Unity Missing Override Button - unity3d

I cannot see override button in the Inspector menu for Player Prefab.
How can i make it appeared on the menu?

You already are in Prefab Edit mode so any changes are applied right away!
The override Dropdown only appears if
you are in the normal scene mode and have an Instance Override of your prefab asset directly in the scene level
your prefab is a Variant of another prefab
your prefab is a Nested Prefab instance under another prefab.
You can exit the prefab edit mode by clicking on the < arrow at the top of the Hierarchy window next to Player.

Related

Unity, I can't make a Prefab out of a Tilemap

When I try to create a prefab this happens:
I select the tilemap
I create the prefab by dragging it down
I open the prefab and nothing works
There is no way to edit it through its tile palette editor and it has only a tile.
I see this also when I try to instantiate a tilemap (both from a prefab or an already ingame gameobject)
How can I fix?

Cant drag global gameObject into new unity nested prefab system

Im just starting to use the new Unity nested prefab workflow (or what ever you call it) in Unity 2018.3
So how it works is when you want to edit a prefab, you select it then click on the arrow. When you do this it erases everything from the hierarchy window and then you only have that prefab visible until your done editing it, you click save and then its back to the original hierarchy that was there before you started editing.
This is all fine, but the problem is what if i want to drag a game object from my scene into the prefab im editing is now impossible because as soon as you start editing the prefab, it removes your scene and only shows the contents of the prefab. So you cant drag anything from your scene into the prefab any more because its gone for the duration of the editing.
I dont know if im making myself clear or not.... But basically im saying while editing the prefab, only the contents of the prefab is visible, your scene is not visible, so you cant drag any object from your scene into the prefab anymore.
Anybody knows how to get around this? Right now i want to drag a gameObject from my scene into a prefab im editing to make a reference to a global object, but while editing the prefab my scene is not visible, so i cant do it.
Thank
Just create a copy of your prefab in Hierarchy and make you required changes to that copy once done, drag and drop that copy on you prefab and it will be updated.
When dropping the copy on your prefab you can either create a new prefab or update the original one.
Editing a prefab can be done in multiple ways. To achieve what you want, you should drag an instance of the prefab into your scene where your "other" gameobject is. Ensure that the prefab instance is blue, so that you know that it is still connected to the prefab.
Now, drag your "other" gameobject onto the prefab instance, so that it becomes a child of it. Now you should be able to apply prefab changes through the inspector.
Do note, if you cannot change the position in the hierarchy of the "other" gameobject onto a prefab from within the scene view. If you want to change the position, you should open the prefab scene after applying changes.

Cannot attach GameObject to a button's On click enviroment within a prefab. Unity

So I have a prefab which containcs another prefab with a group of buttons. So in one of the buttons I want to attach on the onClick enviroment a gameObject which is in my scene to get its scripts and finally its methods. I can attach just the script but I cannot find the methods of it(They are public). I can't look into the prefab and at the same time at the game object so that I drag and attach into the onClick button. When I click one the other disappears. Any suggestions?
Here is the picture of the prefab that containts the prefab of the group of buttons. Which has the UI Script (that I dragged and dropped) but doesnt have its functions(Public).
And here is the Canvas(Game object) which has the Script on it (UIManager) that I want the button to get its methods from. But when I click to canvas the prefab dissapears so I cant drag and drop it.
Thank you...
Right click on the Inspector tab label and select Add Tab -> Inspector. Drag the second inspector below the first. Click on your first object, and then click on the little padlock icon in the upper-right of the first Inspector. Now click on the second object. You can now drag-and-drop things between Inspectors.
You can attach objects to the instance in the Hierarchy, regardless of the Hierarchy instance being a prefab. You may want to approach this with some thought as to what constitutes a prefab (read: template) and what is just an object living in the Hierarchy.
You can't attach Scene objects to the prefabs in your Assets.

SystemEvent Prefab's GameObjects not working

I have Button Prefab. It's OnClick attached to EventSystem Prefab and select method called ( doIt ).
This method (doIt) print message and enable panel called ( Panel).
public void doIt()
{
print("Doing !!!");
helpCanvas.SetActive(true);
}
EventSystem Prefab has script which has method ( doIt ) and gameObject ( Button ) already attached to it
Panel Prefab is inactive
I draged these Prefab ( Button, EventSystem and Panel ) in some scenes (about 17 scenes) like this.
The problem is:
When i play the game there is nothing happen when i click button
, but the panel become enabled just after i stop the game
Note:
This happened only when the SystemEvent instance depend on prefab , but if i draged the panel manually from the scene
and the SystemEvent instance to the OnClick this not happened
Why this happened ? and how to solve that ?
It doesn't suit me or to any one to reattach the Button OnClick EventSystem Manually for all buttons which has the same function. Or to attach Panel instance to each EventSystem Instance.
Prefabs cannot have references to objects within a scene. This is because every time Unity instantiates the prefab, how is it supposed to know if the object referenced is still there. The workaround is to add a script component on your button prefab, and then create a function inside that which preforms your desired actions. Your button prefab can have a reference only to things which are local to it (not scene dependent, will be there every time the prefab is instantiated). After you instantiate the object, your master script can do buttonInstantiatedPrefabName.GetComponent().evsys = evsys; This way, all your editor references will be stored in a master script, which will assign it to other gameObjects which are instantiated from prefabs.

Unity2D: Prefab not working with animator

I have a prefab that is instantiate in using my spawning script. I also have a game over panel that slide down (this is done by animation) once the player dies. The problem I'm having is that the needs to be game over panel attach to the prefab in the inspector window for the game over panel to work. This image explains everything. Please help
in Unity you can't assign scene objects to prefabs because prefabs must be usable within all your scenes, so if a scene object was assignable to a prefab then the prefab couldn't be used in another scene.