I created a new ionic capacitor angular project with platforms android and ios. Now when I run the command 'ionic cap run android -l --external' as usual the command line asks for a target device (happens also when I want to run ios emulator). In my old project (older version of ionic-cli) the command does first open android-studio/ios and I can choose a target device in android-studio/ios.
So I want the native IDE to open first, like before, and then I can select a device or click on "rebuild" in the native IDE.
I tried 'ionic cap run android -l --external --target=false' false but it doesnt work.
You have to use the --open flag: ionic cap run android -l --external --open.
I have upgraded the mac OS to Big Sur and none of the emulators are working. It seems that all Android emulators Fails on Mac OS Big Sur Beta. I deleted the old emulators and created new ones with different HW/SW, unsuccessfully. Introduced the following issues in the android emulator.
ffffffffb69b4dbb: unhandled exit 1d
Emulator Engine Failed
adb Device Offline
https://issuetracker.google.com/issues/165038831
Does anyone have a solution?
EDIT 27.04.2021
~/Library/Android/sdk/emulator/emulator -gpu host -read-only -feature HVF -avd Pixel_4_API_29
emulator: Android emulator version 30.5.5.0 (build_id 7285888) (CL:N/A)
handleCpuAcceleration: feature check for hvf
cannot add library /Users/dunatv/Library/Android/sdk/emulator/qemu/darwin-x86_64/lib64/vulkan/libvulkan.dylib: failed
added library /Users/dunatv/Library/Android/sdk/emulator/lib64/vulkan/libvulkan.dylib
cannot add library /Users/dunatv/Library/Android/sdk/emulator/qemu/darwin-x86_64/lib64/vulkan/libMoltenVK.dylib: failed
HVF error: HV_ERROR
qemu-system-x86_64: failed to initialize HVF: Invalid argument
HAX is working and emulator runs in fast virt mode.
qemu-system-x86_64: Back to HAX accelerator
added library /Users/dunatv/Library/Android/sdk/emulator/lib64/vulkan/libMoltenVK.dylib
emulator: INFO: GrpcServices.cpp:301: Started GRPC server at 127.0.0.1:8554, security: Local
UPDATE: 11 Aug 2021
Currently the Emulators and Arctic Fox are working. Tested on Big Sur 11.5.1
Update: this should now be fixed by version 30.5.6 of the Android emulator in the stable channel.
However, if you are now experiencing issues after updating to the latest version of the Android Emulator you can fix this by removing and then adding back the Android Emulator from the SDK Manager.
Tools > SDK Manager > SDK Tools
Uncheck Android Emulator and hit apply.
Check Android Emulator and hit apply.
Original answer:
This worked for me https://www.arthurkoziel.com/qemu-on-macos-big-sur
Essentially, create an XML file called entitlements.xml with the following contents:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>com.apple.security.hypervisor</key>
<true/>
</dict>
</plist>
Copy the XML file to ~/Library/Android/sdk/emulator/qemu/darwin-x86_64
Then run the following commands in terminal:
codesign -s - --entitlements entitlements.xml --force qemu-system-aarch64
codesign -s - --entitlements entitlements.xml --force qemu-system-aarch64-headless
codesign -s - --entitlements entitlements.xml --force qemu-system-armel
codesign -s - --entitlements entitlements.xml --force qemu-system-armel-headless
codesign -s - --entitlements entitlements.xml --force qemu-system-i386
codesign -s - --entitlements entitlements.xml --force qemu-system-i386-headless
codesign -s - --entitlements entitlements.xml --force qemu-system-x86_64
codesign -s - --entitlements entitlements.xml --force qemu-system-x86_64-headless
Update, 10-1-2020
The Android Emulator team has pushed 30.1.5 which fixes this issue in stable. The dev build, 30.2.0 does not contain this fix. It should be available "soon" according to the Googler's working on this.
Another note, if you experience poor performance in your emulator you may wish to try using the host's GPU for rendering. This can be accomplished by running the following command in your terminal where -avd is the name of your emulator device with spaces turned to underscores.
~/Library/Android/sdk/emulator/emulator -gpu host -feature HVF -avd pixel_3a_api_29
Old information, kept for educational value:
This is the reference to the commit fixing this issue for Big Sur. This looks like it should be released in the emulator 30.1.5 (see log https://android.googlesource.com/platform/external/qemu/+log/refs/heads/emu-30-release) which should be in the next canary build.
If you can't wait, you should be able to build off that branch. Lightly tested guide heavily pulling from the readme of the repo:
# Get the google repo tool - you can skip if you already have it
curl http://commondatastorage.googleapis.com/git-repo-downloads/repo > /usr/local/bin/repo && chmod +x /usr/local/bin/repo
# Get the code, will take some time. Probably best to go get a coffee here or run on a server if you have poor internet
mkdir -p $HOME/emu-master-dev && cd $HOME/emu-master-dev
repo init -u https://android.googlesource.com/platform/manifest -b emu-master-dev
repo sync -j8
# Get XCode 10.1 - required
https://download.developer.apple.com/Developer_Tools/Xcode_10.1/Xcode_10.1.xip
sudo xcodebuild -license accept &&
sudo xcode-select --install
# Get MacOS 10.13 SDK which is required
export XCODE_PATH=$(xcode-select -print-path 2>/dev/null)
git clone https://github.com/phracker/MacOSX-SDKs
cp -r MacOSX-SDKs/MacOSX10.13.sdk/ "$XCODE_PATH/Platforms/MacOSX.platform/Developer/SDKs"
# Build the emulator, which will be another coffee break...
cd external/qemu && android/rebuild.sh
# run it :)
./objs/emulator -list-avds
Steps to fix the issue:
1.Open Terminal and go to the directory /Users/<username>/Library/Android/sdk/emulator/qemu/darwin-x86_64/
2.Create an xml file named entitlements.xml with touch or cat commands
3.Add this content to the entitlements.xml file:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>com.apple.security.hypervisor</key>
<true/>
</dict>
</plist>
4.Then simply sign the qemu-system-x86_64 with it:
codesign -s - --entitlements entitlements.xml --force qemu-system-x86_64
5.Now simply restart Android Studio and the Android Emulator should work again!
