Button's shadow is happened when click the button.
But, the shadow is covered by other widget.
How can I resolve this?
#override
Widget build(BuildContext context) {
int total = 0;
for (int i = 1; i <= count; i++) {
total += i;
}
return Stack(
clipBehavior: Clip.none,
children: [
Container(
width: 343.43,
height: 150.62,
decoration: RadiusAndShadow().getDecoration(),
child: Column(
children: <Widget>[
Header(text: name),
EcRow(t1: '칼로리', t2: '1회당 ${calorie}kcal'),
EcRow(t1: '카드개수', t2: '$count 개'),
EcRow(t1: '반복횟수', t2: '$total회'),
],
),
),
Positioned(
width: 343.43,
height: 150.62,
top: 17,
child: Align(
alignment: Alignment.bottomCenter,
child: Container(
height: 40,
width: 40,
decoration: const BoxDecoration(
shape: BoxShape.circle,
color: Colors.black,
),
child: IconButton(
padding: const EdgeInsets.all(0),
onPressed: () {
Navigator.push(context, MaterialPageRoute(builder: (context) {
return ExEdit();
}));
},
icon: const Icon(
Icons.edit_outlined,
color: Colors.white,
size: 30,
),
),
),
),
),
],
);
}
I used Stack widget.
In Stack, there are Container and Positioned.
In Container, there are Header and Text.
In Positioned, there is an IconButton.
I didn't understand exactly what happens since you did not provide any code, but I think when you click on the IconButton a splash effect happens and not exactly a shadow so inside the IconButton add:
splashRadius: 20,
you can also disable this effect:
return Theme(
data: ThemeData.light().copyWith(
textTheme: GoogleFonts.poppinsTextTheme(),
splashColor: Colors.transparent,
highlightColor: Colors.transparent,
),
child: const WelcomeScreen(),
);
Wrap your IconButton with widget Material
in Material
color: Colors.transparent,
in IconButton
splashRadius: 20,
Related
The background color is coming for the elevated button in flutter. I have added a background image for the elevated button, but the background color( blue and grey color ) is coming for it. I do not know where it is coming from. So how to remove it?
child:SingleChildScrollView(
child: Wrap(
alignment: WrapAlignment.center,
runSpacing: 20.0, // Or more
spacing: 20, // Or more
children: [
const SizedBox(
height: 520,
),
SizedBox(
width: double.infinity, // <-- Your width
height: 50, // <-- Your height
),
SizedBox(
height: 80, // <-- Your height
width: 80,
child: ElevatedButton(
onPressed: () {
onGoogleSignIn(context);
},
child: Image.asset('images/gm.png')
),
),
SizedBox(
height: 80, // <-- Your height
width: 80,
child: ElevatedButton(
onPressed: () {
//validateForm();
Navigator.push(context,
MaterialPageRoute(builder: (c) => const PhoneLoginScreen()));
},
style: ElevatedButton.styleFrom(
primary: Colors.red.withOpacity(0),
),
child: Image.asset('images/mn.png')
),// Button
),
],
),
),
The Solution is :
Make Elevation - 0
style: ButtonStyle(
color: MaterialStateProperty.all(Colors.transparent),
elevation: MaterialStateProperty.all(0), //Defines Elevation
),
It seems to be the elevation causing the issue. Use Ink with InkWell to make an image button. Given your image is circular, you can use the border-radius to limit the splash.
class ImageButton extends StatelessWidget {
#override
Widget build(BuildContext context) {
const double size = 80;
const String imageUrl = "https://picsum.photos/512";
return SizedBox(
width: size,
height: size,
child: Ink(
decoration: BoxDecoration(
image: const DecorationImage(image: NetworkImage(imageUrl)),
borderRadius: BorderRadius.circular(size / 2),
),
child: InkWell(
onTap: () {},
borderRadius: BorderRadius.circular(size / 2),
),
),
);
}
}
Check the example in Dartpad
you can try another option to make similar
InkWell(
onTap:(){},
splashColor: .... // this will add ripple effect
child: Padding(padding:EdgeInsets.all(20),
child: Image.asset('images/mn.png')
)
CircleAvatar(
backgroundColor: Colors.blue,
radius: 25,
child: Icon(Icons.add_call),
),
How to add ripples of different color inside circleavatar
You can use InkWell in this case, and import 'dart:math'; use get Random.
