All data is contains in Parent widget and showing in child widget
I want to call function in child widget when parent state change
child widget function which is stateFull widget
void changeSelectedJodi(i) {
_jodiScrollController.animateTo(50.0 * i,
duration: Duration(seconds: 2), curve: Curves.fastOutSlowIn);
}
Parent widget
child: JodiDataWidget(
this._jodies, <= data is here
this.selectedJodi, <= call function changeSelectedJodi in child widget when change
),
how to achieve this method
You still don't want to access your child from your parent. Flutter control flow goes only one way and there are good reasons for that, which your should respect.
The question is, then, how can my child know that my parent has changed? For this, you have to update the child from the parent (as always) then use didUdpdateWidget in the child to catch a widget change and react to it.
Here is a small example:
import 'dart:math';
import 'package:flutter/material.dart';
void main() {
runApp(MaterialApp(home: ParentWidget()));
}
class ParentWidget extends StatefulWidget {
#override
State<ParentWidget> createState() => _ParentWidgetState();
}
class _ParentWidgetState extends State<ParentWidget> {
/// The item of the list to display
///
/// This will be changed randomly by clicking the button
int selectedIndex = 0;
#override
Widget build(BuildContext context) {
return Material(
child: Column(
mainAxisSize: MainAxisSize.max,
children: [
Expanded(
child: Center(
child: ChildWidget(
selectedIndex: selectedIndex,
),
),
),
Padding(
padding: const EdgeInsets.all(15.0),
child: ElevatedButton(
onPressed: () => setState(() => selectedIndex = Random().nextInt(100)),
child: Center(
child: Text('Press my to move the list'),
),
),
),
],
),
);
}
}
class ChildWidget extends StatefulWidget {
/// The item of the list to display
///
/// Changed randomly by the parent
final int selectedIndex;
const ChildWidget({
Key? key,
required this.selectedIndex,
}) : super(key: key);
#override
State<ChildWidget> createState() => _ChildWidgetState();
}
class _ChildWidgetState extends State<ChildWidget> {
/// The colors of the items in the list
final _itemsColors = List.generate(
100,
(index) => getRandomColor(),
);
static Color getRandomColor() =>
Color((Random().nextDouble() * 0xFFFFFF).toInt()).withOpacity(1.0);
final _controller = PageController();
void functionOfChildWidget() {
_controller.animateToPage(
widget.selectedIndex,
duration: Duration(milliseconds: 200),
curve: Curves.easeIn,
);
}
/// Here is the important part: When data is set from the parent,
/// move this widget
#override
void didUpdateWidget(covariant ChildWidget oldWidget) {
// If you want to react only to changes you could check
// oldWidget.selectedIndex != widget.selectedIndex
functionOfChildWidget();
super.didUpdateWidget(oldWidget);
}
#override
void dispose() {
_controller.dispose();
super.dispose();
}
#override
Widget build(BuildContext context) {
return SizedBox(
height: 200,
child: PageView.builder(
controller: _controller,
padEnds: false,
itemBuilder: (context, index) {
return Container(
margin: EdgeInsets.all(50),
color: _itemsColors[index],
width: 100,
);
},
itemCount: _itemsColors.length,
),
);
}
}
You can use something like this:
import 'package:flutter/widgets.dart';
class ChangeCallWidget extends StatefulWidget {
final dynamic value;
final VoidCallback onChange;
final Widget child;
const ChangeCallWidget({
super.key,
required this.value,
required this.onChange,
required this.child,
});
#override
State<ChangeCallWidget> createState() => _ChangeCallWidgetState();
}
class _ChangeCallWidgetState extends State<ChangeCallWidget> {
#override
void didUpdateWidget(oldWidget) {
if (oldWidget.value != widget.value) widget.onChange();
super.didUpdateWidget(oldWidget);
}
#override
Widget build(BuildContext context) => widget.child;
}
And use it like this to monitor changes of the _jodies and trigger the onChange if it changes:
ChangeCallWidget(
value: _jodies,
onChange: selectedJodi,
)
Related
I am using the pull_to_refresh package.
