Flutter: Remove brightness bar from flutter_colorpicker - flutter

I used the flutter_colorpicker package to implement a color picker in my app. My widget looks something like this:
ColorPicker(
pickerColor: ...,
paletteType: PaletteType.hueWheel,
onColorChanged: (color) {
...
},
enableAlpha: false,
labelTypes: const [],
)
In the UI it looks like this:
Now I want to remove the brightness bar on the bottom. I know that the color picker is not complete without that brighness bar but I will handle the brightness a different way. I have found no official documentation on how to achieve this.
How do I remove that bar? Hacks are also welcome or somehow extending the package with inheritance.

Here I attach some links which contains no brightnesss bar
Flutter Material Color Picker
Flex Color Picker

I have solved the problem by clipping away that bar using a ClipRect widget:
ClipRect(
child: Align(
alignment: Alignment.topCenter,
heightFactor: 0.75,
child: ColorPicker(
...
colorPickerWidth: 250,
),
),
);
I have not found any unwanted side effects with this approach yet.

Related

can I add something in the middle of a pie chart by using fl-chart package?

How to add an image / icon or any object in the middle of a pie chart in fl_chart package for flutter ?
I want to make this: Iwant to have the running man!
you can try stack and use icon on top of pie and use alignment or padding to get icon in middle like :
Stack(
alignment: Alignment.center,
children: [
// icon, svg, image
Padding(
padding: const EdgeInsets.all(8.0),
child: Icon(Icons.add),
),
your_fl_widget(),
],
)
you can't do this, this is the response from the creator of fl_chart:
Hi. At the moment there is no possibility to support Widgets in the
title. (I hope we can implement it in the future)
As a workaround, you can have an icon font to implement icons instead
of texsts. https://github.com/imaNNeoFighT/fl_chart/issues/880

flutter camera - what is the difference between CameraPreview(controller) and controller.buildPreiview()

I am new to flutter and I am trying to use camera with flutter.
I want to understand the difference between CameraPreview(controller) and controller.buildPreiview() because it behaves differently for some reason.
This is the code for the showing the preview:
#override
Widget build(BuildContext context) {
return _isCameraInitialized
? Material(
child: Stack(
children: [
GestureDetector(
...
child: _cameraController!.buildPreview()
// child: CameraPreview(_cameraController!)
),
....
]
),
)
: Container();
The result for using _cameraController!.buildPreview():
This is the desired result - make the camera preview appear as full screen.
But the result for using CameraPreview(_cameraController!) is:
This leaves the right of the screen white and does not take the full width of the screen for some reason. I also tried to wrap it with AspectRatio but it didn't work.
I was wondering why those methods behave differently and if it is better to use one of them over the other?
use this solution it will remove the right vertical banner :
width: MediaQuery.of(context).size.width,
height: MediaQuery.of(context).size.height,
child:CameraPreview(_cameraController),

