I have a simple push segue from one view controller to another. I want both segues (original and unwind to be unanimated).
In the attached playground, specifying false for the segue does, indeed remove the PUSH animation, but not the UNWIND animation.
Is there a way to remove the implicit animation in the UNWIND segue?
import UIKit
import PlaygroundSupport
class SourceViewController : UIViewController {
#objc func goDestination(_: Any) {
navigationController?.pushViewController(DestinationViewController(), animated: false)
}
override func loadView() {
view = UIView()
navigationItem.title = "SOURCE"
navigationItem.rightBarButtonItem = UIBarButtonItem(barButtonSystemItem: .action, target: self, action: #selector(goDestination(_:)))
}
}
class DestinationViewController : UIViewController {
override func loadView() {
view = UIView()
view.backgroundColor = .yellow
navigationItem.title = "DESTINATION"
}
}
PlaygroundPage.current.liveView = UINavigationController(rootViewController: SourceViewController())
Those animations are fully customizable from the UINavigationControllerDelegate, check out the first "Supporting Custom Transition Animations" method
https://developer.apple.com/documentation/uikit/uinavigationcontrollerdelegate
Some details here https://www.youtube.com/watch?v=jWckfDNUJVY
at 23 minutes.
I'm greenchecking #glotcha's answer. It led me to this Medium post, which led me to this solution (I really wanted a fade transition):
import UIKit
import PlaygroundSupport
class TransitioningAnimatorInOut: NSObject, UIViewControllerAnimatedTransitioning {
var presenting: Bool = false
func transitionDuration(using: UIViewControllerContextTransitioning?) -> TimeInterval { 0.75 }
func animateTransition(using transitionContext: UIViewControllerContextTransitioning) {
guard let fromView = transitionContext.view(forKey: .from),
let toView = transitionContext.view(forKey: .to) else { return }
let container = transitionContext.containerView
if presenting {
container.addSubview(toView)
toView.alpha = 0.0
} else {
container.insertSubview(toView, belowSubview: fromView)
}
UIView.animate(withDuration: transitionDuration(using: transitionContext), animations: {
if self.presenting {
toView.alpha = 1.0
} else {
fromView.alpha = 0.0
}
}) { _ in
let success = !transitionContext.transitionWasCancelled
if !success {
toView.removeFromSuperview()
}
transitionContext.completeTransition(success)
}
}
init(presenting inPresenting: Bool) { presenting = inPresenting }
}
extension UINavigationController: UINavigationControllerDelegate {
public func navigationController(_ navigationController: UINavigationController, animationControllerFor operation: UINavigationController.Operation, from fromVC: UIViewController, to toVC: UIViewController) -> UIViewControllerAnimatedTransitioning? {
if operation == .push {
return TransitioningAnimatorInOut(presenting: true)
} else {
return TransitioningAnimatorInOut(presenting: false)
}
}
}
class SourceViewController : UIViewController {
#objc func goDestination(_: Any) {
navigationController?.pushViewController(DestinationViewController(), animated: true)
}
override func loadView() {
view = UIView()
view?.backgroundColor = .yellow
navigationItem.title = "SOURCE"
navigationItem.rightBarButtonItem = UIBarButtonItem(barButtonSystemItem: .action, target: self, action: #selector(goDestination(_:)))
}
}
class DestinationViewController : UIViewController {
override func loadView() {
view = UIView()
view?.backgroundColor = .red
navigationItem.title = "DESTINATION"
}
}
PlaygroundPage.current.liveView = UINavigationController(rootViewController: SourceViewController())
Related
I have ViewController1 that goes to ViewModel and then to Coordinator to present ViewController2.
The problem is: I need to know when VC2 was dismissed on VC1.
What I need to do: When VC2 is dismissed, I need to reload my table from VC1.
I can not use Delegate since I cant communicate between then (because of Coordinator).
Any help please?