I am having a Stack() with two elements. One of them is the Refresher(). When I pull down on my screen, activating the refreshing animation, the build method is called constantly. The problem is that my second Widget in my Stack is quite complex to build and takes some time. I want to prevent having it build all the time when triggering the Refresher-Animation. Is this possible?
My simplified code would look like this:
#override
Widget build(BuildContext context) {
return Scaffold(
key: _scaffoldKey,
body: Stack(children: <Widget>[
SafeArea(
child: Column(children: [
Expanded(
child: Container(
margin: EdgeInsets.all(0),
width: 100.w,
constraints: const BoxConstraints.expand(),
child: SizedBox(
width: 100.w,
child: Refresher( refresher stuff )
)
)
)
)
),
SecondItem()
)
)
}
Somehow the build method of SecondItem is called all the time. Not the build method of the whole scaffold.
If Your second Item dont want to get refresh, then add it as a separeate class like,
Expanded(
child: Container(
margin: EdgeInsets.all(0),
width: 100.w,
constraints: const BoxConstraints.expand(),
child: SizedBox(
width: 100.w,
child: Refresher( refresher stuff )
)
)
)
)
),
SecondItem()
)
class SecondItem extends StatefulWidget {
#override
_SecondItemState createState() => _SecondItemState();
}
class _SecondItemState extends State<SecondItem> {
int counter = 0;
#override
Widget build(BuildContext context) {
return Scaffold(
body: Text("Your Second Widget"),
);
}
}
Now your SecondItem() will not get refresh when you refresh your FirstItem()
Since I wasn't really able to replicate the problem, I build a working structure that implements refreshing.
First the main widget, in my case MyHomePage.
This widget implements the Scaffold and Stack with FirstWidget and SecondWidget as children.
class MyHomePage extends StatefulWidget {
const MyHomePage({
Key? key,
}) : super(key: key);
#override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
#override
Widget build(BuildContext context) {
return Scaffold(
body: Stack(
children: const <Widget>[
FirstWidget(),
SecondWidget(),
],
),
);
}
}
FirstWidget is a statefull widget with a counter in the state.
It implements the refresher with a specific controller.
Once the refresh is triggered, it calls set state and updates the counter within his state.
That should trigger only his build again and not any other.
I implemented a Text to show the counter value increasing at each refresh, and a Print to expose the build.
class FirstWidget extends StatefulWidget {
const FirstWidget({
Key? key,
}) : super(key: key);
#override
State<FirstWidget> createState() => _FirstWidgetState();
}
class _FirstWidgetState extends State<FirstWidget> {
late int _counter;
late RefreshController _refreshController;
#override
void initState() {
_counter = 1;
_refreshController = RefreshController(initialRefresh: false);
super.initState();
}
#override
Widget build(BuildContext context) {
print('First widget built');
return SafeArea(
child: Column(
children: [
Container(
margin: const EdgeInsets.all(0),
width: double.infinity,
height: 500,
color: Colors.red,
child: SmartRefresher(
controller: _refreshController,
onRefresh: () async {
setState(() {
_counter++;
});
await Future.delayed(const Duration(milliseconds: 1000));
_refreshController.refreshCompleted();
},
),
),
Text("Counter: $_counter"),
],
),
);
}
}
Last we got the SecondWidget which is a another simple widget with a print statement.
In case of build it writes on the console.
When the FirstWidget refresh, the second doesn't build becouse his state has not changed.
class SecondWidget extends StatefulWidget {
const SecondWidget({
Key? key,
}) : super(key: key);
#override
State<SecondWidget> createState() => _SecondWidgetState();
}
class _SecondWidgetState extends State<SecondWidget> {
#override
Widget build(BuildContext context) {
print('Second widget built');
return const Center(child: Text('Second here!'));
}
}
Possible cause of your problem.
It could be that when refreshing, you actually are updating the state of a parent widget that, on cascade, causes the re build of your second widget.
If state is handled correctly, and your second widget doesn't depends on your first widget state, the refresh should not rebuild the second.
Let's suppose that I have a Main screen (stateful widget) where there is a variable count as state. In this Main screen there is a button and another stateful widget (let's call this MyListWidget. MyListWidget initialize it's own widgets in the initState depending by the value of the count variable. Obviously if you change the value of count and call SetState, nothing will happen in MyListWidget because it create the values in the initState. How can I force the rebuilding of MyListWidget?
