SVG dependency in Flutter - flutter

After adding flutter svg dependency in flutter i m getting below error while running app
Any help is much needed as i m new to flutter.
My requirement is to render SVG image in flutter, i m trying to do so getting above error
my pubspec.yaml file is as below:
name: login_app
description: A new Flutter project.
# The following line prevents the package from being accidentally published to
# pub.dev using `pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
version: 1.0.0+1
environment:
sdk: ">=2.12.0 <3.0.0"
dependencies:
flutter:
sdk: flutter
cupertino_icons: ^1.0.2
flutter_svg: any
dev_dependencies:
flutter_test:
sdk: flutter
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter.
flutter:
# The following line ensures that the Material Icons fonts is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
# assets:
# - images/a_dot_burr.jpeg
# - images/a_dot_ham.jpeg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware.
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the fonts family name, and a "fonts" key with a
# list giving the asset and other descriptors for the fonts. For
# example:
fonts:
- family: Circular_Std_Bold
fonts:
- asset: fonts/circular_std_bold.ttf
weight: 900
- family: Soleil_Regular
fonts:
- asset: fonts/soleil_regular.ttf
weight: 900
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages
assets:
- images/
Error as below:
../../../../../Developer/flutter/.pub-cache/hosted/pub.dartlang.org/flutter_svg-0.23.0+1/lib/svg.dart:325:5: Error: Type 'AssetBundle' not found.
AssetBundle? bundle,
^^^^^^^^^^^
../../../../../Developer/flutter/.pub-cache/hosted/pub.dartlang.org/flutter_svg-0.23.0+1/lib/svg.dart:325:5: Error: 'AssetBundle' isn't a type.
AssetBundle? bundle,
^^^^^^^^^^^
I m getting above error after adding flutter svg dependency,Please find pubspec.yaml file as above.
My requirement is to render SVG image in flutter, i m trying to do so getting above error
Any help is appreciated!

Related

Flutter Project Icon

I made the icon for my app but still flutter logo is available and How can I solve the problem.
in pubspec.yaml:
enter image description here
name: kidsgame
description: A new Flutter project.
The following line prevents the package from being accidentally
published to
# pub.dev using flutter pub publish. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
version: 1.0.0+1
environment:
sdk: ">=2.15.1 <3.0.0"
# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version available on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies:
flutter:
sdk: flutter
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^1.0.2
audioplayers:
flutter_launcher_icons: ^0.9.2
dev_dependencies:
flutter_test:
sdk: flutter
flutter_launcher_icons: "^0.9.2"
flutter_icons:
android: "launcher_icon"
ios: true
image_path: "assets/icons/logo.png"
# The "flutter_lints" package below contains a set of recommended lints to
# encourage good coding practices. The lint set provided by the package is
# activated in the `analysis_options.yaml` file located at the root of your
# package. See that file for information about deactivating specific lint
# rules and activating additional ones.
flutter_lints: ^1.0.0
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
# assets:
assets:
- assets/clap.mp3
# - images/a_dot_burr.jpeg
# - images/a_dot_ham.jpeg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware.
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages
[1]: https://i.stack.imgur.com/7lPn6.pn
g
You can use Flutter launcher icon : https://pub.dev/packages/flutter_launcher_icons
It will help you manage your app icons.

flutter : pubspec.yaml no error but gradle failed in android studio

My pubspec.yaml has no error, my app works perfectly on my emulator, but when I got to android studio (to add app logo or to create .aab) there is gradle failed.
I'm pretty sure this problem comes from my pubspec file, because when I create a new projet it works perfectly, but when I modify my pubspec, I can't open the projet in Android studio.
As I re-use lots of packages, I paste a pubspec from an other projet (Of course, I change the app id)
name: appid
description: A new Flutter project.
# The following line prevents the package from being accidentally published to
# pub.dev using `pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
version: 1.0.0+1
environment:
sdk: ">=2.7.0 <3.0.0"
dependencies:
flutter:
sdk: flutter
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^1.0.2
auto_size_text:
shared_preferences:
firebase_core: ^1.0.3
firebase_database: ^6.1.2
uuid:
flutter_statusbarcolor:
flutter_admob_app_open:
google_mobile_ads:
open_ad_flutter:
pull_to_refresh:
flutter_launcher_icons:
cached_network_image:
url_launcher:
firebase_messaging: ^11.1.0
flutter_local_notifications: ^5.0.0+4
firebase_analytics:
in_app_review:
sendgrid_mailer:
google_fonts:
dev_dependencies:
flutter_test:
sdk: flutter
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
assets:
- assets/images/
# - images/a_dot_ham.jpeg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware.
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages
It is quite annoying as I need to recreate a projet every time this happen.
I don't have errors, I got this message
Deprecated Gradle features were used in this build, making it incompatible with Gradle 7.0.
The AbstractArchiveTask.destinationDir property has been deprecated. This is scheduled to be removed in Gradle 7.0. Please use the
destinationDirectory property instead.
This helps me for Deprecated Gradle features were used in build
cd android && ./gradlew clean

