UITextField position and size depending on screen size - swift

When the screen size changes, the textField moves out of its place. How to attach it in the same place depending on the screen size?
Grey background of the textField for clarity.
NSLayoutConstraint.activate([
scrollView.topAnchor.constraint(equalTo: safeAreaLayoutGuide.topAnchor),
scrollView.leadingAnchor.constraint(equalTo: safeAreaLayoutGuide.leadingAnchor),
scrollView.trailingAnchor.constraint(equalTo: safeAreaLayoutGuide.trailingAnchor),
scrollView.bottomAnchor.constraint(equalTo: safeAreaLayoutGuide.bottomAnchor),
containerView.topAnchor.constraint(equalTo: scrollView.topAnchor),
containerView.leadingAnchor.constraint(equalTo: scrollView.leadingAnchor),
containerView.trailingAnchor.constraint(equalTo: scrollView.trailingAnchor),
containerView.widthAnchor.constraint(equalTo: scrollView.widthAnchor),
containerView.bottomAnchor.constraint(equalTo: scrollView.bottomAnchor),
plateImage.topAnchor.constraint(equalTo: containerView.topAnchor, constant: 50),
plateImage.leadingAnchor.constraint(equalTo: containerView.leadingAnchor),
plateImage.trailingAnchor.constraint(equalTo: containerView.trailingAnchor),
plateImage.heightAnchor.constraint(equalTo: plateImage.widthAnchor, multiplier: 0.6785162287),
inputTextField.topAnchor.constraint(equalTo: plateImage.topAnchor, constant: 25),
inputTextField.leadingAnchor.constraint(equalTo: plateImage.leadingAnchor, constant: 80),
inputTextField.trailingAnchor.constraint(equalTo: plateImage.trailingAnchor, constant: -28),
])
Here is my scrollView, containerView and texField. I think all variables are fine. Aren't they?
private lazy var scrollView: UIScrollView = {
var view = UIScrollView()
view.backgroundColor = UIColor(red: 37 / 255, green: 40 / 255, blue: 47 / 255, alpha: 1)
view.showsVerticalScrollIndicator = false
view.showsHorizontalScrollIndicator = false
view.autoresizingMask = .flexibleHeight
view.setContentHuggingPriority(.defaultLow, for: .vertical)
view.clipsToBounds = true
view.bounces = true
view.translatesAutoresizingMaskIntoConstraints = false
return view
}()
private lazy var containerView: UIView = {
var view = UIView()
view.backgroundColor = UIColor(red: 37 / 255, green: 40 / 255, blue: 47 / 255, alpha: 1)
view.clipsToBounds = true
view.translatesAutoresizingMaskIntoConstraints = false
return view
}()
private lazy var plateImage: UIImageView = {
var view = UIImageView()
view.image = UIImage(named: "plate")
view.clipsToBounds = true
view.translatesAutoresizingMaskIntoConstraints = false
return view
}()
public lazy var inputTextField: UITextField = {
var view = UITextField()
view.textAlignment = .center
view.textColor = .black
view.tintColor = .clear
view.font = UIFont(name: "Avenir-Heavy", size: 155)
view.keyboardType = .numberPad
view.addButtonsToKeyboard(search: #selector(self.resignFirstResponder))
view.translatesAutoresizingMaskIntoConstraints = false
return view
}()
Here is my controller full code.
final class PlatesView: UIView {
weak var delegate: PlatesViewDelegate?
init(subscriber: PlatesViewDelegate?) {
super.init(frame: .zero)
self.delegate = subscriber
addSubView()
setupLayout()
setupButtonAction()
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
private func addSubView() {
addSubview(scrollView)
scrollView.addSubview(containerView)
containerView.addSubview(plateImage)
containerView.addSubview(inputTextField)
}
private lazy var scrollView: UIScrollView = {
var view = UIScrollView()
view.backgroundColor = UIColor(red: 37 / 255, green: 40 / 255, blue: 47 / 255, alpha: 1)
view.showsVerticalScrollIndicator = false
view.showsHorizontalScrollIndicator = false
view.setContentHuggingPriority(.defaultLow, for: .vertical)
view.bounces = true
view.translatesAutoresizingMaskIntoConstraints = false
return view
}()
private lazy var containerView: UIView = {
var view = UIView()
view.backgroundColor = UIColor(red: 37 / 255, green: 40 / 255, blue: 47 / 255, alpha: 1)
view.translatesAutoresizingMaskIntoConstraints = false
return view
}()
private lazy var plateImage: UIImageView = {
var view = UIImageView()
view.image = UIImage(named: "plate")
view.translatesAutoresizingMaskIntoConstraints = false
return view
}()
public lazy var inputTextField: UITextField = {
var view = UITextField()
view.textAlignment = .center
view.textColor = .black
view.tintColor = .clear
view.font = UIFont(name: "Avenir-Heavy", size: 155)
view.keyboardType = .numberPad
view.addButtonsToKeyboard(search: #selector(self.resignFirstResponder))
view.translatesAutoresizingMaskIntoConstraints = false
return view
}()
private func setupLayout() {
NSLayoutConstraint.activate([
scrollView.topAnchor.constraint(equalTo: safeAreaLayoutGuide.topAnchor),
scrollView.leadingAnchor.constraint(equalTo: safeAreaLayoutGuide.leadingAnchor),
scrollView.trailingAnchor.constraint(equalTo: safeAreaLayoutGuide.trailingAnchor),
scrollView.bottomAnchor.constraint(equalTo: safeAreaLayoutGuide.bottomAnchor),
containerView.topAnchor.constraint(equalTo: scrollView.topAnchor),
containerView.leadingAnchor.constraint(equalTo: scrollView.leadingAnchor),
containerView.trailingAnchor.constraint(equalTo: scrollView.trailingAnchor),
containerView.widthAnchor.constraint(equalTo: scrollView.widthAnchor),
containerView.bottomAnchor.constraint(equalTo: scrollView.bottomAnchor),
plateImage.topAnchor.constraint(equalTo: containerView.topAnchor, constant: 50),
plateImage.leadingAnchor.constraint(equalTo: containerView.leadingAnchor),
plateImage.trailingAnchor.constraint(equalTo: containerView.trailingAnchor),
plateImage.heightAnchor.constraint(equalTo: plateImage.widthAnchor, multiplier: 0.6785162287),
inputTextField.topAnchor.constraint(equalTo: plateImage.topAnchor, constant: 33),
inputTextField.leadingAnchor.constraint(equalTo: plateImage.leadingAnchor, constant: 80),
inputTextField.trailingAnchor.constraint(equalTo: plateImage.trailingAnchor, constant: -28),
inputTextField.heightAnchor.constraint(equalToConstant: 130),
])
}
private func setupButtonAction() {
}
}

Related

The shadow added to the view created is not appearing

I am adding programatically a UIView, and setting its contsraints using NSLayoutConstraint as below, yet teh shadow is not being added.
For the shadow i am using SwifterSwift .addShadow()
UiView:
lazy var alertViewNew: UIView = {
let view = UIView()
view.layer.zPosition = 1
view.cornerRadius = 20
view.addShadow(ofColor: .lightGray, radius: 3, offset: .zero, opacity: 0.3)
view.translatesAutoresizingMaskIntoConstraints = false
return alertView
}()
Adding the Constaraints
func setUpAlertView() {
[alertViewNew].forEach {
(view.addSubview($0))
}
NSLayoutConstraint.activate([
alertViewNew.centerYAnchor.constraint(equalTo: view.centerYAnchor),
alertViewNew.centerXAnchor.constraint(equalTo: view.centerXAnchor),
alertViewNew.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant: 10),
alertViewNew.trailingAnchor.constraint(equalTo: view.trailingAnchor, constant: -10),
titleLabel.leadingAnchor.constraint(equalTo: alertViewNew.leadingAnchor, constant: 20),
titleLabel.trailingAnchor.constraint(equalTo: alertViewNew.trailingAnchor, constant: -20),
titleLabel.topAnchor.constraint(equalTo: alertViewNew.topAnchor, constant: 20),
descriptionLabel.leadingAnchor.constraint(equalTo: alertViewNew.leadingAnchor, constant: 20),
descriptionLabel.trailingAnchor.constraint(equalTo: alertViewNew.trailingAnchor, constant: -20),
descriptionLabel.topAnchor.constraint(equalTo: titleLabel.bottomAnchor, constant: 20),
updateButton.topAnchor.constraint(equalTo: descriptionLabel.bottomAnchor, constant: 5),
updateButton.trailingAnchor.constraint(equalTo: alertViewNew.trailingAnchor, constant: -20),
updateButton.widthAnchor.constraint(equalToConstant: 65),
updateButton.bottomAnchor.constraint(equalTo: alertViewNew.bottomAnchor, constant: -20),
])
}
AddShadow by Swifter Swift
func addShadow(ofColor color: UIColor = UIColor(red: 0.07, green: 0.47, blue: 0.57, alpha: 1.0), radius: CGFloat = 3, offset: CGSize = .zero, opacity: Float = 0.5) {
layer.shadowColor = color.cgColor
layer.shadowOffset = offset
layer.shadowRadius = radius
layer.shadowOpacity = opacity
layer.masksToBounds = false
}
Things i tried to fix the issue
Setting mask to bound to true
setting is opaque to true
and some other trials found on stackoverflow
None of this worked
It's a bit difficult to help, because the code you've shown is incomplete (and has errors, as written).
For example, I assume your func addShadow is in a UIView extension like this:
extension UIView {
func addShadow(ofColor color: UIColor = UIColor(red: 0.07, green: 0.47, blue: 0.57, alpha: 1.0), radius: CGFloat = 3, offset: CGSize = .zero, opacity: Float = 0.5) {
layer.shadowColor = color.cgColor
layer.shadowOffset = offset
layer.shadowRadius = radius
layer.shadowOpacity = opacity
// no need for this
//layer.masksToBounds = false
}
}
Next, your lazy var alertViewNew:
lazy var alertViewNew: UIView = {
let view = UIView()
// no logical reason for this
//view.layer.zPosition = 1
// .cornerRadius is not a property of `UIView`
//view.cornerRadius = 20
// assuming this is in a UIView extension
view.addShadow(ofColor: .lightGray, radius: 3, offset: .zero, opacity: 0.3)
view.translatesAutoresizingMaskIntoConstraints = false
// no such thing as alertView
//return alertView
return view
}()
However... if we assume you have code that actually works (labels are defined and created somewhere, subviews are added correctly, etc), the most likely reason you're not seeing the shadow is because your alertViewNew probably has a clear background. If it is clear, there is nothing there to "cast a shadow."
Try setting alertViewNew.backgroundColor = .white and see if that fixes the problem.
Or, try this working example:
class CustomAlertTestVC: UIViewController {
lazy var alertViewNew: UIView = {
let view = UIView()
view.translatesAutoresizingMaskIntoConstraints = false
return view
}()
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .white
view.addSubview(alertViewNew)
setUpAlertView()
}
func setUpAlertView() {
let titleLabel = UILabel()
let descriptionLabel = UILabel()
let updateButton = UIButton()
titleLabel.font = .boldSystemFont(ofSize: 16.0)
titleLabel.text = "New Version Available"
descriptionLabel.font = .systemFont(ofSize: 16.0)
descriptionLabel.numberOfLines = 0
descriptionLabel.text = "Please, Update application to the new version to continue."
