Application Advise: SSE vs. WebSockets - sockets

I'm writing an application in which users will be able to send money to each other. I've built out most of it, but now comes the most important part, managing transactions as they occur.
What I'd like to do upon a successful transaction is to send an update to the recipient. Right now, my thinking is to do this via SSE or WebSockets. For this particular app, it doesn't appear that I need bi-directional communication, since the response would only be sent to the recipient's instance which should be listening for a response from the server.
I might be answering my own question here, but I also wanted to factor in scale. If my app grows to a million users, for instance, which technology would best be able to handle the number of transactions being processed without failure?
I'm also a little unsure as to how to implement this for the case where there is a multiplicity of users, but I only want a particular user to receive the update.
Any advise would be greatly appreciated.
Thanks!

Related

low connectivity protocols or technologies

I'm trying to enhance a server-app-website architecture in reliability, another programmer has developed.
At the moment, android smartphones start a tcp connection to a server component to exchange data. The server takes the data, writes them into a DB and another user can have a look on the data through a website. The problem is that the smartphones very regularly are in locations where connectivity is really bad. The consequence is that the smartphones lose the tcp connection and it's hard to reconnect. Now my question is, if there are any protocols that are so lightweight or accomodating concerning bad connectivity that the data exchange could work better or more reliable.
For example, I was thinking about replacing the raw TCP interface with a RESTful API, but I don't really know how well REST works in this scenario, as I don't have any experience in this area.
Maybe useful to know for answering this question: The server component is programmed in c#. The connecting components are android smartphones.
Please understand that I dont add some code to this question, because in my opinion its just a theoretically question.
Thank you in advance !
REST runs over HTTP which runs over TCP so it would have the same issues with connectivity.
Moving up the stack to the application you could perhaps think in terms of 'interference'. I quite often have to use technical stuff in remote areas with limited reception and it reminds of trying to communicate in a storm. If you think about it, if you're trying to get someone to do something in a storm where they can hardly hear you and the words get blown away (dropped signal), you don't read them the manual on how to fix something, you shout key words such as 'handle', 'pull', 'pull', 'PULL', 'ok'. So the information reaches them in small bursts you can repeat (pull, what? pull, eh? PULL! oh righto!)
Can you redesign the communications between the android app and the server so the server can recognise key 'words' with corresponding data and build up the request over a period of time? If you consider idempotency, each burst of data would not alter the request if it has already been received (pull, PULL!) and over time the android app could send/receive smaller chunks of the request. If the signal stays up, just keep sending. If it goes down, note which parts of the request haven't been sent and retry them when the signal comes back.
So you're sending the request jigsaw-style but the server knows how to reassemble the pieces in the right order. A STOP word at the end tells the server ok this request is complete, go work on it. Until that word arrives the server can store the incomplete request or discard it if no more data comes in.
If the server respond to the first request chunk with an id, the app can use the id to get the response and keep trying until the full response comes back, at which point the server can remove the response from its jigsaw cache. A fair amount of work though.

how to design a realtime database update system?

I am designing a whatsapp like messenger application for the desktop using WPF and .Net. Now, when a user creates a group I want other members of the group to receive a notification that they were added to a group. My frontend is built in C#.Net, which is connected to a RESTful Webservice (Ruby on Rails). I am using Postgres for the database. I also have a Redis layer to cache my rails models.
I am considering the following options.
1) Use Postgres's inbuilt NOTIFY/LISTEN mechanism which the clients can subscribe to directly. I foresee two issues here
i) Postgres might not be able to handle 10000's of clients subscribed directly.
ii) There is no guarantee of delivery if the client is disconnected
2) Use Redis' Pub/Sub mechanism to which the clients can subscribe. I am still concerned with no guarantee of delivery here.
3) Use a messaging queue like RabbitMQ. The producer of this queue will be postgres which will push in messages through triggers. The consumer of-course will be the .Net clients.
So far, I am inclined to use the 3rd option.
Does anyone have any suggestions how to design this?
In an application like WhatsApp itself, the client running in your phone is an integral part of a large and complex event-based, distributed system.
Without more context, it would be impossible to point in the right direction. That said:
For option 1: You seem to imply that each client, as in a WhatsApp client, would directly (or through some web service) communicate with Postgres as an event bus, which is not sound and would not scale because you can only have ONE Postgres instance.
For option 2: You have the same problem that in option 1 with worse failure modes.
For option 3: RabbitMQ seems like a reasonable ally here. It is distributed in nature and scales well. As a matter of fact, it runs on erlang just as most of WhatsApp does. Using triggers inside Postgres to publish messages however does not make a lot of sense.
You need a message bus because you would have lots of updates to do in the background, not to directly connect your users to each other. As you said, clients can be offline.
Architecture is more about deferring decisions than taking them.
I suggest that you start simple. Build a small, monolithic, synchronous system first, pushing updates as persisted data to all the involved users. For example; In a group of n users, just write n records to a table. It is already complicated to reliably keep track of who has received and read what.
This heavy "group" updates can then be moved to long-running processes using RabbitMQ or the like, but a system with several thousand users can very well work without such thing, especially because a simple message from user A to user B would not need many writes.

