js - you can find this script in the Build folder of your build.
To read the code I recommend this beautifier
I just opend my build and found the object Progress in line 1849. Perhaps you have a different version and it is at a different line. Search for Progress
Here you can see what Unity is doing. In the Progress.update they are updating the ProgressBar.
At all it is not easy to read.
The easy way to customize you loading screen is to replace the graphics under TemplateData - here you can copy your own pictures. The names have to be the same as the original filenames: (default is light)
progressLogo.Light.png
progressFull.Light.png
progressEmpty.Light.png
I think this could be a solution for you?
Yup, it's a little bit frustrating to see a logo for a long time. I've worked on Unity version 2018.31f, and there, it's easily removable if you are using Unity Pro.
To remove the logo in Unity Pro, open your Unity WebGL project, Go to File -> Build Settings -> Player settings. You'll see settings for WebGL and a Splash Image column in that window, as shown in this picture.
As you can see in Splash Image settings, show splash screen column is inaccessible for me to tick/untick. The same goes with Show Unity Logo. This is because I'm currently using a free version of Unity. But in the Unity Pro version, you can untick this option and make that Unity Logo screen hidden.
If you are using the Unity free version, ensure a minimum Logo Duration of 2-sec, at least in the accessible version of Unity.

I wanted to make my canvas into portrait mode in unity

I already click on File -> Build Settings -> and switch to android platform since I'm developing a android game using unity, but unfortunately I wanted to it in portrait mode, can anyone help me? I'm new to unity ..
Look at the Game Window. You will find a drop-down button at the top-left corner of the window.
Click on the little "Plus" symbol and you will be able to add the desired format / resolution.
Current versions of Unity show individual resolution options, depending on your Player Settings!
(Go from Android to PC build, and you will get other options)