Flutter Takes two taps/clicks to change `ontap` colour change - flutter

The parent widget lists the same child widget two times. So there are two clickable SVG images. My intention is to change colour to purple when clicked and colour to grey when clicked again. It's like toggling colours (checking unchecking etc). The issue is when I click one SVG image of first one, then I can't uncheck (change colours) of the second one and vise-versa. It seems like the two widgets use the same svgColourFilled variable. But I'm not quite sure what the real issue of the code is.
Error: No errors, but colour change takes two clicks than one click to change colours if you click 1st image then try to check or uncheck the other one.
Parent Widget
import 'package:flutter/material.dart';
final String svgTap1Path = './lib/Assets/svgs/forTools/Tap1.svg';
final String svgTap2Path = './lib/Assets/svgs/forTools/Tap2.svg';
class ToolPanel extends StatefulWidget {
const ToolPanel( {Key? key}) : super(key: key);
#override
State<ToolPanel> createState() => _ToolPanelState();
}
class _ToolPanelState extends State<ToolPanel> {
#override
Widget build(BuildContext context) {
return Column(
crossAxisAlignment: CrossAxisAlignment.stretch,
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Row(
children: [
TwoSVGs(
svgPicPath: svgTap1Path),
TwoSVGs(
svgPicPath: svgTap2Path)
])]);}}
Child Widget
import 'package:flutter/material.dart';
import 'package:flutter_svg/flutter_svg.dart';
bool svgColourFilled = false;
class TwoSVGs extends StatefulWidget {
final String? svgPicPath;
final Color fillColour ;
final Color emptyColour ;
const TwoSVGs(
{Key? key, this.svgPicPath, this.fillColour = Colors.purple, this.emptyColour= Colors.grey}) : super(key: key);
#override
State<TwoSVGs> createState() => _TwoSVGsState();
}
class _TwoSVGsState extends State<TwoSVGs> {
#override
Widget build(BuildContext context) {
return Column(children: <Widget>[
Container(
child: SizedBox ( width : 80, height : 80, child:
Material(
color: Colors.transparent,
child: InkWell(
splashColor: Colors.white,
onTap: () {
setState(() {
svgColourFilled = !svgColourFilled;
}
);
},
child: FittedBox(
fit: BoxFit.contain,
child: SvgPicture.asset(
widget.svgPicPath!,
color: svgColourFilled == true
? widget.fillColour
: widget.emptyColour
)
)
))
))]
);
} }

On your code snippet, bool svgColourFilled = false;is global and used by both TwoSVGs(), put it inside state class.
class _TwoSVGsState extends State<TwoSVGs> {
bool svgColourFilled = false;
#override
Widget build(BuildContext context) {

Related

CheckBox ui is not updated though the item value of checkbox is updated, Getx flutter

Get the working code sample here
I have an RxList of addOnProducts which contains product and selected attributes.
I am trying to implement the simple multiSelectable grid View, but on clicking the checkBox the selected attribute changes but it is not reflected back to the ui,
If i refresh it will be updated.
I tried Obx()=> (); widget , It is still not updating
My ProductController
class ProductsController extends GetxController {
late Worker worker;
static ProductsController instance = Get.find();
RxList<ProductModel> products = RxList<ProductModel>([]);
RxList<CheckProduct> addOnProducts = <CheckProduct>[].obs;
String collection = "products";
#override
void onReady() {
super.onReady();
products.bindStream(getAllProducts());
worker = once(products, (List<ProductModel> value) {
fillAddOnProducts(value);
}, condition: () => products.isNotEmpty);
}
Stream<List<ProductModel>> getAllProducts() => FirebaseFirestore.instance
.collection(collection)
.snapshots()
.map((query) => query.docs
.map((item) => ProductModel.fromMap(item.data(), item.id))
.toList());
void fillAddOnProducts(List<ProductModel> products) => {
products.forEach((element) {
addOnProducts.add(CheckProduct(product: element, selected: false));
})
};
}
class CheckProduct {
ProductModel product;
bool selected;
CheckProduct(
{required ProductModel this.product, required bool this.selected});
}
My Grid View
class AddOns extends StatelessWidget {
const AddOns({Key? key}) : super(key: key);
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
actions: [],
title: Text("Select Addons"),
),
body: Obx(() => GridView.count(
crossAxisCount: 2,
children: productsController.addOnProducts
.map((element) => ProductWidget(product: element))
.toList(),
)));
}
}
class ProductWidget extends StatelessWidget {
final CheckProduct product;
const ProductWidget({Key? key, required this.product}) : super(key: key);
#override
Widget build(BuildContext context) {
return Container(
color: Colors.yellow,
margin: EdgeInsets.all(10),
child: Stack(
alignment: Alignment.center,
children: [
Positioned(
top: 4,
left: 4,
child: Checkbox(
value: product.selected,
onChanged: (value) {
print("value of the value is : $value");
print("value of product selected before is: " +
product.selected.toString());
product.selected = value!;
print("value of product selected after is: " +
product.selected.toString());
},
),
),
],
));
}
}
Therefore in the console it is :
I/flutter (20067): value of the value is : true
I/flutter (20067): value of product selected before is: false
I/flutter (20067): value of product selected after is: true
But the checkBox is not updating, it updates only when i refresh, How to overCome this? Adding Obx() to the parent isn't helping..
