TYPO3 page permissions - Extbase - typo3

I've implemented code that is responsible for creating TYPO3 pages based on the data from the external source - code based mostly on Extbase.
How should I implement page permissions for each page? What is the best approach in this case? Should I extend my domain model (let's say class Page) to handle fields that are responsible for the permissions (like perms_userid, perms_groupid, perms_user, perms_group, perms_everybody)?

For things like importing stuff from external sources I'd recommend to use the DataHandler instead of Extbase. Additionally Extbase does not provide a Page model by default which you need to implement first.
Take a look at the documentation for DataHandler and for the execution of your script use the commands.
Be aware to use the correct TYPO3 version of the documentations. My links lead to current master (main).

Related

Where do I implement the settings html of my TYPO3 extension?

I am currently developing my own TYPO3 extension (in v 9.5.11) and I want to know where I have to reference the Html file that is supposed to open when you click on Admin Tools-->MyExtension in the TYPO3 sidebar.
This completely depends on how you integrated your extension; there are at least two (vanilla, Extbase) ways to make such modules. Where your template file (which is Fluid, not pure HTML) exists depends on the integration and your TypoScript configuration that defines template paths, but by default it would be in your extension, in the sub path Resources/Private/Templates/$controllerName where $controlerName is the name of the controller that renders your plugin.
Note that template paths for frontend and backend are configured separately.
If you use the vanilla way of making backend modules you most likely need to define this template manually, by setting it in the view, in which case it can be placed anywhere you like (but should of course be inside your extension).
Have a look at system extension extensionmanager, where the backend module has some registered controller classes, and methods in ext_tables.php. fx class ListController, with indexAction, unresolvedDependenciesAction, terAction, ... and more methods:
'List' => 'index,unresolvedDependencies,ter,showAllVersions,distributions',
ListController class like all other controller classes uses FLUID views, which is looking for HTML templates inside Resources/Private/Templates/<CONTROLLERNAME>/...
For ListController->indexAction it would be Resources/Private/Templates/List/Index.html where you can use TYPO3 FLUID functionality.
See also https://docs.typo3.org/m/typo3/reference-coreapi/master/en-us/ApiOverview/BackendModules/TemplateClass/Index.html
Well, It is always recommended to write your question clearly and bit more detail so people can understand quickly.
Anyway as I understand the question, you're talking about view resource file. If you have created your extension with Extension builder, your action file will automatically be generated in the Resource folder.
BE module directory will be Resources/Private/Backend See the example here.
In the TypoScript, you will get the source path this will something look like this.
To check the backend default action, you can see the backend module configuration here. From here you will get better idea which action will be call by default (Probably List action)
In this directory, you will have all the HTML you need. Hope this will help you!

What is the relation between extensions and the backend of TYPO3?

I am new to TYPO3 and have trouble understanding the general relation between extensions and the backend of TYPO3.
For example, is it true that the goal of making an extension is to be able add edited/new content elements to your page that cannot be found in TYPO3 out of the box?
For example if I wanted to add a carousel to my page, would I make an extension and design it in such a way that I can add it from my backend to the desired page? Or would it make more sense to, for example, put it as a partial and import it to the desired page using fluid (all of this without using the backend and just using code).
Or are both approaches possible and when would you go for the first or the second (or seek out a third approach)?
Sorry if this question is too general/vague. I feel like I do not understand how the backend and the files in my TYPO3 folder communicate to generate the website and that I am using content elements in the backend one time and typing out the elements in HTML the next time without a good reason for it.
I try to bring some light into the dark areas.
Backend This is the admin area of the CMS where in most cases the content is created by editors.
Frontend: How the website looks to a regular visitor
Extension: An extension is custom code, either your own code or by others which extend TYPO3 in one or more ways. The benefit is that you don't change the code of TYPO3 core itself and therefore it can be always updated.
An extension can be used for a lot of things:
- Shipping a site template with all the assets like CSS, JavaScript, HTML template, ..
- Providing custom content elements
- Providing new record types like news or forms
- Improve user experience
So yes, if you want to have a new kind of content elements you need to use an extension:
Search on https://extensions.typo3.org to check if there is already something which fits your needs
Use https://extensions.typo3.org/extension/mask/ (best in combination with https://extensions.typo3.org/extension/mask_export/) or https://extensions.typo3.org/extension/dce/ to make it a lot faster to create content elements
If experienced you can also create a custom content elements without any additional extension but for start I don't recommend that.
One approach to look at this question in a different way might be to differentiate between content created and maintained by editors (the backend users which typically add and maintain content) and parts of the visible webpages created in other ways. For example, the header, footer, menu of a site may be created by a sitepackage extension - this is something the editor (backend user without admin access) typically has no permission to access and that is one of the points of a CMS - the content is editable by someone without technical background. Of course this improves the stability as well because you don't have people fiddling around with things they should not be able to have access to and thus cannot break.
If you want your editors to be able to add (remove, change) content - do it in a way they have access to (typically using content elements).
You are right, the core provides content elements (such as "textmedia"), extensions can extend this by adding other content elements.
For your example with "carousel" you might want to look at the (official) Introduction Package which uses the bootstrap_package which offers a carousel content element. The Installation Guide explains how to setup a TYPO3 installation with "Introduction Package" so you may already be using that.
For example, is it true that the goal of making an extension is to be able to add edited/new content elements to your page that cannot be found in TYPO3 out of the box?
That is one of many, many other possible purposes of an extension. For example, look at the extension "min". It does not provide any content element and there is no visible change for the editor. An extension is just a way to extend the TYPO3 core (while the core itself also consists of extensions).
Introduction of Extensions in TYPO3 Explained
Sitepackage Tutorial

Should Extbase Persistence TypoScript always be loaded globally?

