Xamarin.Android: Receive View and Send actions in an already running instance of an App (LaunchMode is SingleTop) - android-activity

I want my app to be a viewer and send target for PDFs but don't want it to create new instances everytime. How do I catch the view intent action in my MainActivity? I tried OnNewIntent() but it doesn't get called. Only if the app wasn't already running, I get the action in OnCreate(). What am I missing?
[Activity (Theme = "#style/MainTheme", Label = "MyPdfViewer", Icon = "#drawable/icon", /*MainLauncher = true, --> SplashActivity is now the MainLauncher */LaunchMode = LaunchMode.SingleTop, ConfigurationChanges = ConfigChanges.ScreenSize | ConfigChanges.Orientation)]
[IntentFilter(new[] { Intent.ActionSend }, Categories = new[] { Intent.CategoryDefault }, DataMimeType = #"application/pdf")]
[IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryDefault }, DataMimeType = #"application/pdf")]
public class MainActivity : global::Xamarin.Forms.Platform.Android.FormsAppCompatActivity
{
protected override void OnCreate (Bundle bundle)
{
base.OnCreate (bundle);
LoadApplication (new App ());
// handle clipboard data "send to" or "view document" actions
if (Intent.Type == "application/pdf")
{
HandleSendOrViewAction();
}
}
protected virtual void OnNewIntent()
{
var data = this.Intent.Data; // <-- never called
// do similar thing like in HandleSendOrViewAction()
}
private bool HandleSendOrViewAction()
{
// Get the info from ClipData
var pdf = Intent.ClipData.GetItemAt(0);
// Open a stream from the URI
byte[] bytes;
Stream inputStream;
if (Intent.Action == Intent.ActionSend)
inputStream = ContentResolver.OpenInputStream(pdf.Uri);
else if (Intent.Action == Intent.ActionView)
inputStream = ContentResolver.OpenInputStream(Intent.Data);
else
return false;
using (StreamReader sr = new StreamReader(inputStream))
{
MemoryStream ms = new MemoryStream();
inputStream.CopyTo(ms);
bytes = ms.ToArray();
}
Services.PdfReceiver.Base64Data = Convert.ToBase64String(bytes);
return true;
}

but don't want it to create new instances everytime.
The standard and singleTop of Launch Mode would create multiple instances. if you do not want create instance every time, you could use singleTask and singleInstance instead.
For singleTop Launch Mode, you need to know, if an instance of the activity already exists at the top of the target task, the system routes the intent to that instance through a call to its onNewIntent() method, rather than creating a new instance of the activity. If the instance of the activity which already exists is not at the top, it would not call onNewIntent() method.
That's why i suggest to use singleTask. The system creates the activity at the root of a new task and routes the intent to it. However, if an instance of the activity already exists, the system routes the intent to existing instance through a call to its onNewIntent() method, rather than creating a new one.

Using SingleTop launch mode is correct. The reason that OnNewIntent() is not being called is that you have declared it like this:
protected virtual void OnNewIntent()
That isn't correct. The signature is wrong. You need to declare it like this:
protected override void OnNewIntent(Intent intent)

Related

Execute Pick Point from Windows Form in ArcGIS

I have a windows form which is launched with an ESRI AddIn button (ArcGIS 10.2 and Windows 7). On my form I have a button to pick a point from the Map. I have added an ESRI BaseTool class to the project, which has an OnMouseDown event.
The problem is that I cannot get the Tool to run. Note that the tool is not on the ArcGIS Command Bar (like the button is) but the tool is still found by the Find(uid) process.
When the Tool was added to the project (using the ArcGIS Add BaseTool process) it didn't update the .esriaddinx file. I had to do that manually.
My Addin file is:
<AddIn language="CLR4.0" library="HVLR_Processing.dll" namespace="HVLR_Processing">
<ArcMap>
<Commands>
<Button id="RMS_HVLR_Processing_clsHVLR_Processing" class="clsHVLR_Processing" ...
<Tool id="HVLR_PickTool" class="clsMapPick" category="Add-In Controls" caption="" message="" tip="" image="" />
</Commands>
</ArcMap>
The clsMapClick code contains the OnMouseDown event.
To start the process I have tried many methods. I can retrieve the Tool but when I execute it (or assign it to the CurrentTool) nothing happens.
UID pUID;
ICommandItem pCmdItem;
ICommand pCmd;
clsMapPick pPick;
ITool pTool;
try
{
this.WindowState = FormWindowState.Minimized;
m_pApp.CurrentTool = null;
pUID = new UIDClass();
pUID.Value = "HVLR_PickTool";
pCmdItem = m_pApp.Document.CommandBars.Find(pUID, false, false);
if (pCmdItem != null)
{
m_pApp.CurrentTool = pCmdItem; // Nothing happens
m_pApp.CurrentTool.Execute(); // Nothing happens
m_pApp.CurrentTool.Refresh();
}
}
catch (Exception ex)
Can anyone tell me how to get this tool to execute?
OK. Big stuff-up. You can't add a BaseTool to an ESRI AddIn; it's a COM object. What has to be done is:
Create a new ESRI Tool class.
Add a boolean variable to the class to indicate the mousedown event has fired.
In the OnUpdate method put some code to continue until the mousedown event has fired.
Create an OnMouseDown event handler by starting to type protected void On... and itellisense will allow you to select the event you want to track.
Put the code you want to run in the OnMouseDown event handler and also set the boolean value to true.
Code:
public class clsMapPick : ESRI.ArcGIS.Desktop.AddIns.Tool
{
private bool m_bIsFinished = false;
private int m_iXPixel = -1;
private int m_iYPixel = -1;
//private string m_sError = "";
//private bool m_bSuccess = true;
public clsMapPick()
{
}
protected override void OnActivate()
{
base.OnActivate();
return;
}
protected override void OnUpdate()
{
if (m_bIsFinished)
{
m_bIsFinished = false;
frmHVLR.m_dX = m_iXPixel;
frmHVLR.m_dX = m_iYPixel;
}
}
protected override void OnMouseDown(MouseEventArgs arg)
{
base.OnMouseDown(arg);
m_iXPixel = arg.X;
m_iYPixel = arg.Y;
m_bIsFinished = true;
}
}
In the form where the button for clicking on the map is fired:
string sError = "";
dPickedX = 0;
dPickedY = 0;
UID pUID;
ICommandItem pCmdItem;
ICommandBars pCmdBars;
ICommand pCmd;
ITool pTool;
try
{
this.WindowState = FormWindowState.Minimized;
pCmdBars = m_pApp.Document.CommandBars;
pUID = new UIDClass();
pUID.Value = HVLR_Processing.ThisAddIn.IDs.clsMapPick;
pCmdItem = pCmdBars.Find(pUID);
if (pCmdItem != null)
{
m_pApp.CurrentTool = pCmdItem;
//pCmdItem.Execute();
dPickedX = m_pMxDoc.CurrentLocation.X;
dPickedY = m_pMxDoc.CurrentLocation.Y;
}
return sError;
}
This is working fine for me now, the Tool class is being called but the OnMouseDown event isn't being fired.
