SwiftUI: How to implement horizontal automatic scrolling scrollView - swift

I found this functionality: Look of an auto-scrolling horizontal scrollview and would now like to include it in my app. Does anyone know how something like this might work or where I can start? I appreciate help. Best regards

Related

Drag a container vertically up and down to a certain level flutter

I am new to gestures and I don't get any proper solution for achieving my request,
Can anyone help me in dragging a container up and down vertically to a certain point?.
I need to achieve something like the below image.
Thanks in advance.
Consider using draggable home if you want a ready-made similar effect.
If you want to replicate the goggle maps UI one-on-one, consider reading DraggableScrollableSheet and make one your own.
Hope it helps!

Panning around center view in iOS

This is a bit of a continuation of my last question, but I'm at a loss as to how I should approach this. I have a center view that is dynamic and changed via three options panels. An example of this is shown here:
http://i.imgur.com/um9tr5X.gif
I realize that I should be using the Pan Gesture to move it around, but I'm new to xCode and a bit lost with how to add the momentum and snap to the views. I considered using paging in a scrollview to achieve the effect, but I'm not sure I'll be able to do that.
I would really appreciate a bit of a kickstart in the direction I should be going.
Thanks.
You can search for open source control which other developers has developed if you are new to xcode.
Try this one:
https://github.com/MarcoSero/MSMatrixController
This is something similar to what you want. You will need little modification here to achieve your desired look.
Thanks!

ECSlidingDrawer theming and animation

so I have an app and I have a sliding drawer on the left that can be pulled out/revealed by a button tap or a gesture. It looks like this.
I wanted to animate the drawer so it had a folding animation kind of similar to this.
I have looked around the internet extensively and didn't find anything.
Does anyone know whether this is possible? Thanks.
The following article describes the folding animation using CATransfromLayer. I think this might help.
http://markpospesel.wordpress.com/tag/catransformlayer/

horizontal scrolling level select

Ok so i have a good chunk of my game finished now and Im working on my level select view. I want to implement a horizontal scroll view with multiple buttons on each view, in something that looks like Angry Birds or Cut The Rope, or something like that. I know I use a scroll view and set anchor points from my reading on here and other sites but im not sure exactly how i can implement that. Im a bit of a noob and my game didnt need to implement any real graphics so im not familiar with open gl or quartz, although im not afraid to try to learn it.
Anyone know how i can implement anchor points in a horizontal scroll view for my level select view?
Thanks!
As already answered, you have to use UIScrollView. We use scroll view when our contents are too large to be shown on the screen.
Refer the class reference here and Some links that could hep you.
Apple's scrolling demo
Understanding Scrollview

Making OpenFlow work vertically like a Rolodex

I've been looking at integrating the OpenFlow API developed by Alex Fajkowski: http://fajkowski.com/blog/2009/08/02/openflow-a-coverflow-api-replacement-for-the-iphone/ into an app I am working on.
Does anyone know how I can stack the images vertically so that I can scroll the images from top to bottom/bottom to top like a rolodex?
The default behaviour is for OpenFlow to stack the images horizontally and scroll the images from right to left/left to right just like CoverFlow. I've been trying to get my head around how 3D animation is done in Objective-C without much success...
Thank you for your help in advance.
The really easy thing to do is to rotate the whole view with something like this:
openFlowView.transform = (CGAffineTransform){0,1,-1,0,0,0};
You'll then have to un-rotate all the flowing views (or rotate the images, or whatever).
The better way is to fix OpenFlow, but without looking at its source code, it's not obvious what to change (mostly you should just need to swap "x" and "y").