Imagine a multi-site TYPO3 installation. One of those sites uses an Extension (loads the extension's TypoScript) that modifies the config.tx_extbase.persistence.classes config for GeorgRinger\News\Domain\Model\News. Other sites also use News, but without including that Extension doing the modification.
The problem that you will run into is that the DataMaps are cached globally - so after clearing the cache it depends which site will be called first and its extbase persistence configuration will be cached, possibly breaking the functionality of the other sites.
To get around this problem I started to move DataMapper related TypoScript into a separate TypoScript file ExtbasePersistence.typoscript and load it globally in ext_localconf.php:
\TYPO3\CMS\Core\Utility\ExtensionManagementUtility::addTypoScript('myext', 'setup', '<INCLUDE_TYPOSCRIPT: source="FILE:EXT:myext/Configuration/TypoScript/ExtbasePersistence.typoscript">');
My question is: Why is this not best practise and done in every extension? Or what am I doing wrong that I seem to be the only one running into that problem?
Edit: From my point of view this would mean that also core extensions (such as extbase) MUST load their DataMapper related TypoScript globally.
Extbase does load this globally via https://github.com/TYPO3/TYPO3.CMS/blob/9.5/typo3/sysext/extbase/ext_typoscript_setup.typoscript
This file is auto loaded by TYPO3 on a global scope, this is also best practice, as far as I know.
Each Extension can add this file, see https://docs.typo3.org/typo3cms/CoreApiReference/ExtensionArchitecture/FilesAndLocations/Index.html#reserved-file-names

What is "Fluid powered TYPO3" and is it recommended?

What is to be understood by "Fluid powered TYPO3" (as stated by http://fedext.net/) and what are its benefits for the integration?
Are there other modern templating approaches for TYPO3 6.x that would be best practice to switch to now?
I don't understand the different systems that are around at the moment and I need some clarification.
The background of the question, what I am looking for:
Don't use Templavoila
Keep it simple, little coding overhead
That's why I still use markers!
Enable Custom content items in the backend like FCEs in TV
Foment "structured content" approach in TYPO3: predefined inputs and detailed rendering vs. "Anything goes" like in css_styled_content
And what about https://github.com/Ecodev/bootstrap_package ? Is it recommendable?
Although this question is fairly old by now (I didn't see it until now) and you probably already found out more about what Fluid Powered TYPO3 offers:
The features you ask for (TV-style FCEs, low coding overhead and especially the last one which is more regarding the process than the tool) are exactly what Fluid Powered TYPO3 is all about:
We provide simple ways to get page and content templates recognised by TYPO3 and made available to use by the site's content editors.
We use a common API approach (which is built on top of TYPO3's TCA/TCEforms) which you can use in both page and content templates to add custom fields (as an example: create a field to set the color of the site's header or configure a content element to have a blue background, and so on).
We use Fluid which is (as Michael already stated) a superb rendering engine.
But this is just a small part of the possibilities you have with the extensions (currently there are 20 - no, really, 20) which all provide different feature sets: there's the ViewHelper library VHS which you can use with any type of Fluid template, there's fluidpages, fluidcontent and fluidbackend which lets you place template files in a recognised path and made available to use without further hassle, there's view which lets you use overlay paths for plugin templateRootPaths (example: override only one template file from EXT:news without having to copy all template files from EXT:news). There's builder which can generate extensions, ViewHelper unit test classes, test your Fluid templates and more. There's tool which contains a range of Extbase Service-type classes that you can use in your own Extbase plugins. There's fluidwidget which is a great base for complex Fluid Widgets. You've got side utilities like *extbase_realurl* which can generate automatic realurl rules for any Extbase plugin. And there's schemaker which can let you create your own XSD schemas for your own ViewHelpers (or any version of for example fluid itself, or VHS, or flux etc.).
And there is more than this. Simply put, we offer you every tool you need to create every type of site, template or plugin. Our tools have one primary focus: efficiency.
It sounds like a huge mouthful but it isn't as complicated as it seems. Usually you will start off by using three or four of the extensions and their purpose is quite clear: Flux allows you to add the form fields which content editors use to configure content, pages and plugin instances; VHS provides a large number of multipurpose VieWHelpers to use whenever you need more than just those included with Fluid. And then one or both of fluidcontent and fluidpages which are -very- simple in that all they do is allow you to use template files as content elements or page templates.
There is quite a bit to get used to - this is true of any framework - but we spent a lot of effort on making the API the same across the line, which means anything you learn in one context (for example page templates) you can use in others (like content templates and backend modules).
If you want to save time and be consistent when creating content, pages and plugins, Fluid Powered TYPO3 (which is the umbrella name for all those twenty-something extensions) will do exactly that for you.
I can recommend taking a few minutes to read the new tour I published on fedext.net - the URL is http://fedext.net/tour/form-api.html - it primarily speaks to developers who've touched on Extbase and Fluid earlier, but even if you're used to "just" working with TYPO3 the main points should make sense.
And if you need more details than this you are welcome to find us on Github or on IRC (#typo3 on Freenet). We're always happy to help new users.
Cheers,
Claus aka. NamelessCoder
Fluid offers a much cleaner approach of dividing template logic from display logic and controller logic. Your result will be structured much better when using the possibilities fluid and the mentioned extensions like vhs provide (like layouts and partials).
The usage is actually very simple but can still be combined with the oldschool marker approach (you can do things like <f:cObject typoscriptObjectPath="lib.marks.MAIN-MENU"/>). If you need more flexibility in the backend like in TV, you (of course) have to code some things yourself.
The easiest way is to use an extension which is created by modelling it in the backend to fit your custom needs, but you can also adjust the rendering of pages and/or default content elements by using typoscript and the fields given (like pages.layout, header_layout, section_frame and so on).
So you always have the choice between detailed inputs (extbase extension objects) and using the TYPO3 default things like page properties and RTE config in combination with some typoscript magic (css_styled_content).
So as a conclusion I strongly recommend using fluid templates and additional extensions like vhs as they provide a lot of (additional) power and reusable templates while still let you use markers if you want to. Personally, I also prefer to enhance or limit the RTE in the backend in favor of writing too much special code for an FCE-like result.
BTW: There are very good autocomplete features by using the DTDs/XSDs from fedext.net in your IDE which made my template programming much faster (like 25%).