Adding some code: My Coordinator:
public class Coordinator: CoordinatorProtocol {
public func openVC1() {
let viewModel = ViewModel1(coordinator: self)
guard let VC1 = ViewControllerOne.instantiate(storyboard: storyboard, viewModel: viewModel) else {
return
}
navigationController?.pushViewController(VC1, animated: true)
}
public func openVC2() {
let viewModel = ViewModel2()
guard let alertPriceDeleteVC = ViewControllerTwo.instantiate(storyboard: storyboard, viewModel: viewModel) else {
return
}
let nav = UINavigationController(rootViewController: VC2)
navigationController?.present(nav, animated: true, completion: nil)
}
CoordinatorProtocol:
public protocol CoordinatorProtocol {
func openVC1()
func openVC2()
}
My ViewModel1 calling VC2 through coordinatorDelegate:
func openVC2() {
coordinator.openVC2()
}
What I do when I finish ViewController2 and send user back do VC1:
navigationController?.dismiss(animated: true, completion: nil)
You need to to assign delegate value from prepare. Or you can assign delegate with initialize RedScreenVC(self) from your ViewController if u don't want to use storyboard/xib.
import UIKit
class ViewController: UIViewController, NavDelegate {
func navigate(text: String, isShown: Bool) {
print("text: \(text) isShown: \(isShown)")
}
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if (segue.identifier == "RedScreenVC") {
let redScreenVC = segue.destination as? RedScreenVC
redScreenVC?.delegate = self
}
}
#IBAction func nextPageButtonEventLustener(_ sender: Any) {
performSegue(withIdentifier: "RedScreenVC", sender: sender)
}
}
import UIKit
protocol NavDelegate {
func navigate(text: String, isShown: Bool)
}
class RedScreenVC: UIViewController {
weak var delegate: NavDelegate?
var redView = UIView(frame: CGRect(x: 0, y: 0, width: UIScreen.main.bounds.size.width, height: UIScreen.main.bounds.size.height))
var navigateButton: UIButton = {
let button = UIButton(frame: CGRect(x: 200, y: 350, width: 150, height: 50))
button.setTitle("Navigate", for: .normal)
button.addTarget(self, action: #selector(buttonAction), for: .touchUpInside)
button.backgroundColor = .blue
return button
}()
#objc func buttonAction(){
if self.redView.backgroundColor == .gray {
self.redView.backgroundColor = .systemPink
}
self.delegate.navigate(text:"", isShown: true)
}
override func viewDidLoad() {
navigateButton.layer.cornerRadius = 25
redView.backgroundColor = UIColor.gray
delegate.navigate(text: "Navigation Success", isShown: true)
view.addSubview(redView)
view.addSubview(navigateButton)
}
}
If you do not want to use storyboard.
let redScreenVC = RedScreenVC()
redScreenVC.delegate = self
class RedScreenVC: UIViewController {
override init(nibName nibNameOrNil: String?, bundle nibBundleOrNil: Bundle?) {
super.init(nibName: nibNameOrNil, bundle: nibBundleOrNil)
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
init() {
super.init(nibName: nil, bundle: nil)
self.initialize()
}
func initialize() {
self.view.backgroundColor=CustomColor.PAGE_BACKGROUND_COLOR_1
//From here you need to create your email and password textfield
}
}
I use UISwipeGestureRecogniser in my UITabBarController:
class TabBarController: UITabBarController {
override func viewDidLoad() {
super.viewDidLoad()
self.selectedIndex = Values.menuSelectedIndex
let leftSwipe = UISwipeGestureRecognizer(target: self, action: #selector(handleSwipes(_:)))
let rightSwipe = UISwipeGestureRecognizer(target: self, action: #selector(handleSwipes(_:)))
leftSwipe.direction = .left
rightSwipe.direction = .right
view.addGestureRecognizer(leftSwipe)
view.addGestureRecognizer(rightSwipe)
}
#objc func handleSwipes(_ sender:UISwipeGestureRecognizer) {
/*if let topController = UIApplication.topViewController() {
if (topController is HomeVC) {
if (sender.direction == .left) {
self.selectedIndex += 1
}
else if (sender.direction == .right) {
self.selectedIndex -= 1
}
}
}*/
}
}
When the topController is anything other than HomeVC, the swipe gesture should do nothing. Unfortunately, it causes jerkiness when scrolling left and right.
