can someone Help me with fixing this. I want this code to work such as when I click the Home button on the side menu, it should take me to the Main View("This is the Main View"). I have tried using presenting sheets, however, presenting sheet doesn't look realistic. When the Home button is tapped, everything should disappear and only the Home Screen should come up with the side menu. I have tried writing up this code, however, I couldn't make the home button work. The codes are as below:
import SwiftUI
import Foundation
import Combine
struct Home: View {
#State var showMenu = false
#EnvironmentObject var userSettings: UserSettings
var body: some View {
let drag = DragGesture()
.onEnded {
if $0.translation.width < -100 {
withAnimation {
self.showMenu = false
}
}
}
return NavigationView {
GeometryReader {
geometry in
ZStack(alignment: .leading) {
MainView(showMenu: self.$showMenu)
.frame(width: geometry.size.width, height: geometry.size.height)
.offset(x: self.showMenu ? geometry.size.width/2 : 0)
.disabled(self.showMenu ? true : false)
if self.showMenu {
MenuView()
.frame(width: geometry.size.width/2)
.transition(.move(edge: .leading))
}
}
.gesture(drag)
}
.navigationBarTitle("Pay Data", displayMode: .inline)
.navigationBarItems(leading: (Button(action: {
withAnimation {
self.showMenu.toggle()
}
}){
Image(systemName: "line.horizontal.3")
.imageScale(.large)
}
))
}
}
}
struct MainView: View {
#Binding var showMenu: Bool
#EnvironmentObject var userSettings: UserSettings
var body: some View {
Text("This is Main View")
}
}
struct Home_Previews: PreviewProvider {
static var previews: some View {
Home()
.environmentObject(UserSettings())
}
}
//This is the Menu View. The Home Button is located in this view.
import SwiftUI
import Combine
import Foundation
struct MenuView: View {
#EnvironmentObject var userSettings: UserSettings
#State var showMenu = false
#State var Homevariable = false
var body: some View {
VStack(alignment: .leading) {
Button(action: {
UserDefaults.standard.set(false, forKey: "status")
}) {
(Text(Image(systemName: "rectangle.righthalf.inset.fill.arrow.right")) + (Text("Home")))
}
}
.padding()
.frame(maxWidth: .infinity, alignment: .leading)
.background(Color(red: 32/255, green: 32/255, blue: 32/255))
.edgesIgnoringSafeArea(.all)
}
}
struct MenuView_Previews: PreviewProvider {
static var previews: some View {
MenuView()
.environmentObject(UserSettings())
}
}
//This is the another view. I want the side Menu to appear on this as well, so when I press the Home button it takes me to the Main View("This is the Main View")
import SwiftUI
struct Calculation: View {
var body: some View {
Text("Hello, World!")
}
}
struct Calculation_Previews: PreviewProvider {
static var previews: some View {
Calculation()
}
}
Here you go. You are basically rebuilding a navigation logic, so in MainView you have to switch between the screens and put the side menu over it:
(PS: you can do without GeometryReader)
struct ContentView: View {
#State private var showMenu = false
#State private var selected: SelectedScreen = .home
var body: some View {
NavigationView {
ZStack {
// show selected screen
switch selected {
case .home:
MainView()
.disabled(self.showMenu ? true : false)
case .screen1:
OtherView(screen: 1)
case .screen2:
OtherView(screen: 2)
}
// put menu over it
if self.showMenu {
MenuView(showMenu: $showMenu, selected: $selected)
.transition(.move(edge: .leading))
}
}
.navigationBarTitle("Pay Data", displayMode: .inline)
// .navigationBarItems is deprecated, use .toolbar
.toolbar {
ToolbarItem(placement: .navigationBarLeading) {
Button {
withAnimation {
self.showMenu.toggle()
}
} label: {
Image(systemName: "line.horizontal.3")
.imageScale(.large)
}
}
}
}
}
}
enum SelectedScreen {
case home
case screen1
case screen2
}
struct MenuView: View {
#Binding var showMenu: Bool
#Binding var selected: SelectedScreen
var body: some View {
HStack {
VStack(alignment: .leading, spacing: 24) {
Button {
selected = .home
showMenu = false
} label: {
Label("Home", systemImage: "rectangle.righthalf.inset.fill.arrow.right")
}
Button {
selected = .screen1
showMenu = false
} label: {
Label("Screen 1", systemImage: "1.circle")
}
Button {
selected = .screen2
showMenu = false
} label: {
Label("Screen 2", systemImage: "2.circle")
}
}
.padding()
.frame(maxHeight: .infinity)
.background(Color(red: 32/255, green: 32/255, blue: 32/255))
Spacer()
}
}
}
struct MainView: View {
var body: some View {
Text("This is Main View")
.font(.largeTitle)
}
}
struct OtherView: View {
let screen: Int
var body: some View {
Text("Other View: Screen \(screen)")
.font(.largeTitle)
}
}
Related
I want to make it so that when the button is pressed, the screen (NavigationView) changes from the current one to another. Also, I don't really understand whether this can be implemented through the ContentView.
