Install Different Applications Using a Single Renamed Installer - install4j

I have an application that has two different brandings which are selected using a VM parameter (set in the .vmoptions file). It is possible to create two different installers with different applicationIds and names, one setting a “branding” value to “A” and another which sets the value to “B.” However, because the resulting installers would be different files I would need to basically duplicate all testing efforts (which for medical applications can be quite immense) even though the installed applications are the exact same. Is it possible to install two different applications (different applicationIds, names, etc.) using the exact same installer and detecting from the filename whether branding A or B needs to be applied?
(I’m currently using install4j 8 but an update to a newer version would be possible if it would solve this problem.)

You can get the file name in scripts from
context.getMediaName()
and execute actions conditionally based on that name. However, the application ID is fixed can cannot be changed at runtime.

Related

What is the correct way to rebrand an iPhone app within a single xCode project?

I've been asked to write scope the effort for rebranding a significant iPhone/iPad application for multiple customers, locale, languages, etc. Each incarnation of the rebrand might include different look and feel, possibly different behavior, or subsets of functionality.
My initial impression is it should be possible to use a single xCode project, and just include multiple .plist files targeted to specific project configurations. I'm unsure exactly how to accomplish this in xCode, thus I'm not sure how to accurately estimate the effort required.
I'm looking for pointers and developer references to find the most reasonable method to rebrand an existing app multiple times without forking new xCode project each time.
The feature I've been looking for is called "Targets" in xCode.
I'm going to use these as described here to deploy my single project into multiple binaries.
I'm not sure that's possible but with MVC, Cocoa makes it easy to localize apps.
I've used a client-server approach, where everything specific to one customer is downloaded or configured from a remote server. You still need customers with overlapping requirements, but you can switch on/off modules based on the needs of a particular customer.
Low-tech approach: grab the data, configuration files, and images from a different location in the file system. Or the same location, but drop the new customer data into the directory and archive the old. A plist, a text file, a series of #defines, etc, can switch a behavior on or off. Write your code so that it doesn't know how many images, which modules, what color the buttons are, etc, until it checks the configuration and gets the data and images it needs from your directory.

The Science of Installation

I have minimal exposure to RPM, Windows installer mechanics, and WIX. That said, I'm interested in making a cross-platform installer tool (Linux, Windows) that supports upgrading and downgrading (versiona and patches) of my own product. I don't believe this is a topic to be approached lightly; I would like to learn the science of the art (or the art of the science). If I succeed, and build a minimally successful installer tool, it would have these features:
does not depend on a platform-specific tool (such as Windows Installer).
reads XML or a declarative syntax to fulfill installation requirements.
attempts to minimize steps to upgrade or downgrade one of my products (rather than requiring a complete uninstall and re-install).
does not require knowledge of interim product versions, in order to jump versions (i.e. can upgrade one of my products from version 1 to version 3, without passing through version 2).
I'm convinced that "the key" to achieving this goal is by seeing versions as a "point A to point B" problem, which implies that A and B are described by two XML "version" documents that hold info about all the parts and actions (files, or platform specifics such as registry entries). My installer tool would "join" or compare the two documents and determine a minimal set of changes to transform A into B. To some extent, I believe this is precisely what Windows Installer does.
Of course there are further complexities, but that is the point of this post. Where is "the bible" of information on this topic? Remember, I want to make my own installer - not use a platform-specific one. For those who care, my products are usually written in C++ or C#.
Or perhaps I should study something like Steam which is cross-platform and has "automated game updates" as part of its capabilities. In my case, the problem of online deployment is already handled. It is just the final installation step I'm examining. Does Steam use native installers (such as an MSI)? If yes, then that is not what I'm looking for.
In short, what path should I pursue to become somewhat competent on the science of this topic?
I'm not an expert and others can give you better answers but...
Don't declaratively list steps required to install your product - You'll end up making assumptions which will eventually prove wrong. Instead, you should be looking at defining the final state of the installation and let the installer worry about how to make that happen.
Another consideration is that being downgradable may involve huge complications depending on your product - Would it have to down-grade database schemas / file formats / ??? In short, every version of your app will need to be both fully forwards- and backwards-compatible (or at least fail gracefully). Also consider the scenario where V1 of your app stores settings in a file. V2 comes along and adds more settings. You downgrade to V1 - What should it do when changing settings? preserve the V2 settings? dump them? Do some of the V2 settings change the impact/meaning of the V1 settings? Are these decisions to be made by your app or your installer?
Anyway, all that aside, I'd say you need at the least:
A central server/farm with complete files for every version of your App and some API/Web Service which allows the installer to retrieve files/filesets/??? as appropriate (You may be able to tie this into a source control system like svn)
Some way of specifying the desired post-install state of the system in an environment-agnostic way (Think install paths - /usr/??? - should the map to C:\Users\??? or C:\Program Files on windows? Also don't forget it might be a 64-bit machine so it could be C:\Program Files (x86).
A very clever installer written for multiple platforms with as much code re-use as possible (Java, Mono, ???)
The installer should do (simply):
Determine the desired version of the product.
Download/read the appropriate manifest.
Compare the desired situation with the current situation (NB: What is currently on the local system, NOT what should be on the system according to the current version's manifest)
Generate a list of steps to reconcile the two, taking into account any dependencies (can't set file permissions before you copy the file). You can make use of checksums/hashing/similar to compare existing files with desired files - thus only downloading the files actually required.
Possibly take complete backups
Download/unpack required files.
Download/unpack 3rd party dependencies - Later .Net Framework Version/Similar
Perform install steps in atomic a manner as possible (at the very least keeping a record of steps taken so they can be undone)
Potentially apply any version-jump specific changes (up/down-grade db, config files, etc.)
verify installation as much as possible (checksums again)
None of this addresses the question of what to do when the installer itself needs upgrading.
A technique I've used on Windows is that the installer executable itself is little more than a wrapper with some interfaces which loads the actual installer dynamically at runtime - thus I can move files about/unload/reload assemblies, etc... from within a fixed process that almost never changes.
As I said above, I am definitely not an expert, just a novice who's done some of this myself. I sure you can get more complete answers from others but I hope this helped a little