If you know why I'd appreciate it.

How to signal/notify super-controller of change in sub-controller?

In JavaFX, how do you model the following:
I show a List of Customers in a Scene. On the left side there is a table on the right side (contentPane) the currently select customer's details are shown.
(Relevant part of) Main-Controller:
#jfxf.FXML
protected def newButtonPressed(): Unit =
{
contentPane.getChildren.clear
contentPane.getChildren.add(FXMLLoader.load(GUILoader.load("customers/form.fxml")))
}
There is a Button to add a new Customer. Upon clicking this button instead of opening a Popup, I replace the "details"-part of the scene and add a form there.
Now for this form (designed - like the rest of the GUI - in the SceneBuilder and saved as .fxml) I use another controller.
class Form extends Main with jfxf.Initializable
{
#jfxf.FXML
private var foreNameTextField: jfxsc.TextField = _
#jfxf.FXML
private var lastNameTextField: jfxsc.TextField = _
#jfxf.FXML
private var ageTextField: jfxsc.TextField = _
override def initialize(url: URL, resourceBundle: ResourceBundle): Unit =
{
}
#jfxf.FXML
protected def ok(): Unit =
{
// TODO validation
val newPerson = new Person(-1, foreNameTextField.getText, lastNameTextField.getText, ageTextField.getText.toInt)
// Save to DB
// Close whole form
}
}
When I'm done with filling in a new customer's detail I click on another button (that calls ok()) and save it to a database.
What I want to do now is close the form and replace it with the detail-form.
Something like calling a protected method in the main-controller like:
protected def clearDetails(): Unit =
{
contentPane.getChildren.clear
contentPane.getChildren.add(savedOldDetails)
}
won't work of course. (Will throw a runtime-exception because there is no contentpane in the sub/form-controller (even if I make it protected)
In Qt (C++) I'd use signals/slots and connect them accordingly.
Seems like in JavaFX there is nothing the like. How am I supposed to share such information?
Do I need to create a "super-controller" for the contentPane?
(I don't know Scala, so I'll write this in Java, hope that is ok).
You can define an observable property in the Form controller, and observe it when you load the form from the main controller:
public class Form implements Initializable {
private final ObjectProperty<Person> person = new SimpleObjectProperty<>(null);
public ObjectProperty<Person> personProperty() {
return person ;
}
public final Person getPerson() {
return personProperty().get();
}
public final void setPerson(Person person) {
personProperty().set(person);
}
// ... code you had before...
#FXML
protected void ok() {
Person person = new Person(-1, foreNameTextField.getText(), lastNameTextField.getText(), ageTextField.getText());
// save to DB...
personProperty().set(person);
}
}
Now in your main controller, load the form as follows:
#FXML
protected void newButtonPressed() {
contentPane.getChildren().clear();
FXMLLoader loader = new FXMLLoader(getClass().getResource("customers/form.fxml"));
Parent form = loader.load();
Form formController = loader.getController();
formController.personProperty().addListener((obs, oldPerson, newPerson) {
if (newPerson != null) {
// clear form, etc, e.g.
clearDetails();
}
});
contentPane.getChildren().add(form);
}

Powershell monitoring for file system changes [duplicate]

I have an application where I am looking for a text file and if there are any changes made to the file I am using the OnChanged eventhandler to handle the event. I am using the NotifyFilters.LastWriteTime but still the event is getting fired twice. Here is the code.
public void Initialize()
{
FileSystemWatcher _fileWatcher = new FileSystemWatcher();
_fileWatcher.Path = "C:\\Folder";
_fileWatcher.NotifyFilter = NotifyFilters.LastWrite;
_fileWatcher.Filter = "Version.txt";
_fileWatcher.Changed += new FileSystemEventHandler(OnChanged);
_fileWatcher.EnableRaisingEvents = true;
}
private void OnChanged(object source, FileSystemEventArgs e)
{
.......
}
In my case the OnChanged is called twice, when I change the text file version.txt and save it.
I am afraid that this is a well-known bug/feature of the FileSystemWatcher class. This is from the documentation of the class:
You may notice in certain situations that a single creation event generates multiple Created events that are handled by your component. For example, if you use a FileSystemWatcher component to monitor the creation of new files in a directory, and then test it by using Notepad to create a file, you may see two Created events generated even though only a single file was created. This is because Notepad performs multiple file system actions during the writing process. Notepad writes to the disk in batches that create the content of the file and then the file attributes. Other applications may perform in the same manner. Because FileSystemWatcher monitors the operating system activities, all events that these applications fire will be picked up.
Now this bit of text is about the Created event, but the same thing applies to other file events as well. In some applications you might be able to get around this by using the NotifyFilter property, but my experience is says that sometimes you have to do some manual duplicate filtering (hacks) as well.
A while ago I bookedmarked a page with a few FileSystemWatcher tips. You might want to check it out.
I've "fixed" that problem using the following strategy in my delegate:
// fsw_ is the FileSystemWatcher instance used by my application.
private void OnDirectoryChanged(...)
{
try
{
fsw_.EnableRaisingEvents = false;
/* do my stuff once asynchronously */
}
finally
{
fsw_.EnableRaisingEvents = true;
}
}
Any duplicated OnChanged events from the FileSystemWatcher can be detected and discarded by checking the File.GetLastWriteTime timestamp on the file in question. Like so:
DateTime lastRead = DateTime.MinValue;
void OnChanged(object source, FileSystemEventArgs a)
{
DateTime lastWriteTime = File.GetLastWriteTime(uri);
if (lastWriteTime != lastRead)
{
doStuff();
lastRead = lastWriteTime;
}
// else discard the (duplicated) OnChanged event
}
Here is my solution which helped me to stop the event being raised twice:
watcher.NotifyFilter = NotifyFilters.FileName | NotifyFilters.Size;
Here I have set the NotifyFilter property with only Filename and size.
watcher is my object of FileSystemWatcher. Hope this will help.
Here's my approach :
// Consider having a List<String> named _changedFiles
private void OnChanged(object source, FileSystemEventArgs e)
{
lock (_changedFiles)
{
if (_changedFiles.Contains(e.FullPath))
{
return;
}
_changedFiles.Add(e.FullPath);
}
// do your stuff
System.Timers.Timer timer = new Timer(1000) { AutoReset = false };
timer.Elapsed += (timerElapsedSender, timerElapsedArgs) =>
{
lock (_changedFiles)
{
_changedFiles.Remove(e.FullPath);
}
};
timer.Start();
}
This is the solution I used to solve this issue on a project where I was sending the file as attachment in a mail.
It will easily avoid the twice fired event even with a smaller timer interval but in my case 1000 was alright since I was happier with missing few changes than with flooding the mailbox with > 1 message per second.
At least it works just fine in case several files are changed at the exact same time.
Another solution I've thought of would be to replace the list with a dictionary mapping files to their respective MD5, so you wouldn't have to choose an arbitrary interval since you wouldn't have to delete the entry but update its value, and cancel your stuff if it hasn't changed.
It has the downside of having a Dictionary growing in memory as files are monitored and eating more and more memory, but I've read somewhere that the amount of files monitored depends on the FSW's internal buffer, so maybe not that critical.
Dunno how MD5 computing time would affect your code's performances either, careful =\
My scenario is that I have a virtual machine with a Linux server in it. I am developing files on the Windows host. When I change something in a folder on the host I want all the changes to be uploaded, synced onto the virtual server via Ftp. This is how I do eliminate the duplicate change event when I write to a file ( which flags the folder containing the file to be modified as well ) :
private Hashtable fileWriteTime = new Hashtable();
private void fsw_sync_Changed(object source, FileSystemEventArgs e)
{
string path = e.FullPath.ToString();
string currentLastWriteTime = File.GetLastWriteTime( e.FullPath ).ToString();
// if there is no path info stored yet
// or stored path has different time of write then the one now is inspected
if ( !fileWriteTime.ContainsKey(path) ||
fileWriteTime[path].ToString() != currentLastWriteTime
)
{
//then we do the main thing
log( "A CHANGE has occured with " + path );
//lastly we update the last write time in the hashtable
fileWriteTime[path] = currentLastWriteTime;
}
}
Mainly I create a hashtable to store file write time information. Then if the hashtable has the filepath that is modified and it's time value is the same as the currently notified file's change then I know it is the duplicate of the event and ignore it.
I have created a Git repo with a class that extends FileSystemWatcher to trigger the events only when copy is done. It discards all the changed events exept the last and it raise it only when the file become available for read.
Download FileSystemSafeWatcher and add it to your project.
Then use it as a normal FileSystemWatcher and monitor when the events are triggered.
var fsw = new FileSystemSafeWatcher(file);
fsw.EnableRaisingEvents = true;
// Add event handlers here
fsw.Created += fsw_Created;
Try with this code:
class WatchPlotDirectory
{
bool let = false;
FileSystemWatcher watcher;
string path = "C:/Users/jamie/OneDrive/Pictures/Screenshots";
public WatchPlotDirectory()
{
watcher = new FileSystemWatcher();
watcher.Path = path;
watcher.NotifyFilter = NotifyFilters.LastAccess | NotifyFilters.LastWrite
| NotifyFilters.FileName | NotifyFilters.DirectoryName;
watcher.Filter = "*.*";
watcher.Changed += new FileSystemEventHandler(OnChanged);
watcher.Renamed += new RenamedEventHandler(OnRenamed);
watcher.EnableRaisingEvents = true;
}
void OnChanged(object sender, FileSystemEventArgs e)
{
if (let==false) {
string mgs = string.Format("File {0} | {1}",
e.FullPath, e.ChangeType);
Console.WriteLine("onchange: " + mgs);
let = true;
}
else
{
let = false;
}
}
void OnRenamed(object sender, RenamedEventArgs e)
{
string log = string.Format("{0} | Renamed from {1}",
e.FullPath, e.OldName);
Console.WriteLine("onrenamed: " + log);
}
public void setPath(string path)
{
this.path = path;
}
}
I know this is an old issue, but had the same problem and none of the above solution really did the trick for the problem I was facing. I have created a dictionary which maps the file name with the LastWriteTime. So if the file is not in the dictionary will go ahead with the process other wise check to see when was the last modified time and if is different from what it is in the dictionary run the code.
Dictionary<string, DateTime> dateTimeDictionary = new Dictionary<string, DateTime>();
private void OnChanged(object source, FileSystemEventArgs e)
{
if (!dateTimeDictionary.ContainsKey(e.FullPath) || (dateTimeDictionary.ContainsKey(e.FullPath) && System.IO.File.GetLastWriteTime(e.FullPath) != dateTimeDictionary[e.FullPath]))
{
dateTimeDictionary[e.FullPath] = System.IO.File.GetLastWriteTime(e.FullPath);
//your code here
}
}
One possible 'hack' would be to throttle the events using Reactive Extensions for example:
var watcher = new FileSystemWatcher("./");
Observable.FromEventPattern<FileSystemEventArgs>(watcher, "Changed")
.Throttle(new TimeSpan(500000))
.Subscribe(HandleChangeEvent);
watcher.EnableRaisingEvents = true;
In this case I'm throttling to 50ms, on my system that was enough, but higher values should be safer. (And like I said, it's still a 'hack').
I spent some significant amount of time using the FileSystemWatcher, and some of the approaches here will not work. I really liked the disabling events approach, but unfortunately, it doesn't work if there is >1 file being dropped, second file will be missed most if not all times.
So I use the following approach:
private void EventCallback(object sender, FileSystemEventArgs e)
{
var fileName = e.FullPath;
if (!File.Exists(fileName))
{
// We've dealt with the file, this is just supressing further events.
return;
}
// File exists, so move it to a working directory.