Find the github link to code below here which has just the question and and the problem faced..
After going through your code. I've implemented the following that will change state without hot reload:
In your main dart you do not need to put your product controller here as you are not using it
main.dart
import 'package:flutter/material.dart';
import 'grid.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: GridSelect(),
);
}
}
Next, I have changed your grid class to generate a list of product widget as the size of the addProduct list length. In my opinion this is a better way to write GridView counts children. Remove obx from your gridview and change your stateful widget to stateless as you are using Getx. It will manage your state even in a stateless widget. Add your product controller here as you will access addProduct list from the controller class.
grid.dart
import 'package:flutter/material.dart';
import 'package:get/get.dart';
import 'package:test_project/controllers/productController.dart';
import 'package:test_project/productWidget.dart';
class GridSelect extends StatelessWidget {
final _controller = Get.put(ProductController());
GridSelect({Key? key}) : super(key: key);
#override
Widget build(BuildContext context) {
return Scaffold(
body: GridView.count(
crossAxisCount: 2,
children: List.generate(_controller.addOnProducts.length, (index) => ProductWidget(index: index))
),
);
}
}
In your product controller class, remove the instance as it is not important. That is the only change here:
ProductController.dart
import 'package:get/get.dart';
import 'package:test_project/models/productModel.dart';
class ProductController extends GetxController {
RxList<CheckProduct> addOnProducts = <CheckProduct>[].obs;
#override
void onReady() {
super.onReady();
addOnProducts.add(CheckProduct(product: ProductModel('productOne', 20)));
addOnProducts.add(CheckProduct(product: ProductModel('productTwo', 25)));
addOnProducts.add(CheckProduct(product: ProductModel('productThree', 30)));
addOnProducts.add(CheckProduct(product: ProductModel('productFour', 40)));
}
}
class CheckProduct {
ProductModel product;
RxBool selected = false.obs;
CheckProduct({
required this.product,
});
}
Lastly, your productWidget class needs a required value index. So, the widget knows which index in gridview the user is clicking and use Obx() here in checkbox as you have an observable value selected here. Remember to always use Obx() when you have an obs value. This will update the widget whenever an obs value changes. Here, if you notice we are using Get.find() instead of Put as Get.put is already inside the scope so all you need to do is find the controller that you will use. You can find or put multiple controllers and update values as much as you want.
productWidget.dart
import 'package:flutter/material.dart';
import 'package:get/get.dart';
import 'package:test_project/controllers/productController.dart';
class ProductWidget extends StatelessWidget {
final ProductController _controller = Get.find();
final int index;
ProductWidget({Key? key, required this.index}) : super(key: key);
#override
Widget build(BuildContext context) {
return Container(
color: Colors.yellow,
margin: EdgeInsets.all(20),
child: Stack(
alignment: Alignment.center,
children: [
Positioned(
top: 4,
left: 4,
child: Obx(()=>Checkbox(
value: _controller.addOnProducts[index].selected.value,
onChanged: (value) {
print("value of the value is : $value");
print("value of product selected before is: " +
_controller.addOnProducts[index].selected.toString());
_controller.addOnProducts[index].selected.value = value!;
print("value of product selected after is: " +
_controller.addOnProducts[index].selected.toString());
},
)),
)
],
),
);
}
}
Go through GetX documentation for proper use of GetX. Even though I have 2 apps in Playstore with GetX, I still go through documentation from time to time. They have a clear documentation on how to manage state.
