Images not loading on simulator and physical device flutter - flutter

I made an app and I ran it on my physical device but the images are not showing up and instead showing up as unable to load _.png. When I run this on the automatic Google Crome tab the images show up perfectly fine. Why would this be?

Oops i forgot to add 'assets/' before the .png file

Related

SwiftUI - LaunchImage not showing

I cannot get a Launch Image to be displayed on my app, whatever I try.
For context, this is a completely new, 100% SwiftUI project and is in its very early infancy.
Everything builds & runs perfectly fine, but I just cannot get any launch image customisation going...
My Info.plist:
My assets:
I've tried cleaning, deleting DerivedData, reinstalling app on device + sim but to no avail...
What am I doing wrong?
I ran into a similar issue before and got it fixed by restarting my phone.
See also: iOS launch screen does not update
When using launch storyboards I found that if the images that I used where too large it would launch with a black screen.
I reduced the size of the images I was using (one was reduced to 900px by 700px) but I don't know the magical size that sorts it, I then rebooted my iPhone and it started to work fine.
I don't know if the size issue would affect normal launch images but it may be worth giving it a try with a smaller image.

Titanium iPad displays Appcelerator's splash before custom splash

I have a problem with a custom splash screen. This is an iphone-only app (meaning it's targeting only iphone in the tiapp.xml), running in the iPad simulator sdk 3.3.0, ios7.1 and Alloy.
The app should run in compatibility mode, the problem is that even though I have all resources inside my assets/ folder, the standard Appcelerator's splash screen briefly appears before the simulator switches to my custom one.
here's the folder structure:
And here's the sequence of images when the app is loaded:
From the last pic, We can still see the appcelerator's icon, so I'm guessing Titanium is loading my custom image on top of the standard one?
Could this be a bug? I figured if Titanium CAN find my img, then it isn't a problem on my end?
The weirdest thing is that I've looked in all folders for this default Appcelerator picture and couldn't find it. I've also tried a clean build & manually deleting the build and Resources generated folders.
Thanks for all the help, this is driving me nuts!
I got this to work after manually deleting the app from the Simulator's system before running the project.
I'm not sure why, but it seems that the simulator somehow 'caches' the last img, and maybe it had this old img of my splash.

How do I get rid of sticky iPad splash screens?

Initially I developed my app as Universal. Then I designed splash screens separately for iPad. Recently I decided to deploy my app in iPhone device mode only. My app has no fancy graphics and it just looks well and works perfect on iPad either in 1x or 2x mode.
To do so I set Devices to iPhone at TARGET/Summary/IOS Application Target pane. I dragged new splash images I created for iPhone into Launch images placeholders, one for non-Retina and one for Retina displays.
However when I launch my iPhone app on the iPad, either through debugger or stand alone, the old iPad splash screens I no longer use come up. They look bad because the image centre appears to be moved down-right as they were originally created for iPad.
I went back to XCode and momentarily changed the Device type to Universal or iPad. I deleted the images both from Launch images placeholders and physically from the file system.
Unfortunately the iPad splash images I created earlier still come back when I build my app in iPhone device mode and deploy it on my iPad. How can I get rid of them once and for all and get the app use the iPhone launch images I created and setup recently?
If you deleted the images from the disk, Clean all targets (in Xcode Product->Clean) and rebuild. There should be no way after doing this that the old image will appear (if it does it means it was not deleted properly from your project).
Clean your project (Command+Shift+Option+K)
Close Xcode, go to ~/yourCurrentUser/.Library/Developer/Xcode/DerivedData
Find the folder for your project, and delete it.
Delete the app in your simulator or test device.
Now build and run the app, and that must work; if not, delete the final images once more, and repeat the above steps.
Don't forget to check your info.plist file for Icon Files key. Sometiems splash screen images get added to the Icon Files key for no clear reason! You must remove them from there.

Images displaying incorrectly in iPhone Simulator

When I run my iOS app in simulator after updating numerous images within the application the images being displayed are still the old one. What must be done in order to properly update the images loaded into the simulator?
try Xcode menu:product:Clean
if not enough go to Xcode preferences:locations tab:
click on the little gray arrow below derived data
then in the finder selected folder delete all files...

How to add images to iphone simulator v4

I've always been able to get images into iphone simulator 3 by the usual methods described on this site (i.e. dragging image into iphone simulator).
However, having upgarded to the new xcode 3.2.3, although I can still save images to the simulator, I can't actually see them there when I go to the library on the simulator.
Thankfully - it works when I build for the iPad simulator.
Has anyone else go this problem or is my install of the new xcode screwy?
I've noticed that you can add them if you change the device in the Hardware menu. Switch to iPhone and do the usual. Then switch back to iPhone4 and you'll be able to see the images in the photo library.
alt text http://img.skitch.com/20100705-8kra9hetayjqhyu3i5w4brayr4.png
You should also file a radar with Apple. ;-)
I was had the same problem after v4 upgrade but it seems to work if I drag the images into an album in the actual 'photos' app.
You can save images in the simulator by going to Safari on the iPhone,iPad.
Navigate to some URL eg, hot pictures of Megan Fox on google images. Click and hold on your favourite image of here, hopefully in a very hot pose. Then select save from the menu that appears.
This normally does it for me.
[UPDATED]
Sorry this does not work on 3.2.2 but has worked in the past.
Seems that you need to run the Photos app on the simulator after dragging in images in order for it to make the images available from your app.
First you simply run simulator then tap on back button after this drag image from your macbook u found small image on simulator screen hold courser on image
after a while bring a pop-up screenView on iPhone simulator screen to ask that you want to save this image or cancel
you just save and go back
open photo gallery you must be see one image in photo gallery