I have 2 UILabels: usernameLabel located in left top corner and fadingWelcomeMessageLabel where I show a welcome message to user.
I want to implement a simple animation with a custom duration of few seconds which will minimise the size and fade (disolve) my fadingWelcomeMessageLabel from is original position to usernameLabel position.
How will be this possible ?
Below is a screenshot with what I want to do and also my current source code.
Thanks in advance.
import UIKit
class ViewController: UIViewController {
var fadingWelcomeMessageLabel: UILabel!
var usernameLabel : UILabel!
override func viewDidLoad() {
super.viewDidLoad()
setupUsernameLabel()
setupWelcomeMessageLabel()
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
UILabel.transition(with: usernameLabel, duration: 0.5, options: UIView.AnimationOptions.transitionCrossDissolve, animations: {
}, completion: { (fininshed: Bool) -> () in
self.fadeWelcomeMessage(message: "Hello, Mr User !", color: .orange, finalAlpha: 0.0)
})
}
func setupUsernameLabel() {
usernameLabel = UILabel()
usernameLabel.text = "Mr User"
usernameLabel.numberOfLines = 0
view.addSubview(usernameLabel)
usernameLabel.translatesAutoresizingMaskIntoConstraints = false
usernameLabel.leftAnchor.constraint(equalTo: view.safeAreaLayoutGuide.leftAnchor, constant: 10).isActive = true
usernameLabel.topAnchor.constraint(equalTo: view.safeAreaLayoutGuide.topAnchor, constant: 0).isActive = true
usernameLabel.widthAnchor.constraint (equalToConstant: 200).isActive = true
usernameLabel.heightAnchor.constraint (equalToConstant: 50).isActive = true
}
func setupWelcomeMessageLabel() {
// Fading Welcome Message Label
fadingWelcomeMessageLabel = UILabel()
fadingWelcomeMessageLabel.text = String()
fadingWelcomeMessageLabel.numberOfLines = 0
view.addSubview(fadingWelcomeMessageLabel)
fadingWelcomeMessageLabel.isHidden = true
fadingWelcomeMessageLabel.translatesAutoresizingMaskIntoConstraints = false
fadingWelcomeMessageLabel.centerXAnchor.constraint(equalTo: view.safeAreaLayoutGuide.centerXAnchor).isActive = true
fadingWelcomeMessageLabel.topAnchor.constraint (equalTo: view.safeAreaLayoutGuide.topAnchor, constant: 0).isActive = true
fadingWelcomeMessageLabel.widthAnchor.constraint (equalTo: view.safeAreaLayoutGuide.widthAnchor).isActive = true
fadingWelcomeMessageLabel.heightAnchor.constraint (equalToConstant: 200).isActive = true
}
func fadeWelcomeMessage(message: String, color: UIColor, finalAlpha: CGFloat) {
fadingWelcomeMessageLabel.text = message
fadingWelcomeMessageLabel.alpha = 1.0
fadingWelcomeMessageLabel.isHidden = false
fadingWelcomeMessageLabel.textAlignment = .center
fadingWelcomeMessageLabel.backgroundColor = color
fadingWelcomeMessageLabel.layer.cornerRadius = 5
fadingWelcomeMessageLabel.layer.masksToBounds = true
fadingWelcomeMessageLabel.font = UIFont.systemFont(ofSize: 24.0)
UIView.animate(withDuration: 6.0, animations: { () -> Void in
self.fadingWelcomeMessageLabel.alpha = finalAlpha
})
}
}
CGAffineTransform can help you. You can run my code and change value according to your needs. I have showed only for fadingWelcomeMessageLabel. Hope you will get the idea.