I know that in this example we can just move what we do in the initState in the build method. But in my real problem I can't move what I do in the initState in the build method.
Here's the complete code example:
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
home: MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key? key}) : super(key: key);
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int count = 5;
#override
Widget build(BuildContext context) {
return Scaffold(
body: Row(
children: [
Expanded(
child: MaterialButton(
child: Text('Click me'),
color: Colors.red,
onPressed: () {
setState(() {
count++;
});
},
),
),
MyListWidget(count),
],
));
}
}
class MyListWidget extends StatefulWidget {
final int count;
const MyListWidget(this.count, {Key? key}) : super(key: key);
#override
_MyListWidgetState createState() => _MyListWidgetState();
}
class _MyListWidgetState extends State<MyListWidget> {
late List<int> displayList;
#override
void initState() {
super.initState();
displayList = List.generate(widget.count, (int index) => index);
}
#override
Widget build(BuildContext context) {
return Expanded(
child: ListView.builder(
itemBuilder: (BuildContext context, int index) => ListTile(
title: Text(displayList[index].toString()),
),
itemCount: displayList.length,
),
);
}
}
I don't think the accepted answer is accurate, Flutter will retain the state of MyListWidget because it is of the same type and in the same position in the widget tree as before.
Instead, force a widget rebuild by changing its key:
class _MyHomePageState extends State<MyHomePage> {
int count = 5;
#override
Widget build(BuildContext context) {
return Scaffold(
body: Row(
children: [
Expanded(
child: MaterialButton(
child: Text('Click me'),
color: Colors.red,
onPressed: () {
setState(() {
count++;
});
},
),
),
MyListWidget(count, key: ValueKey(count)),
],
),
);
}
}
Using a ValueKey in this example means the state will only be recreated if count is actually different.
Alternatively, you can listen to widget changes in State.didUpdateWidget, where you can compare the current this.widget with the passed in oldWidget and update the state if necessary.
USE THIS:
class _MyHomePageState extends State<MyHomePage> {
int count = 5;
MyListWidget myListWidget = MyListWidget(5);
#override
Widget build(BuildContext context) {
return Scaffold(
body: Row(
children: [
Expanded(
child: MaterialButton(
child: Text('Click me'),
color: Colors.red,
onPressed: () {
setState(() {
count++;
myListWidget = MyListWidget(count);
});
},
),
),
myListWidget,
],
));
}
}
So I have 2 widgets in a column. 1 is a listview of containers and another is a Column of TabBar and TabBarView. I wrote this code which helps me store the current index is the TabView selected
TabController _tabController;
void initState() {
super.initState();
_tabController = new TabController(vsync: this, length: 4);
_tabController.addListener(() {
globals.tabIndex = _tabController.index;
});
}
As per the image I want to change the color of the tile as the active listview changes (Active container is blue). The containers have an onTap functions which changes their color as they are pressed. Is there anyway I can rebuild the top containers when the listview Index changes?
You can simply call the setState function to rebuild the widget;
import 'dart:ui';
import 'package:flutter/material.dart';
import 'dart:async';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
body: Example(),
),
);
}
}
class Example extends StatefulWidget {
#override
_ExampleState createState() => _ExampleState();
}
class _ExampleState extends State<Example> with SingleTickerProviderStateMixin {
TabController _tabController;
void initState() {
super.initState();
_tabController = TabController(vsync: this, length: 4);
_tabController.addListener(() {
setState(() {});
});
}
#override
void dispose() {
_tabController.dispose();
super.dispose();
}
#override
Widget build(BuildContext context) {
return Column(
children: <Widget>[
Row(
children: <Widget>[
_Item(
isActive: _tabController.index == 0,
onTap: () => _tabController.animateTo(0),
),
_Item(
isActive: _tabController.index == 1,
onTap: () => _tabController.animateTo(1),
),
_Item(
isActive: _tabController.index == 2,
onTap: () => _tabController.animateTo(2),
),
_Item(
isActive: _tabController.index == 3,
onTap: () => _tabController.animateTo(3),
),
],
),
TabBar(
controller: _tabController,
tabs: <Widget>[
_TabItem(
'one',
),
_TabItem('two'),
_TabItem('three'),
_TabItem('four'),
],
)
],
);
}
}
class _TabItem extends StatelessWidget {
final String title;
const _TabItem(this.title, {Key key}) : super(key: key);
#override
Widget build(BuildContext context) {
return Text(
title,
style: TextStyle(color: Colors.black),
);
}
}
class _Item extends StatelessWidget {
final bool isActive;
final Function onTap;
const _Item({Key key, this.isActive, this.onTap}) : super(key: key);
#override
Widget build(BuildContext context) {
return GestureDetector(
onTap: onTap,
child: Container(
height: 80,
width: 50,
color: isActive ? Colors.blue : Colors.grey,
child: Text('hey'),
),
);
}
}
Hey there created a simple example to show how you would achieve this. Uses all the components you mentioned, tabBar, TabBarView, ListViewBuilder to create the list.
