Unity ScrollViewScope horizontal scroll not working with EditorGUILayout - unity3d

I need to use EditorGUI.IndentLevelScope and it only work with EditorGUILayout like LabelField, Foldout, not in GUILayout like Label.
here is my code
using (var midScroll = new EditorGUILayout.ScrollViewScope(midSPos, true, true))
{
using (new EditorGUI.IndentLevelScope(1))
{
midSPos = midScroll.scrollPosition;
for (int i = 0; i < 50; i++)
{
EditorGUILayout.LabelField("This is a EditorGUILayout.LabelField. This is a EditorGUILayout.LabelField.", GUI.skin.GetStyle("LinkLabel"));
}
}
}
Vertical work but not Horizontal
Pic: https://gyazo.com/70382d83222dc7fc2db54c4745836dfc
same code with GUILayout.Label work both
what do i miss

End up I found a solution for Label by adding an empty PrefixLabel in front and back to GUILayout again, the scroll now works.
HorizontalScope
EditorGUILayout.PrefixLabel("");
GUILayout.Label("content");
But still, have some issues with my foldout like this since I can't add HorizontalScope to it.
InitRow(row row)
{
if (isShowing = EditorGUILayout.Foldout(isShowing, "Foldout"))
{
InitRow(child);
}
}

Related

Cannot red property 'getText' protractor

I am trying to do a loop into a loop and a get the Cannot red property 'getText' of undefined error.
Here is my code:
element.all(by.className('col-md-4 ng-scope')).then(function(content) {
element.all(by.className('chart-small-titles dashboard-alignment ng-binding'))
.then(function(items) {
for(var i = 0; i<=content.length; i++) {
items[i].getText().then(function(text) {
expect(text).toBe(arrayTitle[i]);
});
}
});
element.all(by.className('mf-btn-invisible col-md-12 ng-scope'))
.then(function(itemsText) {
for(var i=0; i<=content.length; i++) {
for(var x = 0; x<=arrayContent.length; x++) {
itemsText[i].getText().then(function(textContent) {
expect(textContent).toBe(arrayContent[x]);
});
}
}
});
});
I am using the .then in the .getText() so i don't know what happens.
Your main problem now is you wrote 30 lines of code and you debug all of them at once. There maybe 1000 on possible issues. For this reason noone will help you, because I don't want to waste my time and make blind guesses myself. But if you reorgonize your code so you can debug them 1 by 1 line, then every line may have only a few issues.
With that said, stop using callbacks, I can see you don't completely understand what they do. Instead start using async/await. See how easy it is... Your code from question will look like this
// define elementFinders
let content = element.all(by.className('col-md-4 ng-scope'));
let items = element.all(by.className('chart-small-titles dashboard-alignment ng-binding'));
let itemsText = element.all(by.className('mf-btn-invisible col-md-12 ng-scope'));
// get element quantity
let contentCount = await content.count();
let itemsTextCount = await itemsText.count();
// iterate
for(var i = 0; i<contentCount; i++) {
// get text
let text = await items.get(i).getText();
// assert
expect(text).toBe(arrayTitle[i]);
}
// iterate
for(var i=0; i<contentCount; i++) {
for(var x = 0; x<itemsTextCount; x++) {
// get text
let text = await itemsText.get(i).getText();
// assert
expect(text).toBe(arrayContent[x]);
}
}
This way you can console.log any variable and see where your code breaks

How to select which layer to show on a map?