My code (ContentView):
import SwiftUI
struct acquaintance1: View {
// Первый экран знакомства
var body: some View {
ZStack{
Button (action: {})
{
VStack{
ZStack{
VStack{
Image("scren1")
.resizable()
.overlay {
Button {
// any action
let impactMed = UIImpactFeedbackGenerator(style: .heavy)
impactMed.impactOccurred()
} label: {
Image(systemName: "arrow.right.square.fill")
.font(.system(size: 50))
.foregroundColor(Color(.systemOrange))
.position(x: 349, y: 621)
}
}
}
}
}
}
}
}
}
// Второй экран знакомства
struct View1_1: View {
var body: some View {
NavigationLink {
View1_2()
} label: {
Text("Переход на View1_2")
}
.navigationTitle("View1_1")
}
}
// Третий экран знакомства
struct View1_2: View {
var body: some View {
Text("Последний экран")
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
acquaintance1()
}
}
Also I don't understand. This must be done through the ContentView or APP structure.
What you'd like to do is use a hidden navigation link with a trigger. You can then toggle the trigger in your button to navigate.
Here is an example with your code.
struct acquaintance1: View {
#State var navigate: Bool = false
// Первый экран знакомства
var body: some View {
ZStack{
Button (action: {})
{
VStack{
ZStack{
VStack{
Image("scren1")
.resizable()
.overlay {
Button {
// any action
let impactMed = UIImpactFeedbackGenerator(style: .heavy)
impactMed.impactOccurred()
//trigger navigation here
navigate = true
} label: {
Image(systemName: "arrow.right.square.fill")
.font(.system(size: 50))
.foregroundColor(Color(.systemOrange))
.position(x: 349, y: 621)
}
}
NavigationLink(destination: View1_1(), isActive: $navigate, label: {
Text("")
}).opacity(0.0)
}
}
}
}
}
}
}
In SwiftUI, for this code to toggle the display of view:
#State var show = true
Button { withAnimation { show.toggle() }}
label: { Image(systemName: show ? "chevron.down" : "chevron.right") }
if show { ... }
The animation will be shown if the show is the #State variable.
However, I found that if show is changed to #AppStorage (so to keep the show state), the animation will not be shown.
Is there a way to keep the show state and also preserve the animation?