In ProductWidget adding an additional Obx() solved my problem
class ProductWidget extends StatelessWidget {
final CheckProduct product;
const ProductWidget({Key? key, required this.product}) : super(key: key);
#override
Widget build(BuildContext context) {
return Container(
color: Colors.yellow,
margin: EdgeInsets.all(10),
child: Stack(
alignment: Alignment.center,
children: [
Positioned(
top: 4,
left: 4,
// Even the child needs Obx() ; The parent's Obx() is not reflected here
child: Obx(()=>(Checkbox(
value: product.selected,
onChanged: (value) {
print("value of the value is : $value");
print("value of product selected before is: " +
product.selected.toString());
product.selected = value!;
print("value of product selected after is: " +
product.selected.toString());
},
),))
),
],
));
}

How to detect drag initiated in another widget in Flutter

Im sorry if the title seems off, I couldn't find a better way to frame it. I have a grid of containers on the screen, and I want to be able to draw on the screen selecting and dragging across the screen. I read about the GestureDetector class but it only detects gesture that starts in one widget, I can do a onPanDown, onPanUpdate,onPanEnd but that just gives me the co-ordinates of the cursor, and I didn't feel like it was the most elegant way to do it.(I might be wrong). The Block Class:
import 'package:flutter/material.dart';
import 'package:flutter/rendering.dart';
class Block extends StatefulWidget {
#override
_BlockState createState() => _BlockState();
}
class _BlockState extends State<Block> {
Color boxColor = Colors.white;
#override
Widget build(BuildContext context) {
return InkWell(
onTap: () {
if (boxColor == Colors.blueGrey[900])
boxColor = Colors.white;
else
boxColor = Colors.blueGrey[900];
setState(() {});
},
child: Container(
height: 20,
width: 20,
decoration: BoxDecoration(
color: boxColor,
border: Border.all(
color: Colors.grey,
width: 1,
)),
),
);
}
}
PathFinding Class: (Painting the blocks in a grid):
import 'package:flutter/material.dart';
import 'Block.dart';
class PathFinding extends StatefulWidget {
#override
_PathFindingState createState() => _PathFindingState();
}
class _PathFindingState extends State<PathFinding> {
#override
Widget build(BuildContext context) {
List<List<Widget>> grid = [
...List.generate(
40, (index) => [...List.generate(40, (index) => Block())])
];
return Scaffold(
body: Column(
// crossAxisAlignment: CrossAxisAlignment.center,
children: [
...grid.map((e) => Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [...e],
))
],
),
);
}
}
Just pass a callback as a parameter from your _PathFindingState, whenevr you are creating a Block.
First, add 2 extra params to your Block that can be passed while creating it.
class Block extends StatefulWidget {
final void onTap; // The function from the parent to be called
final int id; // An id that is unique to this Block
Block({ this.onTap, this.id });
#override
_BlockState createState() => _BlockState();
}
Then, in your _BlockState, whenever a tap is detected, call the new function to inform the Block class, which will then inform the _PathFindingState class.
InkWell(
onTap: () {
if (boxColor == Colors.blueGrey[900])
boxColor = Colors.white;
else
boxColor = Colors.blueGrey[900];
setState(() {});
widget.onTap(widget.id); // This line will call the `onTap` function that is present in the `Block`
},
Finally, in your _PathFindingState,
class _PathFindingState extends State<PathFinding> {
void onTap (int id) {
// A Block with `id` = id has been tapped,
}
#override
Widget build(BuildContext context) {
List<List<Widget>> grid = [
...List.generate(
40, (index) => [...List.generate(40,
(index) => Block(id: index, onTap: onTap) // Pass index as id and the onTap function
)])
];
This architecture can be followed for any Gesture that has been detected on any Block and you will receive the callback in the _PathFindingState class and you can do whatever you want with it.

flutter, How to judge whether another widget is in the tree

Actually, I have a parent widget, and It has some of the child widgets in its Column.
like this
Container(
width: double.infinity,
color: Colors.white,
padding: EdgeInsets.fromLTRB(20.0, 50.0, 20.0, 0.0),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Title(),
SizedBox(height: 80.0,),
confirmLoginType(),
SizedBox(height: 10.0),
LoginButton(),
PolicyTips(
key: IndexGlobalKey.policyTipsKey,
updateState: receiveMessageUpdateState
),
Bottom()
],
),
),
in the PolicyTips, I pass a key to it, and I want to get the key in the LoginButton , but It has always been null when I get currentState.
The code is below:LoginButton
class LoginButton extends StatefulWidget {
LoginButton({Key key}) : super(key: key);
#override
_LoginButtonState createState() => _LoginButtonState();
}
class _LoginButtonState extends State<LoginButton> {
#override
Widget build(BuildContext context) {
policyTipsKey = IndexGlobalKey.policyTipsKey.currentState;
return Container(
child: Text()
)
}
}
what can I do? help me please, thanks.
