I just want my created shape so that i can stack a widget to achieve the Image below. i am trying to get the transparent shape at the back ground of the X and Love. I Try using the shape maker but my mouse designing is not perfect. here is the code generated from the shape maker
child: CustomPaint(
size: Size(400,(400*0.2857142857142857).toDouble()),
painter: RPSCustomPainter(),
),
class RPSCustomPainter extends CustomPainter{
#override
void paint(Canvas canvas, Size size) {
Paint paint_0 = new Paint()
..color = Color.fromARGB(255, 33, 150, 243)
..style = PaintingStyle.stroke
..strokeWidth = 1;
Path path_0 = Path();
path_0.moveTo(size.width*0.2137714,size.height*0.2524000);
path_0.cubicTo(size.width*0.1736143,size.height*0.4775500,size.width*0.1973000,size.height*0.6711500,size.width*0.2153286,size.height*0.7510000);
path_0.cubicTo(size.width*0.2270429,size.height*0.7777500,size.width*0.2705286,size.height*0.9439500,size.width*0.3556000,size.height*0.7521500);
path_0.cubicTo(size.width*0.3856000,size.height*0.6504000,size.width*0.3970143,size.height*0.6162000,size.width*0.4283571,size.height*0.7526000);
path_0.cubicTo(size.width*0.4669286,size.height*0.8264000,size.width*0.5172429,size.height*0.9022500,size.width*0.5719714,size.height*0.7500000);
path_0.cubicTo(size.width*0.6146429,size.height*0.5440500,size.width*0.5914429,size.height*0.3101000,size.width*0.5713714,size.height*0.2514000);
path_0.cubicTo(size.width*0.5520714,size.height*0.1778000,size.width*0.4875429,size.height*0.0767500,size.width*0.4296571,size.height*0.2527000);
path_0.cubicTo(size.width*0.4023714,size.height*0.3646000,size.width*0.3816857,size.height*0.3850000,size.width*0.3557143,size.height*0.2523000);
path_0.cubicTo(size.width*0.3438571,size.height*0.2086000,size.width*0.2652143,size.height*0.0579000,size.width*0.2137714,size.height*0.2524000);
path_0.close();
canvas.drawPath(path_0, paint_0);
}
#override
bool shouldRepaint(covariant CustomPainter oldDelegate) {
return true;
}
}
what i am trying to achieve
my result. the shape is not perfect.
thanks
At first I wanted to describe you the ways you can achieve the shape you want and so on...
But got carried away with this fun programming challenge and ended up creating an actual widget :)
It depends on the font_awesome_flutter package, so don't forget to install it (for the heart icon). font_awesome_flutter
So the widget's source code is:
import 'package:flutter/material.dart';
import 'dart:math' as math;
import 'package:font_awesome_flutter/font_awesome_flutter.dart';
extension ToRadians on int {
double get toRadians => this * (math.pi / 180.0);
}
enum _ButtonType { like, dislike }
class LikeOrNot extends StatelessWidget {
final VoidCallback onLike;
final VoidCallback onDislike;
// Percents from total widget width, default - 2%
final _gapSizeRatio = 0.02;
final _likeIconColor = const Color(0xffb85076);
final _dislikeIconColor = Colors.white;
const LikeOrNot({
Key? key,
required this.onLike,
required this.onDislike,
}) : super(key: key);
#override
Widget build(BuildContext context) {
return AspectRatio(
aspectRatio: 2,
child: LayoutBuilder(
builder: (context, constraints) {
final buttonPaddings = constraints.maxHeight * 0.1;
final halfWidth = constraints.maxWidth / 2;
return Stack(
children: [
Positioned.fill(
child: CustomPaint(
painter: RPSCustomPainter(
gapSizeRatio: _gapSizeRatio,
),
),
),
Positioned(
left: 0,
bottom: 0,
top: 0,
right: halfWidth + constraints.maxWidth * _gapSizeRatio,
child: SizedBox.expand(
child: Padding(
