ExpectedCondition elementToBeClickable pass but element.click fail - protractor

So I'm writing e2e test for an app and I have a method to fill up an input
static async fillInput(el, text = this.randomString()) {
await el.click();
await el.clear();
await el.sendKeys(text);
}
It works great. Well it worked great until I tried it on a field that appeared after clicking on a button. I got a Failed: element not interactable: element has zero size. Okay, maybe I4m a little hurry, so my function was updated to be that
async fillEmail() {
const newEmail = CommonMethods.createRandomEmail();
const emailElement = element(by.css('.block-info input[name="email"]'));
await browser.wait(protractor.ExpectedConditions.elementToBeClickable(emailElement));
await browser.sleep(5000)
await CommonMethods.fillInput(emailElement, newEmail);
return newEmail;
}
I reaaaaally thought it was a delay thing. But no. protractor.ExpectedConditions.elementToBeClickable pass, but fillInput failed with the same error while trying to click on the element.
I checked the css properties too, founc out line-height and font-size are set to inherit and parent has everything set up. width and max-width are set to 100%, element is clearly visible and I can click on it anywhere to get the focus.
Anyone has an idea ?

Related

Getting learning_text_recognition library to work in Flutter

I'm trying to add the learning_text_recognition library to my Flutter project. I was able to get the example in the API docs to work with no problems (https://pub.dev/packages/learning_text_recognition/example), but now I'm trying to add it to my own project using the information found on the Readme tab of the same website. It's slightly different than how the example worked and I'm now receiving several errors that I didn't receive in the example. Specifically, the errors are on the following line:
RecognizedText result = await textRecognition.process(image);
It says that the await function can only be used in an async function, but I don't know if I should make the function or the class async? It also says that the method 'process isn't defined for the type 'TextRecognition', but I don't know what the method should be, since that part worked perfectly fine in the example. It was also complaining that image wasn't defined, but I just created a variable called image with InputCameraView, which seemed to work.
I've tried moving the code into a new function and made an image variable. This is what the code looks like now:
getInfo(){
var image = InputCameraView(
canSwitchMode: false,
mode: InputCameraMode.gallery,
title: 'Text Recognition',
onImage: (InputImage image) {
// now we can feed the input image into text recognition process
},
);
TextRecognition textRecognition = TextRecognition();
RecognizedText result = await textRecognition.process(image);
}
I've also included the following import statements:
import 'package:learning_input_image/learning_input_image.dart';
import 'package:learning_text_recognition/learning_text_recognition.dart';
import 'package:provider/provider.dart';
I'm not sure if I'm maybe missing a step?
Your function should have the async keyword to indicate that there will be wait points. See the dart async/await documentation.
Another detail for the example InputCameraView is a widget, it should not be inside the function. It must be using the onImage method of the InputCameraView to collect the recognition and the builder to build it. In the doc onImage calls the async function _startRecognition to collect the data you must do something in this line.
void getInfo() async {
var image = InputCameraView(
canSwitchMode: false,
mode: InputCameraMode.gallery,
title: 'Text Recognition',
onImage: (InputImage image) {
// now we can feed the input image into text recognition process
},
);
var textRecognition = TextRecognition();
var result = await textRecognition.process(image);
}

How to test toggling fullscreen on/off in protractor

I am new to industry and looking for assistance to test switching fullscreen on / off using protractor.
Like for example click to turn full screen on and click to turn full screen off.
I googled a bit and only found the following which is setting the browser to default full screen but not what I am looking for
browser.manage().window().maximize();
Appreciate any suggestions
If you are using chrome/chromium need to add in protractor config flag:
export const config = {
capabilities: {
chromeOptions: {
args: ['--start-fullscreen']
}
}
}
You may be able to achieve this functionality by getting the current size of the screen, maximizing and then comparing to your original size.
let currentSize = await browser.manage().window().getSize();
console.log('current size: ', currentSize);
await browser.manage().window().maximize();
let maximisedSize = await browser.manage().window().getSize();
console.log('max size: ', maximisedSize);
if (currentSize !== maximisedSize) console.log('Window was not maxmized')
I haven't used the .then syntax in a while but you should be able to achieve similar functionality with
browser.manage().window().getSize().then(originalSize => {
browser.manage().window().maximize().then(() => {
browser.manage().window().getSize().then(newSize => {
if(originalSize !== newSize) console.log('Window was not maxmized');
})
})
});
If there is any element on the screen to turn full screen ON, then you can simply click it or use following code:
await browser.executeScript('document.documentElement.requestFullscreen();');
And, to exit the full screen you can use document object as:
await browser.executeScript('document.exitFullscreen();');
OR
await browser.executeScript('document.webkitExitFullscreen()');

