much to my surprise I've successfully made an apps scripts that sends me email notifications when a specific cell is changed to 'Submitted,' but I have no idea how to make this identify the sheet it came from - have linked a copy of the sheet below, there are going to be around 20 of these, each with 6 submission sheets, and I need to do a thing as soon as the sheet has been marked submitted, i.e. same day. I'd rather not hard code in separate messages for each sheet, can I do something around getting the URL and sheet with the get active sheet coding and insert it into the email message? I'm also aware currently I've hard coded in the sheet names and therefore need 6 different triggers, I'm working on that - tried loads of different coding pages and this is the only one that worked!
https://docs.google.com/spreadsheets/d/1b0LOr9vhmFu4WtYy_RbS-1cvXncNOI_x3YT0f30fZgY/edit#gid=1979912158
Cheers,
Meg
function emailSubmit() {
MailApp.sendEmail("Testemail", "Test", "Test message");
}
function onEdit(e) {
const specificSheet = "Sub1"
const specificCell = "C11"
let sheetCheck = (e.range.getSheet().getName() == specificSheet)
let cellCheck = (e.range.getA1Notation() == specificCell)
if (!(sheetCheck && cellCheck) || e.value !== "Submitted") {
return;
}
else {
emailSubmit()
}
}
function onEdit2(e) {
const specificSheet = "Sub2"
const specificCell = "C11"
let sheetCheck = (e.range.getSheet().getName() == specificSheet)
let cellCheck = (e.range.getA1Notation() == specificCell)
if (!(sheetCheck && cellCheck)) {
return
}
else {
emailSubmit()
}
}
To obtain the spreadsheet object bound to the fired onEdit trigger, use the event object source
Sample:
function emailSubmit(spreadsheet, sheet) {
console.log("spreadsheet: " + spreadsheet);
console.log("sheet: " + sheet);
MailApp.sendEmail("Testemail", "Test", "Spreadsheet " + spreadsheet + " and tab " + sheet + "have been submitted");
}
function onEdit(e) {
const allowedSheets = ["Sub1","Sub2"];
const specificCell = "C11";
const spreadsheetName = e.source.getName();
const sheetName = e.range.getSheet().getName();
let sheetCheck = (allowedSheets.indexOf(sheetName) != -1);
let cellCheck = (e.range.getA1Notation() == specificCell);
if (!(sheetCheck && cellCheck) || e.value !== "Submitted") {
return;
}
else {
emailSubmit(spreadsheetName, sheetName);
}
}
References:
Event Objects
getName()
indexOf()
Related
onPress of submit button, I want to validate all SimpleForms' fields (ComboBox, Input, DatePicker, etc.) that are
required &
visible
to see if they are null or blank (""). If a targeted (required & visible) field is null/blank, set that control's state to "Error" and display an error message. If no targeted field is null/blank, pop up a success dialog box.
This method is automated so in the future, any fields added later will automatically be checked without need of manual additions to controller code.
Controller code:
requiredAndVisible: function(oControl) {
if (typeof oControl.getRequired === "function") { //certain ctrls like toolbars dont have getRequired as a method, so we want to skim those out, else itll throw an error later in the next check
if (oControl.getRequired() === true && oControl.getVisible() === true) {
return oControl;
}
}
},
onSubmit: function() {
var valid = true,
oView = this.getView(),
aFormInitial = oView.byId("formInitial").getContent(), // get all the controls of SimpleForm1
aFormConfig = oView.byId("formConfiguration").getContent(), // get all controls of SimpleForm2
aControls = aFormInitial.concat(aFormConfig), // combine the 2arrays together into 1
aFilteredControls = aControls.filter(this.requiredAndVisible); // check each element if it required & visible using the 1st function. return only the controls that are both req'd & visible
aFilteredControls.forEach(function(oControl) { // in resultant array, check each element if...
if (!oControl.getValue() || oControl.getValue().length < 1) { // its value is null or blank
oControl.setValueState("Error");
valid = false; // set valid to false if it is
} else {
oControl.setValueState("None");
}
});
if (valid === false) {
// **replace this code with w/e error handling code u want**
oView.byId("errorMsgStrip").setVisible(true);
} else if (valid === true) {
// **replace this code with whatever success handling code u want**
var oDialogConfirm = new sap.ui.xmlfragment("dialogID", "dialog.address.here", this);
oDialogConfirm.open();
}
},
I wrote this accessibility extension:
https://extensions.gnome.org/extension/975/keyboard-modifiers-status/
https://github.com/sneetsher/Keyboard-Modifiers-Status
Which works as supposed in Gnome Shell v3.14 & v3.16 but not in v3.10. It shows the only the initial keyboard modifiers state after i
restarted it and never update it after that.