You can also replace the withAnimation {} with the .animation(<#T##animation: Animation?##Animation?#>, value: <#T##Equatable#>) modifier and then it seems to work directly with the #AppStorage wrapped variable.
import SwiftUI
struct ContentView: View {
#AppStorage("show") var show: Bool = true
var body: some View {
VStack {
Button {
self.show.toggle()
}
label: {
Rectangle()
.fill(Color.red)
.frame(width: self.show ? 200 : 400, height: 200)
.animation(.easeIn, value: self.show)
}
Rectangle()
.fill(Color.red)
.frame(width: self.show ? 200 : 400, height: 200)
.animation(.easeIn, value: self.show)
}
.padding()
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
EDIT: Following the comments, another solution
import SwiftUI
struct ContentView: View {
#State private var show: Bool
init() {
self.show = UserDefaults.standard.bool(forKey: "show")
// Or self._show = State(initialValue: UserDefaults.standard.bool(forKey: "show"))
}
var body: some View {
VStack {
Button {
withAnimation {
self.show.toggle()
}
}
label: {
Text("Toggle")
}
if show {
Rectangle()
.fill(Color.red)
.frame(width: 200 , height: 200)
}
}
.padding()
.onChange(of: self.show) { newValue in
UserDefaults.standard.set(newValue, forKey: "show")
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
I want to add a button on the top of my view that will be the "X" to close the sheet. I am unable to use presentationmode option. For some reason it isn't working. Can someone please let me know how I can add a button that shows an "X" on the top that if I click on will close this view. Your help is very much appreciated.
import SwiftUI
struct TopicsExperienceCards: View {
// #Environment(\.presentationMode) var presentationMode
let etype: EItype
var body: some View {
NavigationView{
/* Alernatively Page Layout View */
ScrollView (.vertical, showsIndicators: false) {
Rectangle()
.fill(Color(etype.accentcolor))
.frame(width: 300, height: 5)
.padding()
GroupBox {
TabView {
ForEach(etype.content1,id: \.self) {item in
VStack (alignment:.center, spacing:0){
Text(item)
.padding()
.frame(width:300, height:300, alignment:.center)
Divider()
Spacer()
Text("Room for an image")
Spacer()
Spacer()
}
} //foreach
} //: TABVIEW
.tabViewStyle(PageTabViewStyle())
.onAppear {
setupAppearance() }
} //end of GroupBox
// .padding()
.frame(width:350, height:650)
.clipShape(RoundedRectangle(cornerRadius: 25.0, style: .circular))
.shadow(radius: 5)
} //end of ScrollView
.edgesIgnoringSafeArea(.all)
} //end of Navigation view
}
}
/* Function for the black dots in pagination */
func setupAppearance() {
UIPageControl.appearance().currentPageIndicatorTintColor = .black
UIPageControl.appearance().pageIndicatorTintColor = UIColor.black.withAlphaComponent(0.2)
}
struct TopicsExperienceCards_Previews: PreviewProvider {
static let etypes: [EItype] = Bundle.main.decode("eibasestructure.json")
static var previews: some View {
TopicsExperienceCards(etype:etypes[1])
}
}
You can just pass in the Binding that you use to present the sheet to TopicsExperienceCards as well.
struct ContentView: View {
#State var isPresented = false
var body: some View {
Button("Present") {
isPresented = true /// set Binding to true to present
}
.sheet(isPresented: $isPresented) {
TopicsExperienceCards(isPresented: $isPresented) /// pass Binding here
}
}
}
struct TopicsExperienceCards: View {
#Binding var isPresented: Bool
var body: some View {
VStack {
HStack {
Spacer()
Button(action: {
isPresented = false /// set Binding back to false
}) {
Image(systemName: "xmark")
.padding()
}
}
Spacer()
}
}
}
Result:
I'm trying to reproduce a "Instagram" like tabBar which has a "Utility" button in the middle which doesn't necessarily belong to the tabBar eco system.
I have attached this gif to show the behaviour I am after. To describe the issue. The tab bar in the middle (Black plus) is click a ActionSheet is presented INSTEAD of switching the view.
How I would do this in UIKit is simply use the
override func tabBar(tabBar: UITabBar, didSelectItem item: UITabBarItem) {
print("Selected item")
}
Function from the UITabBarDelegate. But obviously we can't do this in SwiftUI so was looking to see if there was any ideas people have tried. My last thought would be to simply wrap it in a UIView and use it with SwiftUI but would like to avoid this and keep it native.