Best way to allow a bit of overscroll in a CustomScrollView

The UI I'm making usually starts with the bottom sliver scrolled all the way in, so that its top is at the top of the view. But also:
Needs an extra empty space at the top, in case the user wants to pull the content down so that they can reach it without moving their hand from the bottom of the phone (this is a really basic ergonomic feature and I think we should expect to see it become pretty common soon, first led by apps moving more of their key functionality to the bottom of the screen, EG, Firefox's url bar.) (Currently, I'm using the appBar sliver for this, but I can imagine a full solution not using that)
Might need extra empty space at the bottom, whenever the content in that bottom sliver wont be long enough to allow it to be scrolled in all the way. It will seem buggy and irregular otherwise. Ideally I'd impose a minHeight so that the bottom sliver will always at least as tall as the screen, but it's a sliver, so I'm pretty sure that's not possible/ugly-difficult.
The avenue I'm considering right now is, ScrollPhysics wrapper that modifies its ScrollMetrics so that maxExtent and minExtent are larger. As far as I can tell, this will allow the CustomScrollView (given this ScrollPhysics) to overscroll. It feels kinda messy though. It would be nice to know what determines maxExtent and minExtent in the first place and alter that.
Lacking better options, I went ahead with the plan, and made my own custom ScrollPhysics class that allows overscroll by the given amount, extra.
return CustomScrollView(
physics: _ExtraScrollPhysics(extra: 100 * MediaQuery.of(context).devicePixelRatio),
...
And _ExtraScrollPhysics is basically just an extended AlwaysScrollable with all of the methods that take ScrollMetrics overloaded to copy its contents into a ScrollMetric with a minScrollExtent that has been decreased by -extra, then passing it along to the superclass's version of the method. It turns out that adjusting the maxScrollExtent field wasn't necessary for the usecase I described!
This has one drawback, the overscroll glow indicator, on top, appears at the top of the content, rather than the top of the scroll view, which looks pretty bad. It looks like this might be fixable, but I'd far prefer a method where this wasn't an issue.
mako's solution is a good starting point but it does not work for mouse wheel scrolling, only includes overscroll at the top, and did not implement the solution to the glow indicator problem.
A more general solution
For web, use a Listener to detect PointerSignalEvents, and manually scroll the list with a ScrollController.
For mobile, listening for events is not needed.
Extend a ScrollPhysics class as mako suggested but use NeverScrollableScrollPhysics for web to prevent the physics from interfering with the manual scrolling. To fix the glow indicator problem for mobile, wrap your CustomScrollView in a ScrollConfiguration as provided by nioncode.
Add overscroll_physics.dart from the gist.
Add custom_glowing_overscroll_indicator.dart from the other gist.
GestureBinding.instance.pointerSignalResolver.register is used to prevent the scroll event from propogating up the widget tree.
Example
import 'package:flutter/foundation.dart';
import 'package:flutter/gestures.dart';
import 'package:flutter/material.dart';
import 'package:my_project/custom_glowing_overscroll_indicator.dart';
import 'package:my_project/overscroll_physics.dart';
class OverscrollList extends StatelessWidget {
final ScrollController _scrollCtrl = ScrollController();
final double _topOverscroll = 200;
final double _bottomOverscroll = 200;
void _scrollList(Offset offset) {
_scrollCtrl.jumpTo(
_scrollCtrl.offset + offset.dy,
);
}
#override
Widget build(BuildContext context) {
return Container(
height: 300,
decoration: BoxDecoration(border: Border.all(width: 1)),
child: Listener(
onPointerSignal: (PointerSignalEvent event) {
if (kIsWeb) {
GestureBinding.instance.pointerSignalResolver.register(event, (event) {
_scrollList((event as PointerScrollEvent).scrollDelta);
});
}
},
child: ScrollConfiguration(
behavior: OffsetOverscrollBehavior(
leadingPaintOffset: -_topOverscroll,
trailingPaintOffset: -_bottomOverscroll,
),
child: CustomScrollView(
controller: _scrollCtrl,
physics: kIsWeb
? NeverScrollableOverscrollPhysics(
overscrollStart: _topOverscroll,
overscrollEnd: _bottomOverscroll,
)
: AlwaysScrollableOverscrollPhysics(
overscrollStart: _topOverscroll,
overscrollEnd: _bottomOverscroll,
),
slivers: [
SliverToBoxAdapter(
child: Container(width: 400, height: 100, color: Colors.blue),
),
SliverToBoxAdapter(
child: Container(width: 400, height: 100, color: Colors.yellow),
),
SliverToBoxAdapter(
child: Container(width: 400, height: 100, color: Colors.red),
),
SliverToBoxAdapter(
child: Container(width: 400, height: 100, color: Colors.orange),
),
],
),
),
),
);
}
}
dartpad demo
Mobile result:

how to change the opacity of the snackbar in flutter?

I wish to change the opacity of the SnackBar. It has only the background property. Can it be customized or I have to create the custom widget for snack bar?
Try using the color property of snack bar like this,
backgroundColor: Colors.black.withOpacity(0.5)
This should work as you expected.
You can adjust the opactiy of your backgroundColor with
color.withAlpha(..),
color.withOpacity(..),
using a hexadecimal integer 0x33ffffff (the first pair of digits after the x represents the alpha value),
creating a Color using Color.fromARGB(...)
or by using Color.fromRGBO(...).
You can find information about this on this documentation page about the Color class.
Now, you face the following problem: Your content is not yet translucent.
This is easily adjustable using the Opcacity Widget.
In your Snackbar just surround your actual content with an Opacity Widget:
SnackBar(backgroundColor: Color(0x66bbbbbb),
content: Opacity(opacity: .7,
child: Container(), // your content
),
)
If you are planning to make the background transparent, this may help you.
Mostly you get a black background because of elevation.
SnackBar(
elevation: 0,
backgroundColor: Colors.transparent,
/.......
),

SlideTransition in flutter takes space before it slides in

I implemented SlideTransition for a widget in flutter, and it slides in as expected. The issue is that before the animation is called, the space where the slider is going to be displayed later is empty.
How can I make the parent to give this space to other widgets in the layout until the moment that a slider comes into view?
I was thinking about giving a slider the initial height of zero, but then the widgets inside the slider would act funny as the height changes in sync with sliding. I wonder if there is a simpler way.
The parent is:
new Scaffold(
appBar: _appBar,
body: new Column(
children: <Widget>[
new Expanded(
child: _body;
}),
),
new SlideTransition(
position: _sliderPosition, //
child: _slider,
),
],
);
And the position is defined as:
_sliderPosition = new MaterialPointArcTween(
begin: const Offset(0.0, 1.0),
end: Offset.zero,
).animate(_animationController);
I solved this issue by replacing _slider with _buildSlider() which returns null until a slider is needed.
This is also better for performance as there is no need to render a slider if it's hidden.
Bumped into the same issue with a SlideTransition taking the full height during a vertical slide. In the end I achieved the slide effect by using a SizeTransition instead, and setting its axisAlignment property accordingly (-1, 0, 1 for top/center/bottom in my case).