Target of URI doesn't exist: 'package:velocity_x/velocity_x.dart'

I've just set up my Windows for flutter development,
So I downloaded flutter SDK, and placed it in my directory. After, I set up my path variable to work with flutter in my command line.
I also set up my visual studio code with Dart-Code so I have the proper syntax highlight, IntelliSense, etc.
I want to use velocityX and installed the extension.
and also using PubSpec Assistant (Ctrl+Shift+p) I added the dependencies
So when I open visual studio code, it highlights the import method, like the following image(Showing Error only for VelocityX package not for material.dart):
I want to use velocityX and installed the extension.
and also using PubSpec Assistant I added the dependencies.
here is my PubSpec File:-
name: radio_app
description: A new Flutter project.
# The following line prevents the package from being accidentally published to
# pub.dev using `pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
version: 1.0.0+1
environment:
sdk: ">=2.7.0 <3.0.0"
dependencies:
flutter:
sdk: flutter
audioplayers: ^0.17.4
cupertino_icons: ^1.0.2
velocity_x: ^2.5.0
dev_dependencies:
flutter_test:
sdk: flutter
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
# assets:
# - images/a_dot_burr.jpeg
# - images/a_dot_ham.jpeg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware.
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages
I also Did following commands :-
flutter clean
flutter get packages
flutter upgrade packages
and restarted the VS code still it's not working
Any help will be appreciated..!!!!
run flutter pub get this should solve the problem.
You need to save pubspec.yaml file. Then you can get that package. That file is still in edit mode as in your screenshot.

MissingPluginException:No implementation found for method

My flutter application throws this exception in runtime.
MissingPluginException(No implementation found for method getTemporaryDirectory on channel plugins.flutter.io/path_provider)
main.dart
Directory tp = await getTemporaryDirectory();
File tempFile = File('${tp.path}/flutter.pdf');
ByteData bd = await rootBundle.load('assets/flutter.pdf');
tempFile=await tempFile.writeAsBytes(bd.buffer.asUint8List(), flush: true);
pupspec.yaml
name: flutterapp
description: A new Flutter project.
# The following line prevents the package from being accidentally published to
# pub.dev using `pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
version: 1.0.0+1
environment:
sdk: ">=2.7.0 <3.0.0"
dependencies:
flutter:
sdk: flutter
path_provider: ^1.6.9
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^0.1.3
dev_dependencies:
flutter_test:
sdk: flutter
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
assets:
- assets/flutter.pdf
# - images/a_dot_ham.jpeg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware.
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages
Already done this:
1.flutter clean and flutter run
2.import this packages
1.package:path_provider/path_provider.dart
2.dart:io
3.dart:async
Thanks in Advance
On 16.03.2022 i had this problem with path_provider^2.0.9 when used it in background service. Adding these lines in pubspec.yaml fixed the problem:
dependency_overrides:
path_provider_android: 2.0.11
My similar problem (MissingPluginException) occured only with the release build.
It was solved by this line:
proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'),'proguard-rules.pro'
according to
https://developer.android.com/studio/build/shrink-code#enable
Have you checked this thread: https://github.com/flutter/flutter/issues/10912

facing this error while running the raw flutter app in vs code and using usb-debugging

flutter create command is used to create the flutter project and
then flutter run gives this error:
command used:
flutter create fpro2 -> for create the flutter project
flutter run -> for running the flutter app and giving the above error.
this is the pubspec.yaml file containing the code for current project:
name: fpro2
description: A new Flutter project.
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
version: 1.0.0+1
module:
androidX: true
environment:
sdk: ">=2.1.0 <3.0.0"
dependencies:
flutter:
sdk: flutter
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^0.1.2
dev_dependencies:
flutter_test:
sdk: flutter
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
# assets:
# - images/a_dot_burr.jpeg
# - images/a_dot_ham.jpeg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware.
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages
Just remove this from your pubspec.yaml
module:
androidX: true