I want to do this emoji fireworks animation in a flutter widget:
https://codepen.io/z3vin/pen/QEqqdY
The code is in TypeScript:
class Firework {
constructor(app) {
this.app = app;
this.rnd = app.rnd;
this.bursts = [];
this.reset();
}
reset() {
this.color = `hsl(${this.rnd.int(360)},90%,50%)`;
this.alive = true;
this.bursting = false;
this.pos = new Vec( this.rnd.int(0,this.app.w), this.app.h+40 );
this.vel = new Vec(0,-this.rnd.real(16.0,this.app.h/40));
this.acc = new Vec(0,0);
this.size = this.rnd.real(0.25,5.0);
this.emoji = this.rnd.pick(this.app.emojis);
}
applyForce(f){
this.vel.add(f);
}
update() {
this.applyForce(this.app.forces.gravity);
this.vel.add(this.acc);
this.pos.add(this.vel);
if(this.vel.y > 1) {
this.bursting = true;
const maxBursts = Math.floor(this.app.w / 4);
const numBursts = this.rnd.chance(5) ? this.rnd.int(100,maxBursts) : this.rnd.int(20,80);
for(let i = 1; i < numBursts; i++){
this.bursts.push(new Burst(this.pos, this));
}
}
}
draw() {
const ctx = this.app.ctx;
if(!this.bursting) {
this.update();
ctx.save();
ctx.fillStyle = this.color;
ctx.font = `${this.size}em sans-serif`;
ctx.fillText(this.emoji,this.pos.x,this.pos.y);
//ctx.fillRect(this.pos.x, this.pos.y, this.size, this.size);
ctx.restore();
} else {
this.bursts.forEach(burst=>{
if(!burst.alive){
without(this.bursts,burst);
if(this.bursts.length ===0){
this.alive = false;
}
}
burst.draw();
});
}
}
}
class Burst {
constructor(origin,firework){
this.firework = firework;
this.app = firework.app;
this.pos = origin.clone();
this.rnd = firework.rnd;
this.lifespan = this.rnd.int(5,50);
this.vel = new Vec(this.rnd.real(-8.0,8.0),this.rnd.real(-8.0,8.0));
this.acc = new Vec(0,0);
this.color = this.firework.color;
this.size = this.rnd.real(0.5,15.0);
const sparkle = this.rnd.chance(20) ? 2 : 1;
this.sizeStep = this.size/(this.lifespan/sparkle);
this.alive = true;
this.rotate = this.rnd.real(0,Math.PI*2);
}
applyForce(f){
this.vel.add(f);
}
update() {
this.applyForce(this.app.forces.gravity);
this.vel.add(this.acc);
this.pos.add(this.vel);
//this.size -= this.sizeStep;
//this.rotate += 0.1;
}
draw() {
const ctx = this.app.ctx;
this.update();
ctx.save();
ctx.translate(this.pos.x,this.pos.y)
ctx.rotate(this.rotate);
ctx.font = `${this.firework.size/2}em sans-serif`;
ctx.fillText(this.firework.emoji,0,0);
ctx.restore();
this.lifespan--;
if(this.lifespan<=0){
this.alive = false;
}
}
}
class App {
constructor(){
this.ctx = document.getElementById('cnv').getContext('2d');
this.sizeCanvas();
this.initEvents();
this.rnd = new Random();
this.fireworks = [];
this.forces = {
gravity: new Vec(0,0.25)
};
this.emojis = ['😊','🍕','💩','☘','👀','🐟','💥','⚡️','🍉','🍟','⚽️'];
window.requestAnimationFrame((t)=>{this.draw(t)});
log(this);
}
sizeCanvas(){
this.w = this.ctx.canvas.width = window.innerWidth;
this.h = this.ctx.canvas.height = window.innerHeight;
}
clearIt() {
//this.ctx.clearRect(0,0,this.w,this.h);
this.ctx.save();
this.ctx.fillStyle = 'hsla(220,60%,10%,0.12)';
this.ctx.fillRect(0,0,this.w,this.h)
this.ctx.restore();
}
draw(t){
this.clearIt();
window.requestAnimationFrame((t)=>{this.draw(t)});
if(this.rnd.chance(this.w/80)){
this.fireworks.push(new Firework(this));
}
this.fireworks.forEach(f=>{
if(!f.alive){
without(this.fireworks,f);
}
//log(this.fireworks.length)
f.draw();
});
}
initEvents(){
window.onresize = (e)=>{this.sizeCanvas(e)};
}
}
const foo = 'dsdsa';
const log = console.log.bind(console);
const Vec = TinyVector;
document.addEventListener('DOMContentLoaded', function () {
const app = new App();
});
function without (arr, el) {
arr.splice(arr.indexOf(el),1);
}
Can someone guide me to do this kind of UI making in flutter?
