I want to align the heights of two HStack members. The expected outcome would be that the image has the same size as the text. The current outcome is that the image has more height than the text. This is my current setup:
HStack {
Text("Sample")
.font(.largeTitle)
.padding()
.background(
RoundedRectangle(cornerRadius: 10)
.foregroundColor(.red)
)
Spacer()
Image(systemName: "checkmark.seal.fill")
.resizable()
.scaledToFit()
.padding()
.background(
RoundedRectangle(cornerRadius: 10)
.foregroundColor(.red)
)
}
What I've tried:
.fixedSize() -> I tried to tack this modifier onto the Image but the result was that the Image's height got smaller than the text's. Probably because the SFSymbol's intrinsic height is smaller than the .largeTitle intrinsic height.
AlignmentGuide -> I tried to create a custom alignment guide where I initially thought I could say "align bottom of Image and Text and align top of Image and Text" and therefore have the same height. But it seemed like you can only apply a single alignment guide per stack view.
GeometryReader -> I tried to wrap the HStack in a GeometryReader in which I tacked the .frame(height: proxy.frame.height) view modifier on the Text and Image. This also did not help because it somehow just made some white space around the views.
How it is:
How I want it:
Wrap your Image in a Text. Since your image is from SF Symbols, SwiftUI will scale it to match the dynamic type size. (I'm not sure how it will scale other images.)
VStack {
let background = RoundedRectangle(cornerRadius: 10)
.foregroundColor(.red)
ForEach(Font.TextStyle.allCases, id: \.self) { style in
HStack {
Text("\(style)" as String)
.padding()
.background(background)
Spacer()
Text(Image(systemName: "checkmark.seal.fill"))
.padding()
.background(background)
}
.font(.system(style))
}
}
You can get the size of the Image small by adding a .frame() modifier to your HStack. See the code below,
HStack {
// Some Content
}
.frame(height: 60) // Interchangeable with frame(maxHeight: 60)
The Result:
For your exact example, I found 60 to be the sweet spot. But if you wanted a more dynamic solution, I'd make a few changes to your code. See the code below.
HStack {
Text("Sample")
.font(.largeTitle)
.frame(maxHeight: .infinity) // force the text to take whatever height given to the Parent View, which is the HStack
.padding(.horizontal) // Add padding to the Text to the horizontal axis
.background(
RoundedRectangle(cornerRadius: 10)
.foregroundColor(.red)
)
Spacer()
Image(systemName: "checkmark.seal.fill")
.resizable()
.scaledToFit()
.padding()
.background(
RoundedRectangle(cornerRadius: 10)
.foregroundColor(.red)
)
}
.background(Color.gray)
.frame(height: 100) // Change this value and the embedded Views will fit dynamically
The output will work as shown in the GIF below,
Here is an upgrade version of rob answer which support Assets Image plus system Image! Almost any Image! Like this:
struct ContentView: View {
var body: some View {
VStack {
ForEach(Font.TextStyle.allCases, id: \.self) { style in
HStack {
Text(String(describing: style))
.padding()
.background(Color.pink.opacity(0.5).cornerRadius(10.0))
Spacer()
}
.font(.system(style))
.background(
Image("swiftPunk")
.resizable()
.scaledToFit()
.padding()
.background(Color.yellow.cornerRadius(10.0))
, alignment: .trailing)
}
}
}
}
Result:
Related
I have an HStack with content I want left aligned and then Details title to be centered. I am using a Spacer() to try and accomplish this but it looks like it's centering Details dependent on the content to the left of it. I would like it to be independent of that and just be centered to the screen. Is that possible using Spacer()?
VStack {
HStack(alignment: .top) {
Text("<------")
Spacer()
Text("Details")
Spacer()
}
Spacer()
}
A possible approach is to use overlay, like
VStack {
HStack(alignment: .top) {
Text("<------")
Spacer()
}
.overlay(
Text("Details") // << here !!
