Run flutter app from iphone launcher itself - flutter

I'm new to flutter, I developed apps in Android Studio for ios devices, and they run perfectly when I run them from Android Studio onto the real device. However, if I try to run the app from the iphone itself (from the launcher icon), the app imediately closes and doesn't run.
Why would this be? Is there anything I can do in the code to enable the app to run from the phone itself, not just through running it in Android Studio?
Thanks for any help!

Related

Flutter app is not showing as an icon on the android emulator homescreen

I am trying to build an app. I am using flutter as the framework and VS Code as my IDE. I also have an android emulator installed via android studio. I am trying to implement authentication. If i run my app it opens in the emulator and works just fine. Now i want to test if a user stays logged in when the app is closed (not running in the background) and reopened. However if i close the app in the android emulator, the whole process stops and there is no icon of my app on the home screen with which i could restart it. I have to "run and debug" again in VS Code to restart the process. Is there any way to start the app again via the emulator phone?
I updated the emulator and the flutter package, i changed emulator devices. Did not solve the problem.
Because when your app is disconnected from debug - you can use hot restart its consider as app is kill and open again - here having a problem with flutter if you disconnect from debug your all assets will be remove from entire app. Another option - if you want to test your app then make release app and installed in physical device
You can try to run your app from VS Code itself.
Use this bottom Menu button to launch emulator:
Select your Emulator from listed / Create a new one:
Hope it helps!

Flutter for iOS device

Can I use Android Studio in macOS to run flutter app(for debug and hot reload) on my personal iPhone after I have registered my device using Apple ID on Xcode? Or will I need to use Xcode itself if I want to run my app on a physical iPhone.
Thanks.
q : Can I use Android Studio in macOS to run flutter app(for debug and hot reload) on my personal iPhone after I have registered my device using Apple ID on Xcode?
a : You can use
q :Or will I need to use Xcode itself if I want to run my app on a physical iPhone.
a : You can run it directly from android studio
install and run flutter on mac

Do I need an Android Emulator for Flutter

I'm just beginning development with Flutter and I work on my Macbook Air.
I already have the iOS emulator on my laptop. So my question is do I necessarily need the android emulator to continue developing with flutter or can I manage with the iOS emulator.
Thanks!
if you just want to prototype it is feasible to only use the IOS Simulator for production apps I highly recommend real devices.
Either way, you do not need an android emulator. Just start the IOS Simulator check if your device is there with flutter devices and execute flutter run to start the application.
You do not, But you must have Android studio (and Xcode) or flutter doctor will give you errors.

How to launch Hello World Flutter on Desktop from Android Studio?

I am trying out flutter value proposition of multi platforming.
I am on Android Studio.
Hello world works on Android.
Hello world is not launched on Iphone Emulator even though it is shown in the drop down.
I don't see anything to launch the app in a desktop where i can resize the window at will
I don't see anything either to launch the app in the browser.
Any help? Especially for the desktop and web .. The iphone emulator is probably a setting.
I am on Android Studio 3.3.2 and XCode 10.1
Flutter for desktop is in very early stages, as described on the Flutter wiki; it won't work out of the box. If you want to experiment with it, you'll need to manually add desktop support to your project.
Similarly, Flutter for web is a technical preview that requires extra setup to try out.

How can I run an Android Automotive OS app from Android Studio?

I am trying to run an Android Automotive OS app in the emulator from Android Studio.
When open an Android Automotive OS project in Android Studio and click on the run button, I get the following error: Error running 'automotive': Default Activity not found. The run configuration of Android Studio also displays this warning:
How can I run an Android Automotive OS app from Android Studio?
App's in Android Automotive OS don't get launched the traditional way; instead your app should be prepared to react to intents as the main entry point, in addition to providing services such as MediaBrowserService when appropriate. For example, these are actions your app might be handling via intent filters such as android.intent.action.ACTION_APPLICATION_PREFERENCES.
To launch your app, you need to install it first and then start it from the launcher in Android Automotive OS. You can install it via ADB or you can modify Android Studio's launch configuration to only install the APK without trying to launch it. Under Launch options, select Nothing for the Launch target: