Navigation problem using GetX package in flutter - flutter

I am using the GetX package for the navigation purpose in flutter project but it is not working for me. It is showing some problems in debug console also - 'Unexpected format,
you can only use widgets and widget functions here'.
Below is my main.dart file-
import 'package:flutter/material.dart';
import 'package:get/get.dart';
import 'package:jarvis/networking/login.dart';
void main() {
runApp(const MyApp());
//Get.to(Login());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return GetMaterialApp(
title: 'Flutter Demo',
theme: ThemeData('Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
final String title;
#override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _loginScreen(){
Get.to(Login());
}
void _incrementCounter() {
setState(() {
_counter++;
//Get.to(Login());
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
const Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.headline4,
),
TextButton(onPressed: _loginScreen, child: const Text("Press here to go to next page", style: TextStyle(fontSize: 20),)),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: const Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}
Whenever the user will click on the Text button, it is supposed that the login screen will appear but there is no change in the UI.
Below is my login_screen.dart file -
import 'package:flutter/material.dart';
import 'package:get/get.dart';
import 'package:dio/dio.dart';
class Login extends StatelessWidget {
const Login({ Key? key }) : super(key: key);
#override
Widget build(BuildContext context) {
return const Material(
child: GetMaterialApp(
title: "Login Screen",
home: GetOtp(),
),
);
}
}
class GetOtp extends StatefulWidget {
const GetOtp({ Key? key }) : super(key: key);
#override
_GetOtpState createState() => _GetOtpState();
}
class _GetOtpState extends State<GetOtp> {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text("Login"),
),
body: const Center(
child: Text("hi here ankit", style: TextStyle(color: Colors.red, fontSize: 20),),
),
);
}
}
I tried but unable to find the mistake.

In your main.dart file, you can directly add this:
void main() {
runApp(const Login());
}

Related

Dar/Flutter constructor structure

The following code is from an example from "dartpad.dev" web site. Within the class MyHomePage extends StatefulWidget { ..., in constructor part, I can't understand what's going on. I've been studying dart for a reasonable time, but still it's hard for me to figure out what's happenning. required this.title is OK, however why there are Key? key and : super(key: key) ?
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
debugShowCheckedModeBanner: false,
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: const MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
final String title;
const MyHomePage({
Key? key,
required this.title,
}) : super(key: key);
#override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
_counter++;
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
const Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.headline4,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: const Icon(Icons.add),
),
);
}
}

ListView.builder inside a Column inside a SingleChildScrollView

all. I am trying to add a ListView.builder to a Column that is inside a SingleChildScrollView. However, I am getting an exception, likely due to the fact that there is no constraint for the ListView.builder. Here is my code:
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: const MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({Key? key, required this.title}) : super(key: key);
final String title;
#override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
_counter++;
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: SingleChildScrollView(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
ListView.builder(
itemBuilder: (context, index) => const Text('a'),
itemCount: 2,
),
const Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.headline4,
),
],
),
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: const Icon(Icons.add),
),
);
}
}
If I use a Container and set a defined height, the code above works. However, I am trying to get the ListView.builder to not have a fixed size. I've tried using the Expanded widget and I still get this error. Is there a way to make this work without a defined height? Thanks
In the column widget add mainAxisSize:MainAxisSize.min and in List view.builder add shrinkWrap:true and physics:NeverScrollablePhysics(). That should solve the issue and instead of center widget use SafeArea or a container with specific height.
Here's your working code
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: const MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({Key? key, required this.title}) : super(key: key);
final String title;
#override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
_counter++;
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: SingleChildScrollView(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
ListView.builder(
shrinkWrap:true,// -> Add this here
physics:NeverScrollablePhysics(),// -> And this one
itemBuilder: (context, index) => const Text('a'),
itemCount: 2,
),
const Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.headline4,
),
],
),
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: const Icon(Icons.add),
),
);
}

How to update State variable of a class which extends State from another Stateful class file?

In my Flutter project, I have the default Flutter code in home screen to update a counter by floating action button press. Here's the code of that class-
main.dart
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key? key, required this.title}) : super(key: key);
String title;
#override
State<MyHomePage> createState() => MyHomePageState();
}
class MyHomePageState extends State<MyHomePage> {
int counter = 0;
void _incrementCounter() {
setState(() {
counter++;
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
const Text(
'You have pushed the button this many times:',
),
Text(
'$counter',
style: Theme.of(context).textTheme.headline4,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: UpdateWidget().showButton()
),
);
}
}
Now, I just wanted to update the counter(state variable) without making it static from a new class named UpdateWidget.
I have tried updating the variable like this way:
UpdateWidget.dart
class UpdateWidget extends StatefulWidget {
UpdateWidget({Key? key}) : super(key: key);
#override
_UpdateWidgetState createState() => _UpdateWidgetState();
GlobalKey<MyHomePageState> homeKey = GlobalKey();
Widget showButton() {
return FlatButton(
onPressed: () {
MyHomePage(key: homeKey, title: 'Hello',);
debugPrint('pressed');
homeKey.currentState?.counter = 5;
}, child: const Text('A'),
);
}
}
class _UpdateWidgetState extends State<UpdateWidget> {
double defaultScreenWidth = 400.0;
double defaultScreenHeight = 810.0;
#override
Widget build(BuildContext context) {
return const Scaffold(
body: Center(
child: Text(''),
),
);
}
}
In, UpdateWidget class, inside FlatButton onPressed block, the print message is showing but it is not updating the counter variable like the way I wanted.
So, I need a way to update this variable and show that in UI.