Protractor .sendKeys() and browser.executeScript("arguments[0].textContent= arguments[1];", cell, value) do not work on non-input field

I am writing automated tests with Protractor and Jasmine in TypeScript, but I cannot modify conentents of non-input fields of a table.
I have already tried using Protractor .sendKeys() and browser.executeScript("arguments[0].textContent= arguments[2];", cell, value).
Protractor .sendKeys() fails to modify it as I wish, instead it creates "0" value in the cell.
browser.executeScript("arguments[0].textContent= arguments[2];", cell, value) does change the value in the cell, at least visually. However, once I try saving the changes with pressing "Save" button on the page, the change get discarded and the value of the cell return to default.
I also tried it without .click() and .sendKeys(). Does not work.
My code:
const index = await this.components.indexOf(componentName);
const cell = await element(by.css('[row-index="'+index+'"] [col-id="value"]'));
await cell.click();
await cell.sendKeys(value);
await browser.executeScript("arguments[0].textContent= arguments[1];", cell, value);
the DOM with the cell in question
The table itself
I expect the values to be modified and preserved after I modify them in the table and press "Save" button
Updated Answer:
Based on how you describe the user interaction in the comment I believe that sending the keystrokes to the browser should work for you in this instance.
const index = await this.components.indexOf(componentName);
const cell = await element(by.css('[row-index="'+index+'"] [col-id="value"]'));
const spanThatContainsValue = cell.element(by.tagName('span'));
//Click on the cell in order to set the focus on field
await cell.click();
//Send the keystrokes to the focused field
await browser.actions().sendKeys(value).perform();
//use delay while testing so you can manually check if entered in field
await browser.driver.sleep(10*1000);
Any issues let me know
In the end the following solution worked for me:
const index = await this.components.indexOf(componentName);
const cell = await element(by.css('[row-index="'+index+'"] [col-id="value"]'));
await cell.click();
await browser.switchTo().activeElement().sendKeys(value);
await cell.sendKeys(Key.ENTER);

How to stop all JS scripts in Puppeteer

I would like to be able to stop any scripts from being able to run in puppeteer after the page has loaded. The reason for this is to stop carousel images and lazy loading images and essentially get the page to behave as statically as possible to enable screenshots where the images aren't changing etc.
By doing page.evaluate('debugger;') it is possible to pause the whole script, but this does not let you continue with taking screen shots as the a evaluate function does not exit until you exit the debugger (If the gui is enabled)
const page = await browser.newPage()
page.setJavaScriptEnabled(false)
If you would like to disable JavaScript after the page has loaded, you can use debugger:
await page.evaluate(() => {
debugger;
});
I was able to take screenshots after using the debugger.
Alternatively, you can replace each original node with its clone to remove the events attached to each element:
await page.evaluate(() => {
document.querySelectorAll('*').forEach(element => {
element.parentNode.replaceChild(element.cloneNode(true), element);
});
});
You can also use removeEventListener() in a loop similar to the one above to remove specific events attached to a node.
Otherwise, if you can disable JavaScript before the page has loaded, you can use page.setJavaScriptEnabled() before navigating to the page:
await page.setJavaScriptEnabled(false);
A better solution is just to block all requests with the type equals to script:
const puppeteer = require("puppeteer");
(async () => {
const browser = await puppeteer.launch();
const page = await browser.newPage();
await page.setRequestInterception(true);
page.on("request", request => {
if (request.resourceType() === "script") {
request.abort()
} else {
request.continue()
}
})
await page.goto("https://stackoverflow.com/")
await browser.close()
})()
Source: Disabling JavaScript Using Puppeteer
If you want to freeze the page and still be able to call evaluate on it, you can
navigate to the page, wait for it to load (and maybe let its JavaScript make some DOM transformations),
get HTML snapshot of the page,
disable JavaScript,
reload the page statically (no DOM transformations will occur since JavaScript is disabled),
profit (do any amount of evaluate or screenshots on a DOM that is guaranteed to stay the same).
await page.goto('<url>', { waitUntil: 'networkidle0' }); // 1
const html = await page.content(); // 2
page.setJavaScriptEnabled(false); // 3
await page.setContent(html, { waitUntil: 'networkidle0' }); // 4
After phoning a friend the following seems to work:
await page.evaluate('document.body.innerHTML = document.body.innerHTML')

