the app testing was working locally as well hosting. but suddenly it occurred error when run locally. but same project after hosting the facebook work fine. please would like share your experiences with facebook instant game for this issue. thank you very much.
this is the error occured in console
same problem here. All projects give exact same error. I think something went wrong on fb systems.
Related
I am trying to open the Cloud Firestore from Firebase Console. It keeps loading and loading, without ever showing the available data. The database itself works fine, since I have successfully tried posting something. So I guess the UI of the Firebase Console is to blame. Has anyone encountered this issue before, and if yes, is there anything I can do to fix it?
Update: The problem persists on Chrome and Microsoft Edge, but disappears when opening the Firebase Console with Firefox.
I've encountered this problem few weeks ago and first I thought it was a chrome update bug, or cache related problem since Firebase cloud service was online all the time. And then just today, I've decided to clean up unused chrome extensions out of nowhere and problem was gone.
Solution
Delete unused chrome extensions
For me, I've deleted Autoview, some vpn extension and cors extensions. Not sure which one exactly caused the problem but I think this is the solution.
I also tried opening three projects in Firestore and didn't encounter the issue you mentioned. I tried Chrome Version 93.
By looking at the status dashboard, all Firebase services are up and running at this time.
If you still experience this issue, I suggest testing on a different device, deleting cache/cookies, updating your browsers. If it's still the same, contacting the GCP Support.
for me, after deleted browser history, open url in new profile chrome. but still not working.
i try to active ipv6 for network adapter and its working fine.
I am adapting a Unity project to run in the web player, for integration with Facebook's Canvas, and specifically the FB In-App Purchase system. The conversion is nearly finished and as recent as a couple weeks ago I had verified that every possible choice under the IAP options worked perfectly and would resolve transactions correctly. However, the asynchronous payment option has suddenly begun failing with a strange error message that seems unconnected to any Unity code or the web server that was set up to host the game.
When a player selects the asynchronous payment option and clicks on confirm in the FB Pay dialog, the dialog does not close and an error is output to the debug console:
TypeError: undefined is not an object (evaluating
'window.parent.require("GamePaymentProviderIFrameFlow").processIFrame')
redirect.php
This is the error output for Safari and the other browsers give similar messages indicating that "processIFrame" is not recognized because "window.parent.require(...)" is returning an undefined reference.
Now I'm not sure where "redirect.php" actually is, but from what I've been able to gather, it looks like it's looking for and failing to find a module called "GamePaymentProviderIFrameFlow". I can't find any information on whether this is something that happens as part of the Facebook Unity SDK or something on Facebook's servers. I did find that the "require" call is most likely a part of Node.js and would therefore not be run in the player's browser, but rather on a server.
I am using Unity version 4.3.0f4 and Facebook Unity SDK version 6.2.2. I haven't touched anything with regards to the payment system in the time since it worked correctly and although I know this is no guarantee, the error doesn't seem to be happening within Unity at all. The only possibility I can think of is that some FB communication with the FB Unity SDK has begun failing due to some change in the Facebook API. If that's true, however, I don't know if there's any reasonable way to fix this other than to wait for a patch from FB.
Has anyone else encountered this or something similar or could provide any other advice on this topic?
Found a bug report on Facebook's dev site that details the exact problem I'm having. Apparently this is a known UI issue and is in the process of being addressed.
https://developers.facebook.com/bugs/145796563404096/
Guess i'll just have to wait.
Right, I just feel the need to get this off my chest before I explode.
I have made an app using phonegap which actually works very smooth as it's using SVG and very simple but I feel this could be a very addictive little game. the only thing that is letting it down is that I want the user to be able to share their score on Facebook.
Facebook Connect plugin for Phonegap is the worst pile of crap I have ever come across. This is the millionth time I have come back to an Idea, thinking this plugin would have over time (I'm talking years) would have a simple step by step clear set of instructions on how to install but I have NEVER been able to get this working. Before anyone comments on "well why dont you post the errors" theres no point, every time it's a different problem, everyone on the internet cannot get this thing working it's pointless so please, I beg of you can you not post "there is a plugin which can do this easily", it CANT!!
Right, now my rant is over... I have come across this little plugin https://github.com/ccoenraets/OpenFB which, on the face of things does what it says on the tin. My only problem is, (again no clear documentation anywhere on the web for setting up a Facebook app for someone who has never done it before) I dont know what platform to add and what settings to set.
Can anyone state, for a Phonegap application making HTTP requests to the Graph API, what the following should be:
Platform
App Domain
The Platform Basic Settings
If anyone can help it would be very much appreciated
Regards
I am using OpenFB successfully (almost..)
You don't need any special permissions for android application defined in facebook application. Just copy openfb.js library and look at example code.
EDIT: actually I had small erorr in logic which caused me trouble, it wasn't openfb's error.
We're using the fb:registration plugin to sign up users on our site. Today I noticed the registration redirect is no longer working in Google Chrome and Safari (latest public release). I know for sure it was working with the same code as recently as last week. It seems to be getting stuck on submission with this error, which is coming from:
static.ak.fbcdn.net/rsrc.php/v1/ys/r/ioE9qOq_5Oa.js:101
Firefox and IE have no problem, so it seems to be Webkit specific. Any ideas?
There is a bug report tracking this on Facebook's developer site.
https://developers.facebook.com/bugs/251685364894450
Please go there and tell them you are seeing this issue too.
I am building a website that runs on IPhone. I am facing a issue where in the application works on browsers and emulator. But its not working on real IPhone device.(Basically my login submit is not happening on IPhone!)
Also the console doesnt shown me any error on IPhone. Have anybody faced such an issue. What could be the issue any idea.......solution is appreciated!
Thanks,
Justin Samuel.
I found the cause of the issue.Basically my config has a setting which gives my site url. eg: currently it was something like http://xyz.com.
Now this worked on normal browsers and emulators. But when it comes to IPHone i had to change the config variable with something like http://www.xyz.com.
Browser was smart enuf to find out what the handle this but not IPhone browser.
Thanks Mahboudz and Mike for you valuble time. Yes I should have added more details while giving the question. Sorry for that!!
Thanks All.