how to update service worker when online and reloading the page - progressive-web-apps

Hello all I am having the following code to load the page on offline, I have a requirement where I need to cache few pages and exclude few from cache. The code I wrote is working fine but when ever I push any updates to the site it is loading from cache how to reload it from server instead of cache when online
I referred to this blog and sum up with some modifications
https://www.charistheo.io/blog/2021/03/cache-handling-with-service-workers-and-the-cache-api/
self.addEventListener("install", function (e) {
self.skipWaiting();
e.waitUntil(async function () {
const cache = await caches.open("app");
await cache.addAll([
"/Scripts/jquery-3.6.0.min.js",
"/ReportableEvent/Index",
"/NearMissReport/Index",
"/ReportableEvent/InternalReview?ReportableEventId=0"
)];
}());
});
var uncachedPaths = new Set(["/Reportable/Reports", "/Dashboard/Index"]);
self.addEventListener("fetch", async function (e) {
if (e.request.method !== "GET") {
return;
}
e.respondWith(
caches.match(e.request, { ignoreSearch: true }).then(async cachedResponse => {
if (cachedResponse) {
return cachedResponse;
}
else {
if (e.request.url.includes("service-worker.js") && !navigator.onLine) {
return;
}
// Fetch the requested resource from the network if it does not exist in the cache.
const networkResponse = await fetch(e.request);
// Response needs to be cloned if going to be used more than once.
const clonedResponse = networkResponse.clone();
if (!uncachedPaths.has(new URL(e.request.url).pathname)) {
// Save response to runtime cache for later use.
const runtimeCache = await caches.open("app");
runtimeCache.put(e.request, networkResponse);
}
// Respond with the cloned network response.
return Promise.resolve(clonedResponse);
}
})
);
});
Also is this correct to cache the page which has Query strings "/ReportableEvent/InternalReview?ReportableEventId=0"

There are various approaches how to serve files from cache and how to update/invalidate the cache. please, refer here.
Also, if you are updating your service worker js files and want to update the cache as well, try appending version to cache name. For instance,
var version = 1.0;
var cachename= 'app'+version;
And every time you update the file, you can increment the version. This way every updates makes it new cache and files are stored afresh in cache.

Related

Reset flutter cache from firebase

I have a code that takes data from firebase. The problem is that i am caching the data once i am getting it and than checking if i cached it the next time i want to take it so i can reduce loading time.
The problem is that when i am changing something in the database, when i refresh the app i still see the old data because i think that it is getting it from the cache.
How can i make it so that when i reset the app, i clear the cache and get the new data?
here is a piece of code that checks if the data is cached or not.
List lists = [];
print(id);
await firestoreInstance
.collection("menu/" + id + "/" + id)
.get(GetOptions(source: Source.cache))
.then((querySnapshot) {
querySnapshot.docs.forEach((result) async {
lists.add(result.data()['name']
);
});
});
if (lists.isEmpty) {
print('aici');
await firestoreInstance
.collection("menu/" + id + "/" + id)
.get()
.then((querySnapshot) {
querySnapshot.docs.forEach((result) async {
lists.add(result.data()['name']);
});
});
return lists;
} else {
return lists;
}
}
To clear the cache, you can call the clearPersistence method, which clears both cached reads and pending writes.
I'd usually recommend against trying to do your own cache management though, and instead let Firestore handle it. This also means I wouldn't use GetOptions and instead just use a regular get, or (even better) a realtime snapshot listener which lets Firestore manage the cache best.
you are only checking if the list is empty, you have to check if the newly added data is available in the list, if not available, it will fetch the data from firebase again and if it is available than it will show data from previously stored data list.

Determining the number of elements in Firebase storage using Swift [duplicate]

I'm working on uploading images, everything works great, but I have 100 pictures and I would like to show all of them in my View, as I get the complete list of the images in a folder, I can not find any API for this work.
Since Firebase SDKs for JavaScript release 6.1, iOS release 6.4, and Android release version 18.1 all have a method to list files.
The documentation is a bit sparse so far, so I recommend checking out Rosário's answer for details.
Previous answer, since this approach can still be useful at times:
There currently is no API call in the Firebase SDK to list all files in a Cloud Storage folder from within an app. If you need such functionality, you should store the metadata of the files (such as the download URLs) in a place where you can list them. The Firebase Realtime Database and Cloud Firestore are perfect for this and allows you to also easily share the URLs with others.