This is IndexGlobalKey code.
class IndexGlobalKey {
static final GlobalKey<_PolicyTipsState> policyTipsKey = GlobalKey<_PolicyTipsState>();
static GlobalKey<_FormState> phoneLoginKey = GlobalKey<_FormState>();
static GlobalKey<_FormForIdCardLoginState> idCardLoginKey = GlobalKey<_FormForIdCardLoginState>();
}
Build method of _LoginButtonState runs before PolicyTips renders and before IndexGlobalKey.policyTipsKey is actually set. The reason is LoginButton goes before PolicyTips in column. Thats why you get null when you call IndexGlobalKey.policyTipsKey.currentState from build of _LoginButtonState.
To solve this you need to call IndexGlobalKey.policyTipsKey.state right where you use it. For example, when you need to get policy tips state on button tap just use it inside onPressed callback:
class _LoginButtonState extends State<LoginButton> {
#override
Widget build(BuildContext context) {
// An example of your button
return TextButton(
onPressed: () {
final policyTipsState = IndexGlobalKey.policyTipsKey.currentState;
// Here you can use policyTipsState
},
child: Text('button'),
);
}
}

Creating custom widgets with multiple constructors

So I am trying to create a custom widget in flutter that has multiple constructors.
Essentially I am creating an arrow button but want to be able to create the button with arrow icons facing in different directions.
Currently my code looks like this:
class RotateButton extends StatefulWidget {
RotateButton.left() {
_RotateButtonState createState() => _RotateButtonState.left();
}
RotateButton.right() {
_RotateButtonState createState() => _RotateButtonState.right();
}
#override
_RotateButtonState createState() => _RotateButtonState();
}
class _RotateButtonState extends State<RotateButton> {
IconData icon;
_RotateButtonState();
_RotateButtonState.left() {
icon = Icons.arrow_back;
}
_RotateButtonState.right() {
icon = Icons.arrow_forward;
}
#override
Widget build(BuildContext context) {
return Container(
decoration: BoxDecoration(
color: kPrimaryColor,
borderRadius: BorderRadius.circular(20),
),
child: Padding(
padding: const EdgeInsets.all(15.0),
child: Icon(
icon,
size: 70,
),
),
);
}
}
Every time I use my widget it just defaults to the default constructor and shows no Icon child.
Is there a way to build a class without making a default constructor.
Also is there a way I can build this widget without using a stateful widget as it kind of just overcomplicates it.
I am getting a message that says:
The declaration 'createState' isn't referenced
This message is coming up next to the named constructors in the rotatebutton class.
Any help is very much appreciated.
Use something like this:
class SomeWidget extends StatelessWidget {
final bool isRight;
const SomeWidget({Key key, this.isRight}) : super(key: key);
#override
Widget build(BuildContext context) {
return Container(
child: Icon(isRight?Icons.arrow_forward:Icons.arrow_back),
);
}
}

How to get height of a Widget?

I don't understand how LayoutBuilder is used to get the height of a Widget.
I need to display the list of Widgets and get their height so I can compute some special scroll effects. I am developing a package and other developers provide widget (I don't control them). I read that LayoutBuilder can be used to get height.
In very simple case, I tried to wrap Widget in LayoutBuilder.builder and put it in the Stack, but I always get minHeight 0.0, and maxHeight INFINITY. Am I misusing the LayoutBuilder?
EDIT: It seems that LayoutBuilder is a no go. I found the CustomSingleChildLayout which is almost a solution.
I extended that delegate, and I was able to get the height of widget in getPositionForChild(Size size, Size childSize) method. BUT, the first method that is called is Size getSize(BoxConstraints constraints) and as constraints, I get 0 to INFINITY because I'm laying these CustomSingleChildLayouts in a ListView.
My problem is that SingleChildLayoutDelegate getSize operates like it needs to return the height of a view. I don't know the height of a child at that moment. I can only return constraints.smallest (which is 0, the height is 0), or constraints.biggest which is infinity and crashes the app.
In the docs it even says:
...but the size of the parent cannot depend on the size of the child.
And that's a weird limitation.
To get the size/position of a widget on screen, you can use GlobalKey to get its BuildContext to then find the RenderBox of that specific widget, which will contain its global position and rendered size.
Just one thing to be careful of: That context may not exist if the widget is not rendered. Which can cause a problem with ListView as widgets are rendered only if they are potentially visible.