What is a good ZeroMQ / nanomsg architecture for a server that sends data to clients that can connect / disconnect?

I am trying to create a network architecture which has a single server and multiple clients. The clients can connect and disconnect at any time so they need to announce their existence or shut-down to the server. The server must be able to send data to any particular client.
What is the best scalability protocols/architecture to use for this?
Currently I use a REQ/REP so that clients can 'login' and 'logout', and a SURVEY socket so that the server can send data to all clients. The message sent has an ID for the particular client it wants to process the message.
Is this good, or is there something better?
Sounds more like you need publisher subscriber. With both 0MQ and nanomsg you don't need to do anything in particular to manage connection / disconnection, the library does that for you.
However if you want more sophisticated message management (such as caching outgoing messages just in case another client chooses to connect) then you will have to manage that yourself. You might use a single push pull from the clients for them to announce their presence (they'd send a message saying who they were), followed by more push pulls from the server to each of the clients to send the messages from the cache that you have. Fiddly, but still a whole lot easier than programming up with raw sockets.
Using req rep can be problematic - if either end crashes or unexpectedly disconnects the other can be left in a stalled, unrecoverable state.
Sorry, in real world, there is no "One Size Fits All"
There are many further aspects, that influence architecture - The Bigger Picture.
While both Martin SUSTRIK's cool kids -- ZeroMQ & nanomsg -- have made a gread help in providing excellend bases + LEGO-type building blocks of Scaleable Formal Communication Patterns, they are only the beginning and saying that REQ/REP or SURVEY Behavioural Primitives ( great innovation, nevertheless still a building block ) are The Architecture would get upset almost all architects and evangelists.
The original question is important, however you already have gotten a first proposal to get it administratively closed as some people with "wider wingspan" feel your question is "too wide" or "opinion"-oriented instead an MCVE code-example driven ( ... yes, StackOverflow life is sometimes fast and cruel ).
So, without any further details available, my recommendation would be to check recent versions of PUB/SUB ( which can and do filter on PUB-side ( not on the SUB as was the design in the early ZeroMQ versions, once already xmited / delivered zillions of bytes round the world to just realise on the globally distributed peers level that no-one has yet SUB-ed to receive anything of that ) instead of the mentioned SURVEY.
Without any context it is nonsense to seriously judge, the less to improve what you try to design and implement.
I would do a poor service I were trying to do so.
The best next step?
What I can do for you right now is to direct you to see a bigger picture on this subject >>> with more arguments, a simple signalling-plane / messaging-plane illustration and a direct link to a must-read book from Pieter HINTJENS.

WebSocket/REST: Client connections?