You can find a good (but somewhat involved) sample of this in our FriendlyPix sample app. The relevant code for the web version is here, but there are also versions for iOS and Android.
As of May 2019, version 6.1.0 of the Firebase SDK for Cloud Storage now supports listing all objects from a bucket. You simply need to call listAll() in a Reference:
// Since you mentioned your images are in a folder,
// we'll create a Reference to that folder:
var storageRef = firebase.storage().ref("your_folder");
// Now we get the references of these images
storageRef.listAll().then(function(result) {
result.items.forEach(function(imageRef) {
// And finally display them
displayImage(imageRef);
});
}).catch(function(error) {
// Handle any errors
});
function displayImage(imageRef) {
imageRef.getDownloadURL().then(function(url) {
// TODO: Display the image on the UI
}).catch(function(error) {
// Handle any errors
});
}
Please note that in order to use this function, you must opt-in to version 2 of Security Rules, which can be done by making rules_version = '2'; the first line of your security rules:
rules_version = '2';
service firebase.storage {
match /b/{bucket}/o {
match /{allPaths=**} {
I'd recommend checking the docs for further reference.
Also, according to setup, on Step 5, this script is not allowed for Node.js since require("firebase/app"); won't return firebase.storage() as a function. This is only achieved using import * as firebase from 'firebase/app';.
Since Mar 2017: With the addition of Firebase Cloud Functions, and Firebase's deeper integration with Google Cloud, this is now possible.
With Cloud Functions you can use the Google Cloud Node package to do epic operations on Cloud Storage. Below is an example that gets all the file URLs into an array from Cloud Storage. This function will be triggered every time something's saved to google cloud storage.
Note 1: This is a rather computationally expensive operation, as it has to cycle through all files in a bucket / folder.
Note 2: I wrote this just as an example, without paying much detail into promises etc. Just to give an idea.
const functions = require('firebase-functions');
const gcs = require('#google-cloud/storage')();
// let's trigger this function with a file upload to google cloud storage
exports.fileUploaded = functions.storage.object().onChange(event => {
const object = event.data; // the object that was just uploaded
const bucket = gcs.bucket(object.bucket);
const signedUrlConfig = { action: 'read', expires: '03-17-2025' }; // this is a signed url configuration object
var fileURLs = []; // array to hold all file urls
// this is just for the sake of this example. Ideally you should get the path from the object that is uploaded :)
const folderPath = "a/path/you/want/its/folder/size/calculated";
bucket.getFiles({ prefix: folderPath }, function(err, files) {
// files = array of file objects
// not the contents of these files, we're not downloading the files.
files.forEach(function(file) {
file.getSignedUrl(signedUrlConfig, function(err, fileURL) {
console.log(fileURL);
fileURLs.push(fileURL);
});
});
});
});
I hope this will give you the general idea. For better cloud functions examples, check out Google's Github repo full of Cloud Functions samples for Firebase. Also check out their Google Cloud Node API Documentation
Since there's no language listed, I'll answer this in Swift. We highly recommend using Firebase Storage and the Firebase Realtime Database together to accomplish lists of downloads:
Shared:
// Firebase services
var database: FIRDatabase!
var storage: FIRStorage!
...
// Initialize Database, Auth, Storage
database = FIRDatabase.database()
storage = FIRStorage.storage()
...
// Initialize an array for your pictures
var picArray: [UIImage]()
Upload:
let fileData = NSData() // get data...
let storageRef = storage.reference().child("myFiles/myFile")
storageRef.putData(fileData).observeStatus(.Success) { (snapshot) in
// When the image has successfully uploaded, we get it's download URL
let downloadURL = snapshot.metadata?.downloadURL()?.absoluteString
// Write the download URL to the Realtime Database
let dbRef = database.reference().child("myFiles/myFile")
dbRef.setValue(downloadURL)
}
Download:
let dbRef = database.reference().child("myFiles")
dbRef.observeEventType(.ChildAdded, withBlock: { (snapshot) in
// Get download URL from snapshot
let downloadURL = snapshot.value() as! String
// Create a storage reference from the URL
let storageRef = storage.referenceFromURL(downloadURL)
// Download the data, assuming a max size of 1MB (you can change this as necessary)
storageRef.dataWithMaxSize(1 * 1024 * 1024) { (data, error) -> Void in
// Create a UIImage, add it to the array
let pic = UIImage(data: data)
picArray.append(pic)
})
})
For more information, see Zero to App: Develop with Firebase, and it's associated source code, for a practical example of how to do this.
