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I have a Stateful widget that i pass a list to (for example 2 items).
After I delete an item, the widget should rebuild itself.
Unfortunately, the deleted item is still displayed and the other one is not.
When I re-enter the widget, the correct item is loaded.
There is a similar problem List not updating on deleting item
but maybe someone can explain me what i did wrong and why provider is helping me here instead of setState?
My code is:
import 'package:firebase_database/firebase_database.dart';
import 'package:flutter/material.dart';
import 'package:trip_planner/util/dialog_box.dart';
import 'package:trip_planner/util/previewUrl.dart';
class BookingPage extends StatefulWidget {
final List toDoList;
BookingPage({
super.key,
required this.toDoList,
});
#override
State<BookingPage> createState() => _BookingPageState();
}
class _BookingPageState extends State<BookingPage> {
//text controller
final _controller = TextEditingController();
final _database = FirebaseDatabase.instance.ref();
//Liste is an example what i have in my list
List toDoList2 = [
["https://www.booking.com/Share-Rnv2Kf", true],
["https://www.booking.com/Share-3hKQ0r", true],
];
void initState(){
super.initState();
}
void deleteTask(int index){
setState(() {
widget.toDoList.removeAt(index);
});
//DatabaseReference _testRef = _database.child("Hotel:");
//_testRef.set(widget.toDoList.toString());
}
//save new Item
void saveNewItem(){
setState(() {
widget.toDoList.add([_controller.text, false]);
//DatabaseReference _testRef = _database.child("Hotel:");
//_testRef.set(widget.toDoList.toString());
_controller.clear();
});
Navigator.of(context).pop();
}
void createNewItem(){
showDialog(
context: context,
builder: (context){
return DialogBox(
controller: _controller,
onSave: saveNewItem,
onCancel: () => Navigator.of(context).pop(),
);
},
);
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Booking Seiten'),
elevation: 0,
),
floatingActionButton: FloatingActionButton(
onPressed: createNewItem,
child: Icon(Icons.add),
),
body: ListView.builder(
itemCount: widget.toDoList.length,
itemBuilder: (context, index){
return PreviewUrl(
url2: widget.toDoList[index][0],
deleteFunction: (context) => setState(() => deleteTask(index)),
);
},
),
);
}
}
i thought setState does the same thing as when i re-enter the widget, but it doesn't.
import 'package:any_link_preview/any_link_preview.dart';
import 'package:flutter/material.dart';
import 'package:flutter_slidable/flutter_slidable.dart';
import 'package:url_launcher/url_launcher.dart';
class PreviewUrl extends StatelessWidget {
final String url2;
//Function(bool?)? onChanged;
Function(BuildContext)? deleteFunction;
PreviewUrl({
super.key,
required this.url2,
required this.deleteFunction,
//required this.onChanged,
});
Future openBrowserURL({
required String url,
bool inApp = false,
}) async {
if(await canLaunch(url)){
await launch(
url,
forceSafariVC: inApp, //iOS
forceWebView: inApp, //Android
enableJavaScript: true, //Android
);
}
}
#override
Widget build(BuildContext context) {
return Padding(
padding: const EdgeInsets.all(1.0),
child: Slidable(
endActionPane: ActionPane(
motion: StretchMotion(),
children: [
SlidableAction(
onPressed: deleteFunction,
icon: Icons.delete,
backgroundColor: Colors.red.shade300,
borderRadius: BorderRadius.circular(12),
)
],
),
child: Container(
child: AnyLinkPreview.builder(
link: url2,
itemBuilder: (context, metadata, imageProvider) => Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
if (imageProvider != null)
GestureDetector(
onTap: () async {
final url = url2;
openBrowserURL(url: url, inApp: true);
},
child: Container(
constraints: BoxConstraints(
maxHeight: MediaQuery.of(context).size.width *0.25,
),
decoration: BoxDecoration(
borderRadius: BorderRadius.only(
topLeft: Radius.circular(12),
topRight: Radius.circular(12)),
image: DecorationImage(
image: imageProvider,
fit: BoxFit.cover,
),
),
),
),
Container(
width: double.infinity,
color: Theme.of(context).primaryColor.withOpacity(0.6),
padding: const EdgeInsets.symmetric(
vertical: 10, horizontal: 15),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