class ViewController: UIViewController {
let fadingWelcomeMessageLabel = UILabel()
let usernameLabel = UILabel()
override func viewDidLoad() {
super.viewDidLoad()
self.view.backgroundColor = .gray
viewSetup()
}
override func viewDidAppear(_ animated: Bool) {
DispatchQueue.main.asyncAfter(deadline: .now()+3, execute: {
UIView.animate(withDuration: 1.5) {
self.fadingWelcomeMessageLabel.transform = CGAffineTransform(translationX: -300, y: -2200).concatenating(CGAffineTransform(scaleX: 0.4, y: 0.2))
}
})
}
func viewSetup() {
fadingWelcomeMessageLabel.frame = CGRect(x: 10, y: view.frame.height/2 - 50, width: view.frame.width - 20, height: 300)
fadingWelcomeMessageLabel.text = "Welcome Mr. David"
fadingWelcomeMessageLabel.textColor = .green
fadingWelcomeMessageLabel.textAlignment = .center
fadingWelcomeMessageLabel.backgroundColor = .red
view.addSubview(fadingWelcomeMessageLabel)
}
}
Solution for my issue was resolved with 1 line of code inside animation closure:
func fadeWelcomeMessage(message: String, color: UIColor, finalAlpha: CGFloat) {
fadingWelcomeMessageLabel.text = message
fadingWelcomeMessageLabel.alpha = 1.0
fadingWelcomeMessageLabel.isHidden = false
fadingWelcomeMessageLabel.textAlignment = .center
fadingWelcomeMessageLabel.backgroundColor = color
fadingWelcomeMessageLabel.layer.cornerRadius = 5
fadingWelcomeMessageLabel.layer.masksToBounds = true
fadingWelcomeMessageLabel.font = UIFont.systemFont(ofSize: 24.0)
UIView.animate(withDuration: 6.0, delay: 4.0, animations: { () -> Void in
self.fadingWelcomeMessageLabel.transform = CGAffineTransform(translationX: -180, y: -80).scaledBy(x: 0.20, y: 0.20)
self.fadingWelcomeMessageLabel.alpha = finalAlpha
}) { finish in
self.setupWelcomeMessageLabel()
}
}
Output:
Related
I have been trying to open and close uiSearchBar but it slightly changes its y position, its width change is not consistent at first and it has a counterintuitive animation when triggered. Please try the code below you will see that the initial UI when closed is different than when you close it after opening the searchBar. here are what I see:
when component first lays out subviews:
When first opening the search
After closing it
Here is the code:
viewDidload:
override func viewDidLoad() {
super.viewDidLoad()
initSearchCont()
}
initSearchCont:
func initSearchCont(){
search.hidesNavigationBarDuringPresentation = false
search.loadViewIfNeeded()
search.searchResultsUpdater = self
search.obscuresBackgroundDuringPresentation = false
search.searchBar.enablesReturnKeyAutomatically = false
search.searchBar.translatesAutoresizingMaskIntoConstraints = false
search.searchBar.returnKeyType = UIReturnKeyType.done
definesPresentationContext = false
self.view.addSubview(search.searchBar)
navigationItem.hidesSearchBarWhenScrolling = false
search.searchBar.scopeButtonTitles = ["All", "Pair", "Odd"]
search.searchBar.delegate = self
search.searchBar.backgroundImage = UIImage()
}
viewDidLayoutSuviews:
override func viewDidLayoutSubviews() {
search.searchBar.frame = CGRect(x: 0, y: 50, width: search.isActive ? 400 : 50, height: search.isActive ? 100 : 50)
search.searchBar.placeholder = search.isActive ? "Search" : nil
}
searchBarDelegates:
func searchBarCancelButtonClicked(_ searchBar: UISearchBar) {
search.searchBar.endEditing(true)
searchBar.resignFirstResponder()
}
func searchBarTextDidBeginEditing(_ searchBar: UISearchBar) {
}
It may help you
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
// this line is important
search.searchBar.layoutIfNeeded()
search.searchBar.frame = CGRect(x: 0, y: 50, width: search.isActive ? 400 : 50, height: search.isActive ? 100 : 50)
search.searchBar.placeholder = search.isActive ? "Search" : nil
}
BUT
I preferred custom implementation
private lazy var searchButton: UIButton = {
let button = UIButton()
button.frame = CGRect(x: 10, y: 50, width: 50, height: 50)
button.backgroundColor = .lightGray
button.layer.cornerRadius = 8
button.layer.masksToBounds = true
button.addTarget(self, action: #selector(toggleSearch), for: .touchDown)
return button
}()
#objc
func toggleSearch() {
search.isActive.toggle()
searchButton.isHidden = true
}
func initSearchCont() {
search.hidesNavigationBarDuringPresentation = false
search.searchResultsUpdater = self
search.obscuresBackgroundDuringPresentation = false
search.searchBar.enablesReturnKeyAutomatically = false
search.searchBar.translatesAutoresizingMaskIntoConstraints = false
search.searchBar.returnKeyType = UIReturnKeyType.done
definesPresentationContext = false
self.view.addSubview(search.searchBar)
navigationItem.hidesSearchBarWhenScrolling = false
search.searchBar.scopeButtonTitles = ["All", "Pair", "Odd"]
search.searchBar.delegate = self
search.searchBar.backgroundImage = UIImage()
search.searchBar.frame = CGRect(x: 0, y: 50, width: 0, height: 0)
view.addSubview(searchButton)
}
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
let isActive = search.isActive
search.searchBar.frame = CGRect(x: 0, y: 50, width: isActive ? 400 : 0, height: isActive ? 100 : 0)
search.searchBar.alpha = isActive ? 1 : 0
// custom animation
}
func searchBarCancelButtonClicked(_ searchBar: UISearchBar) {
search.searchBar.endEditing(true)
searchBar.resignFirstResponder()
searchButton.isHidden = false
}
Dispatch on the main thread and it will work
I am making a custom segment controller. I faced into the following problem: the text inside the selectable view is not centered. I would like to find a universal solution so that the text remains in the center of the selected segment, regardless of the number of cells. Please , hellp. Thanks a lot!