Edit
UIApplication.topViewController() is an extension to get the current UIViewController:
extension UIApplication {
class func topViewController(controller: UIViewController? = UIApplication.shared.keyWindow?.rootViewController) -> UIViewController? {
if let navigationController = controller as? UINavigationController {
return topViewController(controller: navigationController.visibleViewController)
}
if let tabController = controller as? UITabBarController {
if let selected = tabController.selectedViewController {
return topViewController(controller: selected)
}
}
if let presented = controller?.presentedViewController {
return topViewController(controller: presented)
}
return controller
}
}
gestureRecognizer:shouldRecognizeSimultaniouslyWith:otherGesture would not work for me because I am using NMAMapViewDelegate and NMAMapGestureDelegate.
I got this working simply by removing the gesture whenever on a UIViewController that should not be calling handleSwipes.
In TabBarController I added:
lazy var leftSwipe: UISwipeGestureRecognizer = UISwipeGestureRecognizer(target: self, action: #selector(handleSwipes(_:)))
lazy var rightSwipe: UISwipeGestureRecognizer = UISwipeGestureRecognizer(target: self, action: #selector(handleSwipes(_:)))
public func addGestures() {
view.addGestureRecognizer(leftSwipe)
view.addGestureRecognizer(rightSwipe)
}
public func removeGestures() {
view.removeGestureRecognizer(leftSwipe)
view.removeGestureRecognizer(rightSwipe)
}
and in any UIViewControllers that should not call handleSwipes:
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
(navigationController?.tabBarController as? TabBarController)?.removeGestures()
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
(navigationController?.tabBarController as? TabBarController)?.addGestures()
}
I'm using the coordinator pattern in my code to transition from the RootNavigationController to a SplashScreenViewController
class AppCoordinator {
let window: UIWindow
let rootViewController: RootNavigationController
init(window: UIWindow) {
self.window = window
rootViewController = RootNavigationController()
let splashScreenViewController = SplashScreenViewController()
rootViewController.pushViewController(splashScreenViewController, animated: false)
}
}
extension AppCoordinator: Coordinator {
func start() {
window.rootViewController = rootViewController
window.makeKeyAndVisible()
}
}
I'm also using a custom transition to handle the transition from RootNavigationController to SplashScreenNavigationController.
class FadeInAnimator: NSObject {
var duration: TimeInterval = 1.0
}
extension FadeInAnimator: UIViewControllerAnimatedTransitioning {
func transitionDuration(using transitionContext: UIViewControllerContextTransitioning?) -> TimeInterval {
return duration
}
func animateTransition(using transitionContext: UIViewControllerContextTransitioning) {
let containerView = transitionContext.containerView
guard let toViewController = transitionContext.viewController(forKey: .to) else { return }
containerView.addSubview(toViewController.view)
toViewController.view.alpha = 0
let durationOfTransition = transitionDuration(using: transitionContext)
UIView.animate(withDuration: durationOfTransition, delay: 0, options: [.curveEaseIn], animations: {
toViewController.view.alpha = 1
}) { (finished) in
transitionContext.completeTransition(finished)
}
}
}
I've set the delegate of the RootNavigationController to it's self and implemented the animation transitioning however, when I start the application it seems to just ignore everything I've done and just use the systems default transition.
