Should i use Object or Class in a Kotlin library - class

I'm writing a Kotlin library for an app. This library gathers information like events, errors, device info to analyze later.
I used Objects instead of Classes for ease of use. Example object from library:
internal object LoggingModule { ...lots of methods to use internally... }
But i wonder if it's better to use Classes instead of Objects in libraries? Because there is a public method to stop info gathering on library initializing and since there is this feature, also there is no need to create classes on app initializing (meaning Objects) if this feature selected. But i don't think there will be a huge impact on app either.
init example:
class App: Application() {
override fun onCreate() {
super.onCreate()
MyLibrary.setThings(myParameters).setEnabled(true).init()
}
}
What should i do? Are Objects not a good idea in this scenario?

Objects are singleton and static in Kotlin.
The answer to the question has to do with shared state. Singletons should be stateless, with nothing shared.
I am suspicious of dogmatic ideas like "I only use X; I never use Y."
Better to understand the differences and apply them appropriately on a case-by-base basis.

Related

Is it possible to implement a module that is not a WPF module (a standard class library, no screens)?

I am developing a modular WPF application with Prism in .Net Core 5.0 (using MVVM, DryIoc) and I would like to have a module that is not a WPF module, i.e., a module with functionality that can be used by any other module. I don't want any project reference, because I want to keep the loosely coupled idea of the modules.
My first question is: is it conceptually correct? Or is it mandatory that a module has a screen? I guess it should be ok.
The second and more important (for me) is, what would be the best way to create the instance?
This is the project (I know I should review the names in this project):
HotfixSearcher is the main class, the one I need to get instantiated. In this class, for example, I subscribe to some events.
And this is the class that implements the IModule interface (the module class):
namespace SearchHotfix.Library
{
public class HotfixSearcherModule : IModule
{
public HotfixSearcherModule()
{
}
public void OnInitialized(IContainerProvider containerProvider)
{
//Create Searcher instance
var searcher = containerProvider.Resolve<IHotfixSearcher>();
}
public void RegisterTypes(IContainerRegistry containerRegistry)
{
containerRegistry.RegisterSingleton<IHotfixSearcher, HotfixSearcher>();
}
}
}
That is the only way I found to get the class instantiated, but I am not a hundred per cent comfortable with creating an instance that is not used, I think it does not make much sense.
For modules that have screens, the instances get created when navigating to them using the RequestNavigate method:
_regionManager.RequestNavigate(RegionNames.ContentRegion, "ContentView");
But since this is only a library with no screens, I can't find any other way to get this instantiated.
According to Prism documentation, subscribing to an event shoud be enough but I tried doing that from within my main class HotfixSearcher but it does not work (breakpoints on constructor or on the event handler of the event to which I subscribe are never hit).
When I do this way, instead, the instance is created, I hit the constructor breakpoint, and obviously the instance is subscribed to the event since it is done in the constructor.
To sum up, is there a way to get rid of that var searcher = containerProvider.Resolve<IHotfixSearcher>(); and a better way to achieve this?
Thanks in advance!
Or is it mandatory that a module has a screen?
No, of course not, modules have nothing to do with views or view models. They are just a set of registrations with the container.
what would be the best way to create the instance?
Let the container do the work. Normally, you have (at least) one assembly that only contains public interfaces (and the associated enums), but no modules. You reference that from the module and register the module's implementations of the relevant interfaces withing the module's Initialize method. Some other module (or the main app) can then have classes that get the interfaces as constructor parameters, and the container will resolve (i.e. create) the concrete types registered in the module, although they are internal or even private and completely unknown outside the module.
This is as loose a coupling as it gets if you don't want to sacrifice strong typing.
is there a way to get rid of that var searcher = containerProvider.Resolve<IHotfixSearcher>(); and a better way to achieve this?
You can skip the var searcher = part :-) But if the HotfixSearcher is never injected anywhere, it won't be created unless you do it yourself. OnInitialized is the perfect spot for this, because it runs after all modules had their chance to RegisterTypes so all dependencies should be registered.
If HotfixSearcher is not meant to be injected, you can also drop IHotfixSearcher and resolve HotfixSearcher directly:
public void OnInitialized(IContainerProvider containerProvider)
{
containerProvider.Resolve<HotfixSearcher>();
}
I am not a hundred per cent comfortable with creating an instance that is not used, I think it does not make much sense.
It is used, I suppose, although not through calling one of its methods. It's used by sending it an event. That's just fine. Think of it like Task.Run - it's fine for the task to exist in seeming isolation, too.