I also encountered this problem when I was working on my project. I really wish they provide an end api method. Anyway, This is how I did it:
When you are uploading an image to Firebase storage, create an Object and pass this object to Firebase database at the same time. This object contains the download URI of the image.
trailsRef.putFile(file).addOnSuccessListener(new OnSuccessListener<UploadTask.TaskSnapshot>() {
#Override
public void onSuccess(UploadTask.TaskSnapshot taskSnapshot) {
Uri downloadUri = taskSnapshot.getDownloadUrl();
DatabaseReference myRef = database.getReference().child("trails").child(trail.getUnique_id()).push();
Image img = new Image(trail.getUnique_id(), downloadUri.toString());
myRef.setValue(img);
}
});
Later when you want to download images from a folder, you simply iterate through files under that folder. This folder has the same name as the "folder" in Firebase storage, but you can name them however you want to. I put them in separate thread.
#Override
protected List<Image> doInBackground(Trail... params) {
String trialId = params[0].getUnique_id();
mDatabase = FirebaseDatabase.getInstance().getReference();
mDatabase.child("trails").child(trialId).addValueEventListener(new ValueEventListener() {
#Override
public void onDataChange(DataSnapshot dataSnapshot) {
images = new ArrayList<>();
Iterator<DataSnapshot> iter = dataSnapshot.getChildren().iterator();
while (iter.hasNext()) {
Image img = iter.next().getValue(Image.class);
images.add(img);
}
isFinished = true;
}
#Override
public void onCancelled(DatabaseError databaseError) {
}
});
Now I have a list of objects containing the URIs to each image, I can do whatever I want to do with them. To load them into imageView, I created another thread.
#Override
protected List<Bitmap> doInBackground(List<Image>... params) {
List<Bitmap> bitmaps = new ArrayList<>();
for (int i = 0; i < params[0].size(); i++) {
try {
URL url = new URL(params[0].get(i).getImgUrl());
Bitmap bmp = BitmapFactory.decodeStream(url.openConnection().getInputStream());
bitmaps.add(bmp);
} catch (MalformedURLException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
return bitmaps;
}
This returns a list of Bitmap, when it finishes I simply attach them to ImageView in the main activity. Below methods are #Override because I have interfaces created and listen for completion in other threads.
#Override
public void processFinishForBitmap(List<Bitmap> bitmaps) {
List<ImageView> imageViews = new ArrayList<>();
View v;
for (int i = 0; i < bitmaps.size(); i++) {
v = mInflater.inflate(R.layout.gallery_item, mGallery, false);
imageViews.add((ImageView) v.findViewById(R.id.id_index_gallery_item_image));
imageViews.get(i).setImageBitmap(bitmaps.get(i));
mGallery.addView(v);
}
}
Note that I have to wait for List Image to be returned first and then call thread to work on List Bitmap. In this case, Image contains the URI.
#Override
public void processFinish(List<Image> results) {
Log.e(TAG, "get back " + results.size());
LoadImageFromUrlTask loadImageFromUrlTask = new LoadImageFromUrlTask();
loadImageFromUrlTask.delegate = this;
loadImageFromUrlTask.execute(results);
}
Hopefully someone finds it helpful. It will also serve as a guild line for myself in the future too.
Combining some answers from this post and also from here, and after some personal research, for NodeJS with typescript I managed to accomplish this by using firebase-admin:
import * as admin from 'firebase-admin';
const getFileNames = () => {
admin.storage().bucket().getFiles(autoPaginate: false).then(([files]: any) => {
const fileNames = files.map((file: any) => file.name);
return fileNames;
})
}
In my case I also needed to get all the files inside a specific folder from firebase storage. According to google storage the folders don't exists but are rather a naming conventions. Anyway I managed to to this (without saving each file full path into DB) by adding { prefix: ${folderName}, autoPaginate: false } inside the getFiles function call so:
...
const getFileNames = (folderName: string) => {
admin.storage().bucket().getFiles({ prefix: `${folderName}`, autoPaginate: false })
.then(([files]: any) => {
...
