I'm trying to design a model for the spread of infection from person to environment.
Turtles have a hand contamination variable that shows the percentage of their hands that are contaminated. I'd like to give this number to patches that they're passing, but I'm getting an error saying it's a turtle-only variable.
Is it possible to give a hand contamination number to the patch?
This is part of my code:
turtles-own [hand contamination]
patches-own [p-contamination]
ask patches [set p-contamination hand-contamination]
A patch can't ever refer to turtle variables directly: What if there is more than one turtle there...which one? What if there are none?
However, a turtle can access the variables of the patch it is standing on. So you would probably do this from the turtle's point of view: I think this also makes sense, logically, since it is the turtle visiting the patch, and contaminating it.
;; turtles contaminate the patch they are standing on
ask turtles [ set p-contamination hand-contamination]
Note that if there is more than one turtle on a patch, they will overwrite each other's values. So, you may need to add the amount, or otherwise blend the two values, rather than replace it.
If there are more turtles than patches, or you really want the patch to be the thing that in control, the patch can look for turtles and acess their variables with OF:
ask patches
[ let visitors turtles-here
if any? visitors
[ set p-contamination ..some expression..
So, there it depends on your needs, and you have to decide what that value is.
There is only ever at most one turtle:
[ Contamination ] of one-of visitors
Even if many turtles, pick one at random:
[ contamination ] of one-of visitors
Use the value of the most-contaminated visitor:
(max (sentence [ contamination ] of visitors))
Average the values of contamination
(mean (sentence [ contamination ] of visitors))
...or some other expression that you choose
Again, this is all overwriting the patch variable. If you need to take the patchs' current values for that variable, you need to decide how:
If already contaminated, should it:
leave value alone
add turtle value to current value of P-Contamination
save the max of the two values
save the mean of the two values
blend them in some other way
Related
This is the code of a 2 player game that I manipulated
o play-the-game
if (any-friends-nearby?) [gain-energy]
if (any-opponents-nearby?) [fight-opponent]
end
to-report any-friends-nearby?
report (any? (turtles-on neighbors4) with [breed = [breed] of myself])
end
to-report any-opponents-nearby?
report (any? (turtles-on neighbors4) with [breed != [breed] of myself])
end
to gain-energy
set similar-nearby count ( turtles-on neighbors4 )
with
[color = [color] of myself]
set total-nearby count (turtles-on neighbors)
;
;
if (similar-nearby >= total-nearby - similar-nearby)
[set energy energy + 5]
end
to fight-opponent
let my-breed [breed] of green-players
let my-color [color] of green-players
let opponent-breed [breed] of red-players
;
;;
ask my-breed
[check-random-winner]
end
to check-random-winner
let pick random-float 2
let winner nobody
ask turtles
[if winner = nobody
[ ifelse size > pick
[set winner self ]
[set pick pick - size] ] ]
end
to change-opponent
ask red-players
[ set breed green-players
set color green ]
end
Sorry if it's a bit long but when I setup up and then press go "ASK expected input to be an agent or agentset but got the list [green-players...]"
How can I fix this?
Also I'm very new to Netlogo and StackOverflow, apologies if I haven't asked my question properly.
The error message tells you that you are passing a list (more specifically, a list of breeds) to ask, when it comes to ask my-breed.
This is because the my-breed local variable is determined by
let my-breed [breed] of green-players
Let's see what we have there:
breed is a turtles-own variable: it holds the turtle's breed, and being an agents' variable can be used as a reported in the of construct (see below).
of is a reporter: it takes a reporter (normally an agents' variable) on its left (in your case: breed) and either an agent or an agentset on its right (in your case: green-players). What of reports (i.e. what it outputs) is...
... a single value if there is an agent on the right.
... a list of values if there is an agentset on the right*.
*Think about it: if I ask the color of your eyes (you are a single person, i.e. a single agent), you will tell me a single color. But if I ask the color of your friends' eyes (your friends are a group of people, i.e. an agentset), the only way for you to answer my question is to tell me a list of colors.
green-players is an agentset: all of the agents whose breed is green-players (note that for NetLogo green-players is an agentset even if it contains 1 or 0 agents).
From this, we can see that in this case of reports a list of breeds, because it reports the breed of every agent that is part of green-players, hence it will report the list [green-players green-players green-players green-players ... ] which is as long as the number of green-players in the model. You can verify this by clicking setup and then running [breed] of green-players in the Command Center.