padding: EdgeInsets.all(buttonPaddings),
child: _buildButton(_ButtonType.dislike),
),
),
),
Positioned(
right: 0,
bottom: 0,
top: 0,
left: halfWidth + constraints.maxWidth * _gapSizeRatio,
child: SizedBox.expand(
child: Padding(
padding: EdgeInsets.all(buttonPaddings),
child: _buildButton(_ButtonType.like),
),
),
),
],
);
},
),
);
}
Widget _buildButton(_ButtonType buttonType) {
final isPositiveAction = buttonType == _ButtonType.like;
return ElevatedButton(
style: ElevatedButton.styleFrom(
shape: const CircleBorder(),
primary: isPositiveAction ? _dislikeIconColor : _likeIconColor,
onPrimary: isPositiveAction ? _likeIconColor : _dislikeIconColor,
padding: EdgeInsets.zero,
elevation: 10,
shadowColor: Colors.black54,
),
onPressed: onDislike,
child: FractionallySizedBox(
widthFactor: 0.35,
heightFactor: 0.35,
child: FittedBox(
child: isPositiveAction
? const FaIcon(FontAwesomeIcons.heart)
: const Icon(Icons.close),
),
),
);
}
}
class RPSCustomPainter extends CustomPainter {
final double gapSizeRatio;
RPSCustomPainter({
required this.gapSizeRatio,
});
#override
void paint(Canvas canvas, Size size) {
final paint = Paint()
..color = Colors.black.withOpacity(0.08)
..style = PaintingStyle.fill
..strokeWidth = 1;
final path = Path();
final gapSize = size.width * gapSizeRatio;
final arcRadius = size.height / 2 - gapSize / 2;
final leftCircleCenter = Offset(
size.width * 0.25 - gapSize / 2,
size.height / 2,
);
final rightCircleCenter = Offset(
size.width * 0.75 + gapSize / 2,
size.height / 2,
);
path.arcTo(
Rect.fromCircle(
center: leftCircleCenter,
radius: arcRadius,
),
45.toRadians,
270.toRadians,
false,
);
final bezierOffset = arcRadius * (105 / 360);
path.quadraticBezierTo(
size.width / 2,
size.height * 0.30,
rightCircleCenter.dx - arcRadius + bezierOffset,
rightCircleCenter.dy - arcRadius + bezierOffset,
);
path.arcTo(
Rect.fromCircle(
center: rightCircleCenter,
radius: arcRadius,
),
225.toRadians,
270.toRadians,
false,
);
path.quadraticBezierTo(
size.width / 2,
size.height * 0.70,
leftCircleCenter.dx + arcRadius - bezierOffset,
leftCircleCenter.dy + arcRadius - bezierOffset,
);
canvas.drawPath(path, paint);
}
#override
bool shouldRepaint(covariant CustomPainter oldDelegate) {
return false;
}
}
It's dynamic, the buttons are built-in. You get 2 options to work with - onDislike() and onLike() callbacks.
An example using different sizes.
class MyHomePage extends StatelessWidget {
const MyHomePage({Key? key}) : super(key: key);
#override
Widget build(BuildContext context) {
return DecoratedBox(
decoration: const BoxDecoration(
gradient: LinearGradient(
colors: [Color(0xffc0496f), Color(0xffdb6b59)],
begin: Alignment.centerLeft,
end: Alignment.centerRight,
),
),
child: Scaffold(
backgroundColor: Colors.transparent,
appBar: AppBar(
title: const Text('Test'),
backgroundColor: Colors.transparent,
elevation: 0,
),
body: Container(
width: double.infinity,
padding: const EdgeInsets.all(20.0),
child: Column(
children: [
for (final size in List.generate(5, (index) => index++))
FractionallySizedBox(
widthFactor: 1.0 - size * 0.2,
child: LikeOrNot(
onLike: () {},
onDislike: () {},
),
),
],
),
),
),
);
}
}
There's a _gapSize parameter which is the gap between two circles. The one you need is already inside (2% default) but you can get some cool other variations by changing it. For example, here's a gap of 20% total width:
Related
I'm following this speed code tutorial (https://www.youtube.com/watch?v=KO_PYJKHglo) and currently facing some problems. Where it all started is somewhere at 2:42 in the youtube video.