Image: Example of problem
Code:
#IBDesignable
class CustomSegmentedCntrl: UIControl {
private var buttons = [UIButton]()
private var selector: UIView!
var selectedSegmentIndex = 0
private var segments = [String]() {
didSet {
updateView()
}
}
#IBInspectable
var borderWidth: CGFloat = 0 {
didSet {
layer.borderWidth = borderWidth
}
}
#IBInspectable
var borderColor: UIColor = UIColor.clear {
didSet {
layer.borderColor = borderColor.cgColor
}
}
#IBInspectable
var textColor: UIColor = .clear {
didSet {
updateView()
}
}
#IBInspectable
var selectorColor: UIColor = .clear {
didSet {
updateView()
}
}
#IBInspectable
var selectorTextColor: UIColor = .clear {
didSet {
updateView()
}
}
func configure(with segmentButtons:[String]) {
self.segments = segmentButtons
}
func setProperties(borderWidth: CGFloat, borderColor: UIColor, textColor: UIColor, selectorColor: UIColor, selectorTextColor: UIColor) {
self.borderWidth = borderWidth
self.borderColor = borderColor
self.selectorColor = selectorColor
self.textColor = textColor
self.selectorTextColor = selectorTextColor
}
func updateView() {
buttons.removeAll()
subviews.forEach { $0.removeFromSuperview()}
let buttonTitles = segments
for buttonTitle in buttonTitles {
let button = UIButton(type: .system)
button.setTitle(buttonTitle, for: .normal)
button.setTitleColor(textColor, for: .normal)
button.addTarget(self, action: #selector(buttonTapped(button:)), for: .touchUpInside)
buttons.append(button)
}
let selectorWidth = frame.width / CGFloat(buttonTitles.count)
selector = UIView(frame: CGRect(x: 0, y: 0, width: selectorWidth, height: frame.height))
selector.layer.cornerRadius = frame.height/2
selector.backgroundColor = selectorColor
addSubview(selector)
///Stack view constraints
let stackView = UIStackView(arrangedSubviews: buttons)
stackView.axis = .horizontal
stackView.alignment = .fill
stackView.distribution = .fillProportionally
addSubview(stackView)
stackView.translatesAutoresizingMaskIntoConstraints = false
stackView.topAnchor.constraint(equalTo: self.topAnchor).isActive = true
stackView.bottomAnchor.constraint(equalTo: self.bottomAnchor).isActive = true
stackView.leftAnchor.constraint(equalTo: self.leftAnchor).isActive = true
stackView.rightAnchor.constraint(equalTo: self.rightAnchor).isActive = true
}
override func draw(_ rect: CGRect) {
layer.cornerRadius = frame.height/2
}
#objc func buttonTapped(button: UIButton) {
for (buttonIndex, btn) in buttons.enumerated() {
btn.setTitleColor(textColor, for: .normal)
if btn == button {
print(buttonIndex)
selectedSegmentIndex = buttonIndex
let selectorStartPosition = frame.width/CGFloat(buttons.count) * CGFloat(buttonIndex)
UIView.animate(withDuration: 0.2, animations: {
self.selector.frame.origin.x = selectorStartPosition
})
btn.setTitleColor(selectorTextColor, for: .normal)
}
}
}
}
ViewController is look like this:
//View at the storyboard
#IBOutlet weak var secondSegmentedControll: CustomSegmentedCntrl!