My solution is wiping data from Android studio AVD, then start it again and again until it is successfully launched, using ./emulator #Pixel_3a_API_29 command.
After trying many of the answers / comments on SO, found this workaround to work and be reproducible:
Setup a new AVD
I used Pixel 3 & 3a, API 30, default options
Launch the AVD using the emulator CLI
$ ~/Library/Android/sdk/emulator/emulator #Pixel_3a_API_30
You'll see the infamous ...unhandled exit 1d
Cancel the command with ⌃ + c or press the x on the emulator sidebar
You should see a spinner about Saving State...
Run the emulator again (step 2), this time it should show:
5. Click DISMISS (or wait) and the emulator should boot into Android
Note: Starting the same AVD from Android Studio / AVD Manager GUI will still run into this exception, so when you need it - start the emulator like in step 2.
Running the emulator like this:
~/Library/Android/sdk/emulator/emulator -wipe-data #Pixel_3a_API_30
Fixed it for me.
As mentionned by #Demirezen, for the time being, it is a code signing issue see details here.
Either code signing by yourself or using emulator 30.6.4 from canary build solves the problem.
Go to /Users/<your user>/Library/Android/sdk/emulator/qemu/
Inside this file you will see files. If the names of those files contain the number 64 then:
Create virtual device with image arm64-v8a + API LEVEL= S
After those steps emulator should be opened.
Spent a whole day trying out different methods, including downloading qemu. Finally...went into Android SDK> SDK tools > updated everything, made sure HAXM installer is installed and ticked. Worked!
After last BigSur beta update (11.0 Beta (20A5395g)), Android Studio keeps shuting down. UI is not responding if I open any subwindow...
Never more beta
Seems to work with emulator 30.2.6 (latest in beta channel at this moment)
Although there was a problem with a lockfile that prevented the emu from launching.
Here's what brought everything back to normal:
Wiping data of all AVDs (not sure if this is required)
Looking through every ~/.android/avd/*.avd/ folder and removing the hardware-qemu.ini.lock file if present.
invalidate caches / restart and re-create the image, seems like some behind-the-curtains configuration is not forward-compatible.
I had the same problem, just update your android studio and all your sdk tools to the latest version and everything will work just fine.
Adding proper ANDROID_AVD_HOME helps somehow.
You can add export ANDROID_AVD_HOME=$HOME/.android/avd to ~/.bash_profile
Running flutter emulators --create --name apple_ios_simulator will create a duplicate emulator named apple_ios_simulator but set the device type to a Pixel by default. Now if you run flutter emulators --launch apple_ios_simulator a Google Pixel emulator is launched.
Is there CRUD options for individual flutter emulators or a way to revert to the default set of emulators?
Using Android Virtual Device Manager to delete Android emulators
Open the Android Studio, click on Tools -> ADV Manager.
A new screen will open with a list of your Android emulators, just click on the arrow in "Action" column and then "delete".
I know is not a complete answer but i hope it can help you to delete at least the Android emulators from your flutter emulators list.
In android use
Run emulator:
emulador -avd [NAME DEVICE]
List emulator
avdmanager -v list
Delate emulator
avdmanager -v delete avd -n [NAME EMULATOR]
Solution:
avdmanager list avd
avdmanager delete avd -n flutter_emulator
How did I found this?
android → depricated
avdmanager -h → show help
avdmanager delete -h → show help
Valid actions are composed of a verb and an optional direct object:
- list : Lists existing targets or virtual devices.
- list avd : Lists existing Android Virtual Devices.
- list target : Lists existing targets.
- list device : Lists existing devices.
- create avd : Creates a new Android Virtual Device.
- move avd : Moves or renames an Android Virtual Device.
- delete avd : Deletes an Android Virtual Device.
Action "delete avd":
Deletes an Android Virtual Device.
Options:
-n --name : Name of the AVD to delete. [required]
I am trying to create new emulator but unable to create it in Visual Studio code. It is showing 'No device definitions are available.'
Not sure on which OS you are working, from windows you should be able to create one like this:
cd C:\Users\<Username>\AppData\Local\Android\Sdk\tools\bin
avdmanager create avd -n "FlutterEmulator" -k "system-images;android-27;google_apis;x86" -d "Nexus 5"
In case the image is not available, it's possible to download it with:
sdkmanager "system-images;android-27;google_apis;x86"
B.S: I am specifically talking about facebook-unity-sdk-7.7.0 not v 7.3.0
I am using facebook-unity-sdk-7.7.0 and GooglePlayGamesPlugin-0.9.32 in my project. It does not let me build for android and fails with error Unable to convert classes into dex format. See the Console for details.. In Facebook SDK 7.3.0 it works by deleting android support v4, but in 7.7 the same thing does not work.
I had the same problem and this was the way I solved it:
Delete the following files from the folder:
\ Assets \ FacebookSDK \ Plugins \ Android \ libs:
support-annotations-23.4.0.jar
support-annotations-23.4.0.meta
support-v4-23.4.0.aar
support-v4-23.4.0.meta