mobaxterm new installation with old license - mobaxterm

I have an old version of mobaxterm 10.4 pro with license but not renewed
Something happened on my windows pc and moba is not usable anymore
I still have my license from 10.4
I can find v10.4 personnal edition but can not apply the license ?
is it possible to download somewhere 10.4 pro and enter my old license again ?
best regards, Guy

Related

How to run xcode project in xcode 3.1 developed in xcode 4.3?

I have installed Mac OS X Snow Leopard 10.6.2 on Windows 7 PC with the help of Virtual box. On that I have installed Xcode 3.1 as it was the compatible version of Xcode on Mac OS X 10.6.2.
While running Xcode project in Xcode 3.1 developed in Xcode 4.3 I get lots of errors.
Is there any way where I can make the codes compatible on xcode 3.1 or at least upgrade xcode 3.1 to xcode 4.3 (nearby) which will be supported by Mac OS X 10.6.2
If you sign in with your developer account at http://developer.apple.com/ios, you'll see that there's a link to "Xcode 4.2 for Snow Leopard". That's what you want. Xcode 3.1 is WAY out of date, and does not include any of the current SDKs.
Its been a while since you posted this so I hope you or others finds this useful. I had the same issue with Mac OS X Snow Leopard running on VirtualBox and not being able to run a later version of Xcode than 3.1. My understanding is that running Mac OS as a VM does not not allow you to run the standard built-in upgrade utility to upgrade the OS.
The resolution that worked for me was documented here How to install Snow Leopard Hackintosh in Virtualbox.
The following method is hacky and has not been thoroughly tested in any way. Use these instructions at your OWN RISK.
First you will upgrade Mac OS Snow Leopard then you will install Xcode 4.2 The steps you'll need are the following:
Take a snapshot of your Mac OS VM in case something goes arigh
Search google for "10.6.7 combo update" (replacing version number with the one you need)
Download the combo update from apple's official site and run
Complete the install (DO NOT REBOOT)
Google "10.6.7 legacy kernel" and download replacing version number with same version number as the combo update (the author of the article recommends finding kernel by nawcom)
Install legacy kernel
Reboot Mac OS and your upgrade should be complete
(Note: when I rebooted the spinning wheel that appears during bootup stopped after a min or two. I had to force restart the VM with VirtualBox and it appeared to have updated properly)
Once in Snow Leopard click on the time/date in upper right hand corner and click "Date & Time Preferences"
Uncheck "Set date and time automatically"
Change the date to 01/01/2012 (this is because of an expired cert check that is checked during the install)
Google "xcode_4.2_and_ios_5_sdk_for_s­now_leopard.dmg", download, and install it
Once installed you should now have a working copy of Xcode 4.2.

Failed to install: xcode_4.2_and_ios_5_sdk_for_snow_leopard on OSX 10.6.8

I need to compile some apps with the iOS 5 SDK so I discovered I need to upgrade from xcode 3 to xcode 4.
My mac is on OSX 10.6.8, and I downloaded xcode_4.2_and_ios_5_sdk_for_snow_leopard.dmg from my iOS developer account. The image opens fine, does a check to confirm it can be installed, etc. but when I try the install, I get
"the installation failed. an unknown installation error occurred"
How can I fix this problem? Is there a log file to check?
Although this sounds ridiculous, set your computer clock to 1/1/2012 and it will install.
I had exactly the same issue. There is some date / time issue with Xcode's installer.
Found a proper solution at https://superuser.com/questions/410573/cant-install-xcode-on-os-x-snow-leopard :
Install this: Apple Software Installer Update 1.0.
About Apple Software Installer Update 1.0: "This update addresses an issue that may prevent certain Apple software from installing. This update is recommended for all users running Mac OS X 10.6.8."
I'm not sure that you can instal xcode 4 on OSX 10.6 :/
i have face this before and they said you have to upgrade to OSX 10.7 to install xcode 4