Any way to trigger creation of a list of all classes in a hierarchy in Swift 4?

Edit: So far it looks like the answer to my question is, "You can't do that in Swift." I currently have a solution whereby the subclass names are listed in an array and I loop around and instantiate them to trigger the process I'm describing below. If this is the best that can be done, I'll switch it to a plist so that least it's externally defined. Another option would be to scan a directory and load all files found, then I would just need to make sure the compiler output for certain classes is put into that directory...
I'm looking for a way to do something that I've done in C++ a few times. Essentially, I want to build a series of concrete classes that implement a particular protocol, and I want to those classes to automatically register themselves such that I can obtain a list of all such classes. It's a classic Prototype pattern (see GoF book) with a twist.
Here's my approach in C++; perhaps you can give me some ideas for how to do this in Swift 4? (This code is grossly simplified, but it should demonstrate the technique.)
class Base {
private:
static set<Base*> allClasses;
Base(Base &); // never defined
protected:
Base() {
allClasses.put(this);
}
public:
static set<Base*> getAllClasses();
virtual Base* clone() = 0;
};
As you can see, every time a subclass is instantiated, a pointer to the object will be added to the static Base::allClasses by the base class constructor.
This means every class inherited from Base can follow a simple pattern and it will be registered in Base::allClasses. My application can then retrieve the list of registered objects and manipulate them as required (clone new ones, call getter/setter methods, etc).
class Derived: public Base {
private:
static Derived global; // force default constructor call
Derived() {
// initialize the properties...
}
Derived(Derived &d) {
// whatever is needed for cloning...
}
public:
virtual Derived* clone() {
return new Derived(this);
}
};
My main application can retrieve the list of objects and use it to create new objects of classes that it knows nothing about. The base class could have a getName() method that the application uses to populate a menu; now the menu automatically updates when new subclasses are created with no code changes anywhere else in the application. This is a very powerful pattern in terms of producing extensible, loosely coupled code...
I want to do something similar in Swift. However, it looks like Swift is similar to Java, in that it has some kind of runtime loader and the subclasses in this scheme (such as Derived) are not loaded because they're never referenced. And if they're not loaded, then the global variable never triggers the constructor call and the object isn't registered with the base class. Breakpoints in the subclass constructor shows that it's not being invoked.
Is there a way to do the above? My goal is to be able to add a new subclass and have the application automatically pick up the fact that the class exists without me having to edit a plist file or doing anything other than writing the code and building the app.
Thanks for reading this far — I'm sure this is a bit of a tricky question to comprehend (I've had difficulty in the past explaining it!).
I'm answering my own question; maybe it'll help someone else.
My goal is to auto initialize subclasses such that they can register with a central authority and allow the application to retrieve a list of all such classes. As I put in my edited question, above, there doesn't appear to be a way to do this in Swift. I have confirmed this now.
I've tried a bunch of different techniques and nothing seems to work. My goal was to be able to add a .swift file with a class in it and rebuild, and have everything automagically know about the new class. I will be doing this a little differently, though.
I now plan to put all subclasses that need to be initialized this way into a particular directory in my application bundle, then my AppDelegate (or similar class) will be responsible for invoking a method that scans the directory using the filenames as the class names, and instantiating each one, thus building the list of "registered" subclasses.
When I have this working, I'll come back and post the code here (or in a GitHub project and link to it).
Same boat. So far the solution I've found is to list classes manually, but not as an array of strings (which is error-prone). An a array of classes such as this does the job:
class AClass {
class var subclasses: [AClass.Type] {
return [BClass.self, CClass.self, DClass.self]
}
}
As a bonus, this approach allows me to handle trees of classes, simply by overriding subclasses in each subclass.