File.Move(fileName, [working directory]);
// Kick-off whatever processing is required.
}
I have a very quick and simple workaround here, it does work for me, and no matter the event would be triggered once or twice or more times occasionally, check it out:
private int fireCount = 0;
private void inputFileWatcher_Changed(object sender, FileSystemEventArgs e)
{
fireCount++;
if (fireCount == 1)
{
MessageBox.Show("Fired only once!!");
dowork();
}
else
{
fireCount = 0;
}
}
}
Here is a new solution you can try. Works well for me. In the event handler for the changed event programmatically remove the handler from the designer output a message if desired then programmatically add the handler back. example:
public void fileSystemWatcher1_Changed( object sender, System.IO.FileSystemEventArgs e )
{
fileSystemWatcher1.Changed -= new System.IO.FileSystemEventHandler( fileSystemWatcher1_Changed );
MessageBox.Show( "File has been uploaded to destination", "Success!" );
fileSystemWatcher1.Changed += new System.IO.FileSystemEventHandler( fileSystemWatcher1_Changed );
}
The main reason was
first event's last access time was current time(file write or changed time).
then second event was file's original last access time.
I solve under code.
var lastRead = DateTime.MinValue;
Watcher = new FileSystemWatcher(...)
{
NotifyFilter = NotifyFilters.FileName | NotifyFilters.LastWrite,
Filter = "*.dll",
IncludeSubdirectories = false,
};
Watcher.Changed += (senderObject, ea) =>
{
var now = DateTime.Now;
var lastWriteTime = File.GetLastWriteTime(ea.FullPath);
if (now == lastWriteTime)
{
return;
}
if (lastWriteTime != lastRead)
{
// do something...
lastRead = lastWriteTime;
}
};
Watcher.EnableRaisingEvents = true;
This code worked for me.
private void OnChanged(object source, FileSystemEventArgs e)
{
string fullFilePath = e.FullPath.ToString();
string fullURL = buildTheUrlFromStudyXML(fullFilePath);
System.Diagnostics.Process.Start("iexplore", fullURL);
Timer timer = new Timer();
((FileSystemWatcher)source).Changed -= new FileSystemEventHandler(OnChanged);
timer.Interval = 1000;
timer.Elapsed += new ElapsedEventHandler(t_Elapsed);
timer.Start();
}
private void t_Elapsed(object sender, ElapsedEventArgs e)
{
((Timer)sender).Stop();
theWatcher.Changed += new FileSystemEventHandler(OnChanged);
}
mostly for future me :)
I wrote a wrapper using Rx:
public class WatcherWrapper : IDisposable
{
private readonly FileSystemWatcher _fileWatcher;
private readonly Subject<FileSystemEventArgs> _infoSubject;
private Subject<FileSystemEventArgs> _eventSubject;
public WatcherWrapper(string path, string nameFilter = "*.*", NotifyFilters? notifyFilters = null)
{
_fileWatcher = new FileSystemWatcher(path, nameFilter);
if (notifyFilters != null)
{
_fileWatcher.NotifyFilter = notifyFilters.Value;
}
_infoSubject = new Subject<FileSystemEventArgs>();
_eventSubject = new Subject<FileSystemEventArgs>();
Observable.FromEventPattern<FileSystemEventArgs>(_fileWatcher, "Changed").Select(e => e.EventArgs)
.Subscribe(_infoSubject.OnNext);
Observable.FromEventPattern<FileSystemEventArgs>(_fileWatcher, "Created").Select(e => e.EventArgs)
.Subscribe(_infoSubject.OnNext);
Observable.FromEventPattern<FileSystemEventArgs>(_fileWatcher, "Deleted").Select(e => e.EventArgs)
.Subscribe(_infoSubject.OnNext);
Observable.FromEventPattern<FileSystemEventArgs>(_fileWatcher, "Renamed").Select(e => e.EventArgs)
.Subscribe(_infoSubject.OnNext);
// this takes care of double events and still works with changing the name of the same file after a while
_infoSubject.Buffer(TimeSpan.FromMilliseconds(20))
.Select(x => x.GroupBy(z => z.FullPath).Select(z => z.LastOrDefault()).Subscribe(
infos =>
{
if (infos != null)
foreach (var info in infos)
{
{
_eventSubject.OnNext(info);
}
}
});
_fileWatcher.EnableRaisingEvents = true;
}
public IObservable<FileSystemEventArgs> FileEvents => _eventSubject;
public void Dispose()
{
_fileWatcher?.Dispose();
_eventSubject.Dispose();
_infoSubject.Dispose();
}
}
Usage:
var watcher = new WatcherWrapper(_path, "*.info");
// all more complicated and scenario specific filtering of events can be done here
watcher.FileEvents.Where(x => x.ChangeType != WatcherChangeTypes.Deleted).Subscribe(x => //do stuff)
Try this, It's working fine
private static readonly FileSystemWatcher Watcher = new FileSystemWatcher();
static void Main(string[] args)
{
Console.WriteLine("Watching....");
Watcher.Path = #"D:\Temp\Watcher";
Watcher.Changed += OnChanged;
Watcher.EnableRaisingEvents = true;
Console.ReadKey();
}
static void OnChanged(object sender, FileSystemEventArgs e)
{
try
{
Watcher.Changed -= OnChanged;
Watcher.EnableRaisingEvents = false;
Console.WriteLine($"File Changed. Name: {e.Name}");
}
catch (Exception exception)
{
Console.WriteLine(exception);
}
finally
{
Watcher.Changed += OnChanged;
Watcher.EnableRaisingEvents = true;
}
}
I wanted to react only on the last event, just in case, also on a linux file change it seemed that the file was empty on the first call and then filled again on the next and did not mind loosing some time just in case the OS decided to do some file/attribute change.
I am using .NET async here to help me do the threading.
private static int _fileSystemWatcherCounts;
private async void OnChanged(object sender, FileSystemEventArgs e)
{
// Filter several calls in short period of time
Interlocked.Increment(ref _fileSystemWatcherCounts);
await Task.Delay(100);
if (Interlocked.Decrement(ref _fileSystemWatcherCounts) == 0)
DoYourWork();
}
I think the best solution to solve the issue is to use reactive extensions
When you transform event into observable, then you can just add Throttling(..) (originally called Debounce(..))