You can list files in a directory of firebase storage by listAll() method.
To use this method, have to implement this version of firebase storage.
'com.google.firebase:firebase-storage:18.1.1'
https://firebase.google.com/docs/storage/android/list-files
Keep in mind that upgrade the Security Rules to version 2.
A workaround can be to create a file (i.e list.txt) with nothing inside, in this file you can set the custom metadata (that is a Map< String, String>) with the list of all the file's URL.So if you need to downlaod all the files in a fodler you first download the metadata of the list.txt file, then you iterate through the custom data and download all the files with the URLs in the Map.
One more way to add the image to Database using Cloud Function to track every uploaded image and store it in Database.
exports.fileUploaded = functions.storage.object().onChange(event => {
const object = event.data; // the object that was just uploaded
const contentType = event.data.contentType; // This is the image Mimme type\
// Exit if this is triggered on a file that is not an image.
if (!contentType.startsWith('image/')) {
console.log('This is not an image.');
return null;
}
// Get the Signed URLs for the thumbnail and original image.
const config = {
action: 'read',
expires: '03-01-2500'
};
const bucket = gcs.bucket(event.data.bucket);
const filePath = event.data.name;
const file = bucket.file(filePath);
file.getSignedUrl(config, function(err, fileURL) {
console.log(fileURL);
admin.database().ref('images').push({
src: fileURL
});
});
});
Full code here:
https://gist.github.com/bossly/fb03686f2cb1699c2717a0359880cf84
For node js, I used this code
const Storage = require('#google-cloud/storage');
const storage = new Storage({projectId: 'PROJECT_ID', keyFilename: 'D:\\keyFileName.json'});
const bucket = storage.bucket('project.appspot.com'); //gs://project.appspot.com
bucket.getFiles().then(results => {
const files = results[0];
console.log('Total files:', files.length);
files.forEach(file => {
file.download({destination: `D:\\${file}`}).catch(error => console.log('Error: ', error))
});
}).catch(err => {
console.error('ERROR:', err);
});
Actually this is possible but only with a Google Cloud API instead one from Firebase. It's because a Firebase Storage is a Google Cloud Storage Bucket which can be reached easily with the Google Cloud APIs however you need to use OAuth for Authentication instead of the Firebase one's.
#In Python
import firebase_admin
from firebase_admin import credentials
from firebase_admin import storage
import datetime
import urllib.request
def image_download(url, name_img) :
urllib.request.urlretrieve(url, name_img)
cred = credentials.Certificate("credentials.json")
# Initialize the app with a service account, granting admin privileges
app = firebase_admin.initialize_app(cred, {
'storageBucket': 'YOURSTORAGEBUCKETNAME.appspot.com',
})
url_img = "gs://YOURSTORAGEBUCKETNAME.appspot.com/"
bucket_1 = storage.bucket(app=app)
image_urls = []
for blob in bucket_1.list_blobs():
name = str(blob.name)
#print(name)
blob_img = bucket_1.blob(name)
X_url = blob_img.generate_signed_url(datetime.timedelta(seconds = 300), method='GET')
#print(X_url)
image_urls.append(X_url)
PATH = ['Where you want to save the image']
for path in PATH:
i = 1
for url in image_urls:
name_img = str(path + "image"+str(i)+".jpg")
image_download(url, name_img)
i+=1
Extending Rosário Pereira Fernandes' answer, for a JavaScript solution:
Install firebase on your machine
npm install -g firebase-tools
On firebase init set JavaScript as default language
On the root folder of created project execute npm installs
npm install --save firebase
npm install #google-cloud/storage
npm install #google-cloud/firestore
... <any other dependency needed>
Add non-default dependencies on your project like
"firebase": "^6.3.3",
"#google-cloud/storage": "^3.0.3"
functions/package.json
{
"name": "functions",