iOS 5 fixed positioning and virtual keyboard

I have a mobile website which has a div pinned to the bottom of the screen via position:fixed. All works fine in iOS 5 (I'm testing on an iPod Touch) until I'm on a page with a form. When I tap into an input field and the virtual keyboard appears, suddenly the fixed position of my div is lost. The div now scrolls with the page as long as the keyboard is visible. Once I click Done to close the keyboard, the div reverts to its position at the bottom of the screen and obeys the position:fixed rule.
Has anyone else experienced this sort of behavior? Is this expected? Thanks.
I had this problem in my application. Here's how I'm working around it:
input.on('focus', function(){
header.css({position:'absolute'});
});
input.on('blur', function(){
header.css({position:'fixed'});
});
I'm just scrolling to the top and positioning it there, so the iOS user doesn't notice anything odd going on. Wrap this in some user agent detection so other users don't get this behavior.
I had a slightly different ipad issue where the virtual keyboard pushed my viewport up offscreen. Then after the user closed the virtual keyboard my viewport was still offscreen. In my case I did something like the following:
var el = document.getElementById('someInputElement');
function blurInput() {
window.scrollTo(0, 0);
}
el.addEventListener('blur', blurInput, false);
This is the code we use to fix problem with ipad. It basically detect discrepancies between offset and scroll position - which means 'fixed' isn't working correctly.
$(window).bind('scroll', function () {
var $nav = $(".navbar")
var scrollTop = $(window).scrollTop();
var offsetTop = $nav.offset().top;
if (Math.abs(scrollTop - offsetTop) > 1) {
$nav.css('position', 'absolute');
setTimeout(function(){
$nav.css('position', 'fixed');
}, 1);
}
});
The position fixed elements simply don't update their position when the keyboard is up. I found that by tricking Safari into thinking that the page has resized, though, the elements will re-position themselves. It's not perfect, but at least you don't have to worry about switching to 'position: absolute' and tracking changes yourself.
The following code just listens for when the user is likely to be using the keyboard (due to an input being focused), and until it hears a blur it just listens for any scroll events and then does the resize trick. Seems to be working pretty well for me thus far.
var needsScrollUpdate = false;
$(document).scroll(function(){
if(needsScrollUpdate) {
setTimeout(function() {
$("body").css("height", "+=1").css("height", "-=1");
}, 0);
}
});
$("input, textarea").live("focus", function(e) {
needsScrollUpdate = true;
});
$("input, textarea").live("blur", function(e) {
needsScrollUpdate = false;
});
Just in case somebody happens upon this thread as I did while researching this issue. I found this thread helpful in stimulating my thinking on this issue.
This was my solution for this on a recent project. You just need to change the value of "targetElem" to a jQuery selector that represents your header.
if(navigator.userAgent.match(/iPad/i) != null){
var iOSKeyboardFix = {
targetElem: $('#fooSelector'),
init: (function(){
$("input, textarea").on("focus", function() {
iOSKeyboardFix.bind();
});
})(),
bind: function(){
$(document).on('scroll', iOSKeyboardFix.react);
iOSKeyboardFix.react();
},
react: function(){
var offsetX = iOSKeyboardFix.targetElem.offset().top;
var scrollX = $(window).scrollTop();
var changeX = offsetX - scrollX;
iOSKeyboardFix.targetElem.css({'position': 'fixed', 'top' : '-'+changeX+'px'});
$('input, textarea').on('blur', iOSKeyboardFix.undo);
$(document).on('touchstart', iOSKeyboardFix.undo);
},
undo: function(){
iOSKeyboardFix.targetElem.removeAttr('style');
document.activeElement.blur();
$(document).off('scroll',iOSKeyboardFix.react);
$(document).off('touchstart', iOSKeyboardFix.undo);
$('input, textarea').off('blur', iOSKeyboardFix.undo);
}
};
};
There is a little bit of a delay in the fix taking hold because iOS stops DOM manipulation while it is scrolling, but it does the trick...
None of the other answers I've found for this bug have worked for me. I was able to fix it simply by scrolling the page back up by 34px, the amount mobile safari scrolls it down. with jquery:
$('.search-form').on('focusin', function(){
$(window).scrollTop($(window).scrollTop() + 34);
});
This obviously will take effect in all browsers, but it prevents it breaking in iOS.
This issue is really annoying.
I combined some of the above mentioned techniques and came up with this:
$(document).on('focus', 'input, textarea', function() {