updateButton.setTitle("UPDATE", for: [])
updateButton.setTitleColor(.systemBlue, for: [])
[titleLabel, descriptionLabel, updateButton].forEach {
$0.translatesAutoresizingMaskIntoConstraints = false
alertViewNew.addSubview($0)
}
NSLayoutConstraint.activate([
alertViewNew.centerYAnchor.constraint(equalTo: view.centerYAnchor),
// no need for centerX since we're adding leading and trailing constraints
//alertViewNew.centerXAnchor.constraint(equalTo: view.centerXAnchor),
alertViewNew.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant: 10),
alertViewNew.trailingAnchor.constraint(equalTo: view.trailingAnchor, constant: -10),
titleLabel.leadingAnchor.constraint(equalTo: alertViewNew.leadingAnchor, constant: 20),
titleLabel.trailingAnchor.constraint(equalTo: alertViewNew.trailingAnchor, constant: -20),
titleLabel.topAnchor.constraint(equalTo: alertViewNew.topAnchor, constant: 20),
descriptionLabel.leadingAnchor.constraint(equalTo: alertViewNew.leadingAnchor, constant: 20),
descriptionLabel.trailingAnchor.constraint(equalTo: alertViewNew.trailingAnchor, constant: -20),
descriptionLabel.topAnchor.constraint(equalTo: titleLabel.bottomAnchor, constant: 20),
updateButton.topAnchor.constraint(equalTo: descriptionLabel.bottomAnchor, constant: 5),
updateButton.trailingAnchor.constraint(equalTo: alertViewNew.trailingAnchor, constant: -20),
// really no need for width constraint
//updateButton.widthAnchor.constraint(equalToConstant: 65),
updateButton.bottomAnchor.constraint(equalTo: alertViewNew.bottomAnchor, constant: -20),
])
alertViewNew.layer.shadowColor = UIColor.lightGray.cgColor
alertViewNew.layer.shadowOffset = .zero
alertViewNew.layer.shadowRadius = 3.0
alertViewNew.layer.shadowOpacity = 0.3
alertViewNew.layer.cornerRadius = 20.0
// to get the view's layer to "cast a shadow"
// either set the view's backgroundColor
alertViewNew.backgroundColor = .white
// or, set the layer's backgroundColor
//alertViewNew.layer.backgroundColor = UIColor.white.cgColor
}
}
Output:

swift tap gesture handler not invoked

I have the following custom view implementation :
import UIKit
class ProfileTableHeaderView: UITableViewHeaderFooterView {
private var statusText : String = ""
private let fullNameLabel: UILabel = {
let view = UILabel()
view.text = "Hipster Pinguin"
view.font = UIFont.systemFont(ofSize: 18, weight: .bold)
view.textColor = .black
view.translatesAutoresizingMaskIntoConstraints = false
return view
}()
private let avatarImage: UIImageView = {
let view = UIImageView()
view.clipsToBounds = true
view.layer.borderWidth = 3
view.layer.borderColor = UIColor.white.cgColor
view.image = UIImage(named: "avatar")
view.contentMode = .scaleAspectFill
view.layer.cornerRadius = 100/2
view.translatesAutoresizingMaskIntoConstraints = false
// let tapGesture = UITapGestureRecognizer(target : self, action : #selector(avatarImagePressHandler))
// view.isUserInteractionEnabled = true
// view.addGestureRecognizer(tapGesture)
return view
}()
let statusLabel: UILabel = {
let view = UILabel()
view.text = "Waiting for something"
view.font = UIFont.systemFont(ofSize: 14, weight: .regular)
view.textColor = .gray
view.translatesAutoresizingMaskIntoConstraints = false
return view
}()
let statusTextField: UITextField = {
let view = TextFieldWithPadding()
view.placeholder = "add smth to show as status"
view.layer.cornerRadius = 12
view.layer.borderWidth = 1
view.layer.borderColor = UIColor.black.cgColor
view.backgroundColor = .white
view.font = UIFont.systemFont(ofSize: 15, weight: .regular)
view.textColor = .black
view.backgroundColor = .white.withAlphaComponent(0)
view.addTarget(self, action: #selector(statusTextChanged), for : .editingChanged)
view.translatesAutoresizingMaskIntoConstraints = false
return view
}()
let setStatusButton: UIButton = {
let view = UIButton()
view.setTitle("Show status", for: .normal)
view.setTitleColor(.white, for : .normal)
view.backgroundColor = UIColor(named: "myColor")
view.layer.cornerRadius = 14
view.layer.shadowRadius = 4
view.layer.shadowColor = UIColor.black.cgColor
view.layer.shadowOpacity = 0.7
view.layer.shadowOffset = CGSize(width: 4, height: 4)
view.addTarget(self, action: #selector(buttonPressed), for: .touchUpInside)
view.translatesAutoresizingMaskIntoConstraints = false
return view
}()
override init(reuseIdentifier: String?) {
super.init(reuseIdentifier: reuseIdentifier)
setupViews()
}
#objc func avatarImagePressHandler()
{
print("avatar pressed")
}
#objc func buttonPressed()
{
statusLabel.text = statusText
}
#objc func statusTextChanged(_ textField: UITextField)
{
statusText = textField.text ?? ""
}
required init?(coder: NSCoder) {
fatalError("should not be called")
}
private func setupViews()
{
contentView.addSubview(avatarImage)
contentView.addSubview(fullNameLabel)
contentView.addSubview(statusLabel)
contentView.addSubview(statusTextField)
contentView.addSubview(setStatusButton)
let tapGesture = UITapGestureRecognizer(target : self, action : #selector(avatarImagePressHandler))
avatarImage.isUserInteractionEnabled = true
avatarImage.addGestureRecognizer(tapGesture)
let constraints = [
avatarImage.topAnchor.constraint(equalTo: contentView.topAnchor, constant: 16),
avatarImage.leadingAnchor.constraint(equalTo: contentView.leadingAnchor, constant: 16),
avatarImage.widthAnchor.constraint(equalToConstant: 100),
avatarImage.heightAnchor.constraint(equalToConstant: 100),
fullNameLabel.topAnchor.constraint(equalTo: contentView.topAnchor, constant: 27),
fullNameLabel.leadingAnchor.constraint(equalTo: avatarImage.trailingAnchor, constant: 16),
fullNameLabel.trailingAnchor.constraint(equalTo: contentView.trailingAnchor, constant: -16),
statusLabel.topAnchor.constraint(equalTo: fullNameLabel.bottomAnchor, constant: 10),
statusLabel.leadingAnchor.constraint(equalTo: fullNameLabel.leadingAnchor),
statusLabel.trailingAnchor.constraint(equalTo: fullNameLabel.trailingAnchor),
statusTextField.topAnchor.constraint(equalTo: statusLabel.bottomAnchor, constant: 10),
statusTextField.heightAnchor.constraint(equalToConstant: 40),
statusTextField.leadingAnchor.constraint(equalTo: statusLabel.leadingAnchor),
statusTextField.trailingAnchor.constraint(equalTo: statusLabel.trailingAnchor),
setStatusButton.topAnchor.constraint(equalTo: avatarImage.bottomAnchor, constant: 16),
setStatusButton.leadingAnchor.constraint(equalTo: avatarImage.leadingAnchor),
setStatusButton.trailingAnchor.constraint(equalTo: contentView.trailingAnchor, constant: -16),
setStatusButton.heightAnchor.constraint(equalToConstant: 50)
]
NSLayoutConstraint.activate(constraints)
}
}
If I try to setup a tap gesture recognizer inside lambda I see no print inside the console, but if I configure it inside setupViews everything is fine. Why does it work this way? What am I missing?

Cell not displaying elements when being reused on a stack that adds a LinkPresentation view

I had this custom view who worked like a charm before i introduce a LinkView for a Metadata
After i introduce a LinkView, since it was inside a stackView i had to remove linkView from superview when preparing for reusable (not sure why tried to redraw layout, but seems this not work with LinkView) the problems shows up when scrolling down elements, seems the data get lost at certain point, curious thing is that it only happens with the reusable element that contains the linkView item, is there any reason for this ? How can i fix it ?
Here is the code i use for the cell
final class TimeLineTableViewCell: UITableViewCell {
var cornerRadius: CGFloat = 6
var shadowOffsetWidth = 0
var shadowOffsetHeight = 3
var shadowColor: UIColor = .gray
var shadowOpacity: Float = 0.3
lazy var containerView: UIView = {
let view = UIView()
view.translatesAutoresizingMaskIntoConstraints = false
view.backgroundColor = .white
view.addSubview(stackViewContainer)
let shadowPath = UIBezierPath(roundedRect: bounds, cornerRadius: cornerRadius)
view.layer.cornerRadius = cornerRadius
view.clipsToBounds = true
view.layer.masksToBounds = false
view.layer.shadowColor = shadowColor.cgColor
view.layer.shadowOffset = CGSize(width: shadowOffsetWidth, height: shadowOffsetHeight);
view.layer.shadowOpacity = shadowOpacity
view.layer.shadowPath = shadowPath.cgPath
return view
}()
lazy var stackViewContainer: UIStackView = {
let stack = UIStackView()
stack.axis = .horizontal
stack.alignment = .center
stack.translatesAutoresizingMaskIntoConstraints = false
stack.distribution = .fill
stack.spacing = 10.0
stack.addArrangedSubview(profileImage)
stack.addArrangedSubview(stackViewDataHolder)
return stack
}()
lazy var profileImage: UIImageView = {
let image = UIImage()
let imageView = UIImageView(image: image)
imageView.translatesAutoresizingMaskIntoConstraints = false
imageView.contentMode = .scaleAspectFit
return imageView
}()
lazy var userName: UILabel = {
let label = UILabel()
label.translatesAutoresizingMaskIntoConstraints = false
label.numberOfLines = 0
return label
}()
lazy var tweetInfo: UILabel = {
let label = UILabel()
label.translatesAutoresizingMaskIntoConstraints = false
label.numberOfLines = 0
return label
}()
lazy var tweetText: UILabel = {
let label = UILabel()
label.translatesAutoresizingMaskIntoConstraints = false
label.numberOfLines = 0
return label
}()
lazy var linkView: LPLinkView = {
let viewer = LPLinkView(frame: CGRect(origin: .zero, size: .init(width: 200, height: 20)))
viewer.translatesAutoresizingMaskIntoConstraints = false
return viewer
}()
lazy var stackViewDataHolder: UIStackView = {
let stack = UIStackView()
stack.axis = .vertical
stack.translatesAutoresizingMaskIntoConstraints = false
stack.distribution = .fillProportionally
stack.addArrangedSubview(userName)
stack.addArrangedSubview(tweetInfo)
stack.addArrangedSubview(tweetText)
return stack
}()
override init(style: UITableViewCell.CellStyle, reuseIdentifier: String?) {
super.init(style: style, reuseIdentifier: reuseIdentifier)
commonInit()
}
required init?(coder: NSCoder) {
super.init(coder: coder)
commonInit()
}
override func prepareForReuse() {
linkView.removeFromSuperview()
}
func configure(viewModel: ProfileTweetViewModel) {
tweetInfo.configure(model: viewModel.tweetInfo)
userName.configure(model: viewModel.name)
tweetText.configure(model: viewModel.tweet)
if let metadata = viewModel.linkData {
linkView = LPLinkView(metadata: metadata)
stackViewDataHolder.addArrangedSubview(linkView)
//Tried almost all layoyt options but seems a previous view can't be updated since frame is wrong
}
if let url = viewModel.profilePic {
profileImage.downloadImage(from: url)
}
}
}
private extension TimeLineTableViewCell {
struct Metrics {
static let lateralPadding: CGFloat = 8
}
func constraints() {
NSLayoutConstraint.activate([
stackViewContainer.topAnchor.constraint(equalTo: containerView.topAnchor, constant: Metrics.lateralPadding),
stackViewContainer.bottomAnchor.constraint(equalTo: containerView.bottomAnchor, constant: -Metrics.lateralPadding),
stackViewContainer.leadingAnchor.constraint(equalTo: containerView.leadingAnchor, constant: Metrics.lateralPadding),
stackViewContainer.trailingAnchor.constraint(equalTo: containerView.trailingAnchor, constant: -Metrics.lateralPadding),
profileImage.heightAnchor.constraint(equalTo: profileImage.widthAnchor, multiplier: 1.0),
profileImage.widthAnchor.constraint(equalToConstant: 50.0),
])
}
func commonInit() {
addSubview(containerView)
backgroundColor = .clear
NSLayoutConstraint.activate([
containerView.topAnchor.constraint(equalTo: topAnchor),
containerView.leadingAnchor.constraint(equalTo: leadingAnchor, constant: 4),
containerView.trailingAnchor.constraint(equalTo: trailingAnchor, constant: -4),
containerView.bottomAnchor.constraint(equalTo: bottomAnchor, constant: -4),
])
constraints()
}
}
Thank you for your time.
The issue was related to .fillProportionally in stackView
since the linkView sometimes renders with 0 height, i just had to use .fill property in stackView in order to show it fully

How to remove mysterious top margin in UIStackView when `isLayoutMarginsRelativeArrangement=true`?

I'm creating a simple "toolbar" component with a horizontal axis UIStackView. It looks fine, except when I switch on isLayoutMarginsRelativeArrangement, a strange margin is added to the top above the items, making the height of the stack view incorrect.
I've tried giving the stack view directionalLayoutMargins property many different values, including no value at all. Yet still this unwanted spacing remains. Why does this margin exist and how can I remove it?
override func viewDidLoad() {
super.viewDidLoad()
self.stackView = UIStackView(frame: CGRect.zero)
self.stackView.axis = .horizontal
self.stackView.alignment = .center
self.stackView.directionalLayoutMargins = NSDirectionalEdgeInsets(top: 0, leading: 0, bottom: 0, trailing: 0)
self.stackView.isLayoutMarginsRelativeArrangement = true
self.stackView.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(self.stackView)
NSLayoutConstraint.activate([
self.stackView.topAnchor.constraint(equalTo: view.topAnchor),
self.stackView.bottomAnchor.constraint(equalTo: view.bottomAnchor),
self.stackView.widthAnchor.constraint(equalTo: view.widthAnchor),
self.stackView.heightAnchor.constraint(equalTo: view.heightAnchor)
])
let title = UILabel(frame: .zero)
title.text = "My Toolbar"
self.stackView.addArrangedSubview(title)
title.sizeToFit()
let button = MDCButton()
button.setTitle("Recipes", for: .normal)
button.applyContainedTheme(withScheme: containerScheme)
button.minimumSize = CGSize(width: 64, height: 48)
self.stackView.addArrangedSubview(button)
}
Here's a couple things to try...
First, StackBarViewControllerA which creates a newView (plain UIView) to hold the stack view with the label and button:
class StackBarViewControllerA: UIViewController {
var stackView: UIStackView!
override func viewDidLoad() {
super.viewDidLoad()
let newView = UIView()
newView.translatesAutoresizingMaskIntoConstraints = false
newView.backgroundColor = .cyan
view.addSubview(newView)
self.stackView = UIStackView(frame: CGRect.zero)
self.stackView.axis = .horizontal
self.stackView.alignment = .center
self.stackView.directionalLayoutMargins = NSDirectionalEdgeInsets(top: 0, leading: 0, bottom: 0, trailing: 0)
self.stackView.isLayoutMarginsRelativeArrangement = true
self.stackView.translatesAutoresizingMaskIntoConstraints = false
newView.addSubview(self.stackView)
let g = view.safeAreaLayoutGuide
NSLayoutConstraint.activate([
self.stackView.topAnchor.constraint(equalTo: newView.topAnchor),
self.stackView.bottomAnchor.constraint(equalTo: newView.bottomAnchor),
self.stackView.widthAnchor.constraint(equalTo: newView.widthAnchor),
self.stackView.heightAnchor.constraint(equalTo: newView.heightAnchor),
newView.topAnchor.constraint(equalTo: g.topAnchor),
newView.leadingAnchor.constraint(equalTo: g.leadingAnchor),
newView.trailingAnchor.constraint(equalTo: g.trailingAnchor),
])
let title = UILabel(frame: .zero)
title.text = "My Toolbar"
self.stackView.addArrangedSubview(title)
title.sizeToFit()
let button = UIButton() // MDCButton()
button.setTitle("Recipes", for: .normal)
button.backgroundColor = .blue
button.heightAnchor.constraint(equalToConstant: 48).isActive = true
//button.applyContainedTheme(withScheme: containerScheme)
//button.minimumSize = CGSize(width: 64, height: 48)
self.stackView.addArrangedSubview(button)
}
}
Second, StackBarViewControllerB using a custom StackBarView:
class StackBarView: UIView {
var stackView: UIStackView!
override init(frame: CGRect) {
super.init(frame: frame)
commonInit()
}
required init?(coder: NSCoder) {
super.init(coder: coder)
commonInit()
}
func commonInit() -> Void {
self.stackView = UIStackView(frame: CGRect.zero)
self.stackView.axis = .horizontal
self.stackView.alignment = .center
self.stackView.directionalLayoutMargins = NSDirectionalEdgeInsets(top: 0, leading: 0, bottom: 0, trailing: 0)
self.stackView.isLayoutMarginsRelativeArrangement = true
self.stackView.translatesAutoresizingMaskIntoConstraints = false
self.addSubview(self.stackView)
NSLayoutConstraint.activate([
self.stackView.topAnchor.constraint(equalTo: self.topAnchor),
self.stackView.bottomAnchor.constraint(equalTo: self.bottomAnchor),
self.stackView.widthAnchor.constraint(equalTo: self.widthAnchor),
self.stackView.heightAnchor.constraint(equalTo: self.heightAnchor)
])
let title = UILabel(frame: .zero)
title.text = "My Toolbar"
self.stackView.addArrangedSubview(title)
title.sizeToFit()
let button = UIButton() // MDCButton()
button.setTitle("Recipes", for: .normal)
button.backgroundColor = .blue
//button.applyContainedTheme(withScheme: containerScheme)
//button.minimumSize = CGSize(width: 64, height: 48)
button.widthAnchor.constraint(greaterThanOrEqualToConstant: 64).isActive = true
button.heightAnchor.constraint(greaterThanOrEqualToConstant: 48).isActive = true
button.setContentHuggingPriority(.defaultHigh, for: .horizontal)
self.stackView.addArrangedSubview(button)
}
}
class StackBarViewControllerB: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
let v = StackBarView()
v.translatesAutoresizingMaskIntoConstraints = false
v.backgroundColor = .cyan
view.addSubview(v)
let g = view.safeAreaLayoutGuide
NSLayoutConstraint.activate([
v.topAnchor.constraint(equalTo: g.topAnchor),
v.leadingAnchor.constraint(equalTo: g.leadingAnchor),
v.trailingAnchor.constraint(equalTo: g.trailingAnchor),
])
}
}
Both give this result (I gave it a cyan background so we can see the frame):
Looks like the problem is your anchor settings. Try removing your bottomAnchor and set your heightAnchor to the size you want for your buttons plus some padding, instead of just matching the heightAnchor of view:
NSLayoutConstraint.activate([
self.stackView.topAnchor.constraint(equalTo: view.topAnchor),
// self.stackView.bottomAnchor.constraint(equalTo: view.bottomAnchor),
self.stackView.widthAnchor.constraint(equalTo: view.widthAnchor),
// self.stackView.heightAnchor.constraint(equalTo: view.heightAnchor),
self.stackView.heightAnchor.constraint(equalToConstant: 80)
])
Note: You may need to set an offset constant for your top anchor like: self.stackView.topAnchor.constraint(equalTo: view.topAnchor, constant: 50)

add 2 image views to a uiscrollview func every time it is called

My swift code below goal is to add 2 image views every time. Ass you can in the gif below only one image view is being added. I just need to add 2 image views. The image views are lastImage and lastImage2. you can see only lastImage is being shown. It seems I can only add 1 imageview when func didclickadd is called.
import UIKit
class ViewController: UIViewController {
fileprivate var lastImage:UIImageView?
fileprivate var lastImage2:UIImageView?
fileprivate var mainViewBootom:NSLayoutConstraint?