"description": "Cloud Functions for Firebase",
"scripts": {
"lint": "eslint .",
"serve": "firebase serve --only functions",
"shell": "firebase functions:shell",
"start": "npm run shell",
"deploy": "firebase deploy --only functions",
"logs": "firebase functions:log"
},
"engines": {
"node": "10"
},
"dependencies": {
"#google-cloud/storage": "^3.0.3",
"firebase": "^6.3.3",
"firebase-admin": "^8.0.0",
"firebase-functions": "^3.1.0"
},
"devDependencies": {
"eslint": "^5.12.0",
"eslint-plugin-promise": "^4.0.1",
"firebase-functions-test": "^0.1.6"
},
"private": true
}
Create sort of a listAll function
index.js
var serviceAccount = require("./key.json");
const functions = require('firebase-functions');
const images = require('./images.js');
var admin = require("firebase-admin");
admin.initializeApp({
credential: admin.credential.cert(serviceAccount),
databaseURL: "https://<my_project>.firebaseio.com"
});
const bucket = admin.storage().bucket('<my_bucket>.appspot.com')
exports.getImages = functions.https.onRequest((request, response) => {
images.getImages(bucket)
.then(urls => response.status(200).send({ data: { urls } }))
.catch(err => console.error(err));
})
images.js
module.exports = {
getImages
}
const query = {
directory: 'images'
};
function getImages(bucket) {
return bucket.getFiles(query)
.then(response => getUrls(response))
.catch(err => console.error(err));
}
function getUrls(response) {
const promises = []
response.forEach( files => {
files.forEach (file => {
promises.push(getSignedUrl(file));
});
});
return Promise.all(promises).then(result => getParsedUrls(result));
}
function getSignedUrl(file) {
return file.getSignedUrl({
action: 'read',
expires: '09-01-2019'
})
}
function getParsedUrls(result) {
return JSON.stringify(result.map(mediaLink => createMedia(mediaLink)));
}
function createMedia(mediaLink) {
const reference = {};
reference.mediaLink = mediaLink[0];
return reference;
}
Execute firebase deploy to upload your cloud function
Call your custom function from your app
build.gradle
dependencies {
...
implementation 'com.google.firebase:firebase-functions:18.1.0'
...
}
kotlin class
private val functions = FirebaseFunctions.getInstance()
val cloudFunction = functions.getHttpsCallable("getImages")
cloudFunction.call().addOnSuccessListener {...}
Regarding the further development of this feature, I ran into some problems that might found here.
I am using AngularFire and use the following for get all of the downloadURL
getPhotos(id: string): Observable<string[]> {
const ref = this.storage.ref(`photos/${id}`)
return ref.listAll().pipe(switchMap(list => {
const calls: Promise<string>[] = [];
list.items.forEach(item => calls.push(item.getDownloadURL()))
return Promise.all(calls)
}));
}
I faced the same issue, mine is even more complicated.
Admin will upload audio and pdf files into storage:
audios/season1, season2.../class1, class 2/.mp3 files
books/.pdf files
Android app needs to get the list of sub folders and files.
The solution is catching the upload event on storage and create the same structure on firestore using cloud function.
Step 1: Create manually 'storage' collection and 'audios/books' doc on firestore
Step 2: Setup cloud function
Might take around 15 mins: https://www.youtube.com/watch?v=DYfP-UIKxH0&list=PLl-K7zZEsYLkPZHe41m4jfAxUi0JjLgSM&index=1
Step 3: Catch upload event using cloud function
import * as functions from 'firebase-functions';
import * as admin from 'firebase-admin';
admin.initializeApp(functions.config().firebase);
const path = require('path');
export const onFileUpload = functions.storage.object().onFinalize(async (object) => {
let filePath = object.name; // File path in the bucket.
const contentType = object.contentType; // File content type.
const metageneration = object.metageneration; // Number of times metadata has been generated. New objects have a value of 1.
if (metageneration !== "1") return;
// Get the file name.