I'm desesperate to find the solution but i don't understand how animation works and i found nothing on stack or other website to do this.
Thanks a lot to people who know how to do that.
I already tried the confetti package but it's not my final goal.
Related
I am new to ag-grid angular. I want to implement a functionality where i can find each column values and replace with new values in a single column.
As ag-grid does not provide a way to Find/Replace , you can use the below algorithm to do it.
foundCell = [];
foundIndex = 0;
message = '';
//Find text in ag-grid
find(findText: string) {
let found = false;
let rowNodes: any = [];
let focusedCell = this.gridApi.getFocusedCell();
if (focusedCell) {
let lastFoundObj: any;
if (this.foundCell.length > 0) {
lastFoundObj = this.foundCell[this.foundCell.length - 1];
if (!(lastFoundObj.rowIndex == focusedCell.rowIndex && lastFoundObj.field == focusedCell.column.colId)) {
this.foundCell = [];
this.foundIndex = focusedCell.rowIndex;
}
}
}
this.gridApi.forEachNode(function (node,rowIndex) {
rowNodes.push(node);
});
for(let i=this.foundIndex; i < rowColumnData.rowNodes.length ; i++) {
let node = rowColumnData.rowNodes[i];
var rowObj = node.data;
found = false;
for (var key in rowObj) {
if (rowObj[key].includes(findText) && !this.checkIfAlreadyFound(key, node.rowIndex)) {
found = true;
this.foundCell.push({ 'field': key, 'rowIndex': node.rowIndex});
break;
}
}
if (found) {
break;
}
}
if (found) {
let lastFoundCell = this.foundCell[this.foundCell.length-1];
this.gridApi.ensureIndexVisible(lastFoundCell.rowIndex, 'middle');
this.gridApi.ensureColumnVisible(lastFoundCell.field);
this.gridApi.setFocusedCell(lastFoundCell.rowIndex,lastFoundCell.field);
this.found = true;
} else {
this.foundIndex = 0;
this.foundCell = [];
this.found = false;
this.message = 'Not found';
}
}
//Replace text in ag-grid
replace(findText: string, replaceWith: string, isReplaceAll: boolean) {
if (this.found || isReplaceAll) {
let focusedCell: any;
var cell: any;
let rowNodes = [];
focusedCell = this.gridApi.getFocusedCell();
if (focusedCell) {
cell = { rowIndex: focusedCell.rowIndex, field: focusedCell.column.colId };
} else {
cell = this.foundCell[this.foundCell.length - 1];
}
this.gridApi.forEachNode(function (node,rowIndex) {
rowNodes.push(node);
});
var rowNode: any;
var newCellValue: any;
if (isReplaceAll) {
let allfoundCell = this.findAllCells(rowNodes,findText);
for (var i = 0; i < allfoundCell.length; i++) {
cell = allfoundCell[i];
rowNode = gridApi.getDisplayedRowAtIndex(cell.rowIndex);
newCellValue = this.gridApi.getValue(cell.field, rowNode).replace(findText,replaceWith);
rowNode.setDataValue(cell.field, newCellValue);
}
} else {
rowNode = this.gridApi.getDisplayedRowAtIndex(cell.rowIndex);
newCellValue = this.gridApi.getValue(cell.field, rowNode).replace(findText,replaceWith);
if (newCellValue != rowNode.data[cell.field]) {
rowNode.setDataValue(cell.field, newCellValue);
}
}
this.found = false;
}
}
I want to refresh sticky mobile leaderboard slot when the URL changes in infinite scroll. What do you think is the best way to go? Please let me know if you have any suggestions.