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .white
setupVIew()
}
override func viewDidAppear(_ animated: Bool) {
scrollView.contentSize = CGSize(width: view.frame.width, height: mainView.frame.height)
view.layoutIfNeeded()
}
//MARK: Components
let scrollView:UIScrollView = {
let sv = UIScrollView(frame: .zero)
return sv
}()
let mainView:UIView = {
let uv = UIView()
uv.backgroundColor = .white
return uv
}()
let btnAdd:UIButton = {
let btn = UIButton(type: .system)
btn.setTitle("Add", for: .normal)
return btn
}()
let textField:UITextField = {
let jake = UITextField()
return jake
}()
//MARK: Setup UI
func setupVIew() {
view.addSubview(scrollView)
view.addSubview(btnAdd)
view.addSubview(textField)
scrollView.translatesAutoresizingMaskIntoConstraints = false
btnAdd.translatesAutoresizingMaskIntoConstraints = false
textField.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
btnAdd.centerXAnchor.constraint(equalTo: view.centerXAnchor),
btnAdd.bottomAnchor.constraint(equalTo: view.safeAreaLayoutGuide.bottomAnchor, constant: -12),
btnAdd.widthAnchor.constraint(equalToConstant: 100),
btnAdd.heightAnchor.constraint(equalToConstant: 45),
//
textField.centerXAnchor.constraint(equalTo: view.centerXAnchor),
textField.bottomAnchor.constraint(equalTo: view.safeAreaLayoutGuide.bottomAnchor, constant: 25),
textField.widthAnchor.constraint(equalToConstant: 100),
textField.heightAnchor.constraint(equalToConstant: 45),
//
scrollView.leadingAnchor.constraint(equalTo: view.leadingAnchor),
scrollView.trailingAnchor.constraint(equalTo: view.trailingAnchor),
scrollView.topAnchor.constraint(equalTo: view.safeAreaLayoutGuide.topAnchor),
scrollView.bottomAnchor.constraint(equalTo: btnAdd.topAnchor , constant: -12),
])
btnAdd.addTarget(self, action: #selector(didClickedAdd), for: .touchUpInside)
scrollView.addSubview(mainView)
mainView.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
mainView.leadingAnchor.constraint(equalTo: view.leadingAnchor),
mainView.trailingAnchor.constraint(equalTo: view.trailingAnchor),
mainView.topAnchor.constraint(equalTo: scrollView.topAnchor),
])
let imgView = UIImageView(frame: CGRect(x: 0, y: 0, width: 150, height: 100))
imgView.backgroundColor = .red
mainView.addSubview(imgView)
let samsam = UIImageView(frame: CGRect(x: 0, y: 200, width: 40, height: 100))
samsam.backgroundColor = .blue
mainView.addSubview(samsam)
imgView.translatesAutoresizingMaskIntoConstraints = false
imgView.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true
imgView.widthAnchor.constraint(equalToConstant: 150).isActive = true
imgView.heightAnchor.constraint(equalToConstant: 100).isActive = true
samsam.translatesAutoresizingMaskIntoConstraints = false
samsam.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true
samsam.topAnchor.constraint(equalTo: imgView.bottomAnchor).isActive = true
samsam.widthAnchor.constraint(equalToConstant: 75).isActive = true
samsam.heightAnchor.constraint(equalToConstant: 100).isActive = true
if lastImage != nil {
imgView.topAnchor.constraint(equalTo: lastImage!.bottomAnchor , constant: 20).isActive = true
}else{
imgView.topAnchor.constraint(equalTo: mainView.topAnchor , constant: 12).isActive = true
}
lastImage = samsam
mainViewBootom = mainView.bottomAnchor.constraint(equalTo: lastImage!.bottomAnchor , constant: 12)
mainViewBootom!.isActive = true
}
#objc func didClickedAdd(){
let imgView = UIImageView(frame: CGRect(x: 20, y: 0, width: 30, height: 20))
imgView.backgroundColor = .orange
mainView.addSubview(imgView)
let ss = UIImageView(frame: CGRect(x: 0, y: 0, width: 40, height: 50))
imgView.backgroundColor = .green
mainView.addSubview(ss)
imgView.translatesAutoresizingMaskIntoConstraints = false
imgView.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true
imgView.widthAnchor.constraint(equalToConstant: 40).isActive = true
imgView.heightAnchor.constraint(equalToConstant: 60).isActive = true
ss.translatesAutoresizingMaskIntoConstraints = false
ss.leadingAnchor.constraint(equalTo: view.leadingAnchor).isActive = false
ss.widthAnchor.constraint(equalToConstant: 80).isActive = true
ss.heightAnchor.constraint(equalToConstant: 90).isActive = true
if lastImage != nil {
ss.topAnchor.constraint(equalTo: imgView.topAnchor , constant: 20).isActive = true
imgView.topAnchor.constraint(equalTo: lastImage!.bottomAnchor , constant: 50).isActive = true
}else{
imgView.topAnchor.constraint(equalTo: mainView.topAnchor , constant: 10).isActive = true
ss.bottomAnchor.constraint(equalTo: imgView.bottomAnchor , constant: 25).isActive = true
}
lastImage = imgView
lastImage2 = ss
mainView.removeConstraint(mainViewBootom!)
mainViewBootom = mainView.bottomAnchor.constraint(equalTo: lastImage2!.bottomAnchor , constant: 40)
mainViewBootom!.isActive = true
view.layoutIfNeeded()
scrollView.contentSize = CGSize(width: view.frame.width, height: mainView.frame.height)
view.layoutIfNeeded()
}
}
Couple notes...
With proper constraint setup, auto-layout handles the UIScrollView content size all by itself. No need to ever set scrollView.contentSize = ...
You have several instances of adding a subview (image view) to your mainView, which is a subview of your scroll view, but then you add constraints from that subview to your controller's view. Make sure you are constraining elements to the proper other elements.
Here's your code, with commented changes:
class BenViewController: UIViewController {
fileprivate var lastImage:UIImageView?
// 1) don't need this
// fileprivate var lastImage2:UIImageView?
fileprivate var mainViewBootom:NSLayoutConstraint?