const fileName = path.basename(filePath);
filePath = filePath.substring(0, filePath.length - 1);
console.log('contentType ' + contentType);
console.log('fileName ' + fileName);
console.log('filePath ' + filePath);
console.log('path.dirname(filePath) ' + path.dirname(filePath));
filePath = path.dirname(filePath);
const pathArray = filePath.split("/");
let ref = '';
for (const item of pathArray) {
if (ref.length === 0) {
ref = item;
}
else {
ref = ref.concat('/sub/').concat(item);
}
}
ref = 'storage/'.concat(ref).concat('/sub')
admin.firestore().collection(ref).doc(fileName).create({})
.then(result => {console.log('onFileUpload:updated')})
.catch(error => {
console.log(error);
});
});
Step 4: Retrieve list of folders/files on Android app using firestore
private static final String STORAGE_DOC = "storage/";
public static void getMediaCollection(String path, OnCompleteListener onCompleteListener) {
String[] pathArray = path.split("/");
String doc = null;
for (String item : pathArray) {
if (TextUtils.isEmpty(doc)) doc = STORAGE_DOC.concat(item);
else doc = doc.concat("/sub/").concat(item);
}
doc = doc.concat("/sub");
getFirestore().collection(doc).get().addOnCompleteListener(onCompleteListener);
}
Step 5: Get download url
public static void downloadMediaFile(String path, OnCompleteListener<Uri> onCompleteListener) {
getStorage().getReference().child(path).getDownloadUrl().addOnCompleteListener(onCompleteListener);
}
Note
We have to put "sub" collection to each item since firestore doesn't support to retrieve the list of collection.
It took me 3 days to find out the solution, hopefully will take you 3 hours at most.
To do this with JS
You can append them directly to your div container, or you can push them to an array. The below shows you how to append them to your div.
1) When you store your images in storage create a reference to the image in your firebase database with the following structure
/images/(imageName){
description: "" ,
imageSrc : (imageSource)
}
2) When you load you document pull all your image source URLs from the database rather than the storage with the following code
$(document).ready(function(){
var query = firebase.database().ref('images/').orderByKey();
query.once("value").then(function(snapshot){
snapshot.forEach(function(childSnapshot){
var imageName = childSnapshot.key;
var childData = childSnapshot.val();
var imageSource = childData.url;
$('#imageGallery').append("<div><img src='"+imageSource+"'/></div>");
})
})
});
You can use the following code. Here I am uploading the image to firebase storage and then I am storing the image download url to firebase database.
//getting the storage reference
StorageReference sRef = storageReference.child(Constants.STORAGE_PATH_UPLOADS + System.currentTimeMillis() + "." + getFileExtension(filePath));
//adding the file to reference
sRef.putFile(filePath)
.addOnSuccessListener(new OnSuccessListener<UploadTask.TaskSnapshot>() {
#Override
public void onSuccess(UploadTask.TaskSnapshot taskSnapshot) {
//dismissing the progress dialog
progressDialog.dismiss();
//displaying success toast
Toast.makeText(getApplicationContext(), "File Uploaded ", Toast.LENGTH_LONG).show();
//creating the upload object to store uploaded image details
Upload upload = new Upload(editTextName.getText().toString().trim(), taskSnapshot.getDownloadUrl().toString());
//adding an upload to firebase database
String uploadId = mDatabase.push().getKey();
mDatabase.child(uploadId).setValue(upload);
}
})
.addOnFailureListener(new OnFailureListener() {
#Override
public void onFailure(#NonNull Exception exception) {
progressDialog.dismiss();
Toast.makeText(getApplicationContext(), exception.getMessage(), Toast.LENGTH_LONG).show();
}
})
.addOnProgressListener(new OnProgressListener<UploadTask.TaskSnapshot>() {
#Override
public void onProgress(UploadTask.TaskSnapshot taskSnapshot) {
//displaying the upload progress
double progress = (100.0 * taskSnapshot.getBytesTransferred()) / taskSnapshot.getTotalByteCount();
progressDialog.setMessage("Uploaded " + ((int) progress) + "%...");
}
});
Now to fetch all the images stored in firebase database you can use
//adding an event listener to fetch values
mDatabase.addValueEventListener(new ValueEventListener() {
#Override
public void onDataChange(DataSnapshot snapshot) {
//dismissing the progress dialog
progressDialog.dismiss();
//iterating through all the values in database
for (DataSnapshot postSnapshot : snapshot.getChildren()) {
Upload upload = postSnapshot.getValue(Upload.class);
uploads.add(upload);
}
//creating adapter
adapter = new MyAdapter(getApplicationContext(), uploads);
//adding adapter to recyclerview
recyclerView.setAdapter(adapter);
}
#Override
public void onCancelled(DatabaseError databaseError) {
progressDialog.dismiss();
}
});
Fore more details you can see my post Firebase Storage Example.