IOC vs New guidelines

Recently I was looking at some source code provided by community leaders in their open source implementations. One these projects made use of IOC. Here is sample hypothetical code:
public class Class1
{
private ISomeInterface _someObject;
public Class1(ISomeInterface someObject)
{
_someObject = someObject;
}
// some more code and then
var someOtherObject = new SomeOtherObject();
}
My question is not about what the IOCs are for and how to use them in technical terms but rather what are the guidelines regarding object creation. All that effort and then this line using "new" operator. I don't quite understand. Which object should be created by IOC and for which ones it is permissible to be created via the new operator?
As a general rule of thumb, if something is providing a service which may want to be replaced either for testing or to use a different implementation (e.g. different authentication services) then inject the dependency. If it's something like a collection, or a simple data object which isn't providing behaviour which you'd ever want to vary, then it's fine to instantiate it within the class.
Usually you use IoC because:
A dependency that can change in the future
To code against interfaces, not concrete types
To enable mocking these dependencies in Unit Testing scenarios
You could avoid using IoC in the case where you don't control the dependency, for example an StringBuilder is always going to be an StringBuilder and have a defined behavior, and you usually don't really need to mock that; while you might want to mock an HttpRequestBase, because it's an external dependency on having an internet connection, for example, which is a problem during unit tests (longer execution times, and it's something out of your control).
The same happens for database access repositories and so on.

How to use OSGi getServiceReference() right

I am new to OSGi and came across several examples about OSGi services.
For example:
import org.osgi.framework.*;
import org.osgi.service.log.*;
public class MyActivator implements BundleActivator {
public void start(BundleContext context) throws Exception {
ServiceReference logRef =
context.getServiceReference(LogService.class.getName());
}
}
My question is, why do you use
getServiceReference(LogService.class.getName())
instead of
getServiceReference("LogService")
If you use LogService.class.getName() you have to import the Interface. This also means that you have to import the package org.osgi.services.log in your MANIFEST.MF.
Isn't that completely counterproductive if you want to reduce dependencies to push loose coupling? As far as I know one advantage of services is that the service consumer doesn't have to know the service publisher. But if you have to import one specific Interface you clearly have to know who's providing it. By only using a string like "LogService" you would not have to know that the Interface is provided by org.osgi.services.log.LogService.
What am I missing here?
Looks like you've confused implementation and interface
Using the actual interface for the name (and importing the interface , which you'll end up doing anyway) reenforces the interface contract that services are designed around. You don't care about the implemenation of a LogService but you do care about the interface. Every LogService will need to implement the same interface, hence your use of the interface to get the service. For all you know the LogService is really a wrapper around SLF4J provided by some other bundle. All you see is the interface. That's the loose coupling you're looking for. You don't have to ship the interface with every implementation. Leave the interface it's own bundle and have multiple implementations of that interface.
Side note: ServiceTracker is usually easier to use, give it a try!
Added benefits: Using the interface get the class name avoids spelling mistakes, excessive string literals, and makes refactoring much easier.
After you've gotten the ServiceReference, your next couple lines will likely involve this:
Object logSvc = content.getService(logRef)
// What can you do with logSvc now?!? It's an object, mostly useless
// Cast to the interface ... YES! Now you need to import it!
LogSerivce logger = (LogService)logSvc;
logger.log(LogService.LOG_INFO, "Interfaces are a contract between implementation and consumer/user");
If you use the LogService, you're coupled to it anyway. If you write middleware you likely get the name parameterized through some XML file or via an API. And yes, "LogService" will fail terribly, you need to use the fully qualified name: "org.osgi.service.log.LogService". Main reason to use the LogService.class.getName() pattern is to get correct renaming when you refactor your code and minimize spelling errors. The next OSGi API will very likely have:
ServiceReference<S> getServiceReference(Class<S> type)
calls to increase type safety.
Anyway, I would never use these low level API unless you develop middleware. If you actually depend on a concrete class DS is infinitely simpler, and even more when you use it with the bnd annotations (http://enroute.osgi.org/doc/217-ds.html).
#Component
class Xyz implements SomeService {
LogService log;
#Reference
void setLog( LogService log) { this.log = log; }
public void foo() { ... someservice ... }
}
If you develop middleware you get the service classes usually without knowing the actual class, via a string or class object. The OSGi API based on strings is used in those cases because it allows us to be more lazy by not creating a class loader until the last moment in time. I think the biggest mistake we made in OSGi 12 years ago is not to include the DS concepts in the core ... :-(
You cannot use value "LogService"
as a class name to get ServiceReference, because you have to use fully qualified class name
"org.osgi.services.log.LogService".
If you import package this way:
org.osgi.services.log;resolution:=optional
and you use ServiceTracker to track services in BundleActivator.start() method I suggest to use "org.osgi.services.log.LogService" instead of LogService.class.getName() on ServiceTracker initializazion. In this case you'll not get NoClassDefFoundError/ClassNotFountException on bundle start.
As basszero mentioned you should consider to use ServiceTracker. It is fairly easy to use and also supports a much better programming pattern. You must never assume that a ServiceReference you got sometime in the past is still valid. The service the ServiceReference points to might have gone away. The ServiceTracker will automatically notify you when a service is registered or unregistered.