func installSecondCell() {
self.secondSegmentedControll.borderColor = .green
self.secondSegmentedControll.selectorTextColor = .blue
self.secondSegmentedControll.selectorColor = .red
self.secondSegmentedControll.configure(with: ["one", "two", "three", "four"])
self.secondSegmentedControll.borderWidth = 1
}
override func viewDidLoad() {
super.viewDidLoad()
installSecondCell()
}
Solution: Add this: stackView.distribution = .fillEqually to updateView()
hi fellow developer I want to swipe between uiview with scrollView while changing the the index and small indicator move left and right. but is not responding while I try to swipe. this is my picture and my setup to scroll between uiview. can you tell me where I am missing?
let segmentedControl = UISegmentedControl()
let containerView = UIView()
let indicatorView = UIView()
let leftView = UIView()
let rightView = UIView()
let scrollView = UIScrollView()
var slides = [UIView]()
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .systemBackground
slides.append(leftView)
slides.append(rightView)
segmentedControl.insertSegment(withTitle: "Harian", at: 0, animated: true)
segmentedControl.insertSegment(withTitle: "Mata Pelajaran", at: 1, animated: true)
segmentedControl.selectedSegmentIndex = 0
segmentedControl.addTarget(self, action: #selector(handleTap), for: .valueChanged)
setupSlideScrollView()
}
func setupSlideScrollView() {
view.addSubview(scrollView)
scrollView.isPagingEnabled = true
scrollView.translatesAutoresizingMaskIntoConstraints = false
for i in 0..<slides.count {
slides[i].frame = CGRect(x: view.frame.width * CGFloat(i), y: 0, width: view.frame.width, height: view.frame.height)
scrollView.addSubview(slides[i])
}
}
func scrollViewDidScroll(_ scrollView: UIScrollView) {
let pageIndex = round(scrollView.contentOffset.x / view.frame.width)
segmentedControl.selectedSegmentIndex = Int(pageIndex)
}
#objc func handleTap(_ sender: UISegmentedControl) {
indicatorView.frame.origin.x = (segmentedControl.frame.width / CGFloat(segmentedControl.numberOfSegments)) * CGFloat(segmentedControl.selectedSegmentIndex)
UIView.animate(withDuration: 0.5, animations: {
self.view.layoutIfNeeded()
self.indicatorView.transform = CGAffineTransform(scaleX: 0.7, y: 1)
}) { (finish) in
UIView.animate(withDuration: 0.4, animations: {
self.indicatorView.transform = CGAffineTransform.identity
})
}
}
I have a UIView sub class that allows me to create a group of 'tags' for the footer of some content. At the moment however they are position aligned to the left edge, I would like them to be positioned from the right.
I have included a playground below that should run the screen shot you can see.
The position is set within the layoutSubviews method of CloudTagView.
I tried to play around with their position but have not been able to start them from the right however.
import UIKit
import PlaygroundSupport
// CLOUD VIEW WRAPPER - THIS IS THE CONTAINER FOR THE TAGS AND SETS UP THEIR FRAME
class CloudTagView: UIView {
weak var delegate: TagViewDelegate?