Here the full code:
const St = imports.gi.St;
const Mainloop = imports.mainloop;
const Main = imports.ui.main;
const Gdk = imports.gi.Gdk
let button, label, keymap;
function _update() {
let symbols = "⇧⇬⋀⌥①◆⌘⎇";
let state = keymap.get_modifier_state();
label.text = " ";
for (var i=0; i<=8; i++ ) {
if (state & 1<<i) {
label.text += symbols[i];
} else {
//label.text += "";
}
}
label.text += " ";
}
function init() {
button = new St.Bin({ style_class: 'panel-button',
reactive: false,
can_focus: false,
x_fill: true,
y_fill: false,
track_hover: false });
label = new St.Label({ style_class: "state-label", text: "" });
button.set_child(label);
keymap = Gdk.Keymap.get_default();
keymap.connect('state_changed', _update );
Mainloop.timeout_add(1000, _update );
}
function enable() {
Main.panel._rightBox.insert_child_at_index(button, 0);
}
function disable() {
Main.panel._rightBox.remove_child(button);
}
Trying to debug, I modified the code to show (state label + a counter)
let c,button, label, keymap;
c=0;
function _update() {
Gtk.main_iteration_do(false);
c++;
let symbols = "⇧⇬⋀⌥①◆⌘⎇";
//let keymap = Gdk.Keymap.get_default()
let state = keymap.get_modifier_state();
label.text = " ";
for (var i=0; i<=8; i++ ) {
if (state & 1<<i) {
label.text += symbols[i];
} else {
//label.text += "";
}
}
label.text += " "+c+" ";
return true;
}
I can confirm these:
keymap.connect('state_changed', _update ); this signal is never raised
timeout callback works well
label is updated and show the initial state & the incrementing counter
So I think there is something with event loop as it does not pull
state update or does not process its events.
Could you please point me to way to fix this and what's the difference
between v3.10 & v3.14?
Assuming that commenting out the definition of keymap was intentional, check that it is still assigned elsewhere in your code. Have you tried using a -(minus) rather than a _(underscore)? Most events use the former in JS space, rather than the latter and this has been the problem for me when in several cases where I was attaching events to changing the active workspace, where the back-end for Meta.Display fires workspace_switched, the GJS space connects through workspace-switched and there are a lot more examples there.
For official documentation, including the correct event, property and function names for within GJS space, refer to GNOME DevDocs I don't know when it became official, but they state that it is here
I'm trying to add an autocomplete feature in my Google Spreadsheet using this Google Apps Script suggest box library from Romain Vialard and James Ferreira's book:
function doGet() {
// Get a list of all my Contacts
var contacts = ContactsApp.getContacts();
var list = [];
for(var i = 0; i < contacts.length; i++){
var emails = contacts[i].getEmails();
if(emails[0] != undefined){
list.push(emails[0].getAddress());
}
}
var app = UiApp.createApplication();
var suggestBox = SuggestBoxCreator.createSuggestBox(app, 'contactPicker', 200, list);
app.add(suggestBox);
return app;
}
function onEdit() {
var s = SpreadsheetApp.getActiveSheet();
if( s.getName() == "my_sheet_name" ) { //checks that we're on the correct sheet
var r = s.getActiveCell();
if( r.getColumn() == 1) {
doGet();
}
}
}
But when I start editing the column 1 of "my_sheet_name" nothing hapens (if I replace doGet() for other function, this other function runs Ok). I've already installed the Suggest Box library. So, why the doGet() function doesn't work?
small confusion here...
The doGet() ..... return app; structure that you are using here is for standalone webapps that need to be deployed and run with their own url in a browser window.
What you are trying to do is to show a Ui in a popup window in a spreadsheet, the mechanism is different : see example below and have a look at the documentation here.
function doGet_or_any_other_name_preferably_something_more_specific() {
var contacts = ContactsApp.getContacts();
var list = [];
for(var i = 0; i < contacts.length; i++){
var emails = contacts[i].getEmails();
if(emails[0] != undefined){
list.push(emails[0].getAddress());
}
}
var app = UiApp.createApplication();
var suggestBox = SuggestBoxCreator.createSuggestBox(app, 'contactPicker', 200, list);
app.add(suggestBox);
SpreadsheetApp.getActive().show(app);
}
Note that this code will allow the Ui to show up but that's about all.... no data will be written in the spreadsheet since you didn't implement any handler to handle the data return. For details about that step read the aforementioned documentation and the examples shown on Romain's website.
EDIT following your comment : tested with this exact code (copied/pasted) and working, see capture below.