Library assembly IoC setup

I am working in a project that has two main parts: a class library assembly and the main application. Both are using Castle Windsor for IoC and both manually setup their list of of components in code (to aid refactoring and prevent the need for a config file). Currently the main application has code like this:
public static void Main()
{
// Perform library IoC setup
LibraryComponent.Init();
// Perform application IoC setup
IoC.Register<IXyz, Abc>("abc");
// etc, etc, ...
// Start the application code ...
}
However the call to initialise the library doesn't seem like a good solution. What is the best way to setup a class library that uses an IoC container to decouple its internal components?
Edit:
Lusid proposed using a static method on each public component in the library that would in turn make the call to initialise. One possible way to make this a bit nicer would be to use something like PostSharp to do this in an aspect-oriented way. However I was hoping for something a bit more elegant ;-)
Lusid also proposed using the AppDomain.AssemblyLoad event to perform custom steps at load time, however I am really after a way to avoid the client assembly from requiring any setup code.
Thanks!
I'm not sure if I'm understanding exactly the problem you are trying to solve, but my first guess is that you are looking for a way to decouple the need to call the Init method from your main application.
One method I've used in the past is a static constructor on a static class in the class library:
static public class LibraryComponent {
static LibraryComponent() {
Init();
}
}
If you have multiple class libraries, and would like a quick and dirty way of evaluating all of them as they are loaded, here's a (kinda hairy) way:
[STAThread]
static void Main()
{
AppDomain.CurrentDomain.AssemblyLoad += new AssemblyLoadEventHandler(CurrentDomain_AssemblyLoad);
}
static void CurrentDomain_AssemblyLoad(object sender, AssemblyLoadEventArgs args)
{
IEnumerable<Type> types = args.LoadedAssembly.GetTypes()
.Where(t => typeof(IMyModuleInterface).IsAssignableFrom(t));
foreach (Type t in types)
{
doSomethingWithType(t);
}
}
The Where clause could be anything you want, of course. The code above would find any class deriving from IMyModuleInterface in each assembly that gets loaded into the current AppDomain, and then I can do something with it, whether it be registering dependencies, maintaining an internal list, whatever.
Might not be exactly what you are looking for, but hopefully it helps in some way.
You could have a registration module. Basically LibraryComponent.Init() function takes an IRegistrar to wire everything up.
The IRegistrar could basically have a function Register(Type interface, Type implementation). The implimentor would map that function back to their IOC container.
The downside is that you can't rely on anything specific to the container your using.
Castle Windsor actually has a concept called facilities that are basically just ways of wrapping standardised pieces of configuration. In this model, you would simply add the two facilities to the container and they would do the work.
Of course, this wouldn't really be better than calling a library routine to do the work unless you configured the facilities in a configuration file (consider binsor). If you are really allergic to configuration files, your current solution is probably the best.