, alignment: .top)
Spacer()
}
, depending on needs you can place it to root VStack
I just learned how to implement specific rounded corners, but now it seems nothing will align to the top of the screen, even with spacers. How can I get it to align to the top of the screen?
Additionally, I would like the green to ignore the top safe area, but it wasn't doing that earlier either.
import SwiftUI
struct Dashboard: View {
#State var bottomLeft: CGFloat = 25
var body: some View {
ZStack {
Color("background")
.edgesIgnoringSafeArea(.all)
VStack {
VStack {
Text("Good Morning, Sarah")
.font(Font.system(size: 36))
.foregroundColor(.standaloneLabelColor)
.fontWeight(.semibold)
.frame(maxWidth: .infinity, alignment: .leading)
.padding(.horizontal)
Text("We're glad to see you and hope you're doing well. Let's take on the day.")
.font(Font.system(size: 20))
.foregroundColor(.standaloneLabelColor)
.frame(maxWidth: .infinity, alignment: .leading)
.padding(.horizontal)
.padding(.bottom)
}
.background(Color.appColor)
.cornerRadius(bottomLeft, corners: .bottomLeft)
.padding(.bottom, 10)
}
Spacer()
}
}
}
Thanks in advance.
You can set the alignment on the ZStack to .top. You can then also remove the Spacer.
A Spacer does nothing in a ZStack - since it's on its own layer. But setting the alignment on the ZStack will align all views to the top. If this is not what you want, you can also just put the Spacer in the inner VStack and the contents of that will all be aligned to the top also.
Code:
ZStack(alignment: .top) {
Color("background")
.edgesIgnoringSafeArea(.all)
VStack {
/* ... */
}
}
Also, to ignore the safe area at the top when applying the rounded corners, you should clip the corners and use ignoresSafeArea() within background. This ensures that you are only ignoring the safe area for the background, and not the whole view. Do the following:
.background(
Color.appColor
.cornerRadius(bottomLeft, corners: .bottomLeft)
.ignoresSafeArea()
)
// .background(Color.appColor)
// .cornerRadius(bottomLeft, corners: .bottomLeft)
.padding(.bottom, 10)
I had to remove some bits from your code as they were producing errors on my end. Working with what I had, you needed to add a Spacer() below the appropriate VStack.
Since your content was stored in a VStack embedded in another VStack, the outer VStack was essentially where the entire view lived. Putting a Spacer beneath this pushes it up to the top of the screen.
You can additionally add padding to the top of the VStack to move the view lower if you do not want it touching the top of the screen.
Code below:
import SwiftUI
struct ContentView: View {
#State var bottomLeft: CGFloat = 25
var body: some View {
ZStack {
Color("background")
.edgesIgnoringSafeArea(.all)
VStack {
VStack {
Text("Good Morning, Sarah")
.font(Font.system(size: 36))
.foregroundColor(Color.blue)
.fontWeight(.semibold)
.frame(maxWidth: .infinity, alignment: .leading)
.padding(.horizontal)
Text("We're glad to see you and hope you're doing well. Let's take on the day.")
.font(Font.system(size: 20))
.foregroundColor(Color.blue)
.frame(maxWidth: .infinity, alignment: .leading)
.padding(.horizontal)
.padding(.bottom)
}
.background(Color.green)
.cornerRadius(bottomLeft)
.padding(.bottom, 10)
Spacer() //Added a spacer here
}
}
}
}
I'm working with a card-like view, and I would essentialy like to know the minimum height needed to house the elements, and then add a border around that.
this becomes difficult since VStack and HStack seem to want to take up the most space possible, so I need to manually insert a .frame(...) to coercse this to work, but that makes it very unflexible.
