super.initstate() not being called - flutter

Im a new flutter developer and have just started using the initState(). However, it seems like it never gets called, I tried all fixes I found on here, but none of them works! Here is a simplified example
import 'package:flutter/material.dart';
class example extends StatefulWidget {
#override
_State createState() => _State();
}
class _State extends State<example> {
#override
void Initstate() {
super.initState();
print('hello world');
}
#override
Widget build(BuildContext context) {
return Scaffold();
}
}
The hello world never gets printed though!

initState is not supposed to be inside the build function. You can create the initState function by going to the line above #override before build(), type init, hit ctrl space and it will autocomplete. This would be the correct version:
class _State extends State<Example> {
#override
void initState() {
super.initState();
print('hello world');
}
#override
Widget build(BuildContext context) {
return Scaffold();
}
}

Related

How can I use initState in a widget build to reference the value of riverpod?

I want to assign the value of currentUser.profilepictureURL to ListImage.
But if I put the initState outside of the widget build, it will be out of scope. Please tell me.
class _MyHomePageState extends ConsumerState<MyHomePage> {
var listImage = [];
#override
Widget build(BuildContext context) {
final currentUser = ref.watch(userModelProvider);
void initState() {
listImage.add(currentUser.profilePictureURL);
super.initState();
}
return Container();
}
}
The way your are using initState is wrong. InitState is an #override and it should not to be used inside a build method.
try this:
class _MyHomePageState extends ConsumerState<MyHomePage> {
var listImage = [];
#override
Widget build(BuildContext context) {
final currentUser = ref.watch(userModelProvider);
listImage.add(currentUser.profilePictureURL);
return Container();
}
}

How to use stateful widget parameters in state class at construction without adding the widget to the tree?

I stumped into a problem where I need to use a StatefulWidget parameter in its state class when it's constructed, but I couldn't find a way to do it since using widget.[whatever variable name] in the state's class constructor returns an unexpected null value, and the initState function only runs when the widget is being drawn to the screen.
For example:
import 'package:flutter/material.dart';
class Test extends StatefulWidget {
final String text;
Test(this.text);
final state = _TestState();
#override
_TestState createState() => state;
}
class _TestState extends State<Test> {
String? changingText;
void updateChangingText(String moreText){
changingText = changingText! + moreText;
}
#override
void initState() {
super.initState();
changingText = widget.text;
}
#override
Widget build(BuildContext context) {
return Text(changingText!);
}
}
class App extends StatelessWidget {
#override
Widget build(BuildContext context) {
var w = Test('test');
w.state.updateChangingText(' text');
return MaterialApp(home: Scaffold(body:
Test('test text')
));
}
}
void main() {
runApp(App());
}
This doesn't work since changingText is being updated before initState gives it its initial value since it only runs when Text is being drawn to the screen and this:
import 'package:flutter/material.dart';
class Test extends StatefulWidget {
final String text;
Test(this.text);
final state = _TestState();
#override
_TestState createState() => state;
}
class _TestState extends State<Test> {
String? changingText;
void updateChangingText(String moreText){
changingText = changingText! + moreText;
}
_TestState(){
changingText = widget.text;
}
#override
Widget build(BuildContext context) {
return Text(changingText!);
}
}
class App extends StatelessWidget {
#override
Widget build(BuildContext context) {
var w = Test('test');
w.state.updateChangingText(' text');
return MaterialApp(home: Scaffold(body:
Test('test text')
));
}
}
void main() {
runApp(App());
}
doesn't work either since you can't use widget.[whatever] in state class constructors (for some reason).
So what can I do to use widget parameters in the state class before the widget is drawn to the screen?
Thanks in advance for the help
You should use the initState method present in the State for this instead of the constructor
#override
void initState() {
changingText = widget.text;
super.initState();
}