In Swift
public func downloadData() async {
let imagesRef = storage.child("pictures/")
do {
let storageReference = try await storage.root().child("pictures").listAll()
print("storageReference: \(storageReference.items)")
} catch {
print(error)
}
}
Output
[
gs://<your_app_name>.appspot.com/pictures/IMG_1243.JPG,
gs://<your_app_name>.appspot.com/pictures/IMG_1244.JPG,
gs://<your_app_name>.appspot.com/pictures/IMG_1245.JPG,
gs://<your_app_name>.appspot.com/pictures/IMG_1246.JPG
]
Here is the reference
So I had a project that required downloading assets from firebase storage, so I had to solve this problem myself. Here is How :
1- First, make a model data for example class Choice{}, In that class defines a String variable called image Name so it will be like that
class Choice {
.....
String imageName;
}
2- from a database/firebase database, go and hardcode the image names to the objects, so if you have image name called Apple.png, create the object to be
Choice myChoice = new Choice(...,....,"Apple.png");
3- Now, get the link for the assets in your firebase storage which will be something like that
gs://your-project-name.appspot.com/
like this one
4- finally, initialize your firebase storage reference and start getting the files by a loop like that
storageRef = storage.getReferenceFromUrl(firebaseRefURL).child(imagePath);
File localFile = File.createTempFile("images", "png");
storageRef.getFile(localFile).addOnSuccessListener(new OnSuccessListener<FileDownloadTask.TaskSnapshot>() {
#Override
public void onSuccess(FileDownloadTask.TaskSnapshot taskSnapshot) {
//Dismiss Progress Dialog\\
}
5- that's it
For Android the best pratice is to use FirebaseUI and Glide.
You need to add that on your gradle/app in order to get the library. Note that it already has Glide on it!
implementation 'com.firebaseui:firebase-ui-storage:4.1.0'
And then in your code use
// Reference to an image file in Cloud Storage
StorageReference storageReference = FirebaseStorage.getInstance().getReference();
// ImageView in your Activity
ImageView imageView = findViewById(R.id.imageView);
// Download directly from StorageReference using Glide
// (See MyAppGlideModule for Loader registration)
GlideApp.with(this /* context */)
.load(storageReference)
.into(imageView);

Loki.js lost data in Ionic Apps

I am developing an Ionic app using loki.js, but every time it refresh the app press f5 i loss all data stored in loki database.
Why it happen?
I using no chache in my ionic app.
It could be that when you press F5 the data saved in memory is not written to the target json file yet.
You can try to set explicitly a time range to save the data when you instantiate loki:
var _db = new Loki('./database/db.json', {
autoload: true,
autosave: true,
autosaveInterval: 5000 // 5 secs
});
function add(newPatient) {
return $q(function(resolve, reject) {
try {
var _patientsColl = GetCollection(dbCollections.PATIENTS);
if (!_patientsColl) {
_patientsColl = _db.addCollection(dbCollections.PATIENTS,{indices:['firstname','lastname']});
}
_patientsColl.insert(newPatient);
console.log('Collection data: ', _patientsColl.data);
resolve();
}
catch (err) {
reject(err);
}
});
}
function GetCollection(collectionName){
return _db.getCollection(collectionName);
}
With "autosaveInterval" the data in memory will be written to the JSON file every 5 seconds (you can adjust this value as you prefer).
EDIT
I added the code I use to save a new document into my collection and even with page refresh, the data is stored correctly. I use "autosave" among the db settings, maybe you can set it as well, in case there is a path that is not correctly catch when you explicitly trigger saving.
Put the file in the /Users/xxx directory,then magical things happened, the program is running normally.

Using Sailsjs Skipper file uploading with Flowjs

I'm trying to use skipper and flowjs with ng-flow together for big file uploading.
Based on sample for Nodejs located in flowjs repository, I've created my sails controller and service to handle file uploads. When I uploading a small file it's works fine, but if I try to upload bigger file (e.g. video of 200 Mb) I'm receiving errors (listed below) and array req.file('file')._files is empty. Intersting fact that it happening only few times during uploading. For example, if flowjs cut the file for 150 chunks, in sails console these errors will appear only 3-5 times. So, almost all chunks will uploaded to the server, but a few are lost and in result file is corrupted.
verbose: Unable to expose body parameter `flowChunkNumber` in streaming upload! Client tried to send a text parameter (flowChunkNumber) after one or more files had already been sent. Make sure you always send text params first, then your files.
These errors appears for all flowjs parameters.
