Swift can't see second module's header - swift

We have a swift module that imports and obj-c module and that works fine.
BUT if a swift module imports a obj-c module that imports another obj-c module, swift can’t see the second module’s headers
Anyone seen this happen before?
detail:
I created a module called ModelFoundation that has a protocol that other modules can assume our models conform to so they don’t deal directly with PIModel.
Now ExperimentManager complains when it imports PIModels saying it can’t find ModelFoundation.h (imported by a file in PIModels)
If in the PIModel module file I import ModelFoundation via #import "my/path/to/ModelFoundation/ModelFoundation.h" then it works
note: maybe has to do with how I built. we use xchammer making xcode project

Related

multiple project with one workspace xcode [duplicate]

Note: I know How to call Objective-C code from Swift, but I don't know below,
I want to use this EsptouchForIOS's Demo in my project. The demo is write in OC, it has a storyboard and controller. I want to know how to integrate the demo in my swift project, and use that storyboard and it's controller in my swift project.
I'll start writing from the very beginning. Suppose you have a project in Objective-C and now you want to continue your project's development in Swift. Follow the below guidelines: (This intends to your specific needs)
First choose to add a new file from File->New->File. In this process select your language as Swift. In the final step here, you will be prompted to Create Bridging Header. Select that:
Now build your project once (⌘+B). You may get an error like this:
Change your target's minimum deployment to the version that Swift supports. (Example in the below screenshot)
To use Objective-C resources in Swift files:
Now that you've got one ProjectName-Bridging-Header.h file in your project. If you want to use any Objective-C class in your Swift files, you just include the header file of that class in this bridging header file. Like in this project, you have ESP_NetUtil and ESPViewController class and their header files too. You want to expose them to Swift and use them later in Swift code. So import them in this bridging header file:
Build once again. Now you can go to your Swift file. And use the Objective-C classes as like you use any resource in swift. See:
N.B: You must expose all the class headers (that you're intending to use later in Swift) in that bridging header file
To use Swift resources in Objective-C files:
Now you may wonder, I've successfully used Objective-C resources in Swift. What about the opposite? Yes! You can do the opposite too. Find your Target->Build Settings->Swift Compiler - General->Objective-C Generated Interface Header Name. This is the header file you will be using inside your Objective-C classes for any Swift to Objective-C interoperability. To know more check here.
Now inside any of your Objective-C class, import that interface header and use Swift resources in Objective-C code:
You will get more understanding from the official apple documentation.
You can checkout the worked out version of your linked project here with Objective-C-Swift interoperability.
So according to your question, you have added an objective C bridge in your swift project using How to call Objective-C code from Swift.
Now, import all headers (.h) files of your objective-c source code (demo project) that you want to direct use in swift file.
For example, your demo project has EsptouchForIOS following header (file with extension .h) files in project source code.
ESPAppDelegate.h, ESPDataCode.h, ESPTouchDelegate.h
import a header file in your bridge, which you want to use in your swift code. Suppose in your swift code you want touch delegate ESPTouchDelegate then write,
#import "ESPTouchDelegate.h"
Here is snapshot of your demo integration in my Test Swift project with bridge
and import statements.
Now, there is function/method in an objective C file getValue
which is used/accessed in swift project/file.
Similarly, you can import as many files (source headers) as you want in bridge and use the same files (source code) in swift.
I have never tried to use objective-c from swift project. But I normally used swift classes from my objective-c project. I usually follow this instructions https://developer.apple.com/library/content/documentation/Swift/Conceptual/BuildingCocoaApps/MixandMatch.html from apple developer website.

Using static C library in swift, cannot find module

I need to create a swift wrapper for a C library for use on both iOS and macOS.
I have added the .a to the frameworks list and include it in library search path. I have added the header file to project and added it to User header search paths and I have added a module.modulemap to the project as well. Looking like this:
module codinglibc [system][extern_c] {
header “codinglibc.h”
export *
}
But when I import the module in Swift:
import Foundation
import codinglibc
I get this error message: No such module 'codinglibc'.
The project is a Cocoa Framework and I have been following this guide: https://medium.com/swift-and-ios-writing/using-a-c-library-inside-a-swift-framework-d041d7b701d9
I have looked at a lot of stackoverflow answers but most have been solved by adding import paths, which I already have done and Xcode can find both the header file and the static library so that is not the issue.
So:
1. Have I done something obviously wrong which I have missed?
2. Should I use briding headers instead?
Edit: I tried enabling Allow Non-modular Includes In Framework Modules
still no success
The answer is pretty trivial, yet annoying.
If you add the module.modulemap in an Xcode project, Xcode will not register it as "to be imported", so what you need to do is to add the path to you module.modulemap file in the header includes.

Compiler error when using AlwaysRightInstitute/SwiftSockets

I'm try to write a small game on IOS using socket and I've had a java socket server running with Flash client, but I got complier errors when I add the AlwaysRightInstitute/SwiftSockets source code to my swift project, and I did nothing after doing this
Here is the project structure:
the selected group "ARISockets" is the source code I drag into my project
and here are the errors(Use of unresolved identifier 'ari_fcntIVi'):
It seems that the errors cause by lack of some import file and I found "ari_fcntIVi" in ARISockets/UnixBridge.c,but I'm a really newer to Swift/Objective-C/C (I'm a AS3 developer), so that sucks me :/
I had the same problem with this library.
You need to create a Bridge file similar to "Import Objective-C into Swift" but this is C:
How to call Objective-C code from Swift
The issue was that you just copied over the sources instead of embedding the SwiftSockets framework. The ari_ prefixed functions used to required the bridging header of the SwiftSockets framework.
Having said that, the current SwiftSockets doesn't use bridging headers anymore, and you can directly embed the sources.

Building reusable libraries with Swift that use bridging headers

I'm trying to get the hang of Swift, and am beginning by just doing a dumb port of a few applications I've written.
These applications have some core logic in common, for which I've used a Framework target in Xcode to share this with those projects. I'm having trouble coming up with an equivalent in Swift.
I know Swift compiles down to modules, which seems like what I want. I want a Swift module that I can share with my other projects. the major problem I seem to be having though, is that you cannot have a Framework with Swift if it also uses a bridging header starting in Beta 4, which I need to call some APIs (like Security.framework) that don't have Swift bindings. The compiler (Beta 5) fails with this error message:
<unknown>:0: error: using bridging headers with framework targets is unsupported
What can I do to create a reusable Swift module that also needs to use bridging headers? Alternatively, how can I use things in Security.framework without a bridging header? (Alternatively Aternatively, is there something other than a Framework I should be using to create a module that doesn't have any of these problems?)
To import Objective-C code to swift within the same framework target, just import each Objective-C header file in the umbrella header file. Apple's official document has mentioned that already: https://developer.apple.com/library/ios/documentation/swift/conceptual/buildingcocoaapps/MixandMatch.html#//apple_ref/doc/uid/TP40014216-CH10-XID_81 see the Importing Code from Within the Same Framework Target part.
The cocoa built in frameworks have been migrated as modules in swift. To use the Objective-C's Security.framework, you just need to add a line:
import Security
at the header of the swift file.

How does importing within Swift work?

If I want to use Quartz and I type
import QuartzCore
for some reason, it works. If I type anything else, it doesn't work. When I check the documentation (Command click), it is a blank header file. How do I import headers?
As per the docs, import works for any Objective-C framework (or C library) that is accessible as a module.Objective-C frameworks vend APIs in header files. In Swift, those header files are compiled down to Objective-C modules, which are then imported into Swift as Swift APIs.