if (metadata.title != null)
Text(
metadata.title!,
maxLines: 1,
style:
const TextStyle(fontWeight: FontWeight.w500),
),
const SizedBox(height: 5),
if (metadata.desc != null)
Text(
metadata.desc!,
maxLines: 1,
style: Theme.of(context).textTheme.bodySmall,
),
Text(
metadata.url ?? url2,
maxLines: 1,
style: Theme.of(context).textTheme.bodySmall,
),
],
),
),
],
),
),
),
),
);
}
}
If you run the simplified version of your code in DartPad - it will work:
import 'package:flutter/material.dart';
const Color darkBlue = Color.fromARGB(255, 18, 32, 47);
List toDoList = [
["Button 1", true],
["Button 2", true],
];
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
theme: ThemeData.dark().copyWith(
scaffoldBackgroundColor: darkBlue,
),
debugShowCheckedModeBanner: false,
home: Scaffold(
body: Center(
child: BookingPage(toDoList: toDoList),
),
),
);
}
}
class BookingPage extends StatefulWidget {
final List toDoList;
const BookingPage({
super.key,
required this.toDoList,
});
#override
State<BookingPage> createState() => _BookingPageState();
}
class _BookingPageState extends State<BookingPage> {
//Liste is an example what i have in my list
List toDoList2 = [
["Button 1", true],
["Button 2", true],
];
#override
void initState() {
super.initState();
}
void deleteTask(int index) {
setState(() {
widget.toDoList.removeAt(index);
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('Booking Seiten'),
elevation: 0,
),
body: ListView.builder(
itemCount: widget.toDoList.length,
itemBuilder: (context, index) {
return ElevatedButton(
style: ElevatedButton.styleFrom(
backgroundColor: Colors.lightBlue,
padding: const EdgeInsets.all(12),
textStyle: const TextStyle(fontSize: 22),
),
child: Text(widget.toDoList[index][0]!),
onPressed: () => setState(() => deleteTask(index)),
);
},
),
);
}
}
Which tells me that the problem is your PreviewUrl. My guess is - it is a statful widget, and when the tree rebuilds - it will link the old State object to the first item.
Using Keys might help, something like:
return PreviewUrl(
key: ObjectKey(widget.toDoList[index]),
url2: widget.toDoList[index][0],
deleteFunction: (context) => setState(() => deleteTask(index)),
);
I am trying to select one item from phone contacts list (List view widget)
class PhoneContacts extends StatefulWidget {
const PhoneContacts({Key? key}) : super(key: key);
#override
State<PhoneContacts> createState() => _PhoneContactsState();
}
class _PhoneContactsState extends State<PhoneContacts> {
List<Contact> _contacts = [];
late PermissionStatus _permissionStatus;
late Customer _customer;
#override
void initState(){
super.initState();
getAllContacts();
}
void getAllContacts() async {
_permissionStatus = await Permission.contacts.request();
if(_permissionStatus.isGranted) {
List<Contact> contacts = await ContactsService.getContacts(withThumbnails: false);
setState(() {
_contacts = contacts;
});
}
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text("Phone Contacts"),
backgroundColor: Colors.indigo[600],
),
body: Container(
padding: const EdgeInsets.all(5),
child: ListView.builder(
itemCount: _contacts.length,
itemBuilder: (BuildContext context, int index) {
Contact contact = _contacts[index];
return contactItem(contact);
}
),
),
);
}
Widget contactItem(Contact contact){
return ListTile(
onTap: () {
Navigator.of(context).push(MaterialPageRoute(builder: (context)=>Dashboard(contact)));
},
leading: const CircleAvatar(
backgroundColor: Colors.pinkAccent,
child: Icon(Icons.person_outline_outlined)),
title : Text(contact.displayName.toString()),
subtitle: Text(contact.phones!.first.value.toString()),
);
}
}
and insert and display it to dashboard list (another List view widget)
class Dashboard extends StatefulWidget {
final Contact? contact;
const Dashboard([this.contact]);
#override
State<Dashboard> createState() => _DashboardState();
}
class _DashboardState extends State<Dashboard> {
final Color? themeColor = Colors.indigo[600];
late GlobalKey<RefreshIndicatorState> refreshKey;
late List<CardGenerator> existingCustomerContactList = getCustomerContactList();
#override
void initState(){
super.initState();
refreshKey=GlobalKey<RefreshIndicatorState>();
}