override var intrinsicContentSize: CGSize {
return frame.size
}
var removeOnDismiss = true
var resizeToFit = true
var tags = [TagView]() {
didSet {
layoutSubviews()
}
}
var padding = 5 {
didSet {
layoutSubviews()
}
}
var maxLengthPerTag = 0 {
didSet {
layoutSubviews()
}
}
public override init(frame: CGRect) {
super.init(frame: frame)
isUserInteractionEnabled = true
clipsToBounds = true
}
public required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
isUserInteractionEnabled = true
clipsToBounds = true
}
override func layoutSubviews() {
for tag in subviews {
tag.removeFromSuperview()
}
var xAxis = padding
var yAxis = padding
var maxHeight = 0
for (index, tag) in tags.enumerated() {
setMaxLengthIfNeededIn(tag)
tag.delegate = self
if index == 0 {
maxHeight = Int(tag.frame.height)
}else{
let expectedWidth = xAxis + Int(tag.frame.width) + padding
if expectedWidth > Int(frame.width) {
yAxis += maxHeight + padding
xAxis = padding
maxHeight = Int(tag.frame.height)
}
if Int(tag.frame.height) > maxHeight {
maxHeight = Int(tag.frame.height)
}
}
tag.frame = CGRect(x: xAxis, y: yAxis, width: Int(tag.frame.size.width), height: Int(tag.frame.size.height))
addSubview(tag)
tag.layoutIfNeeded()
xAxis += Int(tag.frame.width) + padding
}
if resizeToFit {
frame = CGRect(x: frame.origin.x, y: frame.origin.y, width: frame.size.width, height: CGFloat(yAxis + maxHeight + padding))
}
}
// MARK: Methods
fileprivate func setMaxLengthIfNeededIn(_ tag: TagView) {
if maxLengthPerTag > 0 && tag.maxLength != maxLengthPerTag {
tag.maxLength = maxLengthPerTag
}
}
}
// EVERYTHING BELOW HERE IS JUST SETUP / REQUIRED TO RUN IN PLAYGROUND
class ViewController:UIViewController{
let cloudView: CloudTagView = {
let view = CloudTagView(frame: .zero)
view.translatesAutoresizingMaskIntoConstraints = false
return view
}()
override func viewDidLoad() {
super.viewDidLoad()
let tags = ["these", "are", "my", "tags"]
tags.forEach { tag in
let t = TagView(text: tag)
t.backgroundColor = .darkGray
t.tintColor = .white
cloudView.tags.append(t)
}
view.backgroundColor = .white
view.addSubview(cloudView)
NSLayoutConstraint.activate([
cloudView.topAnchor.constraint(equalTo: view.safeAreaLayoutGuide.topAnchor),
cloudView.leadingAnchor.constraint(equalTo: view.safeAreaLayoutGuide.leadingAnchor),
cloudView.bottomAnchor.constraint(equalTo: view.safeAreaLayoutGuide.bottomAnchor),
cloudView.trailingAnchor.constraint(equalTo: view.safeAreaLayoutGuide.trailingAnchor)
])
}
}
// Tag View
class TagView: UIView {
weak var delegate: TagViewDelegate?
var text = "" {
didSet {
layoutSubviews()
}
}
var marginTop = 5 {
didSet {
layoutSubviews()
}
}
var marginLeft = 10 {
didSet {
layoutSubviews()
}
}
var iconImage = UIImage(named: "close_tag_2", in: Bundle(for: CloudTagView.self), compatibleWith: nil) {
didSet {
layoutSubviews()
}
}
var maxLength = 0 {
didSet {
layoutSubviews()
}
}
override var backgroundColor: UIColor? {
didSet {
layoutSubviews()
}
}
override var tintColor: UIColor? {
didSet {
layoutSubviews()
}
}
var font: UIFont = UIFont.systemFont(ofSize: 12) {
didSet {
layoutSubviews()
}
}
fileprivate let dismissView: UIView
fileprivate let icon: UIImageView
fileprivate let textLabel: UILabel
public override init(frame: CGRect) {
dismissView = UIView()
icon = UIImageView()
textLabel = UILabel()
super.init(frame: frame)
isUserInteractionEnabled = true
addSubview(textLabel)
addSubview(icon)
addSubview(dismissView)
dismissView.isUserInteractionEnabled = true
textLabel.isUserInteractionEnabled = true
dismissView.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(TagView.iconTapped)))
textLabel.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(TagView.labelTapped)))
backgroundColor = UIColor(white: 0.0, alpha: 0.6)
tintColor = UIColor.white
}
public required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
public init(text: String) {
dismissView = UIView()
icon = UIImageView()
textLabel = UILabel()
super.init(frame: CGRect(x: 0, y: 0, width: 0, height: 0))
isUserInteractionEnabled = true
addSubview(textLabel)
addSubview(icon)
addSubview(dismissView)
dismissView.isUserInteractionEnabled = true
textLabel.isUserInteractionEnabled = true
dismissView.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(TagView.iconTapped)))
textLabel.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(TagView.labelTapped)))
self.text = text
backgroundColor = UIColor(white: 0.0, alpha: 0.6)
tintColor = UIColor.white
}
override func layoutSubviews() {
icon.frame = CGRect(x: marginLeft, y: marginTop + 4, width: 8, height: 8)
icon.image = iconImage?.withRenderingMode(.alwaysTemplate)
icon.tintColor = tintColor
let textLeft: Int
if icon.image != nil {
dismissView.isUserInteractionEnabled = true
textLeft = marginLeft + Int(icon.frame.width ) + marginLeft / 2
} else {
dismissView.isUserInteractionEnabled = false
textLeft = marginLeft
}
textLabel.frame = CGRect(x: textLeft, y: marginTop, width: 100, height: 20)
textLabel.backgroundColor = UIColor(white: 0, alpha: 0.0)
if maxLength > 0 && text.count > maxLength {
textLabel.text = text.prefix(maxLength)+"..."
