Modify #Published variable from another class that is not declared in | SwiftUI - swift

I want to put the logic of all my #Published in a model class, however when I try to separate it, it doesn't update. I recreated a little example:
The code below works, it increases every time the button is clicked:
struct ContentView: View {
#StateObject var myClass = MyClass()
var body: some View {
Button(action: {
myClass.doStuff(numb: 1)
}) {
Text("People: \(myClass.people)")
}
}
}
class MyClass: ObservableObject {
#Published var people: Int = 0
func doStuff(numb: Int) {
people += numb
}
}
However, once I split the logic and try to have my #Published in a separate class to have it more clean, it doesn't update, see below:
struct ContentView: View {
#StateObject var myClass = MyClass()
let modify = Modify()
var body: some View {
Button(action: {
modify.doStuff(numb: 1)
}) {
Text("People: \(myClass.people)")
}
}
}
class Modify {
var myClass = MyClass()
func doStuff(numb: Int) {
myClass.people += numb
}
}
class MyClass: ObservableObject {
#Published var people: Int = 0
}
I think it's because there are two different instances in the view right? Anyway, how can I separate the #Publish correctly have it updated?
Thanks

Your first form is absolutely fine! You may, though, consider your ContentView using a #ObservedObject instead a #StateObject.
Your second form is flawed, for several reasons:
don't move logic into a view
don't use class variables to keep "state".
The first statement is due to a sane design that keeps your models and views nicely separated.
The second statement is due to how SwiftUI works. If you need to have some "state" in your views, use #State where the value is a struct.
Using #State ensures, that it's value is bound to the actual life time of the "conceptual view", i.e. the thing we human perceive as the view. And this "conceptual view" (managed as some data object by SwiftUI) is distinct from the struct View, which is merely a means to describe how to create and modify this conceptual view - that is, struct view is rather a function that will be used to initially create the "conceptual view" and modify it. Once this is done, it gets destroyed, and gets recreated when the conceptual view needs to be modified. That also means, the life time of this struct is not bound to the life time of its "state". The state's life time is bound to the conceptual view, and thus has usually longer life time than the struct view, where the struct view can be created and destroyed several times.
Now, imagine what happens when you always execute let modify = Modify() whenever the (conceptual) view or its content view is modified and needs to be recalculated and rendered by creating a struct view and then - after it has been rendered - destroying it again.
Also, this "state" is considered private for the view, means it is considered an implementation detail for the view. If you want to exchange data from "outside" and "inside" use a #ObservedObject or a Binding.

The problem is that you have 2 separate instances of MyClass:
#StateObject var myClass = MyClass()
var myClass = MyClass()
You are updating the myClass in Modify, which you aren't receiving updates from. A way to fix this is by having one instance of MyClass, passed into Modify during initialization:
struct ContentView: View {
#StateObject var myClass: MyClass
let modify: Modify
init() {
let temp = MyClass()
_myClass = StateObject(wrappedValue: temp)
modify = Modify(myClass: temp)
}
var body: some View {
Button(action: {
modify.doStuff(numb: 1)
}) {
Text("People: \(myClass.people)")
}
}
}
class Modify {
let myClass: MyClass
init(myClass: MyClass) {
self.myClass = myClass
}
func doStuff(numb: Int) {
myClass.people += numb
}
}
Another method is to have a #Published property in Modify to observe the changes of MyClass:
struct ContentView: View {
#StateObject var modify = Modify()
var body: some View {
Button(action: {
modify.doStuff(numb: 1)
}) {
Text("People: \(modify.myClass.people)")
}
}
}
class Modify: ObservableObject {
#Published var myClass = MyClass()
private var anyCancellable: AnyCancellable?
init() {
anyCancellable = myClass.objectWillChange.sink { [weak self] _ in
self?.objectWillChange.send()
}
}
func doStuff(numb: Int) {
myClass.people += numb
}
}

you could try this approach using a singleton. Works well for me:
struct ContentView: View {
#StateObject var myClass = MyClass.shared // <--- here
let modify = Modify()
var body: some View {
Button(action: {
modify.doStuff(numb: 1)
}) {
Text("People: \(myClass.people)")
}
}
}
class Modify {
var myClass = MyClass.shared // <--- here
func doStuff(numb: Int) {
myClass.people += numb
}
}
class MyClass: ObservableObject {
#Published var people: Int = 0
static let shared = MyClass() // <--- here
}