Another problem is that you can't get a widget's RenderBox during build call as the widget hasn't been rendered yet.
But what if I need to get the size during the build! What can I do?
There's one cool widget that can help: Overlay and its OverlayEntry.
They are used to display widgets on top of everything else (similar to stack).
But the coolest thing is that they are on a different build flow; they are built after regular widgets.
That have one super cool implication: OverlayEntry can have a size that depends on widgets of the actual widget tree.
Okay. But don't OverlayEntry requires to be rebuilt manually?
Yes, they do. But there's another thing to be aware of: ScrollController, passed to a Scrollable, is a listenable similar to AnimationController.
Which means you could combine an AnimatedBuilder with a ScrollController, it would have the lovely effect to rebuild your widget automatically on a scroll. Perfect for this situation, right?
Combining everything into an example:
In the following example, you'll see an overlay that follows a widget inside ListView and shares the same height.
import 'package:flutter/material.dart';
import 'package:flutter/scheduler.dart';
class MyHomePage extends StatefulWidget {
const MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
final controller = ScrollController();
OverlayEntry sticky;
GlobalKey stickyKey = GlobalKey();
#override
void initState() {
if (sticky != null) {
sticky.remove();
}
sticky = OverlayEntry(
builder: (context) => stickyBuilder(context),
);
SchedulerBinding.instance.addPostFrameCallback((_) {
Overlay.of(context).insert(sticky);
});
super.initState();
}
#override
void dispose() {
sticky.remove();
super.dispose();
}
#override
Widget build(BuildContext context) {
return Scaffold(
body: ListView.builder(
controller: controller,
itemBuilder: (context, index) {
if (index == 6) {
return Container(
key: stickyKey,
height: 100.0,
color: Colors.green,
child: const Text("I'm fat"),
);
}
return ListTile(
title: Text(
'Hello $index',
style: const TextStyle(color: Colors.white),
),
);
},
),
);
}
Widget stickyBuilder(BuildContext context) {
return AnimatedBuilder(
animation: controller,
builder: (_,Widget child) {
final keyContext = stickyKey.currentContext;
if (keyContext != null) {
// widget is visible
final box = keyContext.findRenderObject() as RenderBox;
final pos = box.localToGlobal(Offset.zero);
return Positioned(
top: pos.dy + box.size.height,
left: 50.0,
right: 50.0,
height: box.size.height,
child: Material(
child: Container(
alignment: Alignment.center,
color: Colors.purple,
child: const Text("^ Nah I think you're okay"),
),
),
);
}
return Container();
},
);
}
}
Note:
When navigating to a different screen, call following otherwise sticky would stay visible.
sticky.remove();
This is (I think) the most straightforward way to do this.
Copy-paste the following into your project.
UPDATE: using RenderProxyBox results in a slightly more correct implementation, because it's called on every rebuild of the child and its descendants, which is not always the case for the top-level build() method.
NOTE: This is not exactly an efficient way to do this, as pointed by Hixie here. But it is the easiest.
import 'package:flutter/material.dart';
import 'package:flutter/rendering.dart';
typedef void OnWidgetSizeChange(Size size);
class MeasureSizeRenderObject extends RenderProxyBox {
Size? oldSize;
OnWidgetSizeChange onChange;
MeasureSizeRenderObject(this.onChange);
#override
void performLayout() {
super.performLayout();
Size newSize = child!.size;
if (oldSize == newSize) return;
oldSize = newSize;
WidgetsBinding.instance!.addPostFrameCallback((_) {
onChange(newSize);
});
}
}
class MeasureSize extends SingleChildRenderObjectWidget {
final OnWidgetSizeChange onChange;
const MeasureSize({
Key? key,
required this.onChange,
required Widget child,
}) : super(key: key, child: child);
#override
RenderObject createRenderObject(BuildContext context) {
return MeasureSizeRenderObject(onChange);
}
#override
void updateRenderObject(
BuildContext context, covariant MeasureSizeRenderObject renderObject) {
renderObject.onChange = onChange;
}
}
Then, simply wrap the widget whose size you would like to measure with MeasureSize.
var myChildSize = Size.zero;
Widget build(BuildContext context) {
return ...(
child: MeasureSize(
onChange: (size) {
setState(() {
myChildSize = size;
});
},
child: ...
),
);
}
So yes, the size of the parent cannot can depend on the size of the child if you try hard enough.
Personal anecdote - This is handy for restricting the size of widgets like Align, which likes to take up an absurd amount of space.
Here's a sample on how you can use LayoutBuilder to determine the widget's size.