late Color _rippleColor = getRandomColor();
Color getRandomColor() =>
Color((Random().nextDouble() * 0xFFFFFF).toInt()).withOpacity(1.0);
#override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: InkWell(
radius: 25,
splashColor: _rippleColor,
customBorder: const CircleBorder(),
child: const Padding(
padding: EdgeInsets.all(8.0),
child: Icon(
Icons.add_call,
),
),
onTap: () {
setState(() {
_rippleColor = getRandomColor();
});
},
),
));
}
Use Ink and InkWell with Material on top of it and set Material shape with CircleBorder()
Material(
elevation: 4.0,
shape: CircleBorder(),
clipBehavior: Clip.antiAlias,
color: Colors.transparent,
child: Ink.image(
image: AssetImage('assets/profile_default.jpg'),
fit: BoxFit.cover,
width: 120.0,
height: 120.0,
child: InkWell(
onTap: () {},
),
),
)
you can change splash color in InkWell property
source: https://medium.com/#RayLiVerified/create-a-rounded-image-icon-with-ripple-effect-in-flutter-eb0f4a720b90
I have an image and I want it to appear on my screen, above my background, with keeping background a bit dark type like in the image. I am thinking on using AlertDialog to display the image, but if you think there is a better way of doing it or a specific widget for this, please do tell me. Also please tell me what do we name this kind of image which hovers over background and focusing itself in UI.
enter code here
Just for trying out, I used this in my screen's initstate, as I want it to appear as soon as my screen appears -
super.initState();
showDialog(
context: context,
builder: (BuildContext buildContext) {
return AlertDialog(
content: Center(
child: Container(
color: Colors.red,
width: 200,
height: 200,
),
),
);
}
);
initState doesn't contain context you can get context after first frame.
You can use addPostFrameCallback
WidgetsBinding.instance?.addPostFrameCallback((timeStamp) {
showDialog(..);}
Or Future.delayed
Future.delayed(Duration.zero).then((value) {
showDialog(..); }
The dialog construction is :
showDialog(
context: context,
builder: (BuildContext buildContext) {
const double iconSize = 48;
return LayoutBuilder(
builder: (context, constraints) => AlertDialog(
backgroundColor: Colors.transparent,
elevation: 0,
contentPadding: EdgeInsets.zero,
content: SizedBox(
width: constraints.maxWidth * .75,
height: constraints.maxHeight * .75,
child: Stack(
children: [
///background image with fit Cover
Align(
alignment: Alignment.center,
child: Container(
width: constraints.maxWidth * .75 - iconSize,
height: constraints.maxHeight * .75 - iconSize,
color: Colors.cyanAccent,
),
),
Align(
alignment: Alignment.topRight,
child: GestureDetector(
onTap: () {
Navigator.of(context).pop();
},
child: Container(
decoration: const BoxDecoration(
color: Colors.white, shape: BoxShape.circle),
child: const Icon(
Icons.close,
size: iconSize,
),
),
),
)
],
),
),
),
);
},
);
You can use Stack widget withe three widget as children.
first children widget is your background screen.
second children widget is a Container widget with color .withOpacity().
third children widget is the image you are trying to show on top.
Like this:
return Scaffold(
body: Stack(
children: [
Container(
color: Colors.white,
),
Container(
color: Colors.black.withOpacity(0.5),
),
Center(
child: Container(
height: MediaQuery.of(context).size.height * 70 / 100,
width: MediaQuery.of(context).size.width * 80 / 100,
color: Colors.purple,
),
),
],
),
);
for Visibility issue you can use this.