Related

How to trigger automatic SwiftUI Updates with #ObservedObject using MVVM

I have a question regarding the combination of SwiftUI and MVVM.
Before we start, I have read some posts discussing whether the combination of SwiftUI and MVVM is necessary. But I don't want to discuss this here, as it has been covered elsewhere. I just want to know if it is possible and, if yes, how. :)
So here comes the code. I tried to add the ViewModel Layer in between the updated Object class that contains a number that should be updated when a button is pressed. The problem is that as soon as I put the ViewModel Layer in between, the UI does not automatically update when the button is pressed.
View:
struct ContentView: View {
#ObservedObject var viewModel = ViewModel()
#ObservedObject var numberStorage = NumberStorage()
var body: some View {
VStack {
// Text("\(viewModel.getNumberObject().number)")
// .padding()
// Button("IncreaseNumber") {
// viewModel.increaseNumber()
// }
Text("\(numberStorage.getNumberObject().number)")
.padding()
Button("IncreaseNumber") {
numberStorage.increaseNumber()
}
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
ViewModel:
class ViewModel: ObservableObject {
#Published var number: NumberStorage
init() {
self.number = NumberStorage()
}
func increaseNumber() {
self.number.increaseNumber()
}
func getNumberObject() -> NumberObject {
self.number.getNumberObject()
}
}
Model:
class NumberStorage:ObservableObject {
#Published var numberObject: NumberObject
init() {
numberObject = NumberObject()
}
public func getNumberObject() -> NumberObject {
return self.numberObject
}
public func increaseNumber() {
self.numberObject.number+=1
}
}
struct NumberObject: Identifiable {
let id = UUID()
var number = 0
} ```
Looking forward to your feedback!
I think your code is breaking MVVM, as you're exposing to the view a storage model. In MVVM, your ViewModel should hold only two things:
Values that your view should display. These values should be automatically updated using a binding system (in your case, Combine)
Events that the view may produce (in your case, a button tap)
Having that in mind, your ViewModel should wrap, adapt and encapsulate your model. We don't want model changes to affect the view. This is a clean approach that does that:
View:
struct ContentView: View {
#StateObject // When the view creates the object, it must be a state object, or else it'll be recreated every time the view is recreated
private var viewModel = ViewModel()
var body: some View {
VStack {
Text("\(viewModel.currentNumber)") // We don't want to use functions here, as that will create a new object , as SwiftUI needs the same reference in order to keep track of changes
.padding()
Button("IncreaseNumber") {
viewModel.increaseNumber()
}
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
ViewModel:
class ViewModel: ObservableObject {
#Published
private(set) var currentNumber: Int = 0 // Private set indicates this should only be mutated by the viewmodel
private let numberStorage = NumberStorage()
init() {
numberStorage.currentNumber
.map { $0.number }
.assign(to: &$currentNumber) // Here we're binding the current number on the storage to the published var that the view is listening to.`&$` basically assigns it to the publishers address
}
func increaseNumber() {
self.numberStorage.increaseNumber()
}
}
Model:
class NumberStorage {
private let currentNumberSubject = CurrentValueSubject<NumberObject, Never>(NumberObject())
var currentNumber: AnyPublisher<NumberObject, Never> {
currentNumberSubject.eraseToAnyPublisher()
}
func increaseNumber() {
let currentNumber = currentNumberSubject.value.number
currentNumberSubject.send(.init(number: currentNumber + 1))
}
}
struct NumberObject: Identifiable { // I'd not use this, just send and int directly
let id = UUID()
var number = 0
}
It's a known problem. Nested observable objects are not supported yet in SwiftUI. I don't think you need ViewModel+Model here since ViewModel seems to be enough.
To make this work you have to trigger objectWillChange of your viewModel manually when objectWillChange of your model is triggered:
class ViewModel: ObservableObject {
init() {
number.objectWillChange.sink { [weak self] (_) in
self?.objectWillChange.send()
}.store(in: &cancellables)
}
}
You better listen to only the object you care not the whole observable class if it is not needed.
Plus:
Since instead of injecting, you initialize your viewModel in your view, you better use StateObject instead of ObservedObject. See the reference from Apple docs: Managing model data in your app
One way you could handle this is to observe the publishers in your Storage class and send the objectWillChange publisher when it changes. I have done this in personal projects by adding a class that all my view models inherit from which provides a nice interface and handles the Combine stuff like this:
Parent ViewModel
import Combine
class ViewModel: ObservableObject {
private var cancellables: Set<AnyCancellable> = []
func publish<T>(on publisher: Published<T>.Publisher) {
publisher.sink { [weak self] _ in self?.objectWillChange.send() }
.store(in: &cancellables)
}
}
Specific ViewModel
class ContentViewModel: ViewModel {
private let numberStorage = NumberStorage()
var number: Int { numberStorage.numberObject.number }
override init() {
super.init()
publish(on: numberStorage.$numberObject)
}
func increaseNumber() {
numberStorage.increaseNumber()
}
}
View
struct ContentView: View {
#StateObject var viewModel = ContentViewModel()
var body: some View {
VStack {
Text("\(viewModel.number)")
.padding()
Button("IncreaseNumber") {
viewModel.increaseNumber()
}
}
}
}
Model/Storage
class NumberStorage:ObservableObject {
#Published var numberObject: NumberObject
init() {
numberObject = NumberObject()
}
public func increaseNumber() {
self.numberObject.number += 1
}
}
struct NumberObject: Identifiable {
let id = UUID()
var number = 0
}
This results in the view re-rendering any time Storage.numberObject changes.