Since LayoutBuilder widget is able to determine its parent widget's constraints, one of its use case is to be able to have its child widgets adapt to their parent's dimensions.
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
visualDensity: VisualDensity.adaptivePlatformDensity,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
var dimension = 40.0;
increaseWidgetSize() {
setState(() {
dimension += 20;
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(children: <Widget>[
Text('Dimension: $dimension'),
Container(
color: Colors.teal,
alignment: Alignment.center,
height: dimension,
width: dimension,
// LayoutBuilder inherits its parent widget's dimension. In this case, the Container in teal
child: LayoutBuilder(builder: (context, constraints) {
debugPrint('Max height: ${constraints.maxHeight}, max width: ${constraints.maxWidth}');
return Container(); // create function here to adapt to the parent widget's constraints
}),
),
]),
),
floatingActionButton: FloatingActionButton(
onPressed: increaseWidgetSize,
tooltip: 'Increment',
child: Icon(Icons.add),
),
);
}
}
Demo
Logs
I/flutter (26712): Max height: 40.0, max width: 40.0
I/flutter (26712): Max height: 60.0, max width: 60.0
I/flutter (26712): Max height: 80.0, max width: 80.0
I/flutter (26712): Max height: 100.0, max width: 100.0
Update: You can also use MediaQuery to achieve similar function.
#override
Widget build(BuildContext context) {
var screenSize = MediaQuery.of(context).size ;
if (screenSize.width > layoutSize){
return Widget();
} else {
return Widget(); /// Widget if doesn't match the size
}
}
Let me give you a widget for that
class SizeProviderWidget extends StatefulWidget {
final Widget child;
final Function(Size) onChildSize;
const SizeProviderWidget(
{Key? key, required this.onChildSize, required this.child})
: super(key: key);
#override
_SizeProviderWidgetState createState() => _SizeProviderWidgetState();
}
class _SizeProviderWidgetState extends State<SizeProviderWidget> {
#override
void initState() {
///add size listener for first build
_onResize();
super.initState();
}
void _onResize() {
WidgetsBinding.instance?.addPostFrameCallback((timeStamp) {
if (context.size is Size) {
widget.onChildSize(context.size!);
}
});
}
#override
Widget build(BuildContext context) {
///add size listener for every build uncomment the fallowing
///_onResize();
return widget.child;
}
}
EDIT
Just wrap the SizeProviderWidget with OrientationBuilder to make it respect the orientation of the device
I made this widget as a simple stateless solution:
class ChildSizeNotifier extends StatelessWidget {
final ValueNotifier<Size> notifier = ValueNotifier(const Size(0, 0));
final Widget Function(BuildContext context, Size size, Widget child) builder;
final Widget child;
ChildSizeNotifier({
Key key,
#required this.builder,
this.child,
}) : super(key: key) {}
#override
Widget build(BuildContext context) {
WidgetsBinding.instance.addPostFrameCallback(
(_) {
notifier.value = (context.findRenderObject() as RenderBox).size;
},
);
return ValueListenableBuilder(
valueListenable: notifier,
builder: builder,
child: child,
);
}
}
Use it like this
ChildSizeNotifier(
builder: (context, size, child) {
// size is the size of the text
return Text(size.height > 50 ? 'big' : 'small');
},
)
If I understand correctly, you want to measure the dimension of some arbitrary widgets, and you can wrap those widgets with another widget. In that case, the method in the this answer should work for you.
Basically the solution is to bind a callback in the widget lifecycle, which will be called after the first frame is rendered, from there you can access context.size. The catch is that you have to wrap the widget you want to measure within a stateful widget. And, if you absolutely need the size within build() then you can only access it in the second render (it's only available after the first render).
findRenderObject() returns the RenderBox which is used to give the size of the drawn widget and it should be called after the widget tree is built, so it must be used with some callback mechanism or addPostFrameCallback() callbacks.
class SizeWidget extends StatefulWidget {
#override
_SizeWidgetState createState() => _SizeWidgetState();
}
class _SizeWidgetState extends State<SizeWidget> {
final GlobalKey _textKey = GlobalKey();
Size textSize;
#override
void initState() {
super.initState();
WidgetsBinding.instance.addPostFrameCallback((_) => getSizeAndPosition());
}
getSizeAndPosition() {
RenderBox _cardBox = _textKey.currentContext.findRenderObject();
textSize = _cardBox.size;
setState(() {});
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("Size Position"),
),
body: Column(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.stretch,
children: <Widget>[
Text(
"Currern Size of Text",
key: _textKey,
textAlign: TextAlign.center,
style: TextStyle(fontSize: 22, fontWeight: FontWeight.bold),
),
SizedBox(
height: 20,
),
Text(
"Size - $textSize",
textAlign: TextAlign.center,
),
],
),
);
}
}
Output:
There is no direct way to calculate the size of the widget, so to find that we have to take the help of the context of the widget.