I understand the main principles behind both. I have however a thought which I can't answer.
Benchmarks show that WebSockets can serve more messages as this website shows: http://blog.arungupta.me/rest-vs-websocket-comparison-benchmarks/
This makes sense as it states the connections do not have to be closed and reopened, also the http headers etc.
My question is, what if the connections are always from different clients all the time (and perhaps maybe some from the same client). The benchmark suggests it's the same clients connecting from what I understand, which would make sense keeping a constant connection.
If a user only does a request every minute or so, would it not be beneficial for the communication to run over REST instead of WebSockets as the server frees up sockets and can handle a larger crowd as to speak?
To fix the issue of REST you would go by vertical scaling, and WebSockets would be horizontal?
Doe this make sense or am I out of it?
This is my experience so far, I am happy to discuss my conclusions about using WebSockets in big applications approached with CQRS:
Real Time Apps
Are you creating a financial application, game, chat or whatever kind of application that needs low latency, frequent, bidirectional communication? Go with WebSockets:
Well supported.
Standard.
You can use either publisher/subscriber model or request/response model (by creating a correlationId with each request and subscribing once to it).
Small size apps
Do you need push communication and/or pub/sub in your client and your application is not too big? Go with WebSockets. Probably there is no point in complicating things further.
Regular Apps with some degree of high load expected
If you do not need to send commands very fast, and you expect to do far more reads than writes, you should expose a REST API to perform CRUD (create, read, update, delete), specially C_UD.
Not all devices prefer WebSockets. For example, mobile devices may prefer to use REST, since maintaining a WebSocket connection may prevent the device from saving battery.
You expect an outcome, even if it is a time out. Even when you can do request/response in WebSockets using a correlationId, still the response is not guaranteed. When you send a command to the system, you need to know if the system has accepted it. Yes you can implement your own logic and achieve the same effect, but what I mean, is that an HTTP request has the semantics you need to send a command.
Does your application send commands very often? You should strive for chunky communication rather than chatty, so you should probably batch those change request.
You should then expose a WebSocket endpoint to subscribe to specific topics, and to perform low latency query-response, like filling autocomplete boxes, checking for unique items (eg: usernames) or any kind of search in your read model. Also to get notification on when a change request (write) was actually processed and completed.
What I am doing in a pet project, is to place the WebSocket endpoint in the read model, then on connection the server gives a connectionID to the client via WebSocket. When the client performs an operation via REST, includes an optional parameter that indicates "when done, notify me through this connectionID". The REST server returns saying if the command was sent correctly to a service bus. A queue consumer processes the command, and when done (well or wrong), if the command had notification request, another message is placed in a "web notification queue" indicating the outcome of the command and the connectionID to be notified. The read model is subscribed to this queue, gets messessages and forward them to the appropriate WebSocket connection.
However, if your REST API is going to be consumed by non-browser clients, you may want to offer a way to check of the completion of a command using the async REST approach: https://www.adayinthelifeof.nl/2011/06/02/asynchronous-operations-in-rest/
I know, that is quite appealing to have an low latency UP channel available to send commands, but if you do, your overall architecture gets messed up. For example, if you are using a CQRS architecture, where is your WebSocket endpoint? in the read model or in the write model?
If you place it on the read model, then you can easy access to your read DB to answer fast search queries, but then you have to couple somehow the logic to process commands, being the read model the responsible of send the commands to the write model and notify if it is unable to do so.
If you place it on the write model, then you have it easy to place commands, but then you need access to your read model and read DB if you want to answer search queries through the WebSocket.
By considering WebSockets part of your read model and leaving command processing to the REST interface, you keep your loose coupling between your read model and your write model.

How to maintain a persistant network-connection between two applications over a network?

I was recently approached by my management with an interesting problem - where I am pretty sure I am telling my bosses the correct information but I really want to make sure I am telling them the correct stuff.
I am being asked to develop some software that has this function:
An application at one location is constantly processing real-time data every second and only generates data if the underlying data has changed in any way.
On the event that the data has changed send the results to another box over a network
Maintains a persistent connection between the both machines, altering the remote box if for some reason the network connection went down
From what I understand, I imagine that I need to do some reading on doing some sort of TCP/IP socket-level stuff. That way if the connection is dropped the remote location will be aware that the data it has received may be stale.
However management seems to be very convinced that this can be accomplished using SOAP. I was under the impression that SOAP is more or less a way for a client to initiate a procedure from a server and get some results via the HTTP protocol. Am I wrong in assuming this? I haven't been able to find much information on how SOAP might be able to solve a problem like this.
I feel like a lot of people around my office are using SOAP as a buzzword and that has generated a bit of confusion over what SOAP actually is - and is capable of.
Any thoughts on how to accomplish this task would be appreciated!
I think SOAP is the wrong tool. SOAP is a spec for exchanging structured data. For your problem, the simplest thing would be to write a program to just transfer data and figure out if the other end is alive. Sockets are a good way to go. There are lots of socket programming tutorials on the net. Pick your language, and ask Mr. Google. Write a couple of demo programs to teach yourself how it works. Ask if you have more specific questions.
For the problem, you'll need a sender and a receiver. The sender sends data when it gets it, the receiver waits for data and hands it off when it arrives. Get that working first. Next, add in heartbeats; a message that says "I'm alive", sent periodically. Get that working next. You'll need to be determine the exact behavior you want -- should both sides send heartbeats to the other end, the maximum time you are willing to wait for a heartbeat, and what action you take should heartbeats stop arriving. The network connection can drop, the other end can crash, the other end can hang, and perhaps there are other conditions you should think about (e.g., what if the real time data is nonsense?). Figure out how to handle each condition, and code up the error handling. Test it out, and serve with a side of documentation.
SOAP certainly won't tell you when the data source goes down, though you could use "heartbeats" to add that.
Probably you are right and they are just repeating a buzz word, and don't actually know much about what SOAP is or does or have any real argument for why it ought to be used here.