Sample code here
var templatesWatcher = new FileSystemWatcher(settingsSnapshot.Value.TemplatesDirectory)
{
NotifyFilter = NotifyFilters.LastWrite,
IncludeSubdirectories = true
};
templatesWatcher.EnableRaisingEvents = true;
Observable.FromEventPattern<FileSystemEventHandler, FileSystemEventArgs>(
addHandler => templatesWatcher.Changed += addHandler,
removeHandler => templatesWatcher.Changed -= removeHandler)
.Throttle(TimeSpan.FromSeconds(5))
.Subscribe(args =>
{
_logger.LogInformation($"Template file {args.EventArgs.Name} has changed");
//TODO do something
});
You could try to open it for write, and if successful then you could assume the other application is done with the file.
private void OnChanged(object source, FileSystemEventArgs e)
{
try
{
using (var fs = File.OpenWrite(e.FullPath))
{
}
//do your stuff
}
catch (Exception)
{
//no write access, other app not done
}
}
Just opening it for write appears not to raise the changed event. So it should be safe.
FileReadTime = DateTime.Now;
private void File_Changed(object sender, FileSystemEventArgs e)
{
var lastWriteTime = File.GetLastWriteTime(e.FullPath);
if (lastWriteTime.Subtract(FileReadTime).Ticks > 0)
{
// code
FileReadTime = DateTime.Now;
}
}
Sorry for the grave dig, but I've been battling this issue for a while now and finally came up with a way to handle these multiple fired events. I would like to thank everyone in this thread as I have used it in many references when battling this issue.
Here is my complete code. It uses a dictionary to track the date and time of the last write of the file. It compares that value, and if it is the same, it suppresses the events. It then sets the value after starting the new thread.
using System.Threading; // used for backgroundworker
using System.Diagnostics; // used for file information
private static IDictionary<string, string> fileModifiedTable = new Dictionary<string, string>(); // used to keep track of our changed events
private void fswFileWatch_Changed( object sender, FileSystemEventArgs e )
{
try
{
//check if we already have this value in our dictionary.
if ( fileModifiedTable.TryGetValue( e.FullPath, out sEmpty ) )
{
//compare timestamps
if ( fileModifiedTable[ e.FullPath ] != File.GetLastWriteTime( e.FullPath ).ToString() )
{
//lock the table
lock ( fileModifiedTable )
{
//make sure our file is still valid
if ( File.Exists( e.FullPath ) )
{
// create a new background worker to do our task while the main thread stays awake. Also give it do work and work completed handlers
BackgroundWorker newThreadWork = new BackgroundWorker();
newThreadWork.DoWork += new DoWorkEventHandler( bgwNewThread_DoWork );
newThreadWork.RunWorkerCompleted += new RunWorkerCompletedEventHandler( bgwNewThread_RunWorkerCompleted );
// capture the path
string eventFilePath = e.FullPath;
List<object> arguments = new List<object>();
// add arguments to pass to the background worker
arguments.Add( eventFilePath );
arguments.Add( newEvent.File_Modified );
// start the new thread with the arguments
newThreadWork.RunWorkerAsync( arguments );
fileModifiedTable[ e.FullPath ] = File.GetLastWriteTime( e.FullPath ).ToString(); //update the modified table with the new timestamp of the file.
FILE_MODIFIED_FLAG.WaitOne(); // wait for the modified thread to complete before firing the next thread in the event multiple threads are being worked on.
}
}
}
}
}
catch ( IOException IOExcept )
{
//catch any errors
postError( IOExcept, "fswFileWatch_Changed" );
}
}
Event if not asked, it is a shame there are no ready solution samples for F#.
To fix this here is my recipe, just because I can and F# is a wonderful .NET language.
Duplicated events are filtered out using FSharp.Control.Reactive package, which is just a F# wrapper for reactive extensions. All that can be targeted to full framework or netstandard2.0:
let createWatcher path filter () =
new FileSystemWatcher(
Path = path,
Filter = filter,
EnableRaisingEvents = true,
SynchronizingObject = null // not needed for console applications
)
let createSources (fsWatcher: FileSystemWatcher) =
// use here needed events only.
// convert `Error` and `Renamed` events to be merded
[| fsWatcher.Changed :> IObservable<_>
fsWatcher.Deleted :> IObservable<_>
fsWatcher.Created :> IObservable<_>
//fsWatcher.Renamed |> Observable.map renamedToNeeded
//fsWatcher.Error |> Observable.map errorToNeeded
|] |> Observable.mergeArray
let handle (e: FileSystemEventArgs) =
printfn "handle %A event '%s' '%s' " e.ChangeType e.Name e.FullPath
let watch path filter throttleTime =
// disposes watcher if observer subscription is disposed
Observable.using (createWatcher path filter) createSources
// filter out multiple equal events
|> Observable.distinctUntilChanged
// filter out multiple Changed
|> Observable.throttle throttleTime
|> Observable.subscribe handle
[<EntryPoint>]
let main _args =
let path = #"C:\Temp\WatchDir"
let filter = "*.zip"
let throttleTime = TimeSpan.FromSeconds 10.
use _subscription = watch path filter throttleTime
System.Console.ReadKey() |> ignore
0 // return an integer exit code
In my case need to get the last line of a text file that is inserted by other application, as soon as insertion is done. Here is my solution. When the first event is raised, i disable the watcher from raising others, then i call the timer TimeElapsedEvent because when my handle function OnChanged is called i need the size of the text file, but the size at that time is not the actual size, it is the size of the file imediatelly before the insertion. So i wait for a while to proceed with the right file size.
private FileSystemWatcher watcher = new FileSystemWatcher();
...
watcher.Path = "E:\\data";
watcher.NotifyFilter = NotifyFilters.LastWrite ;
watcher.Filter = "data.txt";
watcher.Changed += new FileSystemEventHandler(OnChanged);
watcher.EnableRaisingEvents = true;
...
private void OnChanged(object source, FileSystemEventArgs e)
{
System.Timers.Timer t = new System.Timers.Timer();
try
{
watcher.Changed -= new FileSystemEventHandler(OnChanged);
watcher.EnableRaisingEvents = false;
t.Interval = 500;
t.Elapsed += (sender, args) => t_Elapsed(sender, e);
t.Start();
}
catch(Exception ex) {
;
}
}
private void t_Elapsed(object sender, FileSystemEventArgs e)
{
((System.Timers.Timer)sender).Stop();
//.. Do you stuff HERE ..
watcher.Changed += new FileSystemEventHandler(OnChanged);
watcher.EnableRaisingEvents = true;
}
Here is another approach. Instead of propagating the first event of a quick succession of events and suppressing all that follow, now all are suppressed except from the last one. I think that the scenarios that can benefit from this approach are more common.
