I am using paypal on my ecommerce site, at check out page after filling billing information on woocommerce when I put card detail on Paypal express it goes full screen. Why it zoom in? I am facing this error on android. On ios it is working fine. Please help. thanks
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I'm using Stripe's Payment links, and I've activated the Google Pay and Apple Pay button but it's not showing on the checkout page.
I activated both buttons; Google Pay and Apple Pay, but they are not showing on the main checkout page. There is also no documentation solving this problem exactly.
Please help me by solving this problem.
My customer had bought an Opencart website and an eCommerce Flutter app (from inspireUI/Fluxstore).
And my job is to implement the payment part into the app, (the app now loads the payment page from the website into a WebView and sync all the data the user had entered).
The user has to complete the web form, adding his credit card and complete the payment process.
Anyone have some documentations or any previous experience to help?
I've searched and contacted inspireUI support team and did not find helpful information.
There is not any documentation like this. You need to track all code and catch what happens.
By the way, you have to be careful while using WebView. There are some annoying issues related to payment like fraud detection and related to AppStore processes. You can read more.
I am using a paypal donattion button on my website:
http://naturalistevmr.com/index.php/donate
Once I click that paypal button, it redirects to paypals donation website.
This website is very confusing for my donors as they would just like to pay with credit card, and you have to click the small text "Continue" to open the credit card fields.
Is it possible to create a script which automatically clicks the "continue" link on the paypal page, after the donate link has been clicked on my original page?
Any info is much appreciated.
Thanks
If you want to take the PayPal option out of the picture and only offer direct credit cards, you would need PayPal Pro. For more information on Pro and signing up, you can go to www.paypal.com/pro.
For testing my adaptive api payments with new sandbox (Developer.Paypal.com) i have imported my sandbox accounts into the live paypal account. But on testing the payment i am not getting redirect to the PayPal Store page. Instead it asks me to login into http://developer.paypal.com on which i am already login. Even when i does login it do not show me the store page for the payment but instead just show me the homepage for the developer site.
https://www.sandbox.paypal.com/webscr?cmd=_ap-preapproval&preapprovalkey=PA-30G61643G7253031W
Above is the URL which i got as result of testing for payment from my site along with the approval key. But i am just moving in the circles of this new paypal transition. As i have also tried deleting my cookies on the Mozila. I am using iMac.
Same happens when i try to go to sandbox site from inside the live account, it sends me to the sandbox site where i get message to login into the developer.paypal site
Please advise how to get rid of these PayPal bugs for testing the Workflow which earlier was working smoothly untill PayPal decided to roll out new changes (Required Live account for testing).
Looking for guidance on this issue.
Is it possible to accept credit card payments or execute PayPal transactions within a Facebook app?
The ideal flow is for users to browse a catalog and complete a purchase all within Facebook. Is this possible?
If so, could you provide guides/tutorials for accomplishing this?
To clarify, our understanding is FB takes 30% of FB Credit purchases. We for this reason plan on offering either PayPal or credit card purchases, not FB Credit purchases. Is it possible to allow FB users to purchase with PP or CC instead of FB Credits? If we're wrong on the 30% transaction fee, please let us know. Thx!
Thanks!
Starting July 1st 2011 an app on facebook can only perform transactions with Facebook Credits (ignoring in game 'currency') . I have no idea where the doc covering this is, I'm not involved in that side of things.
This page https://developers.facebook.com/credits/ has this screen shot
which shows PayPal as an option to pay.
Here's a link from FishWorld that is explaining the policy on their forums http://www.talltreegames.com/fwf/showthread.php?3807-Facebook-Credits-Switchover-on-July-1st&p=20350#post20350
FaceBook LINKS!
https://developers.facebook.com/policy/
https://developers.facebook.com/policy/credits/
https://www.facebook.com/payments_terms/
Hopefully this random smattering of information is of some help to you. :)
I don't see anywhere listed that 'ALL' facebook apps must receive payments using Facebook credits. On the following page, https://developers.facebook.com/credits/, I see that it is mandated ONLY for GAME apps as of now.
Quoting from the link above:
Note: Effective July 1, games on Facebook Platform must exclusively process payments through > Facebook Credits. Learn more on the Migration page.
If it is not explicit, I would assume that it is not mandated.
Seeing as a regular Facebook app is no different from a website, albeit in a small`ish iframe. Sure.
I'd look at integrating the Express Checkout for Digital Goods solution for an even better checkout experience; https://www.paypal.com/digitalgoods
Note: You may still want to review the Facebook T&C's on this; I'm not entirely sure if this is allowed by them