Calling context.size returns us the Size object, which contains the height and width of the widget. context.size calculates the render box of a widget and returns the size.
Checkout https://medium.com/flutterworld/flutter-how-to-get-the-height-of-the-widget-be4892abb1a2
In cases where you don't want to wait for a frame to get the size, but want to know it before including it in your tree:
The simplest way is to follow the example of the BuildOwner documentation.
With the following you can just do
final size = MeasureUtil.measureWidget(MyWidgetTree());
import 'package:flutter/material.dart';
import 'package:flutter/rendering.dart';
/// Small utility to measure a widget before actually putting it on screen.
///
/// This can be helpful e.g. for positioning context menus based on the size they will take up.
///
/// NOTE: Use sparingly, since this takes a complete layout and sizing pass for the subtree you
/// want to measure.
///
/// Compare https://api.flutter.dev/flutter/widgets/BuildOwner-class.html
class MeasureUtil {
static Size measureWidget(Widget widget, [BoxConstraints constraints = const BoxConstraints()]) {
final PipelineOwner pipelineOwner = PipelineOwner();
final _MeasurementView rootView = pipelineOwner.rootNode = _MeasurementView(constraints);
final BuildOwner buildOwner = BuildOwner(focusManager: FocusManager());
final RenderObjectToWidgetElement<RenderBox> element = RenderObjectToWidgetAdapter<RenderBox>(
container: rootView,
debugShortDescription: '[root]',
child: widget,
).attachToRenderTree(buildOwner);
try {
rootView.scheduleInitialLayout();
pipelineOwner.flushLayout();
return rootView.size;
} finally {
// Clean up.
element.update(RenderObjectToWidgetAdapter<RenderBox>(container: rootView));
buildOwner.finalizeTree();
}
}
}
class _MeasurementView extends RenderBox with RenderObjectWithChildMixin<RenderBox> {
final BoxConstraints boxConstraints;
_MeasurementView(this.boxConstraints);
#override
void performLayout() {
assert(child != null);
child!.layout(boxConstraints, parentUsesSize: true);
size = child!.size;
}
#override
void debugAssertDoesMeetConstraints() => true;
}
This creates an entirely new render tree separate from the main one, and wont be shown on your screen.
So for example
print(
MeasureUtil.measureWidget(
Directionality(
textDirection: TextDirection.ltr,
child: Row(
mainAxisSize: MainAxisSize.min,
children: const [
Icon(Icons.abc),
SizedBox(
width: 100,
),
Text("Moin Meister")
],
),
),
),
);
Would give you Size(210.0, 24.0)
Might be this could help
Tested on Flutter: 2.2.3
Copy Below code this in your project.
import 'package:flutter/material.dart';
import 'package:flutter/scheduler.dart';
class WidgetSize extends StatefulWidget {
final Widget child;
final Function onChange;
const WidgetSize({
Key? key,
required this.onChange,
required this.child,
}) : super(key: key);
#override
_WidgetSizeState createState() => _WidgetSizeState();
}
class _WidgetSizeState extends State<WidgetSize> {
#override
Widget build(BuildContext context) {
SchedulerBinding.instance!.addPostFrameCallback(postFrameCallback);
return Container(
key: widgetKey,
child: widget.child,
);
}
var widgetKey = GlobalKey();
var oldSize;
void postFrameCallback(_) {
var context = widgetKey.currentContext;
if (context == null) return;
var newSize = context.size;
if (oldSize == newSize) return;
oldSize = newSize;
widget.onChange(newSize);
}
}
declare a variable to store Size
Size mySize = Size.zero;
Add following code to get the size:
child: WidgetSize(
onChange: (Size mapSize) {
setState(() {
mySize = mapSize;
print("mySize:" + mySize.toString());
});
},
child: ()
This is Remi's answer with null safety, since the edit queue is full, I have to post it here.