I am trying to update some popups in my map but I am not able to do that.
Firstly I create some markers, and with the next code, I create a popup associated to them. One popup for each marker:
popFeature = new OpenLayers.Feature(markers, location);
popFeature.closeBox = true;
popFeature.popupClass = OpenLayers.Class(OpenLayers.Popup.FramedCloud, {
'autoSize': true
});
popFeature.data.popupContentHTML = "hello";
popFeature.data.overflow = (false) ? "auto" : "hidden";
var markerClick = function (evt) {
if (this.popup == null) {
this.popup = this.createPopup(this.closeBox);
map.addPopup(this.popup);
this.popup.show();
} else {
this.popup.toggle();
}
currentPopup = this.popup;
OpenLayers.Event.stop(evt);
};
mark.events.register("mousedown", popFeature, markerClick);
After that, I add the new marker to my marker layer.
Everything is fine until here, but, I want to update the popupcontentHTML some time later and I don't know how I can access to that value.
I read OL API but I don't understand how to get it. I am lost about features, events, extensions...
I want to know if I can access to that property and write other word.
I answer myself, maybe it helps other people in future:
for(i = 0; i < map.popups.length; i++){
if(map.popups[i].lonlat.lon == marker.lonlat.lon){
map.popups[i].setContentHTML("new content");
}
}
Content will be refreshed at the moment.
I'm running into a problem with my app (ASP.NET MVC 2) where I can't upload files (images in my case). I've changed the web.config to accept up to 20MB, and I'm trying to upload a file that's only 3MB.
The app itself has two ways to upload. The initial upload which starts a Gallery and then an additional upload to append to a Gallery.
The initial works like a charm, but the appending one fails with no explanation. Even if I re-upload the initial image as an append it still fails.
I'm a little stuck on this so I would appreciate any help you guys can offer.
Thanks in advance!
EDIT
If I "hack" the form with Firebug and direct it to the initial upload Url it works, but when it's directing to the Url it should be posting to it fails...
EDIT 2
Per Rob's request, here's the code handling the initial gallery and appending image:
[HttpPost, ValidateAntiForgeryToken]
public RedirectToRouteResult PutGallery( // Move to Ajax
[Bind(Prefix = "Gallery", Include = "ClubId,EventId,RHAccountId,RHCategoryId,Year")] Gallery Gallery,
HttpPostedFileBase File) {
if (ModelState.IsValid && (File.ContentLength > 0)) {
if (Gallery.RHAccountId > 0) {
Gallery.RHUser = this.fdc.RHAccounts.Single(
a =>
(a.RHAccountId == Gallery.RHAccountId)).RHUser;
} else {
if (!this.fdc.RHUsers.Any(
u =>
(u.User.Name == Gallery.Username))) {
if (!this.fdc.Users.Any(
u =>
(u.Name == Gallery.Username))) {
Gallery.RHUser = new RHUser() {
User = new User() {
Name = Gallery.Username
}
};
} else {
Gallery.RHUser = new RHUser() {
User = this.fdc.Users.Single(
u =>
(u.Name == Gallery.Username))
};
};
} else {
Gallery.RHUser = this.fdc.RHUsers.Single(
u =>
(u.User.Name == Gallery.Username));
};
};
Image Image = new Image() {
Gallery = Gallery
};
this.fdc.Galleries.InsertOnSubmit(Gallery);
this.fdc.Images.InsertOnSubmit(Image);
this.fdc.SubmitChanges();
Files.Save(Image.ImageId, File);
return RedirectToAction("Default", "Site");
} else {
return RedirectToAction("Default", "Site");
};
}
[HttpPost, ValidateAntiForgeryToken]
public RedirectToRouteResult PutImage(
[Bind(Prefix = "Image", Include = "GalleryId")] Image Image,
HttpPostedFileBase File) {
Gallery Gallery = this.fdc.Galleries.Single(
g =>
(g.GalleryId == Image.GalleryId));
if (File.ContentLength > 0) {
this.fdc.Images.InsertOnSubmit(Image);
this.fdc.SubmitChanges();
Files.Save(Image.ImageId, File);
};
return RedirectToAction("Gallery", "Site", new {
Category = Gallery.RHCategory.Category.EncodedName,
GalleryId = Gallery.GalleryId
});
}
SIDENOTE:
Could Cassini, VS 2010's built in web server, be the cause?
Ok, so I figured it out, it only took a lengthy install of IIS locally on my machine + the configuration, to have it tell me that I miss-spelled controller as controlls in the routes.
Really annoying that it took all of that to get the real error, so Cassini was partially at fault...
So, the moral of the story is, make sure you spell everything correctly.