bool isVisible = false;
#override
Widget build(BuildContext context) {
// TODO: implement build
return Scaffold(
body: Stack(
children: [
Container(
color: Colors.red,
child: Center(
child: Container(
child: TextButton(
onPressed: () {
setState(() {
isVisible = true;
});
},
child: Text('Show Widget'),
),
),
),
),
Visibility(
visible: isVisible,
child: GestureDetector(
onTap: () {
setState(() {
isVisible = false;
});
},
child: Container(
color: Colors.white.withOpacity(0.5),
),
),
),
Visibility(
visible: isVisible,
child: Center(
child: Container(
height: MediaQuery.of(context).size.height * 70 / 100,
width: MediaQuery.of(context).size.width * 80 / 100,
color: Colors.purple,
child: Stack(
children: [
Positioned(
top: 0.0,
right: 0.0,
child: IconButton(
icon: const Icon(
Icons.close,
color: Colors.white,
),
onPressed: () {
setState(() {
isVisible = false;
});
},
),
),
],
),
),
),
),
],
),
);
}
Here's the widget I'm using in the appBar;
appBar: AppBar(actions: <Widget>[myAppBarIcon()],)
And the code for the widget itself;
Widget myAppBarIcon() {
return ValueListenableBuilder(
builder: (BuildContext context, int newNotificationCounterValue,
Widget child) {
return newNotificationCounterValue == 0? Container(): Stack(
children: [
Icon(
Icons.notifications,
color: Colors.white,
size: 30,
),
Container(
width: 30,
height: 30,
child: Container(
width: 15,
height: 15,
decoration: BoxDecoration(
shape: BoxShape.circle,
color: Color(0xffc32c37),
border: Border.all(color: Colors.white, width: 1)),
child: Padding(
padding: const EdgeInsets.all(0.0),
child: Text(
newNotificationCounterValue.toString(),
),
),
),
),
],
);
},
valueListenable: notificationCounterValueNotifer,
);
}
But I would now like to use the widget in a floating action button instead of the appBar. So here's what I tried;
Scaffold(
body: FoldableSidebarBuilder(
drawerBackgroundColor: Colors.black45,
drawer: CustomDrawer(closeDrawer: (){
setState(() {
drawerStatus = FSBStatus.FSB_CLOSE;
});
},),
screenContents: mainStage(),
status: drawerStatus,
),
floatingActionButton: Stack(
children: <Widget>[
Positioned(
bottom:140,
left: 17,
child: FloatingActionButton(
mini: true,
heroTag: null,
backgroundColor: Colors.black12,
child: myAppBarIcon()
),
),
],
),
),
But although no error comes up, myAppBarIcon isn't appearing in the build. Where did I go wrong?
Turns out it does work. I didn't think so at first till I realized I needed to receive an FCM notification before it appeared. This line was the reason.;
return newNotificationCounterValue == 0? Container()
So I'm going to put an empty notification icon in the container.
Can someone help me get this layout with the first circle over the second?
image
I have this function:
Widget overlapped() {
final overlap = 25;
final items = [
Container(
padding: EdgeInsets.only(right: 2),
decoration: new BoxDecoration(
color: Colors.blue,
shape: BoxShape.circle,
),
child: CircleAvatar(
radius: 22,
backgroundImage: AssetImage('assets/example_logo.png'),
backgroundColor: Colors.black,
),
),
CircleAvatar(
radius: 22,
backgroundColor: Colors.white,
child: ClipOval(
child: Image.network(
"https://upload.wikimedia.org/wikipedia/commons/thumb/5/53/Google_%22G%22_Logo.svg/1200px-Google_%22G%22_Logo.svg.png",
errorBuilder: (context, exception, stackTrace) {
return Container(color: Colors.white);
},
height: 35,
))),
CircleAvatar(
child: Text('+2', style: TextStyle(color: Colors.white)),
backgroundColor: Theme.of(context).canvasColor),
];
List<Widget> stackLayers = List<Widget>.generate(items.length, (index) {
return Container(
padding: EdgeInsets.fromLTRB(index.toDouble() * overlap, 0, 0, 0),
child: items[index],
);
});
return Stack(children: stackLayers);
}
This function whenever I add an item to the array, it adds a widget on the right. But I want the first to be above the second, the second of the third, etc ...
you could use the Stack widget :
Stack(
children:<Widget>:[
Positioned(
right: 130.0,
child:Container(
shape: BoxShape.circle,
)
),
Positioned(
left: 130.0,
child:Container(
shape: BoxShape.circle,
)
),
]
)
Use Stack and Positioned together.
import 'package:flutter/material.dart';
class OverLap extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Overlap'),
),
body: Container(
padding: const EdgeInsets.all(8.0),
width: 500.0,
child: Stack(
children: <Widget>[
//Change according to your icon
Icon(
Icons.flaky,
size: 50.0,
color: Colors.red,
),
Positioned(
left: 20.0,
//Change according to your icon
child: Icon(
Icons.flaky,
size: 50.0,
color: Colors.blue,
),
),
],
),
),
);
}
}