void addCustomerContact() {
existingCustomerContactList.add(
CardGenerator(
Text(widget.contact!.displayName.toString()),
const Icon(Icons.account_circle),
Text(widget.contact!.phones!.first.value.toString())));
}
List<CardGenerator> getCustomerContactList () {
existingCustomerContactList = [
CardGenerator(
const Text('Dave', style: TextStyle(fontSize: 24.0), textAlign: TextAlign.start,),
const Icon(Icons.account_circle, size: 100, color: Colors.white,),
const Text('Address 1')),
CardGenerator(
const Text('John', style: TextStyle(fontSize: 24.0)),
const Icon(Icons.account_circle, size: 100, color: Colors.white),
const Text('Address 2')),
CardGenerator(
const Text('Richard', style: TextStyle(fontSize: 24.0)),
const Icon(Icons.account_circle, size: 100, color: Colors.white),
const Text('Address 3')),
];
return existingCustomerContactList;
}
Future<void> refreshList() async {
await Future.delayed(const Duration(seconds: 1));
setState(() => {
addCustomerContact(),
getCustomerContactList()
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Colors.grey[50],
appBar: AppBar(
title: const Text("Dashboard"),
backgroundColor: themeColor,
),
body: RefreshIndicator(
key: refreshKey,
onRefresh: () async {
await refreshList();
},
child: Column(
children: [
Expanded(
child: ListView.builder(
itemCount: existingCustomerContactList.length,
key: UniqueKey(),
itemBuilder: (BuildContext context, int index) {
return OpenContainer(
closedColor: Colors.transparent,
closedElevation: 0.0,
openColor: Colors.transparent,
openElevation: 0.0,
transitionType: ContainerTransitionType.fadeThrough,
closedBuilder: (BuildContext _, VoidCallback openContainer) {
return Card(
color: Colors.white,
child: GestureDetector(
onTap: openContainer,
child: SizedBox(
height: 140,
child: Row(
children: [
Container(
decoration: const BoxDecoration(
color: Colors.indigo,
borderRadius: BorderRadius.only(topLeft: Radius.circular(7.0),bottomLeft: Radius.circular(7.0))
),
height: 140,
width: 120,
child: existingCustomerContactList[index].icon,
),
Column(
children: [
Padding(
padding: const EdgeInsets.all(8.0),
child: existingCustomerContactList[index].title,
),
Padding(
padding: const EdgeInsets.all(8.0),
child: existingCustomerContactList[index].address,
),
],
)
],
),
),
),
);
},
openBuilder: (BuildContext _, VoidCallback openContainer) {
return ConsumerHome();
}
);
}),
),
],
),
),
);
}
}
I found the
selected item has been added to the Dashboard items list but when I refresh it it doesn't newly added item in the dashboard list view.
I am a newcomer in flutter please bare with me. I already did my search for this problem unfortunately, no luck.
Change the order of execution. You are adding the item in the list and then making a new list again in the current order
addCustomerContact(),
getCustomerContactList()
change this to
getCustomerContactList()
addCustomerContact(),
import 'package:flutter/material.dart';
import 'package:flutter_bmi_app/second_screen.dart';
import 'package:font_awesome_flutter/font_awesome_flutter.dart';
class BmiCalc extends StatefulWidget {
const BmiCalc({Key? key}) : super(key: key);
#override
State<BmiCalc> createState() => _BmiCalcState();
}
class _BmiCalcState extends State<BmiCalc> {
Color colorOfLittleBox = Color.fromARGB(255, 27, 28, 48);
Color colorOfLittleBox2 = Colors.pink;
bool isMale = true;
double _value = 150;
int weight = 60;
int age = 25;
double answer = 10;
String calc = "CALCULATE";
#override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Color.fromARGB(255, 12, 9, 34),
body: SafeArea(
child: SingleChildScrollView(
child: Column(
children: [
Row(
children: [
FemaleBox("MALE", Icons.male),
FemaleBox("FEMALE", Icons.female),
],
),
Column(children: [
Container(
padding: EdgeInsets.all(32),
margin: EdgeInsets.all(10),
decoration: BoxDecoration(
color: Color.fromARGB(255, 27, 28, 48),
borderRadius: BorderRadius.circular(15),
),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
const Text("HEIGHT",
style: TextStyle(color: Colors.grey, fontSize: 20)),
const SizedBox(
height: 10,
),
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Text(_value.toStringAsFixed(0),
style: const TextStyle(
