Mutating conditional in DispatchQueue.main.asyncAfter behavior - swift

I have a question regarding the behaviour of the DispatchQueue, particularly how asyncAfter would behave if you'd use a conditional of some published var that might change within the completion handler.
Let's say when the DispatchQueue is called, viewModel.someBool = true, but sometime during these 3.5 seconds, a function, that takes quite some time, is called that sets viewModel.someBool to false. Will the DispatchQueue always wait until all previous code is done executing, or is there any scenario in which the completion handler can run "in between" some other block of codes execution? All code is being run on the main thread, but I am still uncertain if this could cause bugs or not.
DispatchQueue.main.asyncAfter(deadline: .now() + 3.5) {
if viewModel.someBool {
// do something
}
}

Will the DispatchQueue always wait until all previous code is done executing, or is there any scenario in which the completion handler can run "in between" some other block of codes execution?
Depends if it's a Sequential queue or Concurrent queue. Sequential queue will finish task1 before starting task2; concurrent may run them in parallel. main thread is sequential, so you are good there, but...
You said yourself "sometime during these 3.5 seconds a function is called that sets viewModel.someBool to false". What if that "some time" is 1 nanosecond after a delayed task was picked up and started running?.. So now your function that changes viewModel.someBool to false needs to wait for your delayed task to complete.
So either this should be OK for your code (which is preferable, since such a strong dependency on order, especially in UI, usually means some design issues), or you need to guarantee the order in your code

Related

Is code within DispatchQueue.global.async executed serially?

I have some code that looks like this:
DispatchQueue.global(qos: .userInitiated).async {
self.fetchProjects()
DispatchQueue.main.async {
self.constructMenu()
}
}
My question is are the blocks within the global block executed serially? When I add print statements, they always executed in the same order, but I'm not sure if I'm getting lucky as looking at the documentation, it says:
Tasks submitted to the returned queue are scheduled concurrently with respect to one another.
I wonder if anyone can shed any light on this?
EDIT:
Apologies, I don't think I made the question clear. I would like for the method constructMenu to only be called once fetchProjects has completed. From what I can tell (by logging print statements) this is the case.
But I'm not really sure why that's the case if what Apple's documentation above says (where each task is scheduled concurrently) is true.
Is code within an async block always executed serially, or is the fact that the code seems to execute serially a result of using DispatchQueue.main or is it just 'luck' and at some point constructMenu will actually return before fetchProjects?
I would like for the method constructMenu to only be called once fetchProjects has completed. From what I can tell (by logging print statements) this is the case.
Yes, this is the case.
But I'm not really sure why that's the case if what Apple's documentation above says (where each task is scheduled concurrently) is true.
Apple’s documentation is saying that two separate dispatches may run concurrently with respect to each other.
Consider:
DispatchQueue.global(qos: .userInitiated).async {
foo()
}
DispatchQueue.global(qos: .userInitiated).async {
bar()
}
In this case, foo and bar may end up running at the same time. This is what Apple means by “Tasks submitted to the returned queue are scheduled concurrently.”
But consider:
DispatchQueue.global(qos: .userInitiated).async {
foo()
bar()
}
In this case, bar will not run until we return from foo.
Is code within an async block always executed serially, or is the fact that the code seems to execute serially a result of using DispatchQueue.main or is it just ‘luck’ and at some point constructMenu will actually return before fetchProjects?
No luck involved. It will never reach the DispatchQueue.main.async line until you return from fetchProjects.
There is one fairly major caveat, though. This assumes that fetchProjects won’t return until the fetch is done. That means that fetchProjects better not be initiating any asynchronous processes of its own (i.e. no network requests). If it does, you probably want to supply it with a completion handler, and put the call to constructMenu in that completion handler.
Yes, blocks of code are submitted as blocks, and those blocks run sequentially. So for your example:
DispatchQueue.global(qos: .userInitiated).async {
self.fetchProjects()
DispatchQueue.main.async {
self.constructMenu()
}
}
fetchProjects() must complete before constructMenu is enqueued. There is no magic here. The block between {...} is submitted as a block. At some point in the future it will executed. But the pieces of the block will not be considered in any granular way. They will start at the top, fetchProjects, and then the next line of code will be executed, DispatchQueue.main.async, which accepts as a parameter another block. The complier doesn't know anything about these blocks. It just passes them to functions, and those functions put them on queues.
DispatchQueue.global is a concurrent queue that mean all tasks submitted run asynchronously at the same time , if you need it serially create a custom queue
let serial = DispatchQueue(label: "com.queueName")
serial.sync {
///
}