I have seen a write up in a custom TabBar but would like to use the TabBar provided by Apple to avoid any future discrepancies.
Thanks!
Edit: Make the question clearer.
Thanks to Aleskey for the great answer (Marked as correct). I evolved it a little bit in addition to a medium article that was written around a Modal. I found it to be a little different
Here's the jist.
A MainTabBarData which is an Observable Object
final class MainTabBarData: ObservableObject {
/// This is the index of the item that fires a custom action
let customActiontemindex: Int
let objectWillChange = PassthroughSubject<MainTabBarData, Never>()
var previousItem: Int
var itemSelected: Int {
didSet {
if itemSelected == customActiontemindex {
previousItem = oldValue
itemSelected = oldValue
isCustomItemSelected = true
}
objectWillChange.send(self)
}
}
func reset() {
itemSelected = previousItem
objectWillChange.send(self)
}
/// This is true when the user has selected the Item with the custom action
var isCustomItemSelected: Bool = false
init(initialIndex: Int = 1, customItemIndex: Int) {
self.customActiontemindex = customItemIndex
self.itemSelected = initialIndex
self.previousItem = initialIndex
}
}
And this is the TabbedView
struct TabbedView: View {
#ObservedObject private var tabData = MainTabBarData(initialIndex: 1, customItemIndex: 2)
var body: some View {
TabView(selection: $tabData.itemSelected) {
Text("First Screen")
.tabItem {
VStack {
Image(systemName: "globe")
.font(.system(size: 22))
Text("Profile")
}
}.tag(1)
Text("Second Screen")
.tabItem {
VStack {
Image(systemName: "plus.circle")
.font(.system(size: 22))
Text("Profile")
}
}.tag(2)
Text("Third Screen")
.tabItem {
VStack {
Image(systemName: "number")
.font(.system(size: 22))
Text("Profile")
}
}.tag(3)
}.actionSheet(isPresented: $tabData.isCustomItemSelected) {
ActionSheet(title: Text("SwiftUI ActionSheet"), message: Text("Action Sheet Example"),
buttons: [
.default(Text("Option 1"), action: option1),
.default(Text("Option 2"), action: option2),
.cancel(cancel)
]
)
}
}
func option1() {
tabData.reset()
// ...
}
func option2() {
tabData.reset()
// ...
}
func cancel() {
tabData.reset()
}
}
struct TabbedView_Previews: PreviewProvider {
static var previews: some View {
TabbedView()
}
}
Similar concept, just uses the power of SwiftUI and Combine.
You could introduce new #State property for storing old tag of presented tab. And perform the next method for each of your tabs .onAppear { self.oldSelectedItem = self.selectedItem } except the middle tab. The middle tab will be responsible for showing the action sheet and its method will look the following:
.onAppear {
self.shouldShowActionSheet.toggle()
self.selectedItem = self.oldSelectedItem
}
Working example:
import SwiftUI
struct ContentView: View {
#State private var selectedItem = 1
#State private var shouldShowActionSheet = false
#State private var oldSelectedItem = 1
var body: some View {
TabView (selection: $selectedItem) {
Text("Home")
.tabItem { Image(systemName: "house") }
.tag(1)
.onAppear { self.oldSelectedItem = self.selectedItem }
Text("Search")
.tabItem { Image(systemName: "magnifyingglass") }
.tag(2)
.onAppear { self.oldSelectedItem = self.selectedItem }
Text("Add")
.tabItem { Image(systemName: "plus.circle") }
.tag(3)
.onAppear {
self.shouldShowActionSheet.toggle()
self.selectedItem = self.oldSelectedItem
}
Text("Heart")
.tabItem { Image(systemName: "heart") }
.tag(4)
.onAppear { self.oldSelectedItem = self.selectedItem }
Text("Profile")
.tabItem { Image(systemName: "person.crop.circle") }
.tag(5)
.onAppear { self.oldSelectedItem = self.selectedItem }
}
.actionSheet(isPresented: $shouldShowActionSheet) { ActionSheet(title: Text("Title"), message: Text("Message"), buttons: [.default(Text("Option 1"), action: option1), .default(Text("Option 2"), action: option2) , .cancel()]) }
}
func option1() {
// do logic 1
}
func option2() {
// do logic 2
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
Previous answers did not help me so I'm pasting my complete solution.