fontSize: 45,
color: Colors.white,
fontWeight: FontWeight.w900)),
const Text(
"cm",
style:
TextStyle(fontSize: 20, color: Colors.grey),
),
],
),
Slider(
min: 100,
max: 230,
thumbColor: Colors.pink,
value: _value,
onChanged: (value) {
setState(() {
_value = value;
});
},
),
],
))
]),
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Operation("Weight"),
Operation("Age"),
],
),
Container(
decoration: BoxDecoration(
color: Colors.pink,
borderRadius: BorderRadius.circular(15),
),
padding: EdgeInsets.only(bottom: 5),
width: MediaQuery.of(context).size.width,
child: TextButton(
child: Text(
calc,
style: const TextStyle(
fontSize: 22,
color: Colors.white,
fontWeight: FontWeight.w900),
),
onPressed: () {
Navigator.push(
context,
MaterialPageRoute(builder: (context) => SecondScreen()),
);
},
),
)
],
),
),
),
);
}
void calculate() {
answer = (weight / (_value * _value)) * 10000;
Text(answer.toString(),
style: const TextStyle(fontSize: 40, color: Colors.white));
if (calc == "CALCULATE") {
calc = answer.toStringAsFixed(1);
} else {
calc = "CALCULATE";
}
setState(() {});
}
}
I made bmi calculator, I wanna have answer on other screen. I want to send this function calculate() to the second screen, where I will
have the answer of this calculation. I gave Navigator.push(
context,
MaterialPageRoute(builder: (context) => SecondScreen()), but how to make it work? Thank you in advance.
Make the SecondScreen constructor take a parameter for the type of data that you want to send to it.
const SecondScreen(
{Key? key,required this.answer, })
: super(key: key);
final String? answer; //define value you want to pass
#override
_SecondScreenScreenState createState() => _SecondScreenState();
}
And pass data when navigate
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => SecondScreen(answer: 'Hello',),
));
here is the example:
import 'package:flutter/material.dart';
class Todo {
final String title;
final String description;
const Todo(this.title, this.description);
}
void main() {
runApp(
MaterialApp(
title: 'Passing Data',
home: TodosScreen(
todos: List.generate(
20,
(i) => Todo(
'Todo $i',
'A description of what needs to be done for Todo $i',
),
),
),
),
);
}
class TodosScreen extends StatelessWidget {
const TodosScreen({Key? key, required this.todos}) : super(key: key);
final List<Todo> todos;
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('Todos'),
),
body: ListView.builder(
itemCount: todos.length,
itemBuilder: (context, index) {
return ListTile(
title: Text(todos[index].title),
// When a user taps the ListTile, navigate to the DetailScreen.
// Notice that you're not only creating a DetailScreen, you're
// also passing the current todo through to it.
onTap: () {
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => DetailScreen(todo: todos[index]),
),
);
},
);
},
),
);
}
}
class DetailScreen extends StatelessWidget {
// In the constructor, require a Todo.
const DetailScreen({Key? key, required this.todo}) : super(key: key);
// Declare a field that holds the Todo.
final Todo todo;
#override
Widget build(BuildContext context) {
// Use the Todo to create the UI.
return Scaffold(
appBar: AppBar(
title: Text(todo.title),
),
body: Padding(
padding: const EdgeInsets.all(16.0),
child: Text(todo.description),
),
);
}
}
I can't get the FemaleBox and Operation in your project so I can't run that try the above example or share you full code include second screen also
add a constructor in your second screen and pass it while calling second screen
const SecondScreen(
{Key? key,required this.answer, })
: super(key: key);
final String? answer; //define value you want to pass
#override
_SecondScreenScreenState createState() => _SecondScreenState();
}
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => SecondScreen(answer: 'Hello',),
));
There is another way to do that.
Create a class as given below and use static keyword to define any variable.
Now you can call this variable at your entire app via- Common.sharedData
So you can modified it according to you
Class Common{
static int sharedData=0;
//Other function
}
There are different ways to solve this
Sending parameters through constructor (Good solution).