SwiftUI view does not update for Published objects with subclasses

Because my actual code is a bit more complicated, here is a simplified class structure with which I can reproduce the same unexpected behavior.
This is my base data object which I subclass:
class People: Identifiable {
var name: String
required init(name: String) {
self.name = name
}
}
class Men: People {
}
And then I use another class which acts also as superclass, but also uses a generic type of People.
class SuperMankind<PlayerType: People> {
var people: [PlayerType] = []
}
class Mankind: SuperMankind<Men> {
}
Now I want to use this this Mankind subclass in my ViewModel, which is an ObservableObject.
class ViewModel: ObservableObject {
#Published var mankind: Mankind
init(_ m: Mankind) {
mankind = m
}
}
struct TestView: View {
#StateObject var viewModel = ViewModel(Mankind())
var body: some View {
VStack {
Button("Add") {
viewModel.mankind.people.append(Men(name: Int.random(in: 0...1000).description))
}
List {
ForEach(viewModel.mankind.people) {
Text($0.name)
}
}
}
}
}
But my view does not update if I click the add button and I don't know why. I figured out that if I add the following code to my button action the view updates. But this manual call should not be necessary in my opinion so I assume I do something wrong.
viewModel.objectWillChange.send()
ObservableObject requires that its fields are structs, not classes.
I changed your code slightly and it worked:
protocol SuperMankind {
associatedtype PlayerType
var people: [PlayerType] { get set }
}
struct Mankind: SuperMankind {
var people: [Men] = []
}
Screenshot here
Re your solution (since I can't comment):
Array<Men> is a struct, despite the array holding class references. This is why your code works now, as before you were directly holding a reference to a class in your ObservableObject (which therefore did not update the view).
#SwiftSharp thanks for your answer and the associatedType I didn't thought about this. But that #Published fields need to be structs is incorrect think about this solution, which I will choose for now, because I don't want to make all my functions mutating.
class People: Identifiable {
var name: String
required init(name: String) {
self.name = name
}
}
class Men: People {
}
class SuperMankind<PlayerType: People>: ObservableObject {
#Published var people: [PlayerType] = []
}
class Mankind: SuperMankind<Men> {
}
struct TestView: View {
#StateObject var viewModel = Mankind()
var body: some View {
VStack {
Button("Add") {
viewModel.people.append(Men(name: Int.random(in: 0...1000).description))
}
List {
ForEach(viewModel.people) {
Text($0.name)
}
}
}
}
}
My problem was that the ViewModel class was not necessary and that my superclass, which holds the people array was not an ObervableObject.
Edit just to be complete here:
This would also fix my initial code problem, with the usage of the ViewModel class, but instead of subclassing ObservableObject I would subclass from Mankind, which already conforms to ObservableObject by subclassing SuperMankind:
class ViewModel: Mankind {
}

How can I get #AppStorage to work in an MVVM / SwiftUI framework?