If I had an array of layers added to my map, i.e.:
for (i = 0; i < myoptionsArray.length; i++) {
lyr = L.tileLayer.wms(url, {optionsArray[i]});
layer.push(lyr);
lyr.addTo(mymap);
}
how can I select programmatically which layer[i] to show? I can't find any available function in Leaflet docs...
Add your layer to a featureGroup when you create it. A great idea is to add a name to your layer so it will be simpler to get it after :
var group = new L.featureGroup();
for (i = 0; i < myoptionsArray.length; i++) {
lyr = L.tileLayer.wms(url, {optionsArray[i]});
layer.push(lyr);
layer.name = 'My_layer ...';
lyr.addTo(group);
}
mymap.addLayer(group);
In this example, for me, each iteration provide a layer. You add it to your group and wait the end of the loop to add it to the map.
To show or hide you will need this function :
function showHideTile(tileToShowOrHide)
{
group.eachLayer(function(layer) {
layer.eachLayer(function(yourLayer) {
//Do your test here
if (yourLayer == tileToShowOrHide) {
//To add the layer to your map
map.addLayer(yourLayer);
} else {
//To remove the layer
map.removeLayer(yourLayer);
}
//You can also send an array to this function
//With the layer name and what you want to do
//Ex : tile1 hide
})
})
}
Not the best way but it will give you something to start with.
I did this way.
1- load the layers into the group:
var group = new L.featureGroup();
for (i = 0; i < myoptionsArray.length; i++) {
lyr = L.tileLayer.wms(url, {optionsArray[i]});
layer.push(lyr);
lyr.addTo(group);
}
mymap.addLayer(group);
2 - Then I added a function to show the layer I need:
function showLayer(i) {
layer[i].bringToFront();
}

Display values outside of pie chart in chartjs

When I hover on pie chart, the values are displayed in tooltip. However, I want to display values outside of pie chart. I want to make chart like this image:
How to do this?
I was able to get something similar working using chart.js v2.3.0 using both the plugin API and extending chart types API. You should be able to take this as a starting point and tweak it to your needs.
Here is how it looks after being rendered.
Note, this requires digging deep into chart.js internals and could break if they change the way tooltips are positioned or rendered in the future. I also added a new configuration option called showAllTooltips to enable selectively using the plugin on certain charts. This should work for all chart types, but I am currently only using it for pie, doughnut, bar, and line charts so far.
With that said, here is a working solution for the image above.
Chart.plugins.register({
beforeRender: function (chart) {
if (chart.config.options.showAllTooltips) {
// create a namespace to persist plugin state (which unfortunately we have to do)
if (!chart.showAllTooltipsPlugin) {
chart.showAllTooltipsPlugin = {};
}
// turn off normal tooltips in case it was also enabled (which is the global default)
chart.options.tooltips.enabled = false;
// we can't use the chart tooltip because there is only one tooltip per chart which gets
// re-positioned via animation steps.....so let's create a place to hold our tooltips
chart.showAllTooltipsPlugin.tooltipsCollection = [];
// create a tooltip for each plot on the chart
chart.config.data.datasets.forEach(function (dataset, i) {
chart.getDatasetMeta(i).data.forEach(function (sector, j) {
// but only create one for pie and doughnut charts if the plot is large enough to even see
if (!_.contains(['doughnut', 'pie'], sector._chart.config.type) || sector._model.circumference > 0.1) {
var tooltip;
// create a new tooltip based upon configuration
if (chart.config.options.showAllTooltips.extendOut) {
// this tooltip reverses the location of the carets from the default
tooltip = new Chart.TooltipReversed({
_chart: chart.chart,
_chartInstance: chart,
_data: chart.data,
_options: chart.options.tooltips,
