Basically I need a Roblox script and when you touch a certain thing another thing appears, plays a audio and then kicks you after the audio. But the problem is I don't know how to do it so that's why I'm asking for assistance
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I'm working on an project for which I would need to make a webpage with very simple interface, just consisting of several buttons. These buttons should serve as a press play/pause buttons for playing a particular live audio only stream. The streams should be played at the press of the button without any additional interface or windows popping out, essentially playing in the background. Also it would need to be possible to play more of them simultaneously. I was planning to use OBS as a streaming program.I am not a developer, but a designer, I have reached out to several wed developers with this project but all of them could only make this work with only prerecorded audio and not live audio streams.Does anyone know a solution for this problem, or at least what should I look at, it would be really helpful.
Thank You
Apologies if this question has been asked before, and apologies too if it is obvious to those with knowledge - I'm completely tech illiterate especially when it comes to gaming etc so bear with me!
I'm wondering whether it is possible to record gameplay (any console/platform) but be able to play this back in a 360/VR format?
The usecase is this:
I want to watch and follow a game but rather than having 1st person PoV, I'd love to be able to use either a VR headset device (most ideal) or a 360 viewer (tablet or smartphone) to move perspective beyond forward facing field of vision.
Ideally the PoV would follow players (think specatator mode) and not necessarily be a static camera - although not necessarily a deal breaker.
Is this possible?
How would this be done with existing tools etc or would new tools need to be developed?
Would it be 'recorded' client side or serverside - and would this matter?
Huge thanks in advance - also very very happy to be pointed in the direction of sources of info around this subject to consume if readily available.
Thanks
S
You need to connect the gameobject(character) in your game that has the camera to your VR display (wherever you are coding the display at) and write a code that takes the image that it displaces in that camera under that gameobject and make it so it is continuously updating, making it seem like you are in the game.
look here http://docs.unity3d.com/Manual/VROverview.html
Hi all
Im working with AVPlayer app to run on an iPad and just getting my head around it. Currently stuck with an issue that i cant seem to get the avplayer to restart a currently playing file safely. The video doesnt need to be finished for a call for the command to restart is called.
[player[currentPage] seekToTime:startTime toleranceBefore:startTime toleranceAfter:startTime];
[player[currentPage] play];
is what im using at the moment and it works majority of the time but sometimes the video seems to go out of sync with the sound . that is to say the sound restarts fine but the video seems to be paused and doesnt restart until the sound catches back up with it.
Anyone have experience with this or can point me in the right direction to research it myself. I have gone through the avplayer class files on the apple dev site and have been unlucky with searching for similar problems.
Thanks for any help
G
Check out my answer for this question:
iOS Multiple AVPlayer objects results in loss of audio/video sync
I'm new to programming in Objective-c and the iPhone but I am working on an app to teach myself. I have been trying to figure out how to record sounds on the iPhone. Apple provides excellent documentation for recording from the microphone with AVAudioRecorder but I want to record sounds made by my app, or even just record sounds when buttons are pressed (button is pressed, certain audio gets recorded).
I have no clue how to do this and can't seem to find anything that would help me along this path, only microphone stuff.
Can anyone share ideas or code that would make this possible?
Thanks
Once you move beyond the convenience classes like AVAudioRecorder, you've got a lot of studying to do.
I would start with:
Getting Started with Audio and Video
Multimedia Programming Guide:Audio
Core Audio Overview
Audio programming is a very large and complex subject. If you want to customize, be prepared to spend some time learning it.
I've made a sample app that records sounds/audio and has a playback. Hope this helps! https://github.com/casspangell/AudioMic
I am developing an application in which I want to record the sound of a piano key press. I'm not able to find anything relevant on the internet which helps.
Can anybody share the code or any link which shows how to record the data of the piano key press, store it somewhere in memory and then play it again?
or
If anybody knows how to get the key press event of the keyboard and record it, that would also be appreciated.
Thanks,
Mishal
It sounds like your particular need does not involve MIDI or capturing notes from a digital piano, if I am reading correctly. You want just the audio sound of a piano, to play back on an iPhone app?
A few questions/thoughts:
First, do you just need one note/sound? If so you should be able to easily find a sound file that is to your liking on a site that sells sound samples. I myself use sounddogs.com for various odd projects.
Next, what sort of code do you need to play the sound? What programming language are you developing the app in and how do you trigger the sound playback? These details will be helpful in giving you some ideas.
Finally, if the main obstacle is just finding and recording the sound, this question may be better moved to superuser.com since that site deals more with general computer questions, media, and technology. (StackOverflow is focused strictly on programming.)