I have a SettingsManager singleton for my entire app that holds a bunch of user settings. And I've got several ViewModels that reference and can edit the SettingsManager.
The app basically looks like this...
import PlaygroundSupport
import Combine
import SwiftUI
class SettingsManager: ObservableObject {
static let shared = SettingsManager()
#AppStorage("COUNT") var count = 10
}
class ViewModel: ObservableObject {
#Published var settings = SettingsManager.shared
func plus1() {
settings.count += 1
objectWillChange.send()
}
}
struct ContentView: View {
#StateObject var viewModel = ViewModel()
var body: some View {
VStack {
Button(action: viewModel.plus1) {
Text("\(viewModel.settings.count)")
}
}
}
}
let viewController = UIHostingController(rootView: ContentView())
PlaygroundPage.current.liveView = viewController
Frustratingly, it works about 85% of the time. But 15% of the time, the values don't update until navigating away from the view and then back.
How can I get #AppStorage to play nice with my View Model / MVVM framework?!
Came across this question researching this exact issue. I came down on the side of letting SwiftUI do the heavy lifting for me. For example:
// Use this in any view model you need to update the value
extension UserDefaults {
static func setAwesomeValue(with value: Int) {
UserDefaults.standard.set(value, forKey: "awesomeValue")
}
static func getAwesomeValue() -> Int {
return UserDefaults.standard.bool(forKey: "awesomeValue")
}
}
// In any view you need this value
struct CouldBeAnyView: some View {
#AppStorage("awesomeValue") var awesomeValue = 0
}
AppStorage is just a wrapper for UserDefaults. Whenever the view model updates the value of "awesomeValue", AppStorage will automatically pick it up. The important thing is to pass the same key when declaring #AppStorage. Probably shouldn't use a string literal but a constant would be easier to keep track of?
This SettingsManager in a cancellables set solution adapted from the Open Source ACHN App:
import PlaygroundSupport
import Combine
import SwiftUI
class SettingsManager: ObservableObject {
static let shared = SettingsManager()
#AppStorage("COUNT") var count = 10 {
willSet { objectWillChange.send() }
}
}
class ViewModel: ObservableObject {
#Published var settings = SettingsManager.shared
var cancellables = Set<AnyCancellable>()
init() {
settings.objectWillChange
.sink { [weak self] _ in
self?.objectWillChange.send()
}
.store(in: &cancellables)
}
func plus1() {
settings.count += 1
}
}
struct ContentView: View {
#StateObject var viewModel = ViewModel()
var body: some View {
VStack {
Button(action: viewModel.plus1) {
Text(" \(viewModel.settings.count) ")
}
}
}
}
let viewController = UIHostingController(rootView: ContentView())
PlaygroundPage.current.liveView = viewController
Seems to be slightly less glitchy, but still isn't 100% rock-solid consistent :(
Leaving this here to hopefully inspire someone with my attempt

Data communication between 2 ObservableObjects

I have 2 independent ObservableObjects called ViewModel1 and ViewModel2.
ViewModel2 has an array of strings:
#Published var strings: [String] = [].
Whenever that array is modified i want ViewModel1 to be informed.
What's the recommended approach to achieve this?
Clearly, there are a number of potential solutions to this, like the aforementioned NotificationCenter and singleton ideas.
To me, this seems like a scenario where Combine would be rather useful:
import SwiftUI
import Combine
class ViewModel1 : ObservableObject {
var cancellable : AnyCancellable?
func connect(_ publisher: AnyPublisher<[String],Never>) {
cancellable = publisher.sink(receiveValue: { (newStrings) in
print(newStrings)
})
}
}
class ViewModel2 : ObservableObject {
#Published var strings: [String] = []
}
struct ContentView : View {
#ObservedObject private var vm1 = ViewModel1()
#ObservedObject private var vm2 = ViewModel2()
var body: some View {
VStack {
Button("add item") {
vm2.strings.append("\(UUID().uuidString)")
}
ChildView(connect: vm1.connect)
}.onAppear {
vm1.connect(vm2.$strings.eraseToAnyPublisher())
}
}
}
struct ChildView : View {
var connect : (AnyPublisher<[String],Never>) -> Void
#ObservedObject private var vm2 = ViewModel2()
var body: some View {
Button("Connect child publisher") {
connect(vm2.$strings.eraseToAnyPublisher())
vm2.strings = ["Other strings","From child view"]
}
}
}
To test this, first try pressing the "add item" button -- you'll see in the console that ViewModel1 receives the new values.
Then, try the Connect child publisher button -- now, the initial connection is cancelled and a new one is made to the child's iteration of ViewModel2.
In order for this scenario to work, you always have to have a reference to ViewModel1 and ViewModel2, or at the least, the connect method, as I demonstrated in ChildView. You could easily pass this via dependency injection or even through an EnvironmentObject
ViewModel1 could also be changed to instead of having 1 connection, having many by making cancellable a Set<AnyCancellable> and adding a connection each time if you needed a one->many scenario.
Using AnyPublisher decouples the idea of having a specific types for either side of the equation, so it would be just as easy to connect ViewModel4 to ViewModel1, etc.
I had same problem and I found this method working well, just using the idea of reference type and taking advantage of class like using shared one!
import SwiftUI
struct ContentView: View {
#StateObject var viewModel2: ViewModel2 = ViewModel2.shared
#State var index: Int = Int()
var body: some View {
Button("update strings array of ViewModel2") {
viewModel2.strings.append("Hello" + index.description)
index += 1
}
}
}
class ViewModel1: ObservableObject {
static let shared: ViewModel1 = ViewModel1()
#Published var onReceiveViewModel2: Bool = Bool() {
didSet {
print("strings array of ViewModel2 got an update!")
print("new update is:", ViewModel2.shared.strings)
}
}
}
class ViewModel2: ObservableObject {
static let shared: ViewModel2 = ViewModel2()
#Published var strings: [String] = [String]() {
didSet { ViewModel1.shared.onReceiveViewModel2.toggle() }
}
}