This is my main.dart file.
import 'package:flutter/material.dart';
void main() {
runApp(
const MaterialApp(
debugShowCheckedModeBanner: false,
home: PlayerApp(),
),
);
}
class PlayerApp extends StatefulWidget {
const PlayerApp({super.key});
#override
State<PlayerApp> createState() => _PlayerAppState();
}
class _PlayerAppState extends State<PlayerApp> {
#override
Widget build(BuildContext context) {
final height = MediaQuery.of(context).size.height;
final width = MediaQuery.of(context).size.width;
return Scaffold(
body: Stack(
children: <Widget>[
Positioned(
height: height,
width: width,
child: Material(
elevation: 16,
color: const Color(0xFFd6dde5), //Background Color
borderRadius: BorderRadius.circular(20),
child: Padding(
padding: const EdgeInsets.symmetric(
horizontal: 30.0,
),
child: Column(
children: <Widget>[
const SizedBox(
height: 90,
),
const Text(
'Music title',
),
const SizedBox(
height: 15,
),
const Text(
'Music artist',
),
const SizedBox(
height: 75,
),
buildRecordPlayer(),
const SizedBox(
height: 60,
),
Row(
children: <Widget>[
const Text('time'),
const SizedBox(
width: 8,
),
buildWave(),
const SizedBox(
width: 8,
),
const Text('end'),
],
)
],
),
),
),
)
],
),
);
}
Widget buildRecordPlayer() {
return Container(
height: 190,
width: 190,
alignment: Alignment.center,
decoration: const BoxDecoration(
image: DecorationImage(
image: AssetImage('assets/images/vinyl.png'),
fit: BoxFit.fitHeight,
colorFilter: ColorFilter.mode(
Colors.blue,
BlendMode.color,
),
),
shape: BoxShape.circle,
),
child: ClipOval(
child: Image.asset(
'assets/images/SL.png',
height: 150,
width: 150,
fit: BoxFit.fill,
),
),
);
}
Widget buildWave() {
return SizedBox(
width: 260,
height: 40,
child: CustomPaint(
painter: WaveBasePainter(),
),
);
}
}
And this is my wave_base_painter.dart file
import 'package:flutter/material.dart';
import 'dart:math';
class WaveBasePainter extends CustomPainter {
Paint? _paint; //4:03
#override
void paint(Canvas canvas, Size size) {
_paint = Paint()
..color = Colors.grey.withOpacity(0.3)
..style = PaintingStyle.stroke
..strokeWidth = 1.5;
canvas.translate(0, size.height / 2);
canvas.scale(1, -1);
for (int i = 0; i < size.width.toInt(); i++) {
double x = i.toDouble();
double r = 2 * sin(i) - 2 * cos(4 * i) + sin(2 * i - pi * 24);
r = r * 5;
canvas.drawLine(Offset(x, r), Offset(x, -r), _paint!);
}
#override
bool shouldRepaint(WaveBasePainter oldDelegate) => false;
}
}
This is what it resulted and I have no idea why the speed code video that I'm following doesn't show any errors and mine does.
You have defined shouldRepaint function incorrectly.
You can see this file, I have updated it:
class WaveBasePainter extends CustomPainter {
Paint? _paint; //4:03
#override
void paint(Canvas canvas, Size size) {
_paint = Paint()
..color = Colors.grey.withOpacity(0.3)
..style = PaintingStyle.stroke
..strokeWidth = 1.5;
canvas.translate(0, size.height / 2);
canvas.scale(1, -1);
for (int i = 0; i < size.width.toInt(); i++) {
double x = i.toDouble();
double r = 2 * sin(i) - 2 * cos(4 * i) + sin(2 * i - pi * 24);
r = r * 5;
canvas.drawLine(Offset(x, r), Offset(x, -r), _paint!);
}
}
#override
bool shouldRepaint(covariant CustomPainter oldDelegate) {
return false;
}
}
I try to create a border around a container, that is not that difficult ofcourse, but i need also a text IN the border with space around it. Like horizontal divder but i need a complete border.
Attached what i like to achieve.
Any one who can help me how to approach this?
Thanks!
Tried to use the horizontal and vertical divider packages, but then the border is not in full.