Flutter: How to change the state of a variable in another dart file?

I am currently working on an app; I want to change the value of a String which is declared in another dart file and then pass that changed state to the stateful widget.
I.E;
I create a file called as "Body.dart" file where I have declared a String called as 'scale' who's value initially is "Empty".
Later when a button in another dart file "scale_button" is pressed, I want to assign the string scale = "Hello" in my Body.dart file. So that the stateful widget also displays the same on the screen.
You can use provider(or any other state management) package in that case. In yaml file add, provider: ^4.3.2+4
class HomeApp extends StatefulWidget {
#override
_HomeAppState createState() => _HomeAppState();
}
class _HomeAppState extends State<HomeApp> {
StringProvider _stringProvider;
#override
void initState() {
super.initState();
_stringProvider = Provider.of<StringProvider>(context, listen: false);
}
void updateString() {
_stringProvider.setString('hai');
}
#override
Widget build(BuildContext context) {
StringProvider _stringProvider = Provider.of<StringProvider>(context);
return Scaffold(
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Container(
child: Text(
_stringProvider.str,
style: TextStyle(
fontSize: 22,
),
),
),
RaisedButton(
onPressed: updateString,
child: Text('Click'),
),
],
),
),
);
}
}
// class for storing data(StringProvider.dart)
import 'package:flutter/material.dart';
class StringProvider extends ChangeNotifier { // create a common file for data
String _str = 'hello';
String get str => _str;
void setString(String st) {
_str = st;
notifyListeners();
}
}
When you create a new Flutter project the sample code of the counter shows you how to do this. Check out the comments in the next code:
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
// here is passing a String to MyHomePage.
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
// And here you can see how to make the widget wait for a variable
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
Full code of Sample Counter App
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
_counter++;
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.headline4,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
),
);
}
}

calling setState from drawer?

Context
Using the standard flutter demo I added a drawer. I put the contents of my drawer in another class in another file. Both are stateful widgets. I use a floating action button in the drawer with setState incrementing the global variable for the number shown on the main screen.
What happens
When I press it nothing happens.
It does not update the text on the main page/main.dart until I use the floating action button on the main page/main.dart. Then it adds all the increments I added in the drawer too.
So it's just not rebuilding the widget.
How do I get it to rebuild the widget? I thought everything you needed was that they were both inside a setstate?
Best possible cause I have come up with
Is it because even though I use a stateful widget inside a stateful widget, the setstate only works on the embedded stateful widget because the embedded widget is technically a created object in the main.dart?
Code for main.dart
import 'package:flutter/material.dart';
import 'drawer.dart';
DrawerClass _drawer = DrawerClass();
int counter = 0;
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
void _incrementCounter() {
setState(() {
counter++;
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
endDrawer: SafeArea(child: Drawer(child: Container(child: _drawer,),)),
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
),
Text(
'$counter',
style: Theme.of(context).textTheme.headline4,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
),
);
}
}
Code for drawer
import 'package:flutter/material.dart';
import 'main.dart';
class DrawerClass extends StatefulWidget {
#override
_DrawerClassState createState() => _DrawerClassState();
}
class _DrawerClassState extends State<DrawerClass> {
#override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Color(0xFF222831),
body: Container(
width: 100,
child: Center(
child: FloatingActionButton(
tooltip: 'Increment',
child: Icon(Icons.add),
onPressed: () {
setState(() {
counter++;
});
},
),
),
),
);
}
}
Just pass the _incrementCounter to the DrawerClass. With this change your DrawerClass can now be a StatelessWidget and there will be no need for the counter and _drawer variables to be global. Please see the code below :
main.dart
import 'package:flutter/material.dart';
import 'drawer.dart';
//DrawerClass _drawer = DrawerClass();
//int counter = 0;
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int counter = 0;
void _incrementCounter() {
setState(() {
counter++;
});
}
#override
Widget build(BuildContext context) {
final DrawerClass _drawer = DrawerClass(
increment: _incrementCounter,
);
return Scaffold(
endDrawer: SafeArea(
child: Drawer(
child: Container(
child: _drawer,
),
)),
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
),
Text(
'$counter',
style: Theme.of(context).textTheme.headline4,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
),
);
}
}
drawer.dart
import 'package:flutter/material.dart';
class DrawerClass extends StatelessWidget {
final Function increment;
const DrawerClass({Key key, this.increment}) : super(key: key);
#override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Color(0xFF222831),
body: Container(
width: 100,
child: Center(
child: FloatingActionButton(
tooltip: 'Increment',
child: Icon(Icons.add),
onPressed: increment,
),
),
),
);
}
}