And onTap of the element use the tabController to animate to the Tab. And this subsequently trigger the addListener callaback which updates the currentSelected Index.
https://dartpad.dev/5f5475b790fe9a75b26c1f686adab96e
i am studying key in flutter. and in explanation, when i want swap widget in statefulWidget i need to add key value. because when flutter check element structure if type, state are not same they don't response. this is how i understand.
void main() => runApp(new MaterialApp(home: PositionedTiles()));
class PositionedTiles extends StatefulWidget {
#override
State<StatefulWidget> createState() => PositionedTilesState();
}
class PositionedTilesState extends State<PositionedTiles> {
List<Widget> tiles = [
StatefulColorfulTile(key: UniqueKey()), // Keys added here
StatefulColorfulTile(key: UniqueKey()),
];
#override
Widget build(BuildContext context) {
return Scaffold(
body: Row(children: tiles),
floatingActionButton: FloatingActionButton(
child: Icon(Icons.sentiment_very_satisfied), onPressed: swapTiles),
);
}
swapTiles() {
setState(() {
tiles.insert(1, tiles.removeAt(0));
});
}
}
class StatefulColorfulTile extends StatefulWidget {
StatefulColorfulTile({Key key}) : super(key: key); // NEW CONSTRUCTOR
#override
ColorfulTileState createState() => ColorfulTileState();
}
class ColorfulTileState extends State<ColorfulTile> {
Color myColor;
#override
void initState() {
super.initState();
myColor = UniqueColorGenerator.getColor();
}
#override
Widget build(BuildContext context) {
return Container(
color: myColor,
child: Padding(
padding: EdgeInsets.all(70.0),
));
}
}
but i saw this code.
Widget build(BuildContext context) {
return Column(
children: [
value
? const SizedBox()
: const Placeholder(),
GestureDetector(
onTap: () {
setState(() {
value = !value;
});
},
child: Container(
width: 100,
height: 100,
color: Colors.red,
),
),
!value
? const SizedBox()
: const Placeholder(),
],
);
}
this code is also use statefulWidget. in this code when user taps Box it's changed but i think there're no key value and in element structure there are different type(one is SizedBox and the other is placeHolder) so i think there aren't changed. why they're changed? what i misunderstand?
I have two tabs, the left tab having a list of tiles and the right tab having nothing. The user can drag the screen from right-to-left or left-to-right to get from one tab to the other.
The left tab has a list of dismissible tiles that only have "direction: DismissDirection.startToEnd" (from left-to-right) enabled so that the user can still theoretically drag (from right-to-left) to go to the right tab.
However, I believe the Dismissible widget still receives the right-to-left drag information which is disabling the TabView drag to change tabs.
In essence, how do I allow the right-to-left drag to be detected by only the TabView and not the Dismissible item?
If an explicit solution/example with code snippets can be given, I would very very much appreciate the help!