compiling and signing xcode project on Windows

I am using an application that produce me the xcode project that I have implemented on windows. So in order to test it on iphone i have to use a mac. I am wondering is there any way to compile and sign the xcode project so I can get *.ipa or *.app.
Thanks.
I suggest that you install VirtualBox which enables you to run Mac OS X. Buying a Mac OS X license is rather cheap and VirtualBox is free. If you register at Apple Developer you could download Xcode for free. I have successfully used VirtualBox to setup similar environments, where I used Ubuntu as the host operating system.
The following might be of interest: Develop iPhone applications on Windows (with Virtualbox etc).
No, it is illegal and is only allowed on licensed Mac OS X software.

Xcode's shared workgroup 'Unreachable' after Snow Leopard/Xcode upgrade

After upgrading to OS X 10.6 (Snow Leopard) and iPhone SDK 3.1 (with Xcode 3.2), Xcode's shared workgroup builds (distributed) can't seem to find or access other computers in our office.
Distributed builds worked perfectly in OS X 10.5 with iPhone SDK 3.0.
All the computers that have upgraded are now listed with a status of Unreachable. Even my own computer, artanis, is listed as Unreachable!
I've already tried all of the suggestions listed in Troubleshooting Distributed Network Builds. And none of us have the OS X firewall enabled.
Any suggestions?
Here's a screenshot:
Xcode Preferences Screenshot http://img170.imageshack.us/img170/3972/screenshot20090917at104.png
The solution seems to be to run Xcode in "32-bit" mode - you set this in the "Get Info" dialog in the Finder.
You must re-install Xcode using the version on the Snow Leopard DVD. The iPhone SDK must be re-installed afterwards.
Edit: I just noticed that Apple started distributing Xcode 3.2 with the iPhone 3.1 SDK. I would recommend you to attempt a full uninstall of the developer tools, as described in the SDK release notes (see developer.apple.com), and then to re-install it. You should also check that each computer have a unique name set in system preferences>>sharing. As a last resort, I'd check that Snow Leopard was booted in 32-bit mode (it does by default), and (just for the test) try to boot Snow Leopard in 64-bit mode (hold the 6 and 4 keys while booting).
Edit 2: Check this thread, it seems related. Maybe you should try to enable Xgrid in sharing preferences?
I had a problem installing it now it works since it needed for the xcode and ipphone sdk the firewall disabled to install, I think that fix my problem where it did not want to install the files strange bug I guess, with firewall on , the installer fails to install, and I am still in 64bit mode

How to develop Iphone Applications on Windows Platform(Xp, Vista)

Hi folks can any one please let me know , How to develop Iphone Applications on Windows Platform(Xp, Vista).if so
i have Windows System with XP OS
How to install the software
'what is the software name and
please let me know the Blogs and Free Downloads for Trail Versions
Thank in advance
Jagadeesh
It is not possible, and if it is possible, it is not worth your effort. Developing for the iPhone is only supported on Mac OS X through the Apple Xcode Developer Tools and Official iPhone SDK. While there are alternative toolchains out there (I don't know how good those are), you will almost certainly not be able to distribute your application to the App Store if you use those build tools. In addition, trying to setup your own cross-compiler environment can be quite painful. If you already don't care whether or not your application makes it into the App Store, then I suggest (from a purely technical standpoint) you buy a copy of Mac OS X Snow Leopard for $30 and violate the Apple EULA by installing it in a copy of VirtualBox on your Windows XP machine. You can then download and install the official Xcode developer tools and iPhone SDK in your virtual environment.
If you truly want to develop for the iPhone or have made the right ethical choice to not violate Apple's EULA, then I suggest you get yourself a used or refurbished Mac to develop on, or splurge for a new Mac laptop.
Take a look at the WiSDK project. Anyway it is under development and you need to register at beta tester if you want to try it. Note that this project is 100% unofficial.