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .white
setupVIew()
}
// 2) don't need this
// override func viewDidAppear(_ animated: Bool) {
// scrollView.contentSize = CGSize(width: view.frame.width, height: mainView.frame.height)
// view.layoutIfNeeded()
// }
//MARK: Components
let scrollView:UIScrollView = {
let sv = UIScrollView(frame: .zero)
return sv
}()
let mainView:UIView = {
let uv = UIView()
uv.backgroundColor = .white
return uv
}()
let btnAdd:UIButton = {
let btn = UIButton(type: .system)
btn.setTitle("Add", for: .normal)
return btn
}()
let textField:UITextField = {
let jake = UITextField()
return jake
}()
//MARK: Setup UI
func setupVIew() {
view.addSubview(scrollView)
view.addSubview(btnAdd)
view.addSubview(textField)
scrollView.translatesAutoresizingMaskIntoConstraints = false
btnAdd.translatesAutoresizingMaskIntoConstraints = false
textField.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
btnAdd.centerXAnchor.constraint(equalTo: view.centerXAnchor),
btnAdd.bottomAnchor.constraint(equalTo: view.safeAreaLayoutGuide.bottomAnchor, constant: -12),
btnAdd.widthAnchor.constraint(equalToConstant: 100),
btnAdd.heightAnchor.constraint(equalToConstant: 45),
//
textField.centerXAnchor.constraint(equalTo: view.centerXAnchor),
textField.bottomAnchor.constraint(equalTo: view.safeAreaLayoutGuide.bottomAnchor, constant: 25),
textField.widthAnchor.constraint(equalToConstant: 100),
textField.heightAnchor.constraint(equalToConstant: 45),
//
scrollView.leadingAnchor.constraint(equalTo: view.leadingAnchor),
scrollView.trailingAnchor.constraint(equalTo: view.trailingAnchor),
scrollView.topAnchor.constraint(equalTo: view.safeAreaLayoutGuide.topAnchor),
scrollView.bottomAnchor.constraint(equalTo: btnAdd.topAnchor , constant: -12),
])
btnAdd.addTarget(self, action: #selector(didClickedAdd), for: .touchUpInside)
scrollView.addSubview(mainView)
mainView.translatesAutoresizingMaskIntoConstraints = false
// 3) change this:
// NSLayoutConstraint.activate([
// mainView.leadingAnchor.constraint(equalTo: view.leadingAnchor),
// mainView.trailingAnchor.constraint(equalTo: view.trailingAnchor),
// mainView.topAnchor.constraint(equalTo: scrollView.topAnchor),
// ])
//
// to this
NSLayoutConstraint.activate([
mainView.leadingAnchor.constraint(equalTo: scrollView.leadingAnchor),
mainView.trailingAnchor.constraint(equalTo: scrollView.trailingAnchor),
mainView.topAnchor.constraint(equalTo: scrollView.topAnchor),
mainView.bottomAnchor.constraint(equalTo: scrollView.bottomAnchor),
mainView.widthAnchor.constraint(equalTo: scrollView.widthAnchor),
])
// end of change 3)
let imgView = UIImageView(frame: CGRect(x: 0, y: 0, width: 150, height: 100))
imgView.backgroundColor = .red
mainView.addSubview(imgView)
let samsam = UIImageView(frame: CGRect(x: 0, y: 200, width: 40, height: 100))
samsam.backgroundColor = .blue
mainView.addSubview(samsam)
imgView.translatesAutoresizingMaskIntoConstraints = false
// 4) change view.centerXAnchor to mainView.centerXAnchor
// imgView.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true
imgView.centerXAnchor.constraint(equalTo: mainView.centerXAnchor).isActive = true
imgView.widthAnchor.constraint(equalToConstant: 150).isActive = true
imgView.heightAnchor.constraint(equalToConstant: 100).isActive = true
samsam.translatesAutoresizingMaskIntoConstraints = false
// 5) change view.centerXAnchor to mainView.centerXAnchor
// samsam.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true
samsam.centerXAnchor.constraint(equalTo: mainView.centerXAnchor).isActive = true
samsam.topAnchor.constraint(equalTo: imgView.bottomAnchor).isActive = true
samsam.widthAnchor.constraint(equalToConstant: 75).isActive = true
samsam.heightAnchor.constraint(equalToConstant: 100).isActive = true
if lastImage != nil {
imgView.topAnchor.constraint(equalTo: lastImage!.bottomAnchor , constant: 20).isActive = true
}else{
imgView.topAnchor.constraint(equalTo: mainView.topAnchor , constant: 12).isActive = true
}
lastImage = samsam
mainViewBootom = mainView.bottomAnchor.constraint(equalTo: lastImage!.bottomAnchor , constant: 12)
mainViewBootom!.isActive = true
}
#objc func didClickedAdd(){
let imgView = UIImageView(frame: CGRect(x: 20, y: 0, width: 30, height: 20))
imgView.backgroundColor = .orange
mainView.addSubview(imgView)
let ss = UIImageView(frame: CGRect(x: 0, y: 0, width: 40, height: 50))
// 6) typo or copy/paste mistake
// imgView.backgroundColor = .green
ss.backgroundColor = .green
mainView.addSubview(ss)
imgView.translatesAutoresizingMaskIntoConstraints = false
// 7) change view.centerXAnchor to mainView.centerXAnchor
// imgView.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true
imgView.centerXAnchor.constraint(equalTo: mainView.centerXAnchor).isActive = true
imgView.widthAnchor.constraint(equalToConstant: 40).isActive = true
imgView.heightAnchor.constraint(equalToConstant: 60).isActive = true
ss.translatesAutoresizingMaskIntoConstraints = false
// 8) change view.leadingAnchor to mainView.leadingAnchor
// ss.leadingAnchor.constraint(equalTo: view.leadingAnchor).isActive = false
ss.leadingAnchor.constraint(equalTo: mainView.leadingAnchor).isActive = false
ss.widthAnchor.constraint(equalToConstant: 80).isActive = true
ss.heightAnchor.constraint(equalToConstant: 90).isActive = true
// 9) always need to do this ... but did you mean imgView.bottomAnchor?
ss.topAnchor.constraint(equalTo: imgView.topAnchor , constant: 20).isActive = true
if lastImage != nil {
// 9a) instead of only here
//ss.topAnchor.constraint(equalTo: imgView.topAnchor , constant: 20).isActive = true
imgView.topAnchor.constraint(equalTo: lastImage!.bottomAnchor , constant: 50).isActive = true
}else{
imgView.topAnchor.constraint(equalTo: mainView.topAnchor , constant: 10).isActive = true
}
// 10) always need to do this
// deactivate bottom constraint
mainViewBootom?.isActive = false
lastImage = ss
mainViewBootom = mainView.bottomAnchor.constraint(equalTo: lastImage!.bottomAnchor, constant: 40)
mainViewBootom?.isActive = true
// 11) don't need any of this
// lastImage = imgView
// lastImage2 = ss
// mainView.removeConstraint(mainViewBootom!)