You can use CustomPainter like this:
class CustomDraw extends CustomPainter {
late Paint painter;
late double radius;
late double textWidth;
CustomDraw(Color color, this.textWidth, {this.radius = 0}) {
painter = Paint()
..style = PaintingStyle.stroke
..strokeWidth = 2
..color = color;
}
#override
void paint(Canvas canvas, Size size) {
var path = Path();
path.moveTo(size.width - ((size.width - textWidth) / 2), 0);
path.lineTo(size.width - radius, 0);
path.cubicTo(size.width - radius, 0, size.width, 0, size.width, radius);
path.lineTo(size.width, size.height - radius);
path.cubicTo(size.width, size.height - radius, size.width, size.height,
size.width - radius, size.height);
path.lineTo(radius, size.height);
path.cubicTo(radius, size.height, 0, size.height, 0, size.height - radius);
path.lineTo(0, radius);
path.cubicTo(0, radius, 0, 0, radius, 0);
path.lineTo(((size.width - textWidth) / 2), 0);
canvas.drawPath(path, painter);
}
#override
bool shouldRepaint(covariant CustomPainter oldDelegate) => false;
}
and this widget:
class CustomTitleWidget extends StatefulWidget {
final double height;
final double width;
final double? radius;
final String title;
const CustomTitleWidget(
{Key? key,
required this.height,
required this.width,
required this.title,
this.radius})
: super(key: key);
#override
State<CustomTitleWidget> createState() => _CustomTitleWidgetState();
}
class _CustomTitleWidgetState extends State<CustomTitleWidget> {
GlobalKey textKey = GlobalKey();
double textHeight = 0.0;
double textWidth = 0.0;
#override
void initState() {
super.initState();
WidgetsBinding.instance.addPostFrameCallback((_) {
setState(() {
final textKeyContext = textKey.currentContext;
if (textKeyContext != null) {
final box = textKeyContext.findRenderObject() as RenderBox;
textHeight = box.size.height;
textWidth = box.size.width;
}
});
});
}
#override
Widget build(BuildContext context) {
return Stack(
clipBehavior: Clip.none,
alignment: Alignment.topCenter,
children: [
CustomPaint(
child: Container(
height: widget.height,
width: widget.width,
),
painter: CustomDraw(
Colors.red,
textWidth,
radius: widget.radius ?? 0,
),
),
Positioned(
top: -textHeight / 2,
child: Padding(
key: textKey,
padding: EdgeInsets.symmetric(horizontal: 8.0),
child: Text(
widget.title,
),
),
)
],
);
}
}
use like this:
CustomTitleWidget(
height: 200,
width: double.infinity,
title: 'asdasdasdasdasd',
radius: 16),
#Maenda, We can implement such kind of structure using Stack, take one container with a border & put the other container over the first one.
Here is an example:
Stack(
children: [
Positioned(
top: 12,
left: 0,
right: 0,
child: Container(
height: 120,
width: MediaQuery.of(context).size.width,
margin: EdgeInsets.symmetric(horizontal: 10, vertical: 10),
padding: EdgeInsets.all(8),
decoration: BoxDecoration(
color: Colors.green,
border: Border.all(width: 1.2),
borderRadius: BorderRadius.circular(3)),
)),
Container(
margin: EdgeInsets.symmetric(
horizontal: 21,
),
child: Column(
children: [
Container(
width: 100,
margin: EdgeInsets.only(top: 12, bottom: 5),
alignment: Alignment.center,
color: Colors.blue,
child: Text(
"Any Text",
style: TextStyle(
fontSize: 16,
fontWeight: FontWeight.w500,
),
),
),
Text(
"Nature, in the broadest sense, is the physical world or universe. Nature can refer to the phenomena of the physical world, and also to life in general.",
textAlign: TextAlign.center,
),
SizedBox(
height: 8,
)
],
),
),
],
);
Hope this works! You can customize as per the design.
I am using multiple curve in my container but that is show on bottom. how to set on top?
Please help me.
I am using multiple curve in my container but that is show on bottom. how to set on top?
Please help me.
I am using multiple curve in my container but that is show on bottom. how to set on top?
Please help me.
This is my code.