Is multi-value ANT property builds possible?

The problem we have are as follows:
We are using ANT to build our application. However, the application is built multiple times, once for each client (they have different skins / cms / i18n etc). Up to now, we had no need to compile them all at once (usually just work on one client at a time). Now, we want our build server to build all permutations for all clients in all languages. In other words, we need to create a war file for each client, each containing their own compilation.
At the moment, the client name is read in from the application's .properties file.
My question is this. Is there any way that the client.name property (from the application's .properties) be overridden in the build.xml used by ant? Or is the only way to create a different target for each client and hard-coding the name?
Thanks.
If you use Hudson to do your build, and have more than one parameter to change, you should be able to do a Matrix Build. There is more detail in this answer.
If it is just one parameter, you should be able to do a properties file and use Ant to read this properties file and iterate through it - I'm not sure precisely how, but you won't be the first person to have this problem, and if you are it wouldn't be difficult to create your own task. Or if not use Macros.

Efficiently build two versions of an Iphone app from a single Xcode project?

I want to make paid and free versions of my app. I want to structure things so that I can build one version or the other with as few changes as possible. As far as the source code is concerned, this is easily accomplished by having a BOOL constant isFreeVersion somewhere, and referring to it as needed.
But how should I set everything else up? Obviously the App ID will have to change, and this will in turn entail changing some build settings in XCode. What is the best way to keep that to a minimum?
You could use a preprocessor flag (in your Xcode build settings) to switch between the two. The flag can be used across your source code using simple preprocessor directives (e.g. #if IS_FREE_VERSION ... #endif) in a manner similar to an if statement. This will help you avoid build scripts.
The disadvantage of this approach is that by default each time you build, the last build product gets overwritten.
In term of version control in general, I wouldn't recommend using branches unless the impact of building two versions means important code changes between the two set of sources.
If you can have only one set of sources (with your BOOL constants), that means the rest must be managed through building script, which would:
take a parameter to know if it has to build the free version or the paid version of the executable (no parameter means it builds both)
use one XCode build setting or another, depending on the version it has to build.

Solution deployment, CM, InstallShield

People,
We have 4 or 5 utilities that work in conjunction with our application. These utilities are either .bat files, or VB apps, PowerBuilder, etc. I am trying to manage these utils in source control, and am trying to figure out a better way to assign versions to them. Right now, the developers use the version control's meta-data -- specifically label -- to store the version number of the tool.
My goal is to have individual InstallShield packages for each utility, and an easy means to manage and assign version numbers to these packages.
Would you recommend a separate .ini file with the info, or store the info in InstallShield .ism file itself, or just use the meta-data info from version control tool?
UPDATE:
I like the idea Orion. I have one concern though. The script that increments the version number... it can not be intelligent enough to increment Major number etc. right. e.g. if one of the utils has version 1.2.3 and we are at a point where the new version is 2.0.0. The script may not be able to handle this.
I think this has to do a lot with our branching techniques -- we don't have any. The folks thought since the utils are so small, the source may not need branches.
PowerBuilder in particular has a nice trick you can do to incorporate the build number from an ini file into the compiled application.
Details here: http://www.pbdr.com/pbtips/ex/autorev.htm
We have ini file inside source control that stores the build number and its value is used in our build scripts to determine what label to apply to the source tree after a successful build. Works very nicely for our needs. When we branch, we do have to manually kick the file to increment the proper number though.
I managed our build system at my last job, which seemed to have some parallels to what you're asking.
There were ~30 C++ projects which needed compiling, and various .NET/Java things, and the odd perl script.
This was all built on our build machine using NAnt - If I were doing it today I'd use rake, but the idea is the same.
We basically had an auto-incrementing build number which was stored in a version.txt file in the root of the repository.
Each time we did a build (automatically done each night, or also on-demand if neccessary) the script would increment this number and check the file back into source control.
All the other apps referenced this file for their version number, or for things which didn't support working like this, the script would set environment variables or perform other workarounds
I'm pretty sure that our installshield programs referenced an environment variable for their version number, but we deprecated them in favour of wix as installshield really did suck
in the case of visual studio, grep/replace the number within the .csproj files, and check them back in
Hope this gives you some ideas
Using the meta data from your version control system should keep things simpler. It's how your developers already use the system. There is no additional file to maintain. My personal experience has taught me to version the satellite applications with the same as version as the main app. K.I.S.S