In the picture I'm highlighting the VStack which, as you can see, is overfilling beyond the constraints of the 48px frame height.
code
var body: some View {
HStack(spacing: 0) {
Image("cocktail")
.resizable()
.scaledToFit()
.padding(Size.Spacing.unit * 2)
.background(self.color)
.cornerRadius(8)
.overlay(
RoundedRectangle(cornerRadius: 8)
.stroke(self.color)
)
HStack(spacing: 0) {
VStack(alignment: .leading) {
Text("Negroni").font(.headline)
Spacer()
HStack {
Tag(name: "bitter")
Tag(name: "sweet")
Tag(name: "strong")
}
}
.padding(.leading, 10)
Spacer()
}
}
.padding(Size.Spacing.unit * 2)
.frame(height: 48.0)
}
maybe i misunderstand you, but i tried your example...unfortunately it was not compilable, so i had to change some things. but as you can see the result (vstack - yellow) is not taking to much space, maybe because of your padding?
struct ContentView: View {
var body: some View {
HStack(spacing: 0) {
Image("cocktail")
.resizable()
.scaledToFit()
// .padding(Size.Spacing.unit * 2)
.background(Color.blue)
.cornerRadius(8)
.overlay(
RoundedRectangle(cornerRadius: 8)
.stroke(Color.yellow)
)
HStack(spacing: 0) {
VStack(alignment: .leading) {
Text("Negroni").font(.headline)
Spacer()
HStack {
Text("bitter")
Text("sweet")
Text("strong")
}
}
.background(Color.yellow)
.padding(.leading, 10)
Spacer()
}.background(Color.red)
}
// .padding(Size.Spacing.unit * 2)
.frame(height: 48.0)
}
}
since VStack and HStack seem to want to take up the most space possible
This assumption is incorrect - by default stacks are tight to content and content tight to minimum with default padding between UI elements. In provided code it is Spacer() responsibility on expanding to max available space. So to make minimum space for content, highlighted VStack should be changed as follows:
VStack(spacing: 0, alignment: .leading) {
Text("Negroni").font(.headline)
HStack {
Tag(name: "bitter")
Tag(name: "sweet")
Tag(name: "strong")
}
}
I am working with VStack to show an image (they will be several with different sizes from a json)
I need to show it to occupy the screen width (the width of the vstack and maintaining aspect ratio) and to be properly resized, respecting the height according to the width of the screen.
I have tried in different ways, but I manage to display the image correctly.
My View is:
struct ContentView: View {
var body: some View {
VStack {
GeometryReader { geometry in
VStack {
Text("Width: \(geometry.size.width)")
Text("Height: \(geometry.size.height)")
}
.foregroundColor(.white)
}
.padding()
.frame(alignment: .topLeading)
.foregroundColor(Color.white) .background(RoundedRectangle(cornerRadius: 10) .foregroundColor(.blue))
.padding()
GeometryReader { geometry in
VStack {
Image("sample")
.resizable()
//.frame(width: geometry.size.width)
.aspectRatio(contentMode: .fit)
}
.foregroundColor(.white)
}
.frame(alignment: .topLeading)
.foregroundColor(Color.white) .background(RoundedRectangle(cornerRadius: 10) .foregroundColor(.blue))
.padding()
}
.font(.title)
}
}
When I use .frame (width: geometry.size.width) by assigning the width of the geometry, the width is shown to the entire screen but the height is not maintaining aspect ratio. (looks crushed)
How can I get the dimensions of the image and find its proportion to use it with .aspectRatio (myratio, contentMode: .fit)
There is another way to display the image correctly, any suggestions
You need to eliminate the second GeometryReader, because having two children in the VStack that both accept as much space as they are offered is going to make the VStack unable to give the Image the correct amount of space.
You also need to raise the layout priority of the Image so that the VStack offers it space first, so it can take as much as it needs.
import SwiftUI
struct ContentView: View {
var body: some View {
VStack {
GeometryReader { geometry in
VStack {
Text("Width: \(geometry.size.width)")
Text("Height: \(geometry.size.height)")
}.foregroundColor(.white)
}.padding()
.background(
RoundedRectangle(cornerRadius: 10)
.foregroundColor(.blue))
.padding()
Image(uiImage: UIImage(named: "sample")!)