import SwiftUI
import UIKit
enum Tab {
case map
case recorded
}
#main
struct MyApp: App {
#State private var selectedTab: Tab = .map
#Environment(\.scenePhase) private var phase
var body: some Scene {
WindowGroup {
VStack {
switch selectedTab {
case .map:
NavigationView {
FirstView()
}
case .recorded:
NavigationView {
SecondView()
}
}
CustomTabView(selectedTab: $selectedTab)
.frame(height: 50)
}
}
}
}
struct FirstView: View {
var body: some View {
Color(.systemGray6)
.ignoresSafeArea()
.navigationTitle("First view")
}
}
struct SecondView: View {
var body: some View {
Color(.systemGray6)
.ignoresSafeArea()
.navigationTitle("second view")
}
}
struct CustomTabView: View {
#Binding var selectedTab: Tab
var body: some View {
HStack {
Spacer()
Button {
selectedTab = .map
} label: {
VStack {
Image(systemName: "map")
.resizable()
.scaledToFit()
.frame(width: 25, height: 25)
Text("Map")
.font(.caption2)
}
.foregroundColor(selectedTab == .map ? .blue : .primary)
}
.frame(width: 60, height: 50)
Spacer()
Button {
} label: {
ZStack {
Circle()
.foregroundColor(.secondary)
.frame(width: 80, height: 80)
.shadow(radius: 2)
Image(systemName: "plus.circle.fill")
.resizable()
.foregroundColor(.primary)
.frame(width: 72, height: 72)
}
.offset(y: -2)
}
Spacer()
Button {
selectedTab = .recorded
} label: {
VStack {
Image(systemName: "chart.bar")
.resizable()
.scaledToFit()
.frame(width: 25, height: 25)
Text("Recorded")
.font(.caption2)
}
.foregroundColor(selectedTab == .recorded ? .blue : .primary)
}
.frame(width: 60, height: 50)
Spacer()
}
}
}
Is there any way to pop to root view by tapping the Tab Bar like most iOS apps, in SwiftUI?
Here's an example of the expected behavior.
I've tried to programmatically pop views using simultaneousGesture as follow:
import SwiftUI
struct TabbedView: View {
#State var selection = 0
#Environment(\.presentationMode) var presentationMode
var body: some View {
TabView(selection: $selection) {
RootView()
.tabItem {
Image(systemName: "house")
.simultaneousGesture(
TapGesture().onEnded {
self.presentationMode.wrappedValue.dismiss()
print("View popped")
}
)
}.tag(0)
Text("")
.tabItem {
Image(systemName: "line.horizontal.3")
}.tag(1)
}
}
}
struct RootView: View {
var body: some View {
NavigationView {
NavigationLink(destination: SecondView()) {
Text("Go to second view")
}
}
}
}
struct SecondView: View {
var body: some View {
Text("Tapping the house icon should pop back to root view")
}
}
But seems like those gestures were ignored.
Any suggestions or solutions are greatly appreciated
We can use tab bar selection binding to get the selected index. On this binding we can check if the tab is already selected then pop to root for navigation on selection.
struct ContentView: View {
#State var showingDetail = false
#State var selectedIndex:Int = 0
var selectionBinding: Binding<Int> { Binding(
get: {
self.selectedIndex
},
set: {
if $0 == self.selectedIndex && $0 == 0 && showingDetail {
print("Pop to root view for first tab!!")
showingDetail = false
}
self.selectedIndex = $0
}
)}
var body: some View {
TabView(selection:selectionBinding) {
NavigationView {
VStack {
Text("First View")
NavigationLink(destination: DetailView(), isActive: $showingDetail) {
Text("Go to detail")
}
}
}
.tabItem { Text("First") }.tag(0)
Text("Second View")
.tabItem { Text("Second") }.tag(1)
}
}
}
struct DetailView: View {
var body: some View {
Text("Detail")
}
}
I messed around with this for a while and this works great. I combined answers from all over and added some stuff of my own. I'm a beginner at Swift so feel free to make improvements.