class DFPAds {
constructor() {
this.slots = [];
this.onScroll = throttle(this.loopAds, 300);
this.addEvents();
this.createAdObject = this.createAdObject.bind(this);
this.createSlotForAd = this.createSlotForAd.bind(this);
this.displayAd = this.displayAd.bind(this);
}
static get() {
return DFPAds._instance;
}
static set() {
if (!DFPAds._instance) {
DFPAds._instance = new DFPAds();
return DFPAds._instance;
} else {
throw new Error("DFPAds: instance already initialized");
}
}
addEvents() {
window.addEventListener("scroll", e => this.onScroll());
}
loopAds() {
this.slots.map(slot => this.displayAd(slot));
}
createAdObject(ad) {
let id = ad.id;
let attributes = getDataSet(ad);
let sizes = JSON.parse(attributes.sizes);
let sizeMapping;
if (attributes.sizemapping) {
attributes.sizemapping.length
? (sizeMapping = JSON.parse(attributes.sizemapping))
: (sizeMapping = null);
}
attributes.id = id;
attributes.sizes = sizes;
attributes.sizemapping = sizeMapping;
return attributes;
}
createSlotForAd(adObject) {
let {
id,
adtype,
position,
slotname,
sizes,
sizemapping,
shouldlazyload,
pagenumber,
pageid
} = adObject;
googletag.cmd.push(() => {
let slot = googletag.defineSlot(slotname, sizes, id);
if(position){
slot.setTargeting("position", position);
}
if(pagenumber){
slot.setTargeting("pagenumber", pagenumber);
}
if(pageid){
slot.setTargeting("PageID", pageid)
}
if (sizemapping) {
let mapping = googletag.sizeMapping();
sizemapping.map(size => {
mapping.addSize(size[0], size[1])
});
slot.defineSizeMapping(mapping.build());
}
slot.addService(googletag.pubads());
googletag.display(id);
shouldlazyload
? this.slots.push({ slot: slot, id: id })
: googletag.pubads().refresh([slot]);
console.log("SlotTop", slot)
});
}
displayAd(slot) {
console.log("Slottwo", slot)
let item = document.getElementById(slot.id);
if (item) {
let parent = item.parentElement;
let index = this.slots.indexOf(slot);
let parentDimensions = parent.getBoundingClientRect();
if (
(parentDimensions.top - 300) < window.innerHeight &&
parentDimensions.top + 150 > 0 &&
parent.offsetParent != null
) {
googletag.cmd.push(function() {
googletag.pubads().refresh([slot.slot]);
});
this.slots.splice(index, 1);
}
}
}
setUpAdSlots(context = document) {
let ads = [].slice.call(context.getElementsByClassName("Ad-data"));
if (ads.length) {
ads.map(ad => compose(this.createSlotForAd, this.createAdObject)(ad));
}
}
}
export default DFPAds;
And this is my Infinite Scroll code:
export default class InfiniteScroll {
constructor() {
this._end = document.getElementById('InfiniteScroll-End');
this._container = document.getElementById('InfiniteScroll-Container');
if(!this._end || !this._container)
return;
this._articles = { };
this._triggeredArticles = [];
this._currentArticle = '';
this._apiUrl = '';
this._count = 1;
this._timedOut = false;
this._loading = false;
this._ended = false;
this._viewedParameter = "&alreadyViewedContentIds=";
this._articleSelector = "InfiniteScroll-Article-";
this._articleClass = "Article-Container";
this.setStartData();
this.onScroll = throttle(this.eventScroll, 200);
this.addEvents();
}
addEvents(){
setTimeout(()=>{
window.addEventListener('scroll', (e) => this.onScroll() );
}, 2000);
}
addToStore(article){
this._articles["a" + article.id] = article;
}
addToTriggeredArticles(id){
this._triggeredArticles.push(id);
}
getRequestUrl(){
return this._apiUrl + this._viewedParameter + Object.keys(this._articles).map(key => this._articles[key].id).join();
}
getLastArticle(){
return this._articles[Object.keys(this._articles)[Object.keys(this._articles).length-1]];