How we can notify ObservableObject about changes of its initializers?

I have a ObservableObject-Class which inside this class, I got a published var with name of persones! I do initialize it with some data called: allData.
Then I try to update my allData with action of a Button, and this action apply the wanted update to my allData, but my published var has no idea, that this data got updated!
How we can make published see the new updated allData?
struct PersonData: Identifiable {
let id = UUID()
var name: String
}
var allData = [PersonData(name: "Bob"), PersonData(name: "Nik"), PersonData(name: "Tak"), PersonData(name: "Sed"), PersonData(name: "Ted")]
class PersonDataModel: ObservableObject {
#Published var persones: [PersonData] = allData
}
struct ContentView: View {
#StateObject var personDataModel = PersonDataModel()
var body: some View {
VStack
{
Button("update allData") { allData = [PersonData(name: "Bob")] }
HStack
{
ForEach(personDataModel.persones) { person in Text(person.name) }
}
}
.font(Font.title)
}
}
PS: I donĀ“t want use .onChange or other things for this, I would like this happens internally in my class.
Also I know I can use down code for this work, but that is not the answer
personDataModel.persones = [PersonData(name: "Bob")]
Having a top-level property (outside of any class or struct) is probably not a good idea. I don't see the whole picture, but it looks like your app needs a global state (e.g., a #StateObject initialised on the App level). Consider this answer:
Add EnvironmentObject in SwiftUI 2.0
If you really need to observe your array, you need to make it observable.
One option is to use CurrentValueSubject from the Combine framework:
var persons = ["Bob", "Nik", "Tak", "Sed", "Ted"].map(PersonData.init)
var allData = CurrentValueSubject<[PersonData], Never>(persons)
class PersonDataModel: ObservableObject {
#Published var persones: [PersonData] = allData.value
private var cancellables = Set<AnyCancellable>()
init() {
allData
.sink { [weak self] in
self?.persones = $0
}
.store(in: &cancellables)
}
}
struct ContentView: View {
#StateObject var personDataModel = PersonDataModel()
var body: some View {
VStack {
Button("update allData") {
allData.send([PersonData(name: "Bob")])
}
HStack {
ForEach(personDataModel.persones) { person in
Text(person.name)
}
}
}
.font(Font.title)
}
}
The allData is copied into persones at initialization time, so changing it afterwards does nothing to personDataModel. After StateObject created you have to work with it, like
Button("update allData") {
self.personDataModel.persones = [PersonData(name: "Bob")]
}
I think you're doing something wrong.
if you want to update all your views, you have to pass the same object with #EnviromentObject.
I don't know your storage method (JSON, CORE DATA, iCloud) but the correct approach is to update directly the model
class PersonDataModel: ObservableObject
{
#Published var persones: [PersonData] = loadFromJSON //one func that is loading your object stored as JSON file
func updateAllData() {
storeToJSON(persones) //one func that is storing your object as JSON file
}
}
struct ContentView: View {
#StateObject var personDataModel = PersonDataModel()
var body: some View {
VStack
{
Button("update allData") {
self.personDataModel.persones = [PersonData(name: "Bob")]
}
HStack
{
ForEach(personDataModel.persones) { person in Text(person.name) }
}
}
.font(Font.title)
.onChange($personDataModel.persones) {
persones.updateAllData()
}
}
}