$('.YOUR-FIXED-DIV').css('position', 'static');
});
$(document).on('blur', 'input, textarea', function() {
setTimeout(function() {
$('.YOUR-FIXED-DIV').css('position', 'fixed');
$('body').css('height', '+=1').css('height', '-=1');
}, 100);
});
I have two fixed navbars (header and footer, using twitter bootstrap).
Both acted weird when the keyboard is up and weird again after keyboard is down.
With this timed/delayed fix it works. I still find a glitch once in a while, but it seems to be good enough for showing it to the client.
Let me know if this works for you. If not we might can find something else. Thanks.
I was experiencing same issue with iOS7. Bottom fixed elements would mess up my view not focus properly.
All started working when I added this meta tag to my html.
<meta name="viewport" content="width=device-width,initial-scale=1.0,maximum-scale=1.0,user-scalable=no,height=device-height" >
The part which made the difference was:
height=device-height
Hope that helps someone.
I've taken Jory Cunningham answer and improved it:
In many cases, it's not just one element who goes crazy, but several fixed positioned elements, so in this case, targetElem should be a jQuery object which has all the fixed elements you wish to "fix". Ho, this seems to make the iOS keyboard go away if you scroll...
Needless to mention you should use this AFTER document DOM ready event or just before the closing </body> tag.
(function(){
var targetElem = $('.fixedElement'), // or more than one
$doc = $(document),
offsetY, scrollY, changeY;
if( !targetElem.length || !navigator.userAgent.match(/iPhone|iPad|iPod/i) )
return;
$doc.on('focus.iOSKeyboardFix', 'input, textarea, [contenteditable]', bind);
function bind(){
$(window).on('scroll.iOSKeyboardFix', react);
react();
}
function react(){
offsetY = targetElem.offset().top;
scrollY = $(window).scrollTop();
changeY = offsetY - scrollY;
targetElem.css({'top':'-'+ changeY +'px'});
// Instead of the above, I personally just do:
// targetElem.css('opacity', 0);
$doc.on('blur.iOSKeyboardFix', 'input, textarea, [contenteditable]', unbind)
.on('touchend.iOSKeyboardFix', unbind);
}
function unbind(){
targetElem.removeAttr('style');
document.activeElement.blur();
$(window).off('scroll.iOSKeyboardFix');
$doc.off('touchend.iOSKeyboardFix blur.iOSKeyboardFix');
}
})();
I have a solution similar to #NealJMD except mine only executes for iOS and correctly determines the scroll offset by measuring the scollTop before and after the native keyboard scrolling as well as using setTimeout to allow the native scrolling to occur:
var $window = $(window);
var initialScroll = $window.scrollTop();
if (navigator.userAgent.match(/iPhone|iPad|iPod/i)) {
setTimeout(function () {
$window.scrollTop($window.scrollTop() + (initialScroll - $window.scrollTop()));
}, 0);
}
I have fixed my Ipad main layout content fixed position this way:
var mainHeight;
var main = $('.main');
// hack to detects the virtual keyboard close action and fix the layout bug of fixed elements not being re-flowed
function mainHeightChanged() {
$('body').scrollTop(0);
}
window.setInterval(function () {
if (mainHeight !== main.height())mainHeightChanged();
mainHeight = main.height();
}, 100);
I had a similar problem to #ds111 s. My website was pushed up by the keyboard but didn't move down when the keyboard closed.
First I tried #ds111 solution but I had two input fields. Of course, first the keyboard goes away, then the blur happens (or something like that). So the second input was under the keyboard, when the focus switched directly from one input to the other.
Furthermore, the "jump up" wasn't good enough for me as the whole page only has the size of the ipad. So I made the scroll smooth.
Finally, I had to attach the event listener to all inputs, even those, that were currently hidden, hence the live.
All together I can explain the following javascript snippet as:
Attach the following blur event listener to the current and all future input and textarea (=live): Wait a grace period (= window.setTimeout(..., 10)) and smoothly scroll to top (= animate({scrollTop: 0}, ...)) but only if "no keyboard is shown" (= if($('input:focus, textarea:focus').length == 0)).
$('input, textarea').live('blur', function(event) {
window.setTimeout(function() {
if($('input:focus, textarea:focus').length == 0) {
$("html, body").animate({ scrollTop: 0 }, 400);
}
}, 10)
})
Be aware, that the grace period (= 10) may be too short or the keyboard may still be shown although no input or textarea is focused. Of course, if you want the scrolling faster or slower, you may adjust the duration (= 400)