_active: [sector]
}, chart);
} else {
tooltip = new Chart.Tooltip({
_chart: chart.chart,
_chartInstance: chart,
_data: chart.data,
_options: chart.options.tooltips,
_active: [sector]
}, chart);
}
// might as well initialize this now...it would be a waste to do it once we are looping over our tooltips
tooltip.initialize();
// save the tooltips so they can be rendered later
chart.showAllTooltipsPlugin.tooltipsCollection.push(tooltip);
}
});
});
}
},
afterDraw: function (chart, easing) {
if (chart.config.options.showAllTooltips) {
// we want to wait until everything on the chart has been rendered before showing the
// tooltips for the first time...otherwise it looks weird
if (!chart.showAllTooltipsPlugin.initialRenderComplete) {
// still animating until easing === 1
if (easing !== 1) {
return;
}
// animation is complete, let's remember that fact
chart.showAllTooltipsPlugin.initialRenderComplete = true;
}
// at this point the chart has been fully rendered for the first time so start rendering tooltips
Chart.helpers.each(chart.showAllTooltipsPlugin.tooltipsCollection, function (tooltip) {
// create a namespace to persist plugin state within this tooltip (which unfortunately we have to do)
if (!tooltip.showAllTooltipsPlugin) {
tooltip.showAllTooltipsPlugin = {};
}
// re-enable this tooltip otherise it won't be drawn (remember we disabled all tooltips in beforeRender)
tooltip._options.enabled = true;
// perform standard tooltip setup (which determines it's alignment and x, y coordinates)
tooltip.update(); // determines alignment/position and stores in _view
tooltip.pivot(); // we don't actually need this since we are not animating tooltips, but let's be consistent
tooltip.transition(easing).draw(); // render and animate the tooltip
// disable this tooltip in case something else tries to do something with it later
tooltip._options.enabled = false;
});
}
},
});
// A 'reversed' tooltip places the caret on the opposite side from the current default.
// In order to do this we just need to change the 'alignment' logic
Chart.TooltipReversed = Chart.Tooltip.extend({
// Note: tooltipSize is the size of the box (not including the caret)
determineAlignment: function(tooltipSize) {
var me = this;
var model = me._model;
var chart = me._chart;
var chartArea = me._chartInstance.chartArea;
// set caret position to top or bottom if tooltip y position will extend outsite the chart top/bottom
if (model.y < tooltipSize.height) {
model.yAlign = 'top';
} else if (model.y > (chart.height - tooltipSize.height)) {
model.yAlign = 'bottom';
}
var leftAlign, rightAlign; // functions to determine left, right alignment
var overflowLeft, overflowRight; // functions to determine if left/right alignment causes tooltip to go outside chart
var yAlign; // function to get the y alignment if the tooltip goes outside of the left or right edges
var midX = (chartArea.left + chartArea.right) / 2;
var midY = (chartArea.top + chartArea.bottom) / 2;
if (model.yAlign === 'center') {
leftAlign = function(x) {
return x >= midX;
};
rightAlign = function(x) {
return x < midX;
};
} else {
leftAlign = function(x) {
return x <= (tooltipSize.width / 2);
};
rightAlign = function(x) {
return x >= (chart.width - (tooltipSize.width / 2));
};
}
overflowLeft = function(x) {
return x - tooltipSize.width < 0;
};
overflowRight = function(x) {
return x + tooltipSize.width > chart.width;
};
yAlign = function(y) {
return y <= midY ? 'bottom' : 'top';
};
if (leftAlign(model.x)) {
model.xAlign = 'left';
// Is tooltip too wide and goes over the right side of the chart.?
if (overflowLeft(model.x)) {
model.xAlign = 'center';
model.yAlign = yAlign(model.y);
}
} else if (rightAlign(model.x)) {
model.xAlign = 'right';
// Is tooltip too wide and goes outside left edge of canvas?
if (overflowRight(model.x)) {
model.xAlign = 'center';
model.yAlign = yAlign(model.y);
}
}
}
});