What separates a content management system from just a bunch of web pages?

I have a website that has related pages. They have links that point back and forth to one another but I have no integrated system, nor do I know what that would mean.
What is the minimum code that a group of web pages must have to be considered a Content Management System (CMS). Is it that all the settings are in the database and the pages are generated somehow? Is there some small snippet that all my pages could share that makes them a CMS, database or not?
Thanks. I was also hoping not to have to study a giant CMS to see what makes it a CMS . After maybe a basic understanding I would know what I was looking for.
edit: here's why I ask about code. Whenever I have looked at a CMS, and maybe they aren't all the same, I saw that to develop a module you always had to inherit from certain classes and had some necessary code. I didn't know if there was some magic model that I just don't get that all cms makers understand.
edit: perhaps my question is more about being extendable or pluggable. What would a minimum look like? Is it possible to show that here?
edit: how about this? Is something a CMS if it is not extendable and/or pluggable?
I think this is really impossible to say. We all manage content. The "system" is just whatever mechanism you use to do so(dragging and dropping in Explorer or committing content changes via a SQL query). To say there is a minimum amount of code needed really isn't indicative. What is indicative is how often you find yourself making mistakes and how easy it is for a given user of a given skill level and knowledge to execute the functions in the designed system. That tells you the quality/degree of what you have in place being worthy of being called a "CMS."
Simply put a CMS is an application that allows the user to publish and edit existing web content.
In response to the edit:
A "good" CMS allows of extensibility. By using inheritence you can extend the functionality of a CMS outside of the core components provided. That's the magic.
About Extensibility:
Depending on the language/framework you want to build your CMS with, you can load pages or controls(ASP.NET) using command built into the framework. Typically what is being done is a parent class/interface is being defined that forces an module that is to be developed to follow some given standards:
Public MustInherit Class CMSModule
'Here you will define properties and functions that need to be global to all modules being developed to extend your CMS.
public property ModuleName as string
End Class
public class PlugInFooCMSPage
inherits CMSModule
end class
Then it's just a matter of simply loading a module dynamically in whatever construct a given language/framework provides.
Ultimately, a CMS is a system that lets you manage content, so it needs an user interface that is dedicated to letting you easily create, edit and delete pages on your website.
However, it's fairly usual to expect from a CMS to provide a browser-based WYSIWYG page editor, file uploading, image resizing, url rewriting, page categories and tags, user accounts (editor, moderator, administrator), and some kind of templae system.
Without dragging you into a theoretical explanation of what a CMS is and what it's not, perhaps some tutorials on the building methodology of a CMS will help you better understand.
http://css-tricks.com/php-for-beginners-building-your-first-simple-cms/
http://www.intranetjournal.com/php-cms/
A Content Management System is a System that Manages Content. :)
So if you got many pages that share the same layout, you can create a system that stores the content into a database and when a page is requested, it gets that content, merges it with a template that contains the page header, menu, etc.. and outputs the result.
The basis idea is that you don't want to copy HTML pages, and have to edit hundreds of them when you want to change your layout.
Such a system can be very complex, featuring wysiwyg editors, toolbars, version control, multiple user publishing and much more, but it could be as simple as a single page behind a standard loging, that contains only an input field for the title and a textarea in which you type the html content.