Use a State Management package and hold the state in its class and access tit everywhere (Recommended way).
declare variable globally and use it anywhere in the app (not Recommended)
I'm testing out this Flutter project which generates a movie list from a for loop:for (int i = 0; i < 3; i++) {...}.
The result of the loop is 3 cards which I'd like to add an onTap function to and navigate to the corresponding page as a result.
Github:https://github.com/devefy/Flutter-Streaming-Service-App-UI/blob/master/lib/main.dart
After the padding on line 222, I added a ListTile() with the onTap:(){}
widget. This enabled the tap widget for the bottom half of the card.
// Line 219 to 222
Padding(
padding: EdgeInsets.only(top: 3.0),
child: Text(i == 0 ? "Season 2" : ""),
),// Padding
ListTile(onTap: (){
debugPrint('${[i]} was tapped!');
//Navigator.push(context, route)
My results when tapping the 3 cards.
flutter: [0] was tapped!
flutter: [1] was tapped!
flutter: [2] was tapped!
Where I get lost is how to actually navigate to the detail page of the movie depending on which card I tap on.
Any help is appreciated...Thank You All!!!
The best practice for something like this would be to create 2 pages, a movie list, and a details page.
The movie list will loop through all of the movies, then the on tap would point to the details page. The key here is that you can pass data to the details page when navigating. Whether that be an id or slug for the movie allowing you to fetch specific data or just an index to a list for a simpler example.
Navigator.push( context, MaterialPageRoute( builder: (context) => DetailScreen(todo: todos[index]),),);
Here is an example regarding a todo list and a details screen. I would try running this so you can understand further what I mean.
import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';
class Todo {
final String title;
final String description;
Todo(this.title, this.description);
}
void main() {
runApp(MaterialApp(
title: 'Passing Data',
home: TodosScreen(
todos: List.generate(
20,
(i) => Todo(
'Todo $i',
'A description of what needs to be done for Todo $i',
),
),
),
));
}
class TodosScreen extends StatelessWidget {
final List<Todo> todos;
TodosScreen({Key key, #required this.todos}) : super(key: key);
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Todos'),
),
body: ListView.builder(
itemCount: todos.length,
itemBuilder: (context, index) {
return ListTile(
title: Text(todos[index].title),
// When a user taps the ListTile, navigate to the DetailScreen.
// Notice that you're not only creating a DetailScreen, you're
// also passing the current todo through to it.
onTap: () {
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => DetailScreen(todo: todos[index]),
),
);
},
);
},
),
);
}
}
class DetailScreen extends StatelessWidget {
// Declare a field that holds the Todo.
final Todo todo;
// In the constructor, require a Todo.
DetailScreen({Key key, #required this.todo}) : super(key: key);
#override
Widget build(BuildContext context) {
// Use the Todo to create the UI.
return Scaffold(
appBar: AppBar(
title: Text(todo.title),
),
body: Padding(
padding: EdgeInsets.all(16.0),
child: Text(todo.description),
),
);
}
}
Here is the app running.
Let me know if you have any questions!
Finally found a solution I was happy with. Thanks to flutter_ui_challenge.