//
//
// mainViewBootom = mainView.bottomAnchor.constraint(equalTo: lastImage2!.bottomAnchor , constant: 40)
//
//
//
//
// mainViewBootom!.isActive = true
// view.layoutIfNeeded()
//
// scrollView.contentSize = CGSize(width: view.frame.width, height: mainView.frame.height)
// view.layoutIfNeeded()
}
}
Use Xcode’s “view debugger” (the button is circled in red in my screen snapshot below) and you’ll see what’s going on:
Your ss view has no background color. Note, that when you created that view, you accidentally reset the imgView background color a second time rather than setting the ss.backgroundColor.
Fix that and you’ll see your both imgView and ss:
The view debugger is your best friend when trying to diagnose issues like this. Now, obviously, the green view probably isn’t where you intended it, but you should now be able to see it and diagnose that issue very easily.
All of this having been said, a few observations:
You’re making life much harder than you need to. If you just set the constraints for the scroll view and a stack view within that scroll view, you then only need to add an arranged subview. For example:
#objc func didTapButton(_ sender: UIButton) {
stackView.addArrangedSubview(randomView())
stackView.addArrangedSubview(randomView())
}
Note, once the stack view and scroll view have been set up (see below), then you don’t need to mess around with contentSize or constraints for these subviews at all (other than the widthAnchor and heightAnchor). The auto layout engine, combined with the constraints between the stack view and the scroll view, will take care of everything for you.
So, a full working example:
class ViewController: UIViewController {
let scrollView: UIScrollView = {
let scrollView = UIScrollView()
scrollView.translatesAutoresizingMaskIntoConstraints = false
return scrollView
}()
let stackView: UIStackView = {
let stackView = UIStackView()
stackView.translatesAutoresizingMaskIntoConstraints = false
stackView.axis = .vertical
stackView.alignment = .center
stackView.spacing = 10
return stackView
}()
let button: UIButton = {
let button = UIButton(type: .system)
button.translatesAutoresizingMaskIntoConstraints = false
button.setTitle("Add", for: .normal)
button.addTarget(self, action: #selector(didTapButton(_:)), for: .touchUpInside)
return button
}()
override func viewDidLoad() {
super.viewDidLoad()
configure()
}
}
// MARK: - Actions
extension ViewController {
#objc func didTapButton(_ sender: UIButton) {
stackView.addArrangedSubview(randomView())
stackView.addArrangedSubview(randomView())
}
}
// MARK: - Private utility methods
private extension ViewController {
func configure() {
view.addSubview(scrollView)
view.addSubview(button)
scrollView.addSubview(stackView)
NSLayoutConstraint.activate([
// define frame of `scrollView`
scrollView.topAnchor.constraint(equalTo: view.topAnchor),
scrollView.bottomAnchor.constraint(equalTo: button.topAnchor),
scrollView.leadingAnchor.constraint(equalTo: view.leadingAnchor),
scrollView.trailingAnchor.constraint(equalTo: view.trailingAnchor),
// define frame of `button`
button.centerXAnchor.constraint(equalTo: view.centerXAnchor),
button.bottomAnchor.constraint(equalTo: view.bottomAnchor),
// define contentSize of `scrollView` based upon size of `stackView`
stackView.topAnchor.constraint(equalTo: scrollView.contentLayoutGuide.topAnchor),
stackView.bottomAnchor.constraint(equalTo: scrollView.contentLayoutGuide.bottomAnchor),
stackView.leadingAnchor.constraint(equalTo: scrollView.contentLayoutGuide.leadingAnchor),
stackView.trailingAnchor.constraint(equalTo: scrollView.contentLayoutGuide.trailingAnchor),
// but define width of `stackView` relative to the _main view_
stackView.widthAnchor.constraint(equalTo: scrollView.frameLayoutGuide.widthAnchor)
])
button.setContentHuggingPriority(.required, for: .vertical)
}
func randomView() -> UIView {
let widthRange = view.bounds.width * 0.1 ... view.bounds.width * 0.9
let heightRange = view.bounds.width * 0.1 ... view.bounds.width * 0.25
let view = UIView()
view.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
view.widthAnchor.constraint(equalToConstant: .random(in: widthRange)),
view.heightAnchor.constraint(equalToConstant: .random(in: heightRange))
])
view.backgroundColor = UIColor(red: .random(in: 0.25...1), green: .random(in: 0.25...1), blue: .random(in: 0.25...1), alpha: 1)
return view
}
}
Even better, I’d personally set up the scroll view, stack view, button, and all the associated constraints in Interface Builder, and then that hairy configure method in my example goes away completely. It’s fun to learn how to create views programmatically, but in real-world projects, it’s rarely the most productive way to do it. Do programmatic views where needed (e.g. adding arranged subviews to the stack view on the click of a button), but otherwise, for those views that should be there when you first run the app, Interface Builder is worth considering.
E.g. It dramatically reduces the amount of code above, leaving us simply with:
class ViewController: UIViewController {
#IBOutlet weak var scrollView: UIScrollView!
#IBOutlet weak var stackView: UIStackView!
#IBAction func didTapButton(_ sender: UIButton) {
stackView.addArrangedSubview(randomView())
stackView.addArrangedSubview(randomView())
}
}
// MARK: - Private utility methods
private extension ViewController {
func randomView() -> UIView { ... }
}
Clearly, it takes a while to get used to designing views and configuring constraints in IB, but it’s worth the effort. It distills our code down the the bare essentials.
In your code, you’re setting frames for these image views and then setting translatesAutoresizingMaskIntoConstraints. There’s absolutely no point in setting the frame in that case, because translatesAutoresizingMaskIntoConstraints says “ignore my frame, use constraints instead.”
I’m assuming you’re doing all of this just to become familiar with scroll views, but it’s worth noting that, especially when adding lots of image views, that the scroll view is an inherently inefficient approach.
For example, let’s say you’ve added 100 image views, but you can see only 8 at a time. Do you really want to hold all 100 image views in memory at the same time? No.
But, UITableView, which is a subclass of UIScrollView, takes care of this. You end up only keeping the currently visible image views in memory. It’s a far better approach.
This is especially true when you start using actual UIImage objects, because they require a lot of memory. We get lulled into a sense of security, looking at reasonably sized PNG/JPG assets, but when they’re loaded into memory, they’re uncompressed and require a disproportionate amount of memory.