import 'package:evillage_app/style/style.dart';
import 'package:flutter/material.dart';
class MenuCard extends StatefulWidget {
const MenuCard({Key? key}) : super(key: key);
#override
_MenuCardState createState() => _MenuCardState();
}
class _MenuCardState extends State<MenuCard> {
List menuService = [
{'name': 'ASAA', 'icon': 'assets/icon/ASAA.png'},
{'name': 'INFO INDIA', 'icon': 'assets/icon/Info India.png'},
{'name': 'BUSINESS', 'icon': 'assets/icon/business.png'},
{'name': 'E-DIARY', 'icon': 'assets/icon/e Diary.png'},
{'name': 'NEWS', 'icon': 'assets/icon/News.png'},
{'name': 'SERVICES', 'icon': 'assets/icon/Service.png'},
];
#override
Widget build(BuildContext context) {
return Stack(
children: [
ClipPath(
clipper:SkewCut() ,
child: Container(
width: MediaQuery.of(context).size.width,
height: MediaQuery.of(context).size.width / 1.58,
decoration: BoxDecoration(gradient: menuGradient),
child: GridView.count(
crossAxisCount: 2,
childAspectRatio: (2 / 0.75),
crossAxisSpacing: 2,
mainAxisSpacing: 5,
physics: ScrollPhysics(),
padding: EdgeInsets.symmetric(
horizontal: MediaQuery.of(context).size.width / 30,
vertical: 13),
children: List.generate(
menuService.length,
(index) {
return Container(
child: Card(
shadowColor: Colors.grey,
elevation: 4,
child: Container(
width: MediaQuery.of(context).size.width / 1,
decoration: BoxDecoration(
borderRadius: BorderRadius.all(Radius.circular(25)),
color: Colors.white,
),
child: ListTile(
leading: CircleAvatar(
// backgroundColor: red,
backgroundImage:
AssetImage(menuService[index]['icon']),
),
contentPadding: EdgeInsets.only(left: 15),
title: Text(
menuService[index]['name'].toString(),
style: labelStyle(),
overflow: TextOverflow.ellipsis,
),
)),
));
},
),
),
),
),
],
);
}
}
class SkewCut extends CustomClipper<Path> {
#override
Path getClip(Size size) {
Path path = Path();
path.lineTo(0, size.height);
path.quadraticBezierTo(
size.width / 4, size.height - 40, size.width / 2, size.height - 20);
path.quadraticBezierTo(
3 / 4 * size.width, size.height, size.width, size.height - 30);
path.lineTo(size.width, 0);
return path;
}
#override
bool shouldReclip(SkewCut oldClipper) => false;
}
This is ScreenShot
My suggestion would be using CustomPaint instead of CustomClipper<Path>.
CustomPaint
class SkewCut extends CustomPainter {
#override
void paint(Canvas canvas, Size size) {
var paint = Paint();
paint.color = Colors.purpleAccent;
paint.style = PaintingStyle.fill;
var pathUp = Path();
pathUp.moveTo(0, size.height * 0.1033);
pathUp.quadraticBezierTo(size.width * 0.25, size.height * 0.145,
size.width * 0.5, size.height * 0.1033);
pathUp.quadraticBezierTo(size.width * 0.75, size.height * 0.0750,
size.width * 1.0, size.height * 0.1033);
pathUp.lineTo(size.width, 0);
pathUp.lineTo(0, 0);
canvas.drawPath(pathUp, paint);
}
#override
bool shouldRepaint(CustomPainter oldDelegate) {
return true;
}
}
I have just replaced your CustomClipper with CustomPainter.
Usage
#override
Widget build(BuildContext context) {
return Container(
color: Colors.white,
child: CustomPaint(
painter: SkewCut(),
child: <<YOUR CHILD WIDGET>>,
),
);
}
While there are many ways to do this but personally I use the following visual editor to have some generated code and then tweak it based on requirements.
https://fluttershapemaker.com/
This saves me a lot of time and effort.
I'm starting with Flutter and have to design a UI that looks like
But with icon button at the center of the Bezier curve.
What I tried is
class HeaderPainter extends CustomPainter {
HeaderPainter({
#required this.color,
#required this.avatarRadius
});
final Color color;
final double avatarRadius;
#override
void paint(Canvas canvas, Size size) {
final shapeBounds = Rect.fromLTRB(0, 0, size.width, size.height - avatarRadius);
final centerAvatar = Offset(shapeBounds.center.dx, shapeBounds.bottom);
final avatarBounds = Rect.fromCircle(center: centerAvatar, radius: avatarRadius).inflate(3);
_drawBackground(canvas, shapeBounds, avatarBounds);
}
#override
bool shouldRepaint(HeaderPainter oldDelegate) {
return color != oldDelegate.color;
}
void _drawBackground(Canvas canvas, Rect shapeBounds, Rect avatarBounds) {
final paint = Paint()..color = color;
final backgroundPath = Path()
..moveTo(shapeBounds.left, shapeBounds.top)
..lineTo(shapeBounds.bottomLeft.dx, shapeBounds.bottomLeft.dy)
..arcTo(avatarBounds, -pi, pi, false)
..lineTo(shapeBounds.bottomRight.dx, shapeBounds.bottomRight.dy)
..lineTo(shapeBounds.topRight.dx, shapeBounds.topRight.dy)
..lineTo(0.0, shapeBounds.height - 100)
..quadraticBezierTo(
shapeBounds.width / 4, shapeBounds.height,
shapeBounds.width / 2, shapeBounds.height
)
..quadraticBezierTo(
shapeBounds.width - shapeBounds.width / 4, shapeBounds.height,
shapeBounds.width, shapeBounds.height - 100
)
..lineTo(shapeBounds.width, 0.0)
..close();
canvas.drawPath(backgroundPath, paint);
}
}
And the outcome is
How can I get the bezier curve with the rectangle?