How to disable animation in sap.m.ProgressIndicator on "percentValue" change?

As the title says, how to make the sap.m.ProgressIndicator not animated when changing the percent value of it?
I cannot find a method for it, and extending would probably be the way to go, but maybe somebody has already figured it out and done it?
My Google search was not successful though.
interesting question, below is the sap.m.ProgressIndication.prototype.setPercentValue function, you can see when the percent value changes the bars values is changed via an linear animation
My suggestion, the easiest way to change this behavior is to extend the control to your own control and to redefine the setPercentValue, either remove the animate function on the bar or set time to null so there is no animation
sap.m.ProgressIndicator.prototype.setPercentValue = function(fPercentValue) {
var that = this;
...
if (that.getPercentValue() != fPercentValue) {
// animation without rerendering
this.$().addClass("sapMPIAnimate");
var time = Math.abs(that.getPercentValue() - fPercentValue) * 20;
this.setProperty("percentValue", fPercentValue, true);
var $Bar = this.$("bar");
$Bar.animate({
width : fPercentValue + "%"
}, time, "linear", function() {
that._setText.apply(that);
that.$().removeClass("sapMPIAnimate");
});
}
something like
jQuery.sap.declare("my.ProgressIndicator");
jQuery.sap.require("sap.m.ProgressIndicator");
sap.m.ProgressIndicator.extend("my.ProgressIndicator", {
renderer: {}
});
my.ProgressIndicator.prototype.setPercentValue = function(fPercentValue) {
var that = this;
// validation of fPercentValue
if (typeof (fPercentValue) == "number") {
if (that.getPercentValue() != fPercentValue) {
// animation without rerendering
this.$().addClass("sapMPIAnimate");
//var time = Math.abs(that.getPercentValue() - fPercentValue) * 20;
var time = 0;
this.setProperty("percentValue", fPercentValue, true);
var $Bar = this.$("bar");
$Bar.animate({
width : fPercentValue + "%"
}, time, "linear", function() {
that._setText.apply(that);
that.$().removeClass("sapMPIAnimate");
});
}
return this;
};
There is no convenient method to suppress this behavior.
You can only extend the control and overwrite the method setPercentValue to you desired behavior.
As of UI5 1.73, the animation on percantageValue-change can be turned off by setting the property displayAnimation to false.
Determines whether a percentage change is displayed with animation.
Since: 1.73.
<ProgressIndicator displayAnimation="false" />

Dynamically Generated Telerik MVC3 Grid - Add Checkboxes

I have a grid that is dynamically generated based on search criteria. I render the grid in a partial view using Ajax. That all works fine.
I now need to add a checkbox column as the first column.
Also, how do I get filtering, sorting paging etc. to work now since it is in a partial view.
When i click on a header to sort I get a Page not found error and the filter Icon doesnt do anything.
And one more thing. When I try to add a GridCommandColumnSettings to the grid I get the error
"Invalid initializer member declarator"
Code is below for the gridcolumnsettings
public GridColumnSettings[] NewColumns(DataTable fullDT)
{
GridColumnSettings[] newColumns = new GridColumnSettings[fullDT.Columns.Count];
for (int i = 0; i < fullDT.Columns.Count; i++)
{
// set the visibility property for the DeliveryID
bool boolDeliveryID;
if (fullDT.Columns[i].ColumnName == "DeliveryID")
boolDeliveryID = false;
else
boolDeliveryID = true;
newColumns[i] = new GridColumnSettings
{
new GridCommandColumnSettings
{
Commands =
{
new GridEditActionCommand(),
new GridDeleteActionCommand()
},
Width = "200px",
Title = "Commands"
},
Member = fullDT.Columns[i].ColumnName,
Title = fullDT.Columns[i].ColumnName,
Visible = boolDeliveryID,
Filterable = true,
Sortable = true
};
}
return newColumns;
}
Any suggestions would be appreciated.
Thanks
I edited my post to add my partial for the Grid
Here is my partial for the grid
#(Html.Telerik().Grid<System.Data.DataRow>(Model.Data.Rows.Cast<System.Data.DataRow>())
.Name("Grid")
.Columns(columns =>
{
columns.LoadSettings(Model.Columns as IEnumerable<GridColumnSettings>);
})
.DataBinding(dataBinding => dataBinding.Ajax().Select("_DeliveryManagerCustomBinding", "Deliveries"))
.EnableCustomBinding(true)
.Resizable(resize => resize.Columns(true))
)
I don't add columns this way when I use the Telerik Grid control, but looking at what you're doing I would hazard a guess to say you will need to do something like the following:
increase the size of the newColumns array by 1 (because we're going to add in the checkbox column):
GridColumnSettings[] newColumns = new GridColumnSettings[fullDT.Columns.Count + 1];
if you want it at the beginning you will need to do the following before your for-loop:
GridColumnSettings s = new GridColumnSettings() {
ClientTemplate("<input type=\"checkbox\" name=\"checkeditems\" value=\"some value\" />")
Title("title goes in here")
};
Then you will add it into your array:
newColumns[0] = s;
and then increase the start index for your for-loop to 1:
for (int i = 1; i < fullDT.Columns.Count; i++)
the checkbox column will go at the beginning