}
setStartData() {
let dataset = getDataSet(this._container);
if(dataset.hasOwnProperty('apiurl')){
let article = Article.get();
if(article){
this._apiUrl = dataset.apiurl;
this._currentArticle = "a" + article.id;
this.addToStore(article);
}else{
throw(new Error('Infinite Scroll: Article not initialized.'));
}
}else{
throw(new Error('Infinite Scroll: Start object missing "apiurl" property.'));
}
}
eventScroll() {
if(this.isApproachingNext()){
this.requestNextArticle();
}
if(!this.isMainArticle(this._articles[this._currentArticle].node)){
this.updateCurrentArticle();
}
}
eventRequestSuccess(data){
this._loading = false;
if(data != ''){
if(data.hasOwnProperty('Id') && data.hasOwnProperty('Html') && data.hasOwnProperty('Url')){
this.incrementCount();
let node = document.createElement('div');
node.id = this._articleSelector + data.Id;
node.innerHTML = data.Html;
node.className = this._articleClass;
this._container.appendChild(node);
this.initArticleUpNext({
img: data.Img,
title: data.ArticleTitle,
category: data.Category,
target: node.id
});
this.addToStore(
new Article({
id: data.Id,
node: node,
url: data.Url,
title: data.Title,
count: this._count,
nielsenProps: {
section: data.NeilsenSection,
sega: data.NeilsenSegmentA,
segb: data.NeilsenSegmentB,
segc: data.NeilsenSegmentC
}
})
);
}else{
this._ended = true;
throw(new Error('Infinite Scroll: Response does not have an ID, Url and HTML property'));
}
}else{
this._ended = true;
throw(new Error('Infinite Scroll: No new article was received.'));
}
}
eventRequestError(response){
this._loading = false;
this._ended = true;
throw(new Error("Infinite Scroll: New article request failed."));
}
requestNextArticle(){
if(!this._loading){
this._loading = true;
return API.requestJSON(this.getRequestUrl())
.then(
(response)=>{this.eventRequestSuccess(response)},
(response)=>{this.eventRequestError(response)}
);
}
}
triggerViewEvent(article){
if(article.count > 1 && !this.isAlreadyTriggeredArticle(article.id)){
this.addToTriggeredArticles(article.id);
Tracker.pushView(article.url, article.count);
if(isFeatureEnabled('Nielsen') && Nielsen.get()){
Nielsen.get().eventInfiniteScroll({
id: article.id,
url: article.url,
section: article.nielsenProps.section,
sega: article.nielsenProps.sega,
segb: article.nielsenProps.segb,
segc: article.nielsenProps.segc
});
NielsenV60.trackEvent(article.title);
}
}
}
updateCurrentArticle(){
Object.keys(this._articles).map( key => {
if(this._currentArticle !== key && this.isMainArticle(this._articles[key].node)){
this._currentArticle = key;
this.updateUrl(this._articles[key]);
this.triggerViewEvent(this._articles[key]);
}
});
}
updateUrl(article){
try{
if(history.replaceState){
if(window.location.pathname !== article.url){
history.replaceState('', article.title, article.url);
}
}
}catch(e){}
}
incrementCount(){
this._count = this._count + 1;
}
initArticleUpNext(data){
this.getLastArticle().initUpNext(data);
}
isApproachingNext(){
return window.pageYOffset > this._end.offsetTop - (window.innerHeight * 2) && !this._ended && this._end.offsetTop >= 100;
}
isMainArticle(node){
if(node.getBoundingClientRect){
return (node.getBoundingClientRect().top < 80 && node.getBoundingClientRect().bottom > 70);
}else{
return false;
}
}
isAlreadyTriggeredArticle(id){
return this._triggeredArticles.indexOf(id) > -1;
}
}
I have this Ionic code. The problem is $ionicLoading.hide(); is not hiding the popup. I cant make the "waiting" icon Disappear
function ($scope, $q, $state, $rootScope, $stateParams, $firebaseArray, $window, $ionicLoading) {
