can I ask I still have a hope that my old window phone can be back to life again... can I develop Apps for window phones using Flutter.
First make android app and get the apk then convert into windows phone app.
follow these instructions if you can, you can make it https://www.windowslatest.com/2017/06/02/install-android-apps-windows-10-mobile/
As per my knowledge no !!! there is no support for Windows Phone.
And there is already answer in Stackoverflow
Nobody can answer this question except Google.
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Hi stack overflow community,
I'm a novice programmer in high school and have never written an app for mobile devices before so please bear with me. If I was to write an app using Flutter, will I only be required to write the code once and then be able to distribute different versions of it (iOS, macOS, Windows, Linux, Android, etc)? Or will I need to make small changes for each version such as using XCode to create the iOS version and Android Studio for the Android version? I know this is such a basic question but I've spent a couple of hours looking this stuff up and I'm still confused. Any help would be nice.
Thanks,
Daniel
In a product development environment, after writing the cross-platform code with Flutter, there are some need-to-do tasks related to Native environment.
In the case of Android, there are several cases when you'll need to touch the Native level such as config Firestore settings, Social authentication (Login with Facebook for example), changing the launch icons/ splash screen of the app or publishing to app store, etc
For iOS, the same case apply as well. So I suggest you start with small steps to develop the app first, then when running into something that seems impossible with just Flutter code, there are tutorials and SO to guide you through. It might seem overwhelmed at first, but we are all on a journey, so no need to rush it ;)
You should make small changes too. For eg when adding launcher icons and splash screen you have to edit the respective native folders. When distributing for ios you need to manually customize its Runner from xcode. There are many library that support either android only or ios only. In that case if you need that feature you have to make changes in native code like java ans swift.
if you're creating your own native plugins, you will have unique code to write. But if you're just using things out of pub, almost nothing will require change (unless you are publishing to the store).
I developed an app on Flutter and I'm looking at a way to link it with Car Play and Android Auto. For my understanding Flutter is not compatible yet. Anyone know if it will be in the future (if yes, when we should expect this)? Is there any turnaround I can look into?
Flutter Apps are now compatible with Apple CarPlay!
flutter_carplay aims to make it safe to use apps made with Flutter in the car by integrating with CarPlay. CarPlay takes the things you want to do while driving and puts them on the car’s built-in display. Currently, it supports only iOS 14.0+.
Feel free to like, star, comment, share, and contribute to support more!
In pub.dev: https://pub.dev/packages/flutter_carplay
GitHub: https://github.com/oguzhnatly/flutter_carplay
Flutter has yet to have Car Play and Android Auto support as of this writing. As previously mentioned in the comments, it's best to keep track for its updates in this GitHub thread.
I got audio app working on carplay easily enough. Based on
https://pub.dev/packages/flutter_radio_player/example
And then using my apple developer account, setting entitlements to allow carplay, basically. I cam add details if requested. Also, I used a mac/xcode to check things worked etc.
Android auto I can't yet get working.. funny that!
One of my customer hopes to create an online magzine which can browse and download newest contents from web.
He hope it works on ipod/iphone/ipad, but he also hope these can be migrated to android not too difficult later.
I know there is 'iWebkit' helps to create iphone web app, but I am not sure if it works for android also, or is convenient to migrate to android later.
Welcome any comment
Thanks
interdev
You probably want the Adobe digital publishing platform.
I am using Titanium appcelerator for developing my android application, more over i am newbie to handle both of this together, even though i have made some digging to find some resources to start up with this, i am finding some difficulties in my first try.if anybody have resources that helps me move on further, please let me know...
Other one.. is it possible to run my android application that i have done using Titanium appcelerator in iPhone..if so please provide some resources...for doing the same...
Please let me know....
Thanks in advance...
Yes, titanium appcelerator apps can be packaged for the iPhone, and will work nearly the same as on android.
To do this, you need a Mac computer and the iPhone SDK (download from Apple). I believe you also need to pay Apple US$50 to deploy your own app to the phone.
If you want to put it on the App Store, you will need to submit it for Apple's approval.
The following link may help:
http://assets.appcelerator.com.s3.amazonaws.com/docs/GettingStartedTitanium_Mac.pdf
As far as general coding goes, I found the Twitter client example helpful.
So in previous questions about iPhone development on Windows, the basic/easy answer has been "just get a mac." However, I noticed a comment that mentioned DragonFireSDK. But no one else said anything about it?
Has anyone tried this? It look pretty legit to me, but I'm new to the iPhone world. I just find it weird that no one has discussed this yet. I mean, it looks like the perfect tools for the Windows users.
Thanks!
Oh yeah....here's the link to DragonFireSDK: DragonFireSDK
EDIT: This app is for my website, We, the Pixels. Any comments on if Dragonfire would be a good fit for an iPhone version of my website? Thanks!
DragonFireSDK is good, I have been developing several apps with it, the first of which is now available, a game called Firefox Fun: http://itunes.apple.com/us/app/firefox-fun/id393933733?mt=8
Yes, I use DFSDK and got my apps published to apples appstore using the sdk. they have good API it lets you use c/c++ to create your app.