}else{
textLabel.text = text
}
textLabel.textAlignment = .center
textLabel.font = font
textLabel.textColor = tintColor
textLabel.sizeToFit()
let tagHeight = Int(max(textLabel.frame.height,14)) + marginTop * 2
let tagWidth = textLeft + Int(max(textLabel.frame.width,14)) + marginLeft
let dismissLeft = Int(icon.frame.origin.x) + Int(icon.frame.width) + marginLeft / 2
dismissView.frame = CGRect(x: 0, y: 0, width: dismissLeft, height: tagHeight)
frame = CGRect(x: Int(frame.origin.x), y: Int(frame.origin.y), width: tagWidth, height: tagHeight)
layer.cornerRadius = bounds.height / 2
}
// MARK: Actions
#objc func iconTapped(){
delegate?.tagDismissed?(self)
}
#objc func labelTapped(){
delegate?.tagTouched?(self)
}
}
// MARK: TagViewDelegate
#objc protocol TagViewDelegate {
#objc optional func tagTouched(_ tag: TagView)
#objc optional func tagDismissed(_ tag: TagView)
}
extension CloudTagView: TagViewDelegate {
public func tagDismissed(_ tag: TagView) {
delegate?.tagDismissed?(tag)
if removeOnDismiss {
if let index = tags.firstIndex(of: tag) {
tags.remove(at: index)
}
}
}
public func tagTouched(_ tag: TagView) {
delegate?.tagTouched?(tag)
}
}
let viewController = ViewController()
PlaygroundPage.current.liveView = viewController
PlaygroundPage.current.needsIndefiniteExecution = true
UIStackView can line subviews up in a row for you, including with trailing alignment. Here is a playground example:
import SwiftUI
import PlaygroundSupport
class V: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
let tags = ["test", "testing", "test more"].map { word -> UIView in
let label = UILabel()
label.text = word
label.translatesAutoresizingMaskIntoConstraints = false
let background = UIView()
background.backgroundColor = .cyan
background.layer.cornerRadius = 8
background.clipsToBounds = true
background.addSubview(label)
NSLayoutConstraint.activate([
background.centerXAnchor.constraint(equalTo: label.centerXAnchor),
background.centerYAnchor.constraint(equalTo: label.centerYAnchor),
background.widthAnchor.constraint(equalTo: label.widthAnchor, constant: 16),
background.heightAnchor.constraint(equalTo: label.heightAnchor, constant: 16),
])
return background
}
let stack = UIStackView.init(arrangedSubviews: [UIView()] + tags)
stack.translatesAutoresizingMaskIntoConstraints = false
stack.axis = .horizontal
stack.alignment = .trailing
stack.spacing = 12
view.addSubview(stack)
NSLayoutConstraint.activate([
stack.topAnchor.constraint(equalTo: view.topAnchor),
stack.widthAnchor.constraint(equalTo: view.widthAnchor),
])
view.backgroundColor = .white
}
}
PlaygroundPage.current.liveView = V()
My swift code below has 2 different buttons which should effect the slider baised on the .tagnumber they initialize. B1 should effect the alhpa or transpency of the imageivew and b2 should decrease / increase the size. What b2 does works. What B1 does not work.My code does not use any storyboards. Also the uislider should only do one task it cannont resize the imageview and change the alpha at the same time. Only 1 task.
import UIKit
class ViewController: UIViewController {
var pzc = UIImageView()
var s = UISlider()
var b1 = UIButton()
var b2 = UIButton()
var jessicaAlba:Float = 50
var topConstraint: NSLayoutConstraint!