var palabras = $rootScope.textAreaOfrecer.replace(/[.#$/]/g,'').toLowerCase().split(' ');
if($rootScope.flag == 1){
return true;
}else{
$rootScope.flag = 1;
}
console.log("0");
$ionicLoading.show();
setMyNewArray().then( function (){
console.log("3");
$ionicLoading.hide();
$rootScope.flag = 0;
console.log("4");
});
function setMyNewArray() {
var deferred = $q.defer();
console.log("1");
Promise.all(
$scope.solicitudes = palabras.map(palabra => $firebaseArray(firebase.database().ref().child("solCompras").orderByChild("palabras/" +
palabra).equalTo(true) ) )
).then( function (){
$scope.solicitudes = multiDimensionalUnique($scope.solicitudes).reduce(function(prev, curr) {
return prev.concat(curr);
});
console.log("2");
deferred.resolve();
});
return deferred.promise;
}
function multiDimensionalUnique(arr) {
var uniques = [];
var itemsFound = {};
for(var i = 0, l = arr.length; i < l; i++) {
var stringified = JSON.stringify(arr[i]);
if(itemsFound[stringified]) { continue; }
uniques.push(arr[i]);
itemsFound[stringified] = true;
}
return uniques;
}
}
I have changed location of show loader and hide loader.. try it once
function ($scope, $q, $state, $rootScope, $stateParams, $firebaseArray, $window, $ionicLoading) {
var palabras = $rootScope.textAreaOfrecer.replace(/[.#$/]/g,'').toLowerCase().split(' ');
if($rootScope.flag == 1){
return true;
}else{
$rootScope.flag = 1;
}
console.log("0");
setMyNewArray().then( function (){
console.log("3");
$rootScope.flag = 0;
console.log("4");
$ionicLoading.hide(); //use hide here
});
function setMyNewArray() {
$ionicLoading.show(); //use loader here.
var deferred = $q.defer();
console.log("1");
Promise.all(
$scope.solicitudes = palabras.map(palabra => $firebaseArray(firebase.database().ref().child("solCompras").orderByChild("palabras/" +
palabra).equalTo(true) ) )
).then( function (){
$scope.solicitudes = multiDimensionalUnique($scope.solicitudes).reduce(function(prev, curr) {
return prev.concat(curr);
});
console.log("2");
deferred.resolve();
});
return deferred.promise;
}
function multiDimensionalUnique(arr) {
var uniques = [];
var itemsFound = {};
for(var i = 0, l = arr.length; i < l; i++) {
var stringified = JSON.stringify(arr[i]);
if(itemsFound[stringified]) { continue; }
uniques.push(arr[i]);
itemsFound[stringified] = true;
}
return uniques;
}
}
I am trying create ReactLeafletArc Plugin with animation this is the code
if (!L) {
throw "Leaflet.js not included";
} else if (!arc || !arc.GreatCircle) {
throw "arc.js not included";
} else {
L.Polyline.Arc = function (from, to, options) {
from = L.latLng(from);
to = L.latLng(to);
var vertices = 10;
var arcOptions = {};
if (options) {
if (options.offset) {
arcOptions.offset = options.offset;
delete options.offset;
}
if (options.vertices) {
vertices = options.vertices;
delete options.vertices;
}
}
var generator = new arc.GreatCircle({ x: from.lng, y: from.lat }, { x: to.lng, y: to.lat });
var line = generator.Arc(vertices, arcOptions);
var latLngs = [];
var newLine = L.polyline(line.geometries[0].coords.map(function (c) {
return c.reverse();
}), options);
var totalLength = newLine._path.getTotalLength() * 4;
newLine._path.classList.add('path-start');
newLine._path.style.strokeDashoffset = totalLength;
newLine._path.style.strokeDasharray = totalLength;
setTimeout((function (path) {
return function () {
path.style.strokeDashoffset = 0;
};
})(newLine._path), 200);
return newLine;
};
}
I get error
Uncaught TypeError: Cannot read property 'getTotalLength' of undefined
with console.log(newLine) i can see that there is not _path.
