Standalone Application does not start in Chrome Verion 92.0.4515.107 - anylogic

Does anyone know, why a standalone application does not start with a chrome browser (version 92.0.4515.107) on Windows anymore?
It was running until 23.07.21 and with no change in the simulation it is now blocked in loading phase. The simulation is still working with the embedded chromium as well as with Firefox.
As we checked with other models, it is only one model which faces this issue.

Related

code-server on a Chromebook doesn't show any target devices and I cannot debug my Flutter project

I installed code-server on a Pixelbook Go (x86 Intel i3 with 8GB RAM, 64 GB SSD). I installed it as a user, not a root, not sure if that's a problem or not. The code-server service is enabled and starts when I start the Developer Linux VM (penguin). As far as I know I'm upgraded to the latest Crostini (104.0.5112.83) and the VM is a Bullseye Debian, I installed it not so long ago.
Outside of the VM I started the Chrome browser and I can view the GUI portion of the code-server by visiting http://localhost:8080 (as per .config/code-server/config.yaml). I installed the Flutter and the Dart extensions in the GUI. I also opened the root folder of my Flutter project (which is a regular project (https://github.com/TrackMyIndoorWorkout/TrackMyIndoorWorkout): no embedded or multi-module things in it).
I connected my phone (OnePlus Nord, Android 12), it displayed the bottom sheet related to the connection and I allowed Transfer. The Crostini detected this connection and popped up a notification about it. I could use that notification bubble to shuttle to the connected USB devices settings and enabled the Nord device.
Here is where things started to differ from starting the "regular" VS Code (installed into the penguin VM from a package) itself: VS Code shows a device selection in the footer section, which lists target devices such as the Pixelbook Go and also the Nord (AC2003) - see screenshot later. However the GUI of the code-server doesn't have selector for the devices. When I start to initiate a debug session it displays an error message:
Unable to launch Flutter project in a Dart-only workspace. Please open a folder close to your Flutter project root or increase the value of the "dart.projectSearchDepth" setting.
Here is how it should look like in the "regular" VS Code:
I opened the root folder of the Flutter project just as I did when I use the "regular" VS Code, so this project search depth doesn't make any sense to me, the dart files are there including the main.dart in the lib folder. And the VS Code kinda works, except that the build hangs due to possibly low resources, hence I'm trying to get code-server working so I can migrate at least the VS Code GUI portion out of the anemic VM. I suspect that the main problem might not be the Flutter / Dart settings, but first I have to figure out whey the GUI doesn't show a device selector. Then I can lament on this error message if still persists.
How to proceed?

Android apps worked in usb debugging but not in android emulator (white screen)

I run "ionic cordova run android" using visual studio code.. but the apps shows white screen in the emulator.. it display properly if using USB debugging.. the device also display properly if install using the apk.. the reason why I want to use emulator because I want to debug "http://10.0.2.2".. this is my emulator setting..
Emulator setting
Things that I have done is as per below
Choose ANGLE (D3D11) for OpenGL ES Renderer at the emulator advance setting
Choose Software - GLES 2.0 graphic for the Emulated Performance during create emulator
Try both R and Q for the system image during create the virtual device
Update the SDK based on the system image set at the emulator
System image selection
Issue
I compile the source code at different laptop (Laptop A) and it manage to display error at the web console using google inspect
it display "newtrustedfunctionforjit fn.bind is not a function"..
Founding
the issue is related to the chrome version 83 and the browser need an upgrade to solve the issue
The emulator is not using a browser (it using web view) hence I cannot update the google version
Solution
download new skin for newer android model into laptop A
download same skin on the laptop B (the laptop that I initially come with this post)
Below is the explanation from GitHub for angular
Explanation about the chrome issue
Below is my new System Image
Release Name S
API Level 31
ABI x86_64
Target Android 12 (Google APIs)
New System Image

Troubleshoot Android 4.3 webview within an app that requires up-to-date Google Play services