really worked hard to find this workaround, which in short looks for focus and blur events on inputs, and scrolling to selectively change the positioning of the fixed bar when the events happen. This is bulletproof, and covers all cases (navigating with <>, scroll, done button). Note id="nav" is my fixed footer div. You can easily port this to standard js, or jquery. This is dojo for those who use power tools ;-)
define([
"dojo/ready",
"dojo/query",
], function(ready, query){
ready(function(){
/* This addresses the dreaded "fixed footer floating when focusing inputs and keybard is shown" on iphone
*
*/
if(navigator.userAgent.match(/iPhone/i)){
var allInputs = query('input,textarea,select');
var d = document, navEl = "nav";
allInputs.on('focus', function(el){
d.getElementById(navEl).style.position = "static";
});
var fixFooter = function(){
if(d.activeElement.tagName == "BODY"){
d.getElementById(navEl).style.position = "fixed";
}
};
allInputs.on('blur', fixFooter);
var b = d.body;
b.addEventListener("touchend", fixFooter );
}
});
}); //end define
This is a difficult problem to get 'right'. You can try and hide the footer on input element focus, and show on blur, but that isn't always reliable on iOS. Every so often (one time in ten, say, on my iPhone 4S) the focus event seems to fail to fire (or maybe there is a race condition), and the footer does not get hidden.
After much trial and error, I came up with this interesting solution:
<head>
...various JS and CSS imports...
<script type="text/javascript">
document.write( '<style>#footer{visibility:hidden}#media(min-height:' + ($( window ).height() - 10) + 'px){#footer{visibility:visible}}</style>' );
</script>
</head>
Essentially: use JavaScript to determine the window height of the device, then dynamically create a CSS media query to hide the footer when the height of the window shrinks by 10 pixels. Because opening the keyboard resizes the browser display, this never fails on iOS. Because it's using the CSS engine rather than JavaScript, it's much faster and smoother too!
Note: I found using 'visibility:hidden' less glitchy than 'display:none' or 'position:static', but your mileage may vary.
Works for me
if (navigator.userAgent.match(/iPhone|iPad|iPod/i)) {
$(document).on('focus', 'input, textarea', function() {
$('header').css({'position':'static'});
});
$(document).on('blur', 'input, textarea', function() {
$('header').css({'position':'fixed'});
});
}
In our case this would fix itself as soon as user scrolls. So this is the fix we've been using to simulate a scroll on blur on any input or textarea:
$(document).on('blur', 'input, textarea', function () {
setTimeout(function () {
window.scrollTo(document.body.scrollLeft, document.body.scrollTop);
}, 0);
});
My answer is that it can't be done.
I see 25 answers but none work in my case. That's why Yahoo and other pages hide the fixed header when the keyboard is on. And Bing turns the whole page non-scrollable (overflow-y: hidden).
The cases discussed above are different, some have issues when scrolling, some on focus or blur. Some have fixed footer, or header. I can't test now each combination, but you might end up realizing that it can't be done in your case.
Found this solution on Github.
https://github.com/Simbul/baker/issues/504#issuecomment-12821392
Make sure you have scrollable content.
// put in your .js file
$(window).load(function(){
window.scrollTo(0, 1);
});
// min-height set for scrollable content
<div id="wrap" style="min-height: 480px">
// website goes here
</div>
The address bar folds up as an added bonus.
In case anyone wanted to try this. I got the following working for me on a fixed footer with an inputfield in it.
<script>
$('document').ready(
function() {
if (navigator.userAgent.match(/Android/i) || navigator.userAgent.match(/webOS/i) || navigator.userAgent.match(/iPhone/i) || navigator.userAgent.match(/iPad/i)
|| navigator.userAgent.match(/iPod/i) || navigator.userAgent.match(/BlackBerry/i) || navigator.userAgent.match(/Windows Phone/i)) {
var windowHeight = $(window).height();
var documentHeight = $(document).height();
$('#notes').live('focus', function() {
if (documentHeight > windowHeight) {
$('#controlsContainer').css({
position : 'absolute'
});
$("html, body").animate({
scrollTop : $(document).height()
}, 1);
}
});
$('#notes').live('blur', function() {
$('#controlsContainer').css({
position : 'fixed'
});
$("html, body").animate({
scrollTop : 0
}, 1);
});
}
});
</script>
I have the same issue. But I realized that the fixed position is just delayed and not broken (at least for me). Wait 5-10 seconds and see if the div adjusts back to the bottom of the screen. I believe it's not an error but a delayed response when the keyboard is open.