NewClass
_bounds:L.LatLngBounds
_initHooksCalled:true
_latlngs:Array[100]
options:Object
__proto__:NewClass
But if i comment the part
var totalLength = newLine._path.getTotalLength() * 4;
newLine._path.classList.add('path-start');
newLine._path.style.strokeDashoffset = totalLength;
newLine._path.style.strokeDasharray = totalLength;
setTimeout((function (path) {
return function () {
path.style.strokeDashoffset = 0;
};
})(newLine._path), 200);
The line is created without animation and with console.log(newLine) i get this
NewClass
_bounds:L.LatLngBounds
_initHooksCalled:true
_latlngs:Array[100]
_leaflet_id:122
_map:NewClass
_mapToAdd:NewClass
_parts:Array[1]
_path:path
_pxBounds:L.Bounds
_renderer:NewClass
_rings:Array[1]
_zoomAnimated:true
options:Object
__proto__:NewClass
Any suggestion?
Below code is a copy with minor edits from https://github.com/GoogleChrome/chrome-app-samples/tree/master/serial/ledtoggle. I am able to send a byte and receive a reply. I am not able to get an TimeoutError event in case of reply is not sent by the client. I have set timeout to 50 ms.
this.receiveTimeout = 50;
Entire code follows.
const DEVICE_PATH = 'COM1';
const serial = chrome.serial;
var ab2str = function(buf) {
var bufView = new Uint8Array(buf);
var encodedString = String.fromCharCode.apply(null, bufView);
return decodeURIComponent(escape(encodedString));
};
var str2ab = function(str) {
var encodedString = unescape((str));
var bytes = new Uint8Array(1);
bytes[0] = parseInt(encodedString);
}
return bytes.buffer;
};
var SerialConnection = function() {
this.connectionId = -1;
this.lineBuffer = "";
this.receiveTimeout =50;
this.boundOnReceive = this.onReceive.bind(this);
this.boundOnReceiveError = this.onReceiveError.bind(this);
this.onConnect = new chrome.Event();
this.onReadLine = new chrome.Event();
this.onError = new chrome.Event();
};
SerialConnection.prototype.onConnectComplete = function(connectionInfo) {
if (!connectionInfo) {
log("Connection failed.");
return;
}
this.connectionId = connectionInfo.connectionId;
chrome.serial.onReceive.addListener(this.boundOnReceive);
chrome.serial.onReceiveError.addListener(this.boundOnReceiveError);
this.onConnect.dispatch();
};
SerialConnection.prototype.onReceive = function(receiveInfo) {
if (receiveInfo.connectionId !== this.connectionId) {
return;
}
this.lineBuffer += ab2str(receiveInfo.data);
var index;
while ((index = this.lineBuffer.indexOf('$')) >= 0) {
var line = this.lineBuffer.substr(0, index + 1);
this.onReadLine.dispatch(line);
this.lineBuffer = this.lineBuffer.substr(index + 1);
}
};
SerialConnection.prototype.onReceiveError = function(errorInfo) {
log('Error');
if (errorInfo.connectionId === this.connectionId) {
log('Error');
this.onError.dispatch(errorInfo.error);
log('Error');
}
log('Error');
};
SerialConnection.prototype.connect = function(path) {
serial.connect(path, this.onConnectComplete.bind(this))
};
SerialConnection.prototype.send = function(msg) {
if (this.connectionId < 0) {
throw 'Invalid connection';
}
serial.send(this.connectionId, str2ab(msg), function() {});
};
SerialConnection.prototype.disconnect = function() {
if (this.connectionId < 0) {
throw 'Invalid connection';
}
serial.disconnect(this.connectionId, function() {});
};
var connection = new SerialConnection();
connection.onConnect.addListener(function() {
log('connected to: ' + DEVICE_PATH);
);
connection.onReadLine.addListener(function(line) {
log('read line: ' + line);
});
connection.onError.addListener(function() {
log('Error: ');
});
connection.connect(DEVICE_PATH);
function log(msg) {
var buffer = document.querySelector('#buffer');
buffer.innerHTML += msg + '<br/>';
}
document.querySelector('button').addEventListener('click', function() {
connection.send(2);
});
Maybe I'm reading the code incorrectly, but at no point do you pass receiveTimeout into chrome.serial. The method signature is chrome.serial.connect(string path, ConnectionOptions options, function callback), where options is an optional parameter. You never pass anything into options. Fix that and let us know what happens.