Edit 2: The HeaderPainter is used like
#override
Widget build(BuildContext context) {
return Stack(
children: <Widget>[
Container(
child: CustomPaint(
size: Size.fromHeight(400.0),
painter: HeaderPainter(
color: Colors.red,
avatarRadius: avatarRadius
),
),
),
Positioned(
left: 0,
right: 0,
bottom: titleBottomMargin,
child: Column(
children: <Widget>[
Text('Hello World', style: TextStyle(fontWeight: FontWeight.bold),),
],
),
),
Align(
alignment: Alignment.bottomCenter,
child: CircleAvatar(
radius: avatarRadius,
backgroundColor: Colors.green,
child: IconButton(icon: Icon(Icons.message), onPressed: _onAddMessageButtonClick,),
),
)
],
);
}
Got it solved using ClipPath and CustomClipper.
The updated build() method is
#override
Widget build(BuildContext context) {
return Stack(
children: <Widget>[
Container(
child: ClipPath(
clipper: HeaderClipper(avatarRadius: avatarRadius),
child: CustomPaint(
size: Size.fromHeight(400.0),
painter: HeaderPainter(
color: Colors.green,
avatarRadius: avatarRadius
),
),
),
),
...
and HeaderClipper
class HeaderClipper extends CustomClipper<Path> {
HeaderClipper({
#required this.avatarRadius
});
final avatarRadius;
#override
getClip(Size size) {
final path = Path()
..lineTo(0.0, size.height - 100)
..quadraticBezierTo(
size.width / 4, (size.height - avatarRadius),
size.width / 2, (size.height - avatarRadius)
)
..quadraticBezierTo(
size.width - (size.width / 4), (size.height - avatarRadius),
size.width, size.height - 100
)
..lineTo(size.width, 0.0)
..close();
return path;
}
#override
bool shouldReclip(CustomClipper oldClipper) {
return false;
}
}
The final output is
I need to implement a design similar to the image displayed below:
Here is a possible solution with a CustomPainter and a Path to generate the drawing. I used the cubicTo and a addRect functions of the Path class. For more information about these functions and path drawing, I refer to this: Paths in Flutter: A Visual Guide
This is the class which extends the CustomPainter
class CardPainter extends CustomPainter {
final Color color;
final double strokeWidth;
CardPainter({this.color = Colors.black, this.strokeWidth = 3});
#override
void paint(Canvas canvas, Size size) {
Paint paint = Paint()
..color = color
..strokeWidth = this.strokeWidth
..style = PaintingStyle.stroke;
canvas.drawPath(getShapePath(size.width, size.height), paint);
}
// This is the path of the shape we want to draw
Path getShapePath(double x, double y) {
return Path()
..moveTo(2 * x / 3, y)
..cubicTo(x / 1.5, y, 0, y / 3, x, 0) // draw cubic curve
..addRect(Rect.fromLTRB(0, 0, x, y)); // draw rectangle
}
#override
bool shouldRepaint(CardPainter oldDelegate) {
return oldDelegate.color != color;
}
}
Here is the implementation of the CustomPainter
class CustomCard extends StatelessWidget {
CustomCard({Key key}) : super(key: key);
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text('Custom Card Demo')),
body: Center(
child: Container(
color: Colors.grey[300],
width: 250,
height: 120,
padding: EdgeInsets.fromLTRB(0, 0, 0, 0),
child: CustomPaint(
painter: CardPainter(color: Colors.blueAccent, strokeWidth: 3), // this is your custom painter
child: Stack(
children: <Widget>[
Positioned(
top: 25,
left: 30,
child: Text('Text1'),
),
Positioned(
top: 55,
left: 150,
child: Text('Text2'),
),
],
),
),
),
),
);
}
}