To make this happen we must use a sliding delay. Every incoming event cancels the timer that would fire the previous event, and restarts the timer. This opens the possibility that a never-ending series of events will delay the propagation forever. To keep things simple, there is no provision for this abnormal case in the extension methods below.
public static class FileSystemWatcherExtensions
{
public static IDisposable OnAnyEvent(this FileSystemWatcher source,
WatcherChangeTypes changeTypes, FileSystemEventHandler handler, int delay)
{
var cancellations = new Dictionary<string, CancellationTokenSource>(
StringComparer.OrdinalIgnoreCase);
var locker = new object();
if (changeTypes.HasFlag(WatcherChangeTypes.Created))
source.Created += FileSystemWatcher_Event;
if (changeTypes.HasFlag(WatcherChangeTypes.Deleted))
source.Deleted += FileSystemWatcher_Event;
if (changeTypes.HasFlag(WatcherChangeTypes.Changed))
source.Changed += FileSystemWatcher_Event;
if (changeTypes.HasFlag(WatcherChangeTypes.Renamed))
source.Renamed += FileSystemWatcher_Event;
return new Disposable(() =>
{
source.Created -= FileSystemWatcher_Event;
source.Deleted -= FileSystemWatcher_Event;
source.Changed -= FileSystemWatcher_Event;
source.Renamed -= FileSystemWatcher_Event;
});
async void FileSystemWatcher_Event(object sender, FileSystemEventArgs e)
{
var key = e.FullPath;
var cts = new CancellationTokenSource();
lock (locker)
{
if (cancellations.TryGetValue(key, out var existing))
{
existing.Cancel();
}
cancellations[key] = cts;
}
try
{
await Task.Delay(delay, cts.Token);
// Omitting ConfigureAwait(false) is intentional here.
// Continuing in the captured context is desirable.
}
catch (TaskCanceledException)
{
return;
}
lock (locker)
{
if (cancellations.TryGetValue(key, out var existing)
&& existing == cts)
{
cancellations.Remove(key);
}
}
cts.Dispose();
handler(sender, e);
}
}
public static IDisposable OnAllEvents(this FileSystemWatcher source,
FileSystemEventHandler handler, int delay)
=> OnAnyEvent(source, WatcherChangeTypes.All, handler, delay);
public static IDisposable OnCreated(this FileSystemWatcher source,
FileSystemEventHandler handler, int delay)
=> OnAnyEvent(source, WatcherChangeTypes.Created, handler, delay);
public static IDisposable OnDeleted(this FileSystemWatcher source,
FileSystemEventHandler handler, int delay)
=> OnAnyEvent(source, WatcherChangeTypes.Deleted, handler, delay);
public static IDisposable OnChanged(this FileSystemWatcher source,
FileSystemEventHandler handler, int delay)
=> OnAnyEvent(source, WatcherChangeTypes.Changed, handler, delay);
public static IDisposable OnRenamed(this FileSystemWatcher source,
FileSystemEventHandler handler, int delay)
=> OnAnyEvent(source, WatcherChangeTypes.Renamed, handler, delay);
private struct Disposable : IDisposable
{
private readonly Action _action;
internal Disposable(Action action) => _action = action;
public void Dispose() => _action?.Invoke();
}
}
Usage example:
myWatcher.OnAnyEvent(WatcherChangeTypes.Created | WatcherChangeTypes.Changed,
MyFileSystemWatcher_Event, 100);
This line combines the subscription to two events, the Created and the Changed. So it is roughly equivalent to these:
myWatcher.Created += MyFileSystemWatcher_Event;
myWatcher.Changed += MyFileSystemWatcher_Event;
The difference is that the two events are regarded as a single type of event, and in case of a quick succession of these events only the last one will be propagated. For example if a Created event is followed by two Changed events, and there is no time gap larger than 100 msec between these three events, only the second Changed event will be propagated by invoking the MyFileSystemWatcher_Event handler, and the previous ones will be discarded.
I have changed the way I monitor files in directories. Instead of using the FileSystemWatcher I poll locations on another thread and then look at the LastWriteTime of the file.
DateTime lastWriteTime = File.GetLastWriteTime(someFilePath);
Using this information and keeping an index of a file path and it's latest write time I can determine files that have changed or that have been created in a particular location. This removes me from the oddities of the FileSystemWatcher. The main downside is that you need a data structure to store the LastWriteTime and the reference to the file, but it is reliable and easy to implement.
I was able to do this by added a function that checks for duplicates in an buffer array.
Then perform the action after the array has not been modified for X time using a timer:
- Reset timer every time something is written to the buffer
- Perform action on tick
This also catches another duplication type. If you modify a file inside a folder, the folder also throws a Change event.
Function is_duplicate(str1 As String) As Boolean
If lb_actions_list.Items.Count = 0 Then
Return False
Else
Dim compStr As String = lb_actions_list.Items(lb_actions_list.Items.Count - 1).ToString
compStr = compStr.Substring(compStr.IndexOf("-") + 1).Trim
If compStr <> str1 AndAlso compStr.parentDir <> str1 & "\" Then
Return False
Else
Return True
End If
End If
End Function
Public Module extentions
<Extension()>
Public Function parentDir(ByVal aString As String) As String
Return aString.Substring(0, CInt(InStrRev(aString, "\", aString.Length - 1)))
End Function
End Module
This solution worked for me on production application:
Environment:
VB.Net Framework 4.5.2
Set manually object properties: NotifyFilter = Size
Then use this code:
Public Class main
Dim CalledOnce = False
Private Sub FileSystemWatcher1_Changed(sender As Object, e As IO.FileSystemEventArgs) Handles FileSystemWatcher1.Changed
If (CalledOnce = False) Then
CalledOnce = True
If (e.ChangeType = 4) Then
' Do task...