Meaning of async in DispatchQueue

I'm watching the concurrent programming talk from WWDC, found here and I'm a little confused about the meaning of async. In Javascript world, we use "async" to describe processes that happen "out of order" or practically, processes that are not guaranteed to return before the next line of code is executed. However, in this talk it seems as though what the presenter is demonstrating is in fact a series of tasks being executed one after the other (ie. synchronous behavior)
Then in this code example
let queue = DispatchQueue(label: "com.example.imagetransform")
queue.async {
let smallImage = image.resize(to: rect)
DispatchQueue.main.async {
imageView.image = smallImage
}
}
This DispatchQueue doesn't seem to behave like the FIFO data structure it's supposed to be on first glance. I see that they are passing in a closure into the queue.async method, but I'm not sure how to add more blocks, or tasks, for it to execute.
I'm guessing the async nature of this is similar to Javascript callbacks in the sense that all the variables being assigned in the closure are only scoped to that closure and we can only act on that data within the closure.
DispatchQueues are FIFO with regard to the start of tasks. If they are concurrent queues, or if you're submitting async tasks, then there's no FIFO guarantee on when they finish
Concurrent queues allow multiple tasks to run at the same time. Tasks are guaranteed to start in the order they were added. Tasks can finish in any order and you have no knowledge of the time it will take for the next task to start, nor the number of tasks that are running at any given time.
- https://www.raywenderlich.com/148513/grand-central-dispatch-tutorial-swift-3-part-1

swift stop loop and continue it with a button

is it possible to stop an for in loop and continue it and the stopped position with a button.
i mean something like this:
for x in 0..<5 {
if x == 3 {
// show a button
// this button have to be pressed
// which do some tasks
// when all tasks are finished >
// continue this loop at the stopped point
}
}
is this possible? if yes, how?
Short answer: use a semaphore
Longer answer:
Your situation is an example of the more general case of how to pause some computation, saving its current state (local variables, call stack, etc.), and later to resume it from the same point, with all state restored.
Some languages/systems provide coroutines to support this, others the more esoteric call with current continuation, neither are available to you (currently) Swift...
What you do have is Grand Central Dispatch (GCD), provided in Swift through Dispatch, which provides support for executing concurrent asynchronous tasks and synchronisation between them. Other concurrency mechanisms such as pthread are also available, but GCD tends to be recommended.
Using GCD an outline of a solution is:
Execute you loop as an asynchronous concurrent task. It must not be executing on the main thread or you will deadlock...
When you wish to pause:
Create a semaphore
Start another async task to display the button, run the other jobs etc. This new task must signal the semaphore when it is finished. The new task may call the main thread to perform UI operations.
Your loop task waits on the semaphore, this will block the loop task until the button task signals it.
This may sound complicated but with Swift block syntax and Dispatch it is quite simple. However you do need to read up on GCD first!
Alternatively you can ask whether you can restructure your solution into multiple parts so saving/restoring the current state is not required. You might find designs such as continuation passing style useful, which again is quite easy using Swift's blocks.
HTH

