I have implemented Google AdMob in my app. A few days advertising was also displayed. But after some time no more. I probably went through almost all tutorials, YouTube videos and help pages. I can't find any error.
Bank details are verified, account was verified with pin, I have no rule violations etc.
When I put the code in a test app, it shows ads.
If I use the app ID of my app store app in the test app - ads are
displayed.
If I use App ID and Banner ID in the test app - ads are not
displayed.
If I use the correct App ID and Banner ID in the App Store app - no
ads, no errors in the Console.
If I use the test App ID and test Banner ID in the App Store app - no
ads, and Google.dummy.device error
Console Log:
021-10-12 20:07:29.577809+0200 Flaschengeld free[937:142380] - [I-ACS025031] AdMob App ID changed. Original, new: (nil), MyAppIDNumber
2021-10-12 20:07:29.673816+0200 Flaschengeld free[937:142373] - [I-ACS023007] Analytics v.80800000 started
2021-10-12 20:07:29.673961+0200 Flaschengeld free[937:142373] - [I-ACS023008] To enable debug logging set the following application argument: -APMAnalyticsDebugEnabled (see http)
2021-10-12 20:07:29.698650+0200 Flaschengeld free[937:142138] Writing analzed variants.
2021-10-12 20:07:29.706984+0200 Flaschengeld free[937:142380] - [I-ACS800023] No pending snapshot to activate. SDK name: app_measurement
2021-10-12 20:07:29.769914+0200 Flaschengeld free[937:142383] - [I-ACS023012] Analytics collection enabled
Could the data in my AdMob dashboard be broken at Google?
Are there any other ways or debug options I can look for the error?
Google always refers to the community when I try to contact them....
I appreciate any ideas :-)
Related
The app I use shows google_mobile_ads on a test device but shows no ads on a real device.
Moreover, it shows this in logs on real device
I/flutter (14971): Failed to load a banner ad: No ad config.
I found some person said that you must publish the application on the store and then download it on your device, and the ads will appear.
Is it true? Is the app must be published before the ads will be shown?
p.s. when using firebase_admob I facing the same issue - on a real device in prod it shows no ads but works with test device, so maybe the issue lays somewhere deeper?
No, you don't need to upload to the store, you can add test device from Admob panel or use test ids to view ads, please review the
document.
I developing a Flutter and added Google adMob to my app. While intializing admob I used appId and used adID also in required places But the realtime ad was not shown. In debug console it says something like ad not loaded error 3. On searching internet some suggested to install the apk of a release version. I also tried it and nothing works.
My code just works fine for testAds but not for the real-time ads.
When I change testDeviceAd to my adId it doesn't show anything.
My account has be also approved by admob. What's the reason for this?
I got this Error with Fb banner ad when I back to a previous route :
{error_message: No Fill, error_code: 1001, invalidated: false, placement_id: **************}
This message is very obvious, this error means you implemented ad but ad is not filling. You have to upload your app to playstore and then your add will automatically fill.
Note: you have to download your app from playstore then it will show real ad.
I personally face this error and found this solution only.
You can test in test device:
https://developers.facebook.com/docs/audience-network/guides/test/
Following reasons are mention by facebook:
Error 1001 - No Fill. May be due to one or more of the following:
User not logged into Native Facebook App on Mobile Device
Limit Ad Tracking turned on (iOS)
Opt out of interest-based ads turned on (Android)
No Ad Inventory for current user
Your testing device must have the native Facebook application installed.
Your application should attempt to make another request after 30 seconds.
I am developing a app and i am integrating ads into it.
Initially i am specifying the test devices as my app id which i got from the logs.
But when i removed the app id from test devices and set the testdevices as null in the target info. The ads are not showing up in the debug mode or apk (created using "flutter build apk")
The ads are working fine for both test and real ad units when i am using the app id in the test devices.
So, can anyone please tell me how to release the app with ads in flutter(what to set the testdevices during release).
There are no proper instructions on the web.
I'm currently using the iOS Facebook SDK to share text, links and pictures but am seeing strange behavior when the user doesn't have the iOS Facebook app installed.
The post is failing with the dreaded "An error occurred. Please try later" message. However. the fact that it all works when the user has the FB iOS app installed on the device makes me think there must be some strange config issue here - has anyone else seen this?
The scenarios are as follows:
Facebook iOS app not installed - FAILS
User logs in to FB and the app pops up the embedded browser for
username/password - ok
User enters their username/password and is asked to authorise the app if necessary - ok
User tries to share some content - FAIL with "An error occurred.. Please try
later"
Facebook iOS app installed - SUCCESS
User logs in to FB via the app and credentials are pulled from the iOS FB app - ok
User is asked to authorise the app if necessary - ok
User tries to share some content - ok, works every time
Perhaps I'm missing something obvious but I don't see what could be causing the failure of the first of these scenarios when the second works just fine.
I've checked the obvious things e.g.
FB app isn't in Sandbox mode
app id is being passed to the server in the request to post content
app id is correct
There must be some sort of config setting I've missed - any thoughts?