This is the code in the RootNavigationController
class RootNavigationController: UINavigationController {
override func viewDidLoad() {
super.viewDidLoad()
delegate = self
navigationBar.setBackgroundImage(UIImage(), for: .default)
navigationBar.shadowImage = UIImage()
}
override var preferredStatusBarStyle: UIStatusBarStyle {
return .lightContent
}
}
extension RootNavigationController: UINavigationControllerDelegate {
func navigationController(_ navigationController: UINavigationController, animationControllerFor operation: UINavigationControllerOperation, from fromVC: UIViewController, to toVC: UIViewController) -> UIViewControllerAnimatedTransitioning? {
switch operation {
case .push: return FadeInAnimator()
case .pop: return nil
case .none: return nil
}
}
}
Remove open & close bracket
UIView.animate(withDuration: durationOfTransition, delay: 0, options: .curveEaseIn, animations:
In my custom presentation transition I've created a new view controller which will pre presented on top of the current active view controller (see screenshot). Somehow there's a shadow behind the blue view controller and I have no idea where it's coming from. Is there a way to stop getting that shadow?
The project is completely empty and has only 2 empty view controllers.
This is the code I'm using:
class ViewController: UIViewController {
let transitionDelegate = TransitionManager()
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .yellowColor()
let button = UIButton(type: .System)
button.frame = CGRectMake(10, 10, 50, 50)
button.addTarget(self, action: "test:", forControlEvents: .TouchUpInside)
button.backgroundColor = UIColor.redColor()
view.addSubview(button)
}
func test(sender: UIButton) {
let destination = UIViewController()
destination.view.backgroundColor = .blueColor()
destination.transitioningDelegate = transitionDelegate
destination.modalPresentationStyle = .Custom
presentViewController(destination, animated: true, completion: nil)
}
}
The code for presenting the view:
class PresentingTransition: NSObject, UIViewControllerAnimatedTransitioning {
func transitionDuration(transitionContext: UIViewControllerContextTransitioning?) -> NSTimeInterval {
return 0.3
}
func animateTransition(transitionContext: UIViewControllerContextTransitioning) {
let presented = transitionContext.viewControllerForKey(UITransitionContextToViewControllerKey)!
let container = transitionContext.containerView()!
let durations = transitionDuration(transitionContext)
presented.view.alpha = 0
container.addSubview(presented.view)
UIView.animateWithDuration(durations, animations: { presented.view.alpha = 1 }) { transitionContext.completeTransition($0) }
}
}
The code for handling the presenting view controller:
class PresentationController: UIPresentationController {
var background: UIView!
override init(presentedViewController: UIViewController, presentingViewController: UIViewController) {
super.init(presentedViewController: presentedViewController, presentingViewController: presentingViewController)
prepareBackground()
}
func prepareBackground() {
self.background = UIView(frame: presentingViewController.view.bounds)
let blur = UIVisualEffectView(effect: UIBlurEffect(style: .Light))
blur.frame = background.bounds
blur.autoresizingMask = [.FlexibleHeight, .FlexibleWidth]
background.addSubview(blur)
let tapRecognizer = UITapGestureRecognizer(target: self, action: "backgroundTapped:")
background.addGestureRecognizer(tapRecognizer)
}
func backgroundTapped(tapRecognizer: UITapGestureRecognizer) {
presentingViewController.dismissViewControllerAnimated(true, completion: nil)
}
override func presentationTransitionWillBegin() {
let container = containerView!