.resizable()
.aspectRatio(contentMode: .fit)
.layoutPriority(1)
}
}
}
import PlaygroundSupport
let host = UIHostingController(rootView: ContentView())
host.preferredContentSize = .init(width: 414, height: 896)
PlaygroundPage.current.liveView = host
Result:
I have this simple SwiftUI code. I want all symbols to be aligned centered, just like the cloud symbol.
struct ContentView : View {
var body: some View {
HStack(alignment: .center, spacing: 10.0) {
Image(systemName: "cloud.sun")
Image(systemName: "cloud")
Image(systemName: "cloud.bolt")
Text("Text")
}.font(.title)
}
}
But as you can see below, the first and the last symbol are not centered. Am I missing something, or is this a bug?
Cheers!
This is what it's going on.
The Image views are not resizing.
It looks like they're not aware of their intrinsic content size, or maybe it reports the wrong value.
To fix it:
struct ContentView : View {
var body: some View {
HStack(alignment: .center, spacing: 10.0) {
Image(systemName: "cloud.sun")
.resizable()
.aspectRatio(contentMode: .fit)
.background(Color.red)
Image(systemName: "cloud")
.resizable()
.aspectRatio(contentMode: .fit)
.background(Color.yellow)
Image(systemName: "cloud.bolt")
.resizable()
.aspectRatio(contentMode: .fit)
.background(Color.pink)
Text("Text").background(Color.green)
}
.frame(width: 250, height: 50)
.background(Color.gray)
.font(.title)
}
}
...make the Images resizable, and also make sure the aspect ratio is set to .fit, or they will stretch.
Set also frame on the HStack or it will expand to fill the whole screen.
#MartinR suggested an even better solution - creating the images via UIImage - see his comment below.
struct ContentView : View {
var body: some View {
HStack {
Image(uiImage: UIImage(systemName: "cloud.sun")!)
.background(Color.red)
Image(uiImage: UIImage(systemName: "cloud")!)
.background(Color.yellow)
Image(uiImage: UIImage(systemName: "cloud.bolt")!)
.background(Color.pink)
Text("Text").background(Color.green)
}
.background(Color.gray)
.font(.title)
}
}
Output:
I came across the same problem as you: SF Symbols are not reporting the correct content size on iOS 13. (Though, it is fixed on iOS 14 and above.)
The problem with using UIImage as proposed in Matteo Pacinis solution is the poor compatibility with the SwiftUI dynamics: foreground color and font size (and dynamic type!) are not simply taken from the current SwiftUI context but have to be duplicated into the UIImage configuration (using UIImage(systemName:, withConfiguration:)) wich is often not practical. (see hackingwithswift.com for how to use this).
Looking at the problem above I propose the following solution:
HStack(alignment: .center, spacing: 10.0) {
Image(systemName: "cloud.sun")
.hidden()
.overlay(
Image(systemName: "cloud.sun")
.resizable()
.aspectRatio(contentMode: .fill)
.background(Color.red)
)
Image(systemName: "cloud")
.hidden()
.overlay(
Image(systemName: "cloud")
.resizable()
.aspectRatio(contentMode: .fill)
.background(Color.yellow)
)
Image(systemName: "cloud.bolt")
.hidden()
.overlay(
Image(systemName: "cloud.bolt")
.resizable()
.aspectRatio(contentMode: .fill)
.background(Color.pink)
)
Text("Text")
.background(Color.green)
}
.background(Color.gray)
.font(.title)
It looks like a lot of code duplication but it has the advantage, that the symbols scale according to your font, respect the foregroundColor modifier and align according to your desired alignment
Output:
But there is still some issue with this approach: the image still has not the correct intrinsic size, the symbols are simply drawn "nicely centered". This means that the height of the HStack still depends of the height of the Text element.
If you simply want to draw the symbols in .largeTitle font and the text in .body font, the result would look like below possibly causing overlapping with neighbouring views:
I will still investigate further to find a solution ensuring the correct view size, as this really annoys me.