Here's a demo.
This view has the NavigationView.
import SwiftUI
struct AuthenticatedView: View {
#StateObject var tabState = TabState()
var body: some View {
TabView(selection: $tabState.selectedTab) {
NavigationView {
NavigationLink(destination: TestView(titleNum: 0), isActive: $tabState.showTabRoots[0]) {
Text("GOTO TestView #1")
.padding()
.foregroundColor(Color.white)
.frame(height:50)
.background(Color.purple)
.cornerRadius(8)
}
.navigationTitle("")
.navigationBarTitleDisplayMode(.inline)
}
.navigationViewStyle(.stack)
.onAppear(perform: {
tabState.lastSelectedTab = TabState.Tab.first
}).tabItem {
Label("First", systemImage: "list.dash")
}.tag(TabState.Tab.first)
NavigationView {
NavigationLink(destination: TestView(titleNum: 0), isActive: $tabState.showTabRoots[1]) {
Text("GOTO TestView #2")
.padding()
.foregroundColor(Color.white)
.frame(height:50)
.background(Color.purple)
.cornerRadius(8)
}.navigationTitle("")
.navigationBarTitleDisplayMode(.inline).navigationBarTitle(Text(""), displayMode: .inline)
}
.navigationViewStyle(.stack)
.onAppear(perform: {
tabState.lastSelectedTab = TabState.Tab.second
}).tabItem {
Label("Second", systemImage: "square.and.pencil")
}.tag(TabState.Tab.second)
}
.onReceive(tabState.$selectedTab) { selection in
if selection == tabState.lastSelectedTab {
tabState.showTabRoots[selection.rawValue] = false
}
}
}
}
struct AuthenticatedView_Previews: PreviewProvider {
static var previews: some View {
AuthenticatedView()
}
}
class TabState: ObservableObject {
enum Tab: Int, CaseIterable {
case first = 0
case second = 1
}
#Published var selectedTab: Tab = .first
#Published var lastSelectedTab: Tab = .first
#Published var showTabRoots = Tab.allCases.map { _ in
false
}
}
This is my child view
import SwiftUI
struct TestView: View {
let titleNum: Int
let title: String
init(titleNum: Int) {
self.titleNum = titleNum
self.title = "TestView #\(titleNum)"
}
var body: some View {
VStack {
Text(title)
NavigationLink(destination: TestView(titleNum: titleNum + 1)) {
Text("Goto View #\(titleNum + 1)")
.padding()
.foregroundColor(Color.white)
.frame(height:50)
.background(Color.purple)
.cornerRadius(8)
}
NavigationLink(destination: TestView(titleNum: titleNum + 100)) {
Text("Goto View #\(titleNum + 100)")
.padding()
.foregroundColor(Color.white)
.frame(height:50)
.background(Color.purple)
.cornerRadius(8)
}
.navigationTitle(title)
.navigationBarTitleDisplayMode(.inline)
}
}
}
struct TestView_Previews: PreviewProvider {
static var previews: some View {
TestView(titleNum: 0)
}
}
You can achieve this by having the TabView within a NavigationView like so:
struct ContentView: View {
#State var selection = 0
var body: some View {
NavigationView {
TabView(selection: $selection) {
FirstTabView()
.tabItem {
Label("Home", systemImage: "house")
}
.tag(0)
}
}
.navigationViewStyle(StackNavigationViewStyle())
}
}
struct FirstTabView: View {
var body: some View {
NavigationLink("SecondView Link", destination: SecondView())
}
}
struct SecondView: View {
var body: some View {
Text("Second View")
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
NavigationView {
ContentView()
}
}
}