This is a list of breeds (which can also be seen as a list of agentsets), which is not an agent or an agentset (which are the only possible targets of ask).
((note that the exact same thing happens with let my-color [color] of green-players and let opponent-breed [breed] of red-players))
So, how do you construct an agentset based on a variable? The most common way to do it is by using with (read here why).
But how can you fix your code? I don't know because I don't understand what you want to achieve.
I am not sure how you would want to use it in the code you posted, as I'm not even sure you need to use ask in fight-opponent (let alone ask an agentset).
Your fight-opponent procedure is such that, apart from the problem we just discussed, the "my-" things (i.e. my-breed and my-color) always refer to the green players while opponent-breed always refers to the red players - even if fight-opponent is run by a red player! And also, it is not clear what you want to achieve with the check-random-winner procedure and if you want this procedure to be ran by an entire breed. These things make it quite confusing to understand how you could want to fix the fight-opponent procedure.
For example: who do you want to run the check-random-winner command?
A combination of two things would be beneficial: develop your model one step at a time and make sure that every new little piece of code does exactly what you expect it to do; also, when you ask for how to fix something it is useful that you explain what you want your code to do. By doing these two things I believe it will be a lot easier to answer your questions
The final part of my design involves me recording down anytime a car breed drives into or in netlogo terms, is on the same patch or X and Y coordinate as the people breed as they navigate across the edge of the screen. Had this been java I could've done something like
if Car.xPostion == Person.xPostion
(Do something...)
But unfortunately I do not know how to do the same in NetLogo, all I've been able to do so far is just ask the two breeds by giving every turtle a boolean variable called movable and setting them to true and the rest to false, is there anyway I can check the two coordinates of two different turtles on Netlogo? This is all I 've been able to do so far.
to record-accidents
ask turtles with [movable? = true]
[
]
If you tried something like your java approach, it would fail because turtle positions are continuous and floating numbers are nearly always not equal.
If I have understood your question correctly, you have given a boolean variable called movable? set to true for cars and false for all other breeds. You don't need to do this, turtles know their own breed so you can do ask cars.
To answer your specific question, there are several ways to approach it depending on the perspective (sort of, which agent is in charge).
You could identify patches where there are accidents:, which is the answer to your question in the title (about identifying patches with two breeds).
let accident-locations patches with [any? people-here and any? cars-here]
if any? accident-locations
[ ask accident-locations
[ <do something>
But you can also take a turtle perspective. You could start from pedestrians who have been hit. This takes advantage of the fact that turtles can automatically access the patch variables (like turtles-here) for the patch where they are located:
let hit people with [any? cars-here]
if any? hit
[ ask hit...
or from cars:
let hitters cars with [any? people-here]
if any? hitters
[ ask hitters...
I am brand new to Netlogo and am coding a world with caching animals. They will go to their caches (I set them as blue patches) if their energy value falls below 10. They can find these caches based on a random 'memory' value given to them which is used as an in-radius value. That way, they will face and go towards a cache within their in-radius memory if they are about to die. I am starting to incorporate a home-base system where the turtle remains in a smaller area with their own caches. Does anyone know how I can make a patch belong to an individual turtle? This would allow turtles to have their specific caches in their territory. I have looked into using links and breeds, but links are only between turtles and making the individual breeds for the 50+ turtles at a time seems ineffective and complex. I apologize I don't have any code attempting to have a cache (patch) belong to a turtle, I don't know where to start. Any ideas?
If you want a turtle to remember anything (patches or income or anything else), then you need to assign a variable in a turtles-own statement and then set the value appropriately. Here's some example code fragments. They won't work, and you actual code would likely look a lot different because you will need some design about the conditions under which a cache will be assigned, but they show you what a variable solution looks like.
turtles-own
[ my-caches
]
set my-caches (patch-set my-caches patch-here) ; code when a turtle finds a new cache site
If you want a patch that belongs to a turtle to make that patch unavailable to other turtles, then also set up a patch variable to store its owner.
patches-own
[ my-owner
]
ask turtles
[ if [my-owner] of patch-here = nobody [set my-caches (patch-set my-caches patch-here)]
ask patch-here [set my-owner myself]
]
I suggest you do several NetLogo tutorials, then look at some library models (and understand them) before starting your own model. You need to understand basic concepts like turtles/patches, variables, ticks before trying to build a model.