CalledOnce = False
End If
End Sub
End Sub
Try this!
string temp="";
public void Initialize()
{
FileSystemWatcher _fileWatcher = new FileSystemWatcher();
_fileWatcher.Path = "C:\\Folder";
_fileWatcher.NotifyFilter = NotifyFilters.LastWrite;
_fileWatcher.Filter = "Version.txt";
_fileWatcher.Changed += new FileSystemEventHandler(OnChanged);
_fileWatcher.EnableRaisingEvents = true;
}
private void OnChanged(object source, FileSystemEventArgs e)
{
.......
if(temp=="")
{
//do thing you want.
temp = e.name //name of text file.
}else if(temp !="" && temp != e.name)
{
//do thing you want.
temp = e.name //name of text file.
}else
{
//second fire ignored.
}
}
I had to combine several ideas from the posts above and add file locking check to get it working for me:
FileSystemWatcher fileSystemWatcher;
private void DirectoryWatcher_Start()
{
FileSystemWatcher fileSystemWatcher = new FileSystemWatcher
{
Path = #"c:\mypath",
NotifyFilter = NotifyFilters.LastWrite,
Filter = "*.*",
EnableRaisingEvents = true
};
fileSystemWatcher.Changed += new FileSystemEventHandler(DirectoryWatcher_OnChanged);
}
private static void WaitUntilFileIsUnlocked(String fullPath, Action<String> callback, FileAccess fileAccess = FileAccess.Read, Int32 timeoutMS = 10000)
{
Int32 waitMS = 250;
Int32 currentMS = 0;
FileInfo file = new FileInfo(fullPath);
FileStream stream = null;
do
{
try
{
stream = file.Open(FileMode.Open, fileAccess, FileShare.None);
stream.Close();
callback(fullPath);
return;
}
catch (IOException)
{
}
finally
{
if (stream != null)
stream.Dispose();
}
Thread.Sleep(waitMS);
currentMS += waitMS;
} while (currentMS < timeoutMS);
}
private static Dictionary<String, DateTime> DirectoryWatcher_fileLastWriteTimeCache = new Dictionary<String, DateTime>();
private void DirectoryWatcher_OnChanged(Object source, FileSystemEventArgs ev)
{
try
{
lock (DirectoryWatcher_fileLastWriteTimeCache)
{
DateTime lastWriteTime = File.GetLastWriteTime(ev.FullPath);
if (DirectoryWatcher_fileLastWriteTimeCache.ContainsKey(ev.FullPath))
{
if (DirectoryWatcher_fileLastWriteTimeCache[ev.FullPath].AddMilliseconds(500) >= lastWriteTime)
return; // file was already handled
}
DirectoryWatcher_fileLastWriteTimeCache[ev.FullPath] = lastWriteTime;
}
Task.Run(() => WaitUntilFileIsUnlocked(ev.FullPath, fullPath =>
{
// do the job with fullPath...
}));
}
catch (Exception e)
{
// handle exception
}
}

Multiple impersonation-threads in Exchange Web Service (EWS)

I have a problem when running multiple impersonations of users in EWS, when I want to recieve notifications on each of the impersonated persons calendars (possible 100 persons).
Currently I have an outlook account who have rights to impersonate all other users, and all the ExchangeService-objects get this accounts credentials
Short version is, that when I try to bind to an appointment via the unique ID it works as long as I only have one thread running. When I start a new thread containing a new Exchangeservice with its own subscription I dont recieve any response on the Appointment.Bind()-request.
When I run two instances of my program with only 1 thread in each it works fine, but as soon as I start a new thread with a new ExchangeService the Appointment.Bind() doesnt give any response.
The weird part about this is, that it worked fine two weeks ago, but suddenly it stopped working and I didnt change my code.
I have created a quick demo of my problem:
class Program
{
static void Main(string[] args)
{
var x = new OutlookListener("user1#server.com");
var y = new OutlookListener("user2#server.com");
new Thread(x.Start).Start();
new Thread(y.Start).Start();
while (true)
{
}
}
}
class OutlookListener
{
private ExchangeService _ExchangeService;
private AutoResetEvent _Signal;
public OutlookListener(string emailToImp)
{
_ExchangeService = new ExchangeService(ExchangeVersion.Exchange2010_SP1)
{
Credentials = new NetworkCredential("superuser#server.com", "password"),
Url = new Uri("exchangeUrl"),
ImpersonatedUserId = new ImpersonatedUserId(ConnectingIdType.SmtpAddress, emailToImp)
};
}
public void Start()
{
var subscription = _ExchangeService.SubscribeToStreamingNotifications(new FolderId[] { WellKnownFolderName.Calendar },
EventType.Created);
var connection = CreateStreamingSubscription(_ExchangeService, subscription);
Console.Out.WriteLine("Subscription created.");
_Signal = new AutoResetEvent(false);
_Signal.WaitOne();
subscription.Unsubscribe();
connection.Close();
}
private StreamingSubscriptionConnection CreateStreamingSubscription(ExchangeService service, StreamingSubscription subscription)
{
var connection = new StreamingSubscriptionConnection(service, 30);
connection.AddSubscription(subscription);
connection.OnNotificationEvent += OnNotificationEvent;
connection.OnSubscriptionError += OnSubscriptionError;
connection.OnDisconnect += OnDisconnect;
connection.Open();
return connection;
}
private void OnNotificationEvent(object sender, NotificationEventArgs args)
{
// Extract the item ids for all NewMail Events in the list.
var newMails = from e in args.Events.OfType<ItemEvent>()
where e.EventType == EventType.Created
select e.ItemId;
foreach (var newMail in newMails)
{
var appointment= Appointment.Bind(_ExchangeService, newMail); //This is where I dont get a response!
Console.WriteLine(appointment.Subject);
}
}
private void OnSubscriptionError(object sender, SubscriptionErrorEventArgs args)
{
}
private void OnDisconnect(object sender, SubscriptionErrorEventArgs args)
{
}
}
Any suggestions?
I have had the same issue and found that my EWS solution was limited by two factors.
The System.Net.ServicePointManager.DefaultConnectionLimit is by default set to 2, which I've changed to 20 which i beleive to match the throttling policy of Exchange Online.
Second the ConnectionGroupName property on the ExchangeService object can be used to pool connections into different relevant groups which have a limit of concurrent connections cohernet with the DefaultConnectionLimit property.
A way to override the settings is to set the ConnectionGroupName property to a uniquevalue for each ExchangeService object you create.
