flutter : hide status bar (bottom) - flutter

I have a design in adobe xd. I want to apply it to flutter. The application should not have a status bar bottom in all layout screens. I added this code in the main:
main code :
void main() {
SystemChrome.setEnabledSystemUIMode(SystemUiMode.manual,
overlays: [SystemUiOverlay.top]);
runApp(const MyApp());
}
status bar bottom has actually disappeared but when I press a button to enter another screen it appears first on the first click and when I press again it moves to the other screen and remains visible and does not disappear even though I put the status bar bottom code in the main
These attached pictures illustrate my explanation above in full:
:

import 'package:flutter/services.dart';
Hide Statusbar
SystemChrome.setEnabledSystemUIMode([SystemUiOverlay.bottom])
For Single Screen
#override
void initState() {
// put hide code here to hide statusbar
super.initState();
}

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<key>UILaunchStoryboardName</key>
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That's how your LaunchScreen is defined in Info.plist.
Open XCode, add User-Defined Setting.
By opening the build settings and clicking the tiny + button.
Add a variable, like LAUNCH_SCREEN.
Now we will create another LaunchScreen, by creating new LaunchScreen, like called LaunchScreenFlavor2.
Once you create the new launch screen, and assign LAUNCH_SCREEN variable to that storyboards, scroll to the beginning of my answer, and give the variable in Info.plist. Like:
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then in MyApp class
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SystemChrome.setEnabledSystemUIMode adds "Viewing full screen" dialog?

I'd like to remove the status bar at the top of android screens. When I add the code below to my first screen
void initState() {
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it removes the bar but adds the dialog below? How do I just remove the status bar?

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It looks like the white space is coming from your device navigation bar.
Try to set SystemChrome.setEnabledSystemUIMode() to manually set the ui overlays you want.
Future<void> main() async {
WidgetsFlutterBinding.ensureInitialized();
SystemChrome.setEnabledSystemUIMode(
SystemUiMode.manual,
overlays: [SystemUiOverlay.top],
);
runApp(AppWidget());
}
Or set overlays: [], for fullscreen
Documentation: https://api.flutter.dev/flutter/services/SystemChrome/setEnabledSystemUIMode.html

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Found the answer from this GitHub discussion.
In android/app/build.gradle
dependencies {
implementation 'androidx.core:core-ktx:1.5.0-beta01'
}
In android/app/src/main/kotlin/com/example/edge2edge/MainActivity.kt
package com.example.edge2edge
import androidx.core.view.WindowCompat
import io.flutter.embedding.android.FlutterActivity
class MainActivity: FlutterActivity() {
override fun onPostResume() {
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WindowCompat.setDecorFitsSystemWindows(window, false).
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In main.dart
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runApp(MyApp());
}
This is probably because your current widget is wrapped inside a (or equivalent) SafeArea widget!
I do think that widgets such as Scaffold have that kind of behaviour.
So if you just used a Container instead of a Scaffold, you would probably be able to draw in this area.
I used to remove all my widgets and just add a Container(align: Alignment.center, color: Colors.red) and see if it could reach the area or not. Moving this red container in the widget tree will give you hints about which widget causes the issue.

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