priority of Dispatch Queues in swift 3

I have read the tutorial about GCD and Dispatch Queue in Swift 3
But I'm really confused about the order of synchronous execution and asynchronous execution and main queue and background queue.
I know that if we use sync then we execute them one after the precious one, if we use async then we can use QoS to set their priority, but how about this case?
func queuesWithQoS() {
let queue1 = DispatchQueue(label: "com.appcoda.myqueue1")
let queue2 = DispatchQueue(label: "com.appcoda.myqueue2")
for i in 1000..<1005 {
print(i)
}
queue1.async {
for i in 0..<5{
print(i)
}
}
queue2.sync {
for i in 100..<105{
print( i)
}
}
}
The outcome shows that we ignore the asynchronous execution. I know queue2 should be completed before queue1 since it's synchronous execution but why we ignore the asynchronous execution and
what is the actual difference between async, sync and so-called main queue?
You say:
The outcome shows that we ignore the asynchronous execution. ...
No, it just means that you didn't give the asynchronously dispatched code enough time to get started.
I know queue2 should be completed before queue1 since it's synchronous execution ...
First, queue2 might not complete before queue1. It just happens to. Make queue2 do something much slower (e.g. loop through a few thousand iterations rather than just five) and you'll see that queue1 can actually run concurrently with respect to what's on queue2. It just takes a few milliseconds to get going and the stuff on your very simple queue2 is finishing before the stuff on queue1 gets a chance to start.
Second, this behavior is not technically because it's synchronous execution. It's just that async takes a few milliseconds to get it's stuff running on some worker thread, whereas the synchronous call, because of optimizations that I won't bore you with, gets started more quickly.
but why we ignore the asynchronous execution ...
We don't "ignore" it. It just takes a few milliseconds to get started.
and what is the actual difference between async, sync and so-called main queue?
"Async" merely means that the current thread may carry on and not wait for the dispatched code to run on some other thread. "Sync" means that the current thread should wait for the dispatched code to finish.
The "main thread" is a different topic and simply refers to the primary thread that is created for driving your UI. In practice, the main thread is where most of your code runs, basically running everything except that which you manually dispatch to some background queue (or code that is dispatched there for you, e.g. URLSession completion handlers).
sync and async are related to the same thread / queue. To see the difference please run this code:
func queuesWithQoS() {
let queue1 = DispatchQueue(label: "com.appcoda.myqueue1")
queue1.async {
for i in 0..<5{
print(i)
}
}
print("finished")
queue1.sync {
for i in 0..<5{
print(i)
}
}
print("finished")
}
The main queue is the thread the entire user interface (UI) runs on.
First of all I prefer to use the term "delayed" instead of "ignored" about the code execution, because all your code in your question is executed.
QoS is an enum, the first class means the highest priority, the last one the lowest priority, when you don't specify any priority you have a queue with default priority and default is in the middle:
userInteractive
userInitiated
default
utility
background
unspecified
Said that, you have two synchronous for-in loops and one async, where the priority is based by the position of the loops and the kind of the queues (sync/async) in the code because here we have 3 different queues (following the instructions about your link queuesWithQoS() could be launched in viewDidAppearso we can suppose is in the main queue)
The code show the creation of two queues with default priority, so the sequence of the execution will be:
the for-in loop with 1000..<1005 in the main queue
the synchronous queue2 with default priority
the asynchronous queue1 (not ignored, simply delayed) with default priority
Main queue have always the highest priority where all the UI instructions are executed.

Grand Central Dispatch async vs sync [duplicate]

This question already has answers here:
Difference between DispatchQueue.main.async and DispatchQueue.main.sync
(4 answers)
Closed 3 years ago.
I'm reading the docs on dispatch queues for GCD, and in it they say that the queues are FIFO, so I am woundering what effect this has on async / sync dispatches?
from my understand async executes things in the order that it gets things while sync executes things serial..
but when you write your GCD code you decide the order in which things happen.. so as long as your know whats going on in your code you should know the order in which things execute..
my questions are, wheres the benefit of async here? am I missing something in my understanding of these two things.
The first answer isn't quite complete, unfortunately. Yes, sync will block and async will not, however there are additional semantics to take into account. Calling dispatch_sync() will also cause your code to wait until each and every pending item on that queue has finished executing, also making it a synchronization point for said work. dispatch_async() will simply submit the work to the queue and return immediately, after which it will be executed "at some point" and you need to track completion of that work in some other way (usually by nesting one dispatch_async inside another dispatch_async - see the man page for example).
sync means the function WILL BLOCK the current thread until it has completed, async means it will be handled in the background and the function WILL NOT BLOCK the current thread.
If you want serial execution of blocks check out the creation of a serial dispatch queue
From the man page:
FUNDAMENTALS
Conceptually, dispatch_sync() is a convenient wrapper around dispatch_async() with the addition of a semaphore to wait for completion of the block, and a wrapper around the block to signal its completion.
See dispatch_semaphore_create(3) for more information about dispatch semaphores. The actual implementation of the dispatch_sync() function may be optimized and differ from the above description.
Tasks can be performed synchronously or asynchronously.
Synchronous function returns the control on the current queue only after task is finished. It blocks the queue and waits until the task is finished.
Asynchronous function returns control on the current queue right after task has been sent to be performed on the different queue. It doesn't wait until the task is finished. It doesn't block the queue.
Only in Asynchronous we can add delay -> asyncAfter(deadline: 10..