ExchangeService exchangeService = new ExchangeService()
{
ConnectionGroupName = Guid.NewGuid().ToString()
};
Why do you need multiple threads ?
In my case , I have created a dictionary of Services based on the smtpaddress for each email I want to impersonate, and I subscribe to them all. All can happen in one thread, and all notification from any user will be handled in the OnNotificationEvent .
[THIS CODE IS JUST TO SHOW THE LOGIC AND IS NOT COMPLETE FOR FULL COMPILATION AND RUN]
var service = new ExchangeService(exchangeVersion);
var serviceCred = ((System.Net.NetworkCredential)(((WebCredentials)(Services.First().Value.Credentials)).Credentials));
service.Credentials = new WebCredentials(serviceCred.UserName, serviceCred.Password);
service.AutodiscoverUrl(userSmtp, RedirectionUrlValidationCallback);
service.ImpersonatedUserId = new ImpersonatedUserId(ConnectingIdType.SmtpAddress, userSmtp);
Services.Add(userSmtp, service);
Note that Services.First().Value is the service that can impersonate all the other users, and here it is cloned as the number of the user.
After that Subscriptions for the all services (note that now each service is impersonating different user)
foreach (var service in Services.Values)
{
SubscribeToService(service);
}
and the definition for SubscribeToService is as follow
private void SubscribeToService(ExchangeService service)
{
if (service.ImpersonatedUserId == null)
return;
if (service.Url == null)
return;
var serviceName = service.ImpersonatedUserId.Id;
var streamingSubscription =
service.SubscribeToStreamingNotifications(new FolderId[] { WellKnownFolderName.DeletedItems, WellKnownFolderName.Calendar },
EventType.FreeBusyChanged, EventType.Moved, EventType.Created, EventType.Modified);
if (!Connections.ContainsKey(service.Url))
{
Connections.Add(service.Url, new StreamingSubscriptionConnection(service, 30));
}
var connection = Connections[service.Url];
CloseConnection(connection);
if (!_subscriptions.ContainsKey(serviceName))
{
_subscriptions.Add(serviceName, streamingSubscription);
connection.AddSubscription(streamingSubscription);
}
}
}
All of this can happen in one single thread, and I hope my answer will help you
Cheers

How to avoid View specific code in my ViewModel

My application has a menu option to allow the creation of a new account. The menu option's command is bound to a command (NewAccountCommand) in my ViewModel. When the user clicks the option to create a new account, the app displays a "New Account" dialog where the user can enter such data as Name, Address, etc... and then clicks "Ok" to close the dialog and create the new account.
I know my code in the ViewModel is not correct because it creates the "New Account" dialog and calls ShowDialog(). Here is a snippet from the VM:
var modelResult = newAccountDialog.ShowDialog();
if (modelResult == true)
{
//Create the new account
}
how do i avoid creating and showing the dialog from within my VM so I can unit test the VM?
I like the approach explained in this codeproject article:
http://www.codeproject.com/KB/WPF/XAMLDialog.aspx
It basically creates a WPF Dialog control that can be embedded in the visual tree of another window or usercontrol.
It then uses a style trigger that causes the dialog to open up whenever there is content in the dialog.
so in you xaml all you have to do is this(where DialogViewModel is a property in you ViewModel):
<MyControls:Dialog Content = {Binding DialogViewModel}/>
and in you ViewModel you just have to do the following:
DialogViewModel = new MyDialogViewModel();
so in unit testing all you have to do is:
MyViewModel model = new MyViewModel();
model.DialogViewModel = new MyDialogViewModel();
model.DialogViewModel.InputProperty = "Here's my input";
//Assert whatever you want...
I personally create a ICommand property in my ViewModel that sets the DialogViewModel property, so that the user can push a button to get the dialog to open up.
So my ViewModel never calls a dialog it just instantiates a property. The view interprets that and display a dialog box. The beauty behind this is that if you decide to change your view at all and maybe not display a dialog, your ViewModel does not have to change one bit. It pushes all the User interaction code where it should be...in the view. And creating a wpf control allows me to re-use it whenever I need to...
There are many ways to do this, this is one I found to be good for me. :)
In scenarios like this, I typically use events. The model can raise an event to ask for information and anybody can respond to it. The view would listen for the event and display the dialog.
public class MyModel
{
public void DoSomething()
{
var e = new SomeQuestionEventArgs();
OnSomeQuestion(e);
if (e.Handled)
mTheAnswer = e.TheAnswer;
}
private string mTheAnswer;
public string TheAnswer
{
get { return mTheAnswer; }
}
public delegate void SomeQuestionHandler(object sender, SomeQuestionEventArgs e);
public event SomeQuestionHandler SomeQuestion;
protected virtual void OnSomeQuestion(SomeQuestionEventArgs e)
{
if (SomeQuestion == null) return;
SomeQuestion(this, e);
}
}
public class SomeQuestionEventArgs
: EventArgs
{
private bool mHandled = false;
public bool Handled
{
get { return mHandled; }
set { mHandled = value; }
}
private string mTheAnswer;
public string TheAnswer
{
get { return mTheAnswer; }
set { mTheAnswer = value; }
}
}
public class MyView
{
private MyModel mModel;
public MyModel Model
{
get { return mModel; }
set
{
if (mModel != null)
mModel.SomeQuestion -= new MyModel.SomeQuestionHandler(mModel_SomeQuestion);
mModel = value;
if (mModel != null)
mModel.SomeQuestion += new MyModel.SomeQuestionHandler(mModel_SomeQuestion);
}
}
void mModel_SomeQuestion(object sender, SomeQuestionEventArgs e)
{
var dlg = new MyDlg();
if (dlg.ShowDialog() != DialogResult.OK) return;
e.Handled = true;
e.TheAnswer = dlg.TheAnswer;
}
}
The WPF Application Framework (WAF) shows a concrete example how to accomplish this.
The ViewModel sample application shows an Email Client in which you can open the “Email Account Settings” dialog. It uses dependency injection (MEF) and so you are still able to unit test the ViewModel.
Hope this helps.
jbe
There are different approaches to this. One common approach is to use some form of dependency injection to inject a dialog service, and use the service.
This allows any implementation of that service (ie: a different view) to be plugged in at runtime, and does give you some decoupling from the ViewModel to View.