I need to troubleshoot an issue happening in a webview running within my app. This issue only occurs on Android versions lower or equal to 4.3. My app requires an up to date version of Google Play services.
In order to troubleshoot my webview, I usually can run my app under the Android Emulator (with the latest version of Android), then connect to the web view via Chrome (using chrome://inspect) - the web view appears in Chrome and I'm able to browse the DOM and debug.
To run the app under 4.3, I've created (under AVD) a new device from an existing device definition,
then picked the target Google APIs (Google Inc.) - API Level 18. I've then installed my app, but when trying to run it, I get the error message "This app won't run unless you update Google Play services.". There's an "Update" button on the previous dialog, but nothing happen when clicking on it.
I then tried to debug my issue using Genymotion. I've created a device under 4.3, followed these instructions to flash my device with the latest Google Play services and installed my app. I can now run the app and reproduce the issue within this simulated environment.
The trick now is to be able to connect to the web view from my local Chrome browser. I've enabled remote debugging as described here. Now my device appears in Chrome, but the web view is not showing up in the inspector. Similarly, if I open a new tab under the native browser, it won't show up in the remote inspector. If I open a new tab under Android Chrome though, I can see it showing up under my remote Chrome inspector.
I can see two way moving forward and successfully accessing to the DOM of my webview:
Fixing the "Update" issue under the Android Emulator running 4.3
Or
Connecting to my web view from my Chrome inspector while running the app under Genymotion
Any idea on how to solve one of these two problems?
I have been using weinre for sometimes. it's a pretty good tool to debug webview for android 4.3 and lower. It provides almost same interface as chrome debugger.
All you need to do are:
Install weinre
sudo npm -g install weinre
Client side:
Insert the following code to your webpage <head> section.
Note: it's better to put it at end of <head> section, otherwise there will be some strange errors and debugger won't show up.
<script src="http://<your server ip here>:8081/target/target-script-min.js"></script>
Server side
weinre --boundHost -all- --httpPort 8081
Debugger
open the debugger tool from weinre from your desktop browser:
http://localhost:8081/client/
Finally,
select any target in Targets part and then start debugging.
Remote debugging web views only works on devices with android 4.4 and above.
have a look at this :
https://developer.chrome.com/devtools/docs/remote-debugging

Getting rid of browser restart on plugin installation

I have been working on a browser plugin for windows which involves displaying camera output in browser. Presently I'm working on Windows 7. After plugin installation, I want to start the plugin immediately without restarting the browser. I noticed that as soon as plugin is registered, it started working in Google Chrome Version 24.0.1312 as well as in Internet Explorer 9. But it fails to do so in Mozilla Firefox 18.0.1. Can anyone help me solve this problem of restarting the browser after plugin installation. And will this problem occur in MacOS as well?
Thanks
You need to do a navigator.plugins.refresh(false); in javascript to tell the browser to rescan the plugins.
Explore /Installer/js -folder in FireBreath sources

Cannot install Google Web Toolkit Developer Plugin in Google Chrome

I am using Windows XP SP2 and Chrome (version 9.0.597.19) but every time I run gwt in developer mode I see:
"Development Mode requires the Google Web Toolkit Developer Plugin..."
No matter how many times I install it.
How can it be that gwt developer mode is not running in google's own chrome in xp sp2?? This is outrageous??!! It is working in FF but is very slow.
Do you have Click-to-activate-plugins enabled in Chrome? I had, and I had to click on the little puzzle piece in the URL-bar and select that all plugins may run on 127.0.0.1.
Google Web Toolkit plugin is for Firefox 3.5.x and 3.6.x and
probably Google Chrome 7. I'm also using Chrome (version 9.0.597.19) which doesn't support GWT plugin
I was having this same problem. Every time I clicked "Download the GWT Developer Plugin
For Chrome" it would start to load and then just stop without anything happening. Eventually I opened the link in a new tab and got a captcha with this message:
"Our systems have detected unusual traffic from your computer network. This page checks to see if it's really you sending the requests, and not a robot."
Maybe you are having the same problem?