I tried all the approaches from this thread, but if they didn't help, they did even worse.
In the end, I decided force device to loose focus:
$(<selector to your input field>).focus(function(){
var $this = $(this);
if (<user agent target check>) {
function removeFocus () {
$(<selector to some different interactive element>).focus();
$(window).off('resize', removeFocus);
}
$(window).on('resize', removeFocus);
}
});
and it worked like a charm and fixed my sticky login-form.
Please NOTE:
The JS code above is only to present my idea, to execute this snippet please replace values in angular braces (<>) with appropriate values for your situation.
This code is designed to work with jQuery v1.10.2
This is still a large bug for for any HTML pages with taller Bootstrap Modals in iOS 8.3. None of the proposed solutions above worked and after zooming in on any field below the fold of a tall modal, Mobile Safari and/or WkWebView would move the fixed elements to where the HTML body's scroll was situated, leaving them misaligned with where they actually where laid out.
To workaround the bug, add an event listener to any of your modal inputs like:
$(select.modal).blur(function(){
$('body').scrollTop(0);
});
I'm guessing this works because forcing the HTML body's scroll height re-aligns the actual view with where the iOS 8 WebView expects the fixed modal div's contents to be.
If anybody was looking for a completely different route (like you are not even looking to pin this "footer" div as you scroll but you just want the div to stay at the bottom of the page), you can just set the footer position as relative.
That means that even if the virtual keyboard comes up on your mobile browser, your footer will just stay anchored to the bottom of the page, not trying to react to virtual keyboard show or close.
Obviously it looks better on Safari if position is fixed and the footer follows the page as you scroll up or down but due to this weird bug on Chrome, we ended up switching over to just making the footer relative.
None of the scrolling solutions seemed to work for me. Instead, what worked is to set the position of the body to fixed while the user is editing text and then restore it to static when the user is done. This keeps safari from scrolling your content on you. You can do this either on focus/blur of the element(s) (shown below for a single element but could be for all input, textareas), or if a user is doing something to begin editing like opening a modal, you can do it on that action (e.g. modal open/close).
$("#myInput").on("focus", function () {
$("body").css("position", "fixed");
});
$("#myInput").on("blur", function () {
$("body").css("position", "static");
});
iOS9 - same problem.
TLDR - source of the problem. For solution, scroll to bottom
I had a form in a position:fixed iframe with id='subscribe-popup-frame'
As per the original question, on input focus the iframe would go to the top of the document as opposed to the top of the screen.
The same problem did not occur in safari dev mode with user agent set to an idevice. So it seems the problem is caused by iOS virtual keyboard when it pops up.
I got some visibility into what was happening by console logging the iframe's position (e.g. $('#subscribe-popup-frame', window.parent.document).position() ) and from there I could see iOS seemed to be setting the position of the element to {top: -x, left: 0} when the virtual keyboard popped up (i.e. focussed on the input element).
So my solution was to take that pesky -x, reverse the sign and then use jQuery to add that top position back to the iframe. If there is a better solution I would love to hear it but after trying a dozen different approaches it was the only one that worked for me.
Drawback: I needed to set a timeout of 500ms (maybe less would work but I wanted to be safe) to make sure I captured the final x value after iOS had done its mischief with the position of the element. As a result, the experience is very jerky . . . but at least it works
Solution
var mobileInputReposition = function(){
//if statement is optional, I wanted to restrict this script to mobile devices where the problem arose
if(screen.width < 769){
setTimeout(function(){
var parentFrame = $('#subscribe-popup-frame',window.parent.document);
var parentFramePosFull = parentFrame.position();
var parentFramePosFlip = parentFramePosFull['top'] * -1;
parentFrame.css({'position' : 'fixed', 'top' : parentFramePosFlip + 'px'});
},500);
}
}
Then just call mobileInputReposition in something like $('your-input-field).focus(function(){}) and $('your-input-field).blur(function(){})