I have created a model in which turtles are born and die based on certain parameters. But at any given point, lets say no more than 20 turtles are alive.
With the birth and death of each new turtle, the turtle label keeps increasing incrementally i.e. initially there are 5 turtles, the 3rd turtle dies and in the next tick a new turtle is born. The new turtle born has a label of 6 and thus old labels are retired and replaced with the next label.
If i want to output a metric associated with the turtles into the monitor, is there a way to dynamically ensure that. i.e. since there can't be more than 20 turtles at any tick, can i make netlogo display the turtle metric along with the turtle label automatically. Otherwise i will have to create 100's of monitors and then code with [metric] or turtle 0.....[metric] of turtle n which is not practical.
If you really want a separate monitor for each turtle, you can do something like this:
Using [ metric ] of item 0 sort turtles instead of [ metric ] of turtle 0 (and so on) will insure that you're not depending on the who numbers of the turtles, you're only depending on their position in the sorted list of turtles.
Note that this would be very inefficient, because each monitor would keep re-sorting the turtles over and over again.
That being said, I think there would be many different, better ways to approach this. Here is one fully working example:
turtles-own [ metric ]
to setup
clear-all
create-turtles 20 [ set metric random 10 ]
reset-ticks
end
to go
ask n-of 5 turtles [ die ]
create-turtles 5 [ set metric random 10 ]
tick
end
to-report info [ the-turtle ]
; format this however you want:
report [ (word who ": " metric ", ") ] of the-turtle
end
And then, in a monitor, put:
map info sort turtles
Which will give you something like:
If map is obscure to you, you may want to check its dictionary entry. The basic idea is that we build a new list of strings by applying the info reporter to each element of our list of turtles.
I used a monitor in the example because that's what you were talking about in your question, but for displaying information about multiple turtles like this, maybe a plot or the output widget would be more appropriate. In any case, you could use a similar approach, with either map or foreach.
One word of advice in closing. Your question shows that you're probably aware of that already, but any time you're tempted to refer to turtles by their who number (i.e., turtle 0, turtle 1, turtle 27, etc.), it probably means you're on the wrong track. NetLogo is built to manipulate agentsets and lists; take advantage of that. And when you do need to refer to a particular turtle, use a reference to that turtle (e.g., the-turtle in the example above), never (or almost never) its who number.
I want to add an agenset of turtles to the variable TurtlesICanSee of a certain turtle that depends on that turtles properties. For instance, in one application I want to add only the turtle itself to TurtlesICanSee, in another application I want to add the two turtles (if there are any) with adjacent who-numbers (the turtle's own who-number + or - 1).
If I can figure out the first application by using who-numbers I think I can extend that to second application. However, I cannot figure out the first.
I tried
ask turtles [
set TheTurtlesICanSee turtles with [who = ([who] of self)]
]
but this fills the TheTurtlesICanSee of each turtle with every turtle.
I think I understand why; NetLogo thinks that I want every turtle x that has the same who-number as itself (x), i.e. every turtle. But I don't. For every turtle x I want every turtle y that has the same who-number as x.
Can anyone help me with this? Note that the solution that I need to the first application is one that can be generalized to the second. So not any way of adding a turtle to one of its own variables will do. I need a form of self-reference involving who (or a good argument against doing it this way I guess, but preferably the former).
Your code needs only a slight alteration to work, as follows:
ask turtles [ set TheTurtlesICanSee turtles with [who = [who] of myself] ]
Note the substitution of myself for self; http://ccl.northwestern.edu/netlogo/docs/dictionary.html#myself has an explanation of the difference.
But actually there's no need to involve who numbers. It's almost never necessary to use who numbers in NetLogo; there's almost always a simpler, more direct solution. A simpler solution is:
ask turtles [ set TheTurtlesICanSee turtles with [self = myself] ]
But actually it isn't necessary to use with at all. We can use turtle-set to build the desired agentset directly:
ask turtles [ set TheTurtlesICanSee (turtle-set self) ]
This is the solution I would recommend, for clarity and brevity, but also because it will run faster, since it doesn't involve iterating over the set of all turtles, as the with-based solutions do.