How to use didChangeAppLifecycleState with Flutter Hooks

I am using Flutter with hooks and I am trying to get the App Life Cycle State. I followed documentation and created new hook (code shown below) which works ok for all situations with one exception. When the application state becomes "paused", the hook does not return the value back to the widget. I am not clear what to do at this point. Someone suggested using Isolates but I don't see how that can help. Updating App Life Cycle is not compute expensive.
Please let me know what else I could do make this work.
Thanks
import 'package:flutter/material.dart';
import 'package:flutter_hooks/flutter_hooks.dart';
AppLifecycleState useAppLifecycleState() {
return use(const _LifeCycleState());
}
class _LifeCycleState extends Hook<AppLifecycleState> {
const _LifeCycleState();
#override
__LifeCycleState createState() => __LifeCycleState();
}
class __LifeCycleState extends HookState<AppLifecycleState, _LifeCycleState>
with WidgetsBindingObserver {
AppLifecycleState _state;
#override
void initHook() {
super.initHook();
WidgetsBinding.instance.addObserver(this);
}
#override
void dispose() {
super.dispose();
WidgetsBinding.instance.removeObserver(this);
}
#override
AppLifecycleState build(BuildContext context) {
return _state;
}
#override
void didChangeAppLifecycleState(AppLifecycleState state) {
setState(() {
_state = state;
});
super.didChangeAppLifecycleState(state);
}
}
Thanks for your help.

Getting "Missing concrete implementation of State.build" Error in Flutter

I am receiving the error "Missing concrete implementation of State.build" when attempting to run this code for Angela Yu's FLutter course:
import 'package:flutter/material.dart';
import 'package:clima/services/location.dart';
import 'package:http/http.dart';
class LoadingScreen extends StatefulWidget {
#override
State<StatefulWidget> createState() {
return _LoadingScreenState();
}
}
class _LoadingScreenState extends State<LoadingScreen> {
#override
void initState() {
super.initState();
getLocation();
}
}
void getLocation() async {
Location location = Location();
await location.getCurrentLocation();
print(location.latitude);
print(location.longitude);
}
void getData() async {
Response response = await get(
'https://samples.openweathermap.org/data/2.5/weather?lat=35&lon=139&appid=439d4b804bc8187953eb36d2a8c26a02');
print(response);
#override
Widget build(BuildContext context) {
return Scaffold();
}
}
I have tried the responses related to this question:
missing concrete implementation of state.build
...but have not had any success. Any insight as to what I'm doing wrong would be very much appreciated.
enter code hereYou have a extra } after
#override
void initState() {
super.initState();
getLocation();
}
Delete it
And another missed above
#override
Widget build(BuildContext context) {
return Scaffold();
}
Check your { }
Check your {}. This error mainly comes due to the missing of {} or using extra {}.

Share bloc across different routes

I'm trying to share same bloc across two routes.
But when I come back from second route the bloc get automatically disposed so in the first route I find myself with all the stream closed.
For example this is the first route (HomePage) where I instantiate the bloc, download a list from api and show it in the build method.
class HomePage extends StatefulWidget {
#override
State<StatefulWidget> createState() => _HomePageState();
}
class _HomePageState extends State<HomePage> {
GroupsBloc _groupBloc;
#override
void initState() {
super.initState();
}
#override
void didChangeDependencies(){
super.didChangeDependencies();
_groupBloc = GroupsBloc();
_groupBloc.getAll();
}
#override
void dispose(){
_groupBloc.dispose();
super.dispose();
}
#override
Widget build(BuildContext context) {
...
}
}
Then I navigate to a second screen where I can add an item to the list.
_onAddGroupPress(){
Navigator.of(context).push(new MaterialPageRoute(
builder: (BuildContext context) => BlocProvider<GroupsBloc>(bloc: _groupBloc, child: GroupPage()),
fullscreenDialog: true
),
);
}
In the second screen I retrieve the bloc and I use it to add an item, then I go back to Home Page.
class GroupPage extends StatefulWidget {
#override
_GroupPageState createState() => _GroupPageState();
}
class _GroupPageState extends State<GroupPage> {
FormBloc _formBloc; //another bloc
GroupsBloc _groupBloc;
#override
void initState(){
super.initState();
}
#override
void didChangeDependencies(){
super.didChangeDependencies();
_formBloc = FormBloc();
_groupBloc = BlocProvider.of<GroupsBloc>(context); //retrieve of the bloc
}
#override
void dispose() {
_formBloc?.dispose();
super.dispose();
}
#override
Widget build(BuildContext context) {
...
}
In the dispose method of the second screen I dispose only _formBloc bloc but _groupBloc gets disposed too, so when I come back in the first page I found myself with _groupBloc disposed and all it's stream closes.
I tought of passing the bloc to the second screen as a props but I don't know if it's the right way to do this.
It obviously depends on the scope of your Bloc, but there is nothing preventing you from sharing the same instance throughout your whole app.
ie. simply wrap your whole MaterialApp inside BlocProvider<GroupsBloc>(bloc: _groupBloc, child: MaterialApp( ... ))
if "groups" are not global to your app, you should probably just pass the bloc along to the second widget.