var heightConstraint: NSLayoutConstraint!
var leadingConstraint: NSLayoutConstraint!
var trailingConstraint: NSLayoutConstraint!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
[pzc,s,b1,b2].forEach {
$0.translatesAutoresizingMaskIntoConstraints = false
view.addSubview($0)
}
[b1,b2].forEach {
$0.backgroundColor = .systemRed
}
pzc.backgroundColor = .systemGray
b1.frame = CGRect(x: view.center.x-115, y: view.center.y+200, width: 30, height: 30)
b2.frame = CGRect(x: view.center.x-115, y: view.center.y+250, width: 30, height: 30)
s.addTarget(self, action: #selector(moveRight), for: .touchUpInside)
b1.addTarget(self, action: #selector(mr1), for: .touchUpInside)
b2.addTarget(self, action: #selector(mr2), for: .touchUpInside)
NSLayoutConstraint.activate ([
b1.trailingAnchor.constraint(equalTo: view.centerXAnchor, constant :37.5),
b1.topAnchor.constraint(equalTo: view.centerYAnchor, constant : 225),
b1.widthAnchor.constraint(equalToConstant: 75),
b1.heightAnchor.constraint(equalToConstant: 50),
b2.trailingAnchor.constraint(equalTo: view.centerXAnchor, constant :130),
b2.topAnchor.constraint(equalTo: view.centerYAnchor, constant : 225),
b2.widthAnchor.constraint(equalToConstant: 75),
b2.heightAnchor.constraint(equalToConstant: 50),
])
s.minimumValue = 50
s.maximumValue = 200
s.setValue(jessicaAlba, animated: false)
view.addSubview(s)
s.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant: 10).isActive = true
s.trailingAnchor.constraint(equalTo: view.trailingAnchor, constant: -10).isActive = true
s.bottomAnchor.constraint(equalTo: view.bottomAnchor, constant: -10).isActive = true
pzc.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(pzc)
topConstraint = pzc.topAnchor.constraint(equalTo: view.topAnchor, constant: CGFloat(jessicaAlba))
topConstraint.isActive = true
heightConstraint = pzc.heightAnchor.constraint(equalTo: view.heightAnchor , multiplier: 0.5, constant: CGFloat(-jessicaAlba))
heightConstraint.isActive = true
leadingConstraint = pzc.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant: CGFloat(jessicaAlba))
leadingConstraint.isActive = true
trailingConstraint = pzc.trailingAnchor.constraint(equalTo: view.trailingAnchor, constant: CGFloat(-jessicaAlba))
trailingConstraint.isActive = true
}
#objc func moveRight() {
if s.tag == 1 {
pzc.alpha = CGFloat(s.value)
}
if s.tag == 2 {
changeSize()
}
}
#objc func changeSize() {
UIView.animate(withDuration: 0.5, animations: {
self.jessicaAlba = self.s.value
self.topConstraint.constant = CGFloat(self.jessicaAlba)
self.heightConstraint.constant = CGFloat(-self.jessicaAlba)
self.leadingConstraint.constant = CGFloat(self.jessicaAlba)
self.trailingConstraint.constant = CGFloat(-self.jessicaAlba)
self.view.layoutIfNeeded()
}) { (finished) in
}
}
#objc func mr1() {
b1.backgroundColor = .brown
b2.backgroundColor = .systemPink
s.tag = 1
}
#objc func mr2() {
b2.backgroundColor = .brown
b1.backgroundColor = .systemPink
s.tag = 2
}
}
Here multiple target are added on your UISlider. Just modify your function.
#objc func moveRight() {
if s.tag == 1 {
let diff = s.maximumValue-s.minimumValue
pzc.alpha = CGFloat(s.value/diff)
}
if s.tag == 2 {
changeSize()
}
}
You can also modify your changeSize() function for animation.
#objc func changeSize() {
UIView.animate(withDuration: 0.5, animations: {
self.jessicaAlba = self.s.value
self.topConstraint.constant = CGFloat(self.jessicaAlba)
self.heightConstraint.constant = CGFloat(-self.jessicaAlba)
self.leadingConstraint.constant = CGFloat(self.jessicaAlba)
self.trailingConstraint.constant = CGFloat(-self.jessicaAlba)
self.view.layoutIfNeeded()
}) { (finished) in
}
}