class MyHomePage extends StatefulWidget {
const MyHomePage({Key? key}) : super(key: key);
#override
MyHomePageState createState() => MyHomePageState();
}
class MyHomePageState extends State<MyHomePage> {
final controller = ScrollController();
OverlayEntry? sticky;
GlobalKey stickyKey = GlobalKey();
#override
void initState() {
sticky?.remove();
sticky = OverlayEntry(
builder: (context) => stickyBuilder(context),
);
SchedulerBinding.instance
.addPostFrameCallback((_) => Overlay.of(context)?.insert(sticky!));
super.initState();
}
#override
void dispose() {
sticky?.remove();
super.dispose();
}
#override
Widget build(BuildContext context) => Scaffold(
body: ListView.builder(
controller: controller,
itemBuilder: (context, index) {
if (index == 6) {
return Container(
key: stickyKey,
height: 100.0,
color: Colors.green,
child: const Text("I'm fat"),
);
}
return ListTile(
title: Text(
'Hello $index',
style: const TextStyle(color: Colors.white),
),
);
},
),
);
Widget stickyBuilder(BuildContext context) => AnimatedBuilder(
animation: controller,
builder: (_, Widget? child) {
final keyContext = stickyKey.currentContext;
if (keyContext != null) {
final box = keyContext.findRenderObject() as RenderBox;
final pos = box.localToGlobal(Offset.zero);
return Positioned(
top: pos.dy + box.size.height,
left: 50.0,
right: 50.0,
height: box.size.height,
child: Material(
child: Container(
alignment: Alignment.center,
color: Colors.purple,
child: const Text("Nah I think you're okay"),
),
),
);
}
return Container();
},
);
}
use the package: z_tools.
The steps:
1. change main file
void main() async {
runZoned(
() => runApp(
CalculateWidgetAppContainer(
child: Center(
child: LocalizedApp(delegate, MyApp()),
),
),
),
onError: (Object obj, StackTrace stack) {
print('global exception: obj = $obj;\nstack = $stack');
},
);
}
2. use in function
_Cell(
title: 'cal: Column-min',
callback: () async {
Widget widget1 = Column(
mainAxisSize: MainAxisSize.min,
children: [
Container(
width: 100,
height: 30,
color: Colors.blue,
),
Container(
height: 20.0,
width: 30,
),
Text('111'),
],
);
// size = Size(100.0, 66.0)
print('size = ${await getWidgetSize(widget1)}');
},
),
The easiest way is to use MeasuredSize it's a widget that calculates the size of it's child in runtime.
You can use it like so:
MeasuredSize(
onChange: (Size size) {
setState(() {
print(size);
});
},
child: Text(
'$_counter',
style: Theme.of(context).textTheme.headline4,
),
);
You can find it here: https://pub.dev/packages/measured_size
It's easy and still can be done in StatelessWidget.
class ColumnHeightWidget extends StatelessWidget {
#override
Widget build(BuildContext context) {
final scrollController = ScrollController();
final columnKey = GlobalKey();
_scrollToCurrentProgress(columnKey, scrollController);
return Scaffold(
body: SingleChildScrollView(
controller: scrollController,
child: Column(
children: [],
),
),
);
}
void _scrollToCurrentProgress(GlobalKey<State<StatefulWidget>> columnKey,
ScrollController scrollController) {
WidgetsBinding.instance.addPostFrameCallback((timeStamp) {
final RenderBox renderBoxRed =
columnKey.currentContext.findRenderObject();
final height = renderBoxRed.size.height;
scrollController.animateTo(percentOfHeightYouWantToScroll * height,
duration: Duration(seconds: 1), curve: Curves.decelerate);
});
}
}
in the same manner you can calculate any widget child height and scroll to that position.
**Credit to #Manuputty**
class OrigChildWH extends StatelessWidget {
final Widget Function(BuildContext context, Size size, Widget? child) builder;
final Widget? child;
const XRChildWH({
Key? key,
required this.builder,
this.child,
}) : super(key: key);
#override
Widget build(BuildContext context) {
return OrientationBuilder(builder: (context, orientation) {
return ChildSizeNotifier(builder: builder);
});
}
}
class ChildSizeNotifier extends StatelessWidget {
final ValueNotifier<Size> notifier = ValueNotifier(const Size(0, 0));
final Widget Function(BuildContext context, Size size, Widget? child) builder;
final Widget? child;
ChildSizeNotifier({
Key? key,
required this.builder,
this.child,
}) : super(key: key);
#override
Widget build(BuildContext context) {
WidgetsBinding.instance!.addPostFrameCallback(
(_) {
notifier.value = (context.findRenderObject() as RenderBox).size;
},
);
return ValueListenableBuilder(
valueListenable: notifier,
builder: builder,
child: child,
);
}
}
**Simple to use:**
OrigChildWH(
builder: (context, size, child) {
//Your child here: mine:: Container()
return Container()
})