Here's a paste for your main.dart file:
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:flutter/semantics.dart';
void main() {
SystemChrome.setPreferredOrientations([
DeviceOrientation.portraitUp,
DeviceOrientation.portraitDown,
]);
runApp(new MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
theme: ThemeData.dark(),
home: MainPage(),
);
}
}
class MainPage extends StatefulWidget {
#override
State<StatefulWidget> createState() => _MainPageState();
}
class _MainPageState extends State<MainPage>
with SingleTickerProviderStateMixin {
TabController _tabController;
#override
void initState() {
_tabController = TabController(vsync: this, length: 2, initialIndex: 1);
super.initState();
}
#override
Widget build(BuildContext context) {
return Scaffold(
body: SafeArea(
child: Container(
color: Colors.black,
child: Column(
crossAxisAlignment: CrossAxisAlignment.stretch,
mainAxisAlignment: MainAxisAlignment.start,
children: <Widget>[
Expanded(
child: TabBarView(
controller: _tabController,
children: <Widget>[
TabWithSomething(),
TabWithNothing(),
],
),
),
],
),
),
),
);
}
}
class TabWithNothing extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Center(
child: Container(
child: Text("Swipe from left-to-right!"),
),
);
}
}
class TabWithSomethingItem implements Comparable<TabWithSomethingItem> {
TabWithSomethingItem({this.index, this.name, this.subject, this.body});
TabWithSomethingItem.from(TabWithSomethingItem item)
: index = item.index,
name = item.name,
subject = item.subject,
body = item.body;
final int index;
final String name;
final String subject;
final String body;
#override
int compareTo(TabWithSomethingItem other) => index.compareTo(other.index);
}
class TabWithSomething extends StatefulWidget {
const TabWithSomething({Key key}) : super(key: key);
static const String routeName = '/material/leave-behind';
#override
TabWithSomethingState createState() => TabWithSomethingState();
}
class TabWithSomethingState extends State<TabWithSomething> {
List<TabWithSomethingItem> TabWithSomethingItems;
void initListItems() {
TabWithSomethingItems =
List<TabWithSomethingItem>.generate(10, (int index) {
return TabWithSomethingItem(
index: index,
name: 'Item $index',
subject: 'Swipe from left-to-right to delete',
body: "Swipe from right-to-left to go back to old tab");
});
}
#override
void initState() {
super.initState();
initListItems();
}
void _handleDelete(TabWithSomethingItem item) {
setState(() {
TabWithSomethingItems.remove(item);
});
}
#override
Widget build(BuildContext context) {
Widget body;
body = ListView(
children:
TabWithSomethingItems.map<Widget>((TabWithSomethingItem item) {
return _TabWithSomethingListItem(
item: item,
onDelete: _handleDelete,
dismissDirection: DismissDirection.startToEnd,
);
}).toList());
return body;
}
}
class _TabWithSomethingListItem extends StatelessWidget {
const _TabWithSomethingListItem({
Key key,
#required this.item,
#required this.onDelete,
#required this.dismissDirection,
}) : super(key: key);
final TabWithSomethingItem item;
final DismissDirection dismissDirection;
final void Function(TabWithSomethingItem) onDelete;
void _handleDelete() {
onDelete(item);
}
#override
Widget build(BuildContext context) {
final ThemeData theme = Theme.of(context);
return Semantics(
customSemanticsActions: <CustomSemanticsAction, VoidCallback>{
const CustomSemanticsAction(label: 'Delete'): _handleDelete,
},
child: Dismissible(
key: ObjectKey(item),
direction: dismissDirection,
onDismissed: (DismissDirection direction) => _handleDelete(),
background: Container(
color: theme.primaryColor,
child: const ListTile(
leading: Icon(Icons.delete, color: Colors.white, size: 36.0))),
child: Container(
decoration: BoxDecoration(
color: theme.canvasColor,
border: Border(bottom: BorderSide(color: theme.dividerColor))),
child: ListTile(
title: Text(item.name),
subtitle: Text('${item.subject}\n${item.body}'),
isThreeLine: true),
),
),
);
}
}
UPDATE:
I'm thinking we could change the "dismissible.dart" file to change the "TabControlller", but i'm not sure how I might do that.
In the "dismissible.dart" file:
...
void _handleDragUpdate(DragUpdateDetails details) {
if (!_isActive || _moveController.isAnimating)
return;
final double delta = details.primaryDelta;
if (delta < 0) print(delta); // thinking of doing something here
...