background.frame = container.bounds
background.alpha = 0.0
container.insertSubview(background, atIndex: 0)
presentedViewController.transitionCoordinator()?.animateAlongsideTransition({ _ in self.background.alpha = 1.0 }, completion: nil)
}
override func dismissalTransitionWillBegin() {
presentedViewController.transitionCoordinator()?.animateAlongsideTransition({ _ in self.background.alpha = 0.0 }, completion: nil)
}
override func frameOfPresentedViewInContainerView() -> CGRect {
return containerView!.bounds.insetBy(dx: 100, dy: 100)
}
override func containerViewWillLayoutSubviews() {
background.frame = containerView!.bounds
presentedView()!.frame = frameOfPresentedViewInContainerView()
}
}
There is a great tutorial for custom animated segues in Swift here:
http://mathewsanders.com/animated-transitions-in-swift/
I am a beginner and cannot figure how to use this same technique to create a custom segue for a UINavigationController
VC code:
class FlashCardView: UIViewController, UINavigationControllerDelegate {
let transitionManager = TransitionManager()
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
let toViewController = segue.destinationViewController as UIViewController
toViewController.transitioningDelegate = self.transitionManager
}
/* ... */
}
TransitionManager class code:
import UIKit
class TransitionManager: NSObject, UIViewControllerAnimatedTransitioning, UIViewControllerTransitioningDelegate {
private var presenting = true
func animateTransition(transitionContext: UIViewControllerContextTransitioning) {
println("test1")
let container = transitionContext.containerView()
let fromView = transitionContext.viewForKey(UITransitionContextFromViewKey)!
let toView = transitionContext.viewForKey(UITransitionContextToViewKey)!
let offScreenRight = CGAffineTransformMakeTranslation(container.frame.width, 0)
let offScreenLeft = CGAffineTransformMakeTranslation(-container.frame.width, 0)
if (self.presenting){
toView.transform = offScreenRight
}
else {
toView.transform = offScreenLeft
}
container.addSubview(toView)
container.addSubview(fromView)
let duration = self.transitionDuration(transitionContext)
UIView.animateWithDuration(duration, delay: 0.0, usingSpringWithDamping: 5, initialSpringVelocity: 0.8, options: nil, animations: {
if (self.presenting){
fromView.transform = offScreenLeft
}
else {
fromView.transform = offScreenRight
}
toView.transform = CGAffineTransformIdentity
}, completion: { finished in
transitionContext.completeTransition(true)
})
}
func transitionDuration(transitionContext: UIViewControllerContextTransitioning) -> NSTimeInterval {
println("test2")
return 0.5
}
func animationControllerForPresentedController(presented: UIViewController, presentingController presenting: UIViewController, sourceController source: UIViewController) -> UIViewControllerAnimatedTransitioning? {
println("test3")
self.presenting = true
return self
}
func animationControllerForDismissedController(dismissed: UIViewController) -> UIViewControllerAnimatedTransitioning? {
println("test4")
self.presenting = false
return self
}
}
Luckily i learned transitions from that web site, it is an amazing blog.
It seems like you don't want the bouncing effect a the end of the transition. Use a normal animatewithduration.
Here is a working solution for your need:
class TransitionManager: NSObject, UIViewControllerAnimatedTransitioning, UIViewControllerTransitioningDelegate {
func animateTransition(transitionContext: UIViewControllerContextTransitioning)
{
let container = transitionContext.containerView()
let fromView = transitionContext.viewForKey(UITransitionContextFromViewKey)!
let toView = transitionContext.viewForKey(UITransitionContextToViewKey)!
let offScreenRight = CGAffineTransformMakeTranslation(container.frame.width, 0)
let offScreenLeft = CGAffineTransformMakeTranslation(-container.frame.width, 0)
toView.transform = offScreenRight
// add the both views to our view controller
container.addSubview(toView)
container.addSubview(fromView)
let duration = self.transitionDuration(transitionContext)
UIView.animateWithDuration(0.8, delay: 0.0, options: nil, animations: {
fromView.transform = offScreenLeft
toView.transform = CGAffineTransformIdentity
}, completion: { finished in
transitionContext.completeTransition(true)
})
}
func transitionDuration(transitionContext: UIViewControllerContextTransitioning) -> NSTimeInterval {
return 0.5
}
func animationControllerForPresentedController(presented: UIViewController, presentingController presenting: UIViewController, sourceController source: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return self
}
func animationControllerForDismissedController(dismissed: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return self
}
}