I know about that text parameters must be sent first for correct work with skipper. And in chrome network console I've checked that flowjs sends this data in a correct order.
Any suggestions?
Controller method
upload: function (req, res) {
flow.post(req, function (status, filename, original_filename, identifier) {
sails.log.debug('Flow: POST', status, original_filename, identifier);
res.status(status).send();
});
}
Service post method
$.post = function(req, callback) {
var fields = req.body;
var file = req.file($.fileParameterName);
if (!file || !file._files.length) {
console.log('no file', req);
file.upload(function() {});
}
var stream = file._files[0].stream;
var chunkNumber = fields.flowChunkNumber;
var chunkSize = fields.flowChunkSize;
var totalSize = fields.flowTotalSize;
var identifier = cleanIdentifier(fields.flowIdentifier);
var filename = fields.flowFilename;
if (file._files.length === 0 || !stream.byteCount)
{
callback('invalid_flow_request', null, null, null);
return;
}
var original_filename = stream.filename;
var validation = validateRequest(chunkNumber, chunkSize, totalSize, identifier, filename, stream.byteCount);
if (validation == 'valid')
{
var chunkFilename = getChunkFilename(chunkNumber, identifier);
// Save the chunk by skipper file upload api
file.upload({saveAs:chunkFilename},function(err, uploadedFiles){
// Do we have all the chunks?
var currentTestChunk = 1;
var numberOfChunks = Math.max(Math.floor(totalSize / (chunkSize * 1.0)), 1);
var testChunkExists = function()
{
fs.exists(getChunkFilename(currentTestChunk, identifier), function(exists)
{
if (exists)
{
currentTestChunk++;
if (currentTestChunk > numberOfChunks)
{
callback('done', filename, original_filename, identifier);
} else {
// Recursion
testChunkExists();
}
} else {
callback('partly_done', filename, original_filename, identifier);
}
});
};
testChunkExists();
});
} else {
callback(validation, filename, original_filename, identifier);
}};
Edit
Found solution to set flowjs property maxChunkRetries: 5, because by default it's 0.
On the server side, if req.file('file')._files is empty I'm throwing not permanent(in context of flowjs) error.
So, it's solves my problem, but question why it behave like this is still open. Sample code for flowjs and Nodejs uses connect-multiparty and has no any additional error handling code, so it's most likely skipper bodyparser bug.

Make the sails.js server monitor file change using chokidar and then emit socket message

I use chokidar to monitor if files have been changed in a folder. At the moment it is triggered when a user updates an Experiment Model in my ExperimentController.
var chokidar = require('chokidar');
...
var watcher = chokidar.watch('assets/output-model-files', {ignored: /[\/\\]\./, persistent: true});
watcher.on('change', function(path) {
...read my changed file and update the content of my database, and send a socket publishUpdate message...
... read file content in an asynchronous way
fs.readFile(path,"utf-8", function (err, data) {
... update the experiment object with the content of the changed file
Experiment.update(req.param('id'), ExpObj, function expUpdated(err) {});
... send a message via socket saying that the exeriment object has been updated
Experiment.publishUpdate(req.param('id'), {name: exp.name,
results: JSON.stringify(myres),
action: ('file has just been updated. nb of trajectories: '+totalNbTrajectories)
});
But I would like to constantly monitor any change in the target folder and send Experiment.publishUpdate messages when it happens from the moment when the sails.js server starts, and not when a user update an experiment object.
Where could I place that chokidar.watch(...) code on the server side so as to update an experiment object from a file change? socket.js?
Ok. I found that locating the code in bootstrap.js seems to do the job perfectly reagrding the even triggering...
My bootstrap.js now looks like:
var chokidar = require('chokidar');
var fs = require('fs');
var os = require('os');
var sys = require('sys');
module.exports.bootstrap = function(cb) {
// It's very important to trigger this callack method when you are finished
// with the bootstrap! (otherwise your server will never lift, since it's waiting on the bootstrap)
User.update({}, {online: false},
function userUpdated(err, users) {
if (err) {
console.log(err);
} else {
var watcher = chokidar.watch('assets/output-model-files', {ignored: /[\/\\]\./, persistent: true});
watcher.on('change', function(path) {
console.log('File', path, 'has been changed');
// do file reading and presumably Experiment publish update here
});
}
cb();
}
)
};