Polybrush errors in unity 2019.4 - unity3d

i tried to import Polybrush in my unity project on editor 2019.4, and it seems causing many errors, is there a way to correct the errors and use Polybrush again ?
Thanks in advance.

Problem solved ! Unity seems owning Polybrush now, when i tried to import Polybrush as a custom package, somehow i had two versions of polybrush in my project, once through the package manager, and one imported directly into the project, i deleted the one imported as a custom package and i imported the verified version from the package manager, That solved the problem.

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The type or namespace name 'UniRx' could not be found on Unity

I pretty much looked everywhere... but couldn't find anything that could debug my problem.
The only thing I do in a script is "using UniRx" to have the following error : The type or namespace name 'UniRx' could not be found.
What i tried:
On Unity, downloading from Package Manager with "Add Package with git URL"
On Unity, downloading from Package Manager with the normal way: Download -> import (into folder Plugins)
On each part, i also tried:
"Reimport All"
Closing and opening back Unity Hub then Unity
I found nothing much on google except for having this problem only on Visual Studio (which is not my actually problem since Unity itself doesn't accept UniRx)
But those who have that problem, i read that you need to "Assets" -> "Open C# Project"
Can anyone help me with my problem on Unity ? Searched for hours but still stuck :(
Unity Version: 2021.3.3f1
Well seems like my problem was like fafase said... I totally forgot about assemblies since i don't use Unity much and since it's been a long time i didn't continue my project.

Swift Package Could Not be Resolved

I was adding the "Theo" package to my swift project and got the following error. Should I be concerned? I was allowed to add the package anyway, so I'm guessing that it wasn't a critical error?
EDIT:
The package is also greyed out, which seems problematic.

unity 3d's package manager is not showing ProGrids module

In unity's package manager the proGrids module is not visible
I installed proBuilder but the proGrid module is not showing up
Unity version-- 2021.1.1f1
If you want any more info please ask
THANKS!!
Apparently even though it is (currently?) not appearing in the packages you can still install it via (Source)
Update: in the newest versions the option Add package by name is removed and instead you enter the exact same thing into Add package from git URL
ProGrids is a preview package so you need to check Enable Preview Packages in the Package Manager Project Settings
ProGrids on unity 2021.1.22f1 is still experimental. I don't know if this is safe to use or not. ProGrids Unity 2021.1.22f1

Unity Mirror not Importing correctly

I was following this tutorial https://www.youtube.com/watch?v=8VVgIjWBXks
about making a multiplayer game in unity using Mirror https://assetstore.unity.com/packages/tools/network/mirror-129321.
So obviously I went to the asset store and imported it... (I'm using unity 2020.1)
But now it's throwing a ton of errors and not letting me use "using Mirror;"
VSCode says: The type or namespace name 'Mirror' could not be found (are you missing a using directive or an assembly reference?) [Assembly-CSharp]
Interestingly enough I can run the game without any issues even with all the errors but when I try in my code to "using Mirror;" it doesn't work
I tried reimporting and restarting the project, regenerating .csproj files, and even trying on different unity versions but nothing worked. I'm assuming that the Mirror package itself is totally fine but I'm doing something stupid....
Any idea what I could do?
This seems to be the problem:
Most likely the version of VS Code you have installed, reverting VS Code C# Extension from 1.23 to 1.22.
The short term fix involves literally deleting Mirror from Unity and re-importing it from the Package Manager. Also deleting *.vscode and *.SLN files.
A proper discussion about this issue is found at Omnisharp-vscode GitHub page.
I had to ensure player settings had scripting define symbols:
MIRROR
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import com.badlogic.gdx.utils.viewport.ScreenViewport;
"The import com.badlogic.gdx.util.viewport cannot be resolved."
Any idea what might be happening?
The most probable possibility is that you are using an old version of libgdx.
Try updating jar files in your project (manually or using ui).
Hope this helps.
Good luck.