import 'package:flutter/material.dart';
import 'package:flutter_youtube/flutter_youtube.dart';
class YouTubeVideoList extends StatelessWidget {
#override
Widget build(BuildContext context) {
// TODO: implement build
return Scaffold(
appBar: AppBar(
title: Text("YouTube Video List"),
backgroundColor: Colors.lightBlue,
elevation: 2,
actions: <Widget>[
Container(
padding: EdgeInsets.all(10),
)
],
),
body: Lists(),
);
}
}
class Item {
final String title;
final String category;
final String place;
final Function onTap;
final String image;
Item(
{this.title,
this.category,
this.place,
this.onTap,
this.image});
}
class Lists extends StatelessWidget {
final List<Item> _data = [
Item(
onTap: playYoutubeVideo1,
title: 'Gardens By the Bay',
category: "Gardens",
place: "Singapore",
image: "https://images.pexels.com/photos/672142/pexels-photo-672142.jpeg?auto=compress&cs=tinysrgb&dpr=2&h=650&w=940"),
Item(
onTap: playYoutubeVideo2,
title: 'Singapore Zoo',
category: "Parks",
place: "Singapore",
image: "https://images.pexels.com/photos/1736222/pexels-photo-1736222.jpeg?cs=srgb&dl=adult-adventure-backpacker-1736222.jpg&fm=jpg"),
Item(
onTap: playYoutubeVideo3,
title: 'National Orchid Garden',
category: "Parks",
place: "Singapore",
image: "https://images.pexels.com/photos/62403/pexels-photo-62403.jpeg?auto=compress&cs=tinysrgb&dpr=2&h=650&w=940"),
];
#override
Widget build(BuildContext context) {
return ListView.builder(
padding: EdgeInsets.all(6),
itemCount: _data.length,
itemBuilder: (BuildContext context, int index) {
Item item = _data[index];
return GestureDetector(
onTap: item.onTap,
child: Card(
elevation: 3,
child: Row(
children: <Widget>[
Container(
height: 125,
width: 110,
padding:
EdgeInsets.only(left: 0, top: 10, bottom: 70, right: 20),
decoration: BoxDecoration(
image: DecorationImage(
image: NetworkImage(item.image),
fit: BoxFit.cover)),
),
Padding(
padding: const EdgeInsets.all(8.0),
child: Column(
mainAxisAlignment: MainAxisAlignment.start,
crossAxisAlignment: CrossAxisAlignment.start,
children: <Widget>[
Text(
item.title,
style: TextStyle(
color: Colors.deepOrange,
fontWeight: FontWeight.w700,
fontSize: 15),
),
Text(
item.category,
style: TextStyle(fontSize: 12, color: Colors.black87),
),
Text(
item.place,
style: TextStyle(fontSize: 10, color: Colors.black87),
),
SizedBox(
height: 10,
),
],
),
)
],
),
),
);
},
);
}
var youtube = new FlutterYoutube();
static playYoutubeVideo1() {
FlutterYoutube.playYoutubeVideoByUrl(
apiKey: "YOUR_API_KEY",
videoUrl: "YOUTUBE_VIDEO_URL",
);
}
static playYoutubeVideo2() {
FlutterYoutube.playYoutubeVideoByUrl(
apiKey: "YOUR_API_KEY",
videoUrl: "YOUTUBE_VIDEO_URL",
);
}
static playYoutubeVideo3() {
FlutterYoutube.playYoutubeVideoByUrl(
apiKey: "YOUR_API_KEY",
videoUrl: "YOUTUBE_VIDEO_URL",
);
}
}
I am trying to build a pokedex application in flutter. Currently I have created the first screen, with all 151 pokemon, their image, name, and # from a json api call. I am trying to make functionality where when you tap on a specific pokemon from the first screen, a new screen will appear with more details about the pokemon you tapped on. Currently having difficulties setting up my navigation to carry that information over.
Here is my project
import 'package:http/http.dart' as http;
import 'dart:async';
import 'dart:convert';
Map _data;
List _pokemon = [];
void main() async {
_data = await fetchData();
_pokemon = _data['pokemon'];
runApp(
MaterialApp(
title: 'Poke App',
home: new HomePage(),
debugShowCheckedModeBanner: false,
),
);
}
class HomePage extends StatefulWidget {
#override
_HomePageState createState() => _HomePageState();
}
class _HomePageState extends State<HomePage> {
#override
void initState() {
super.initState();
fetchData();
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Poke App'),
centerTitle: true,
backgroundColor: Colors.cyan,
),
floatingActionButton: FloatingActionButton(
onPressed: () {},
backgroundColor: Colors.cyan,
child: Icon(Icons.search),
),
body: GridView.count(
crossAxisCount: 2,
children: List.generate(_pokemon.length, (index) {
return Padding(
padding: const EdgeInsets.fromLTRB(1.0, 5.0, 1.0, 5.0),
child: InkWell(
onTap: () {
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => new PokeDetails(_pokemon[index]
),
),
);
},
child: Card(
child: Column(
children: <Widget>[
Padding(
padding: const EdgeInsets.only(bottom: 10.0),
child: Container(
height: 100.0,
width: 100.0,
decoration: BoxDecoration(
image: DecorationImage(
image: NetworkImage('${_pokemon[index]['img']}'),
),
),
),
),
Padding(
padding: const EdgeInsets.only(bottom: 2.0),
child: Text(
'${_pokemon[index]['name']}',
style: TextStyle(
fontSize: 16.0,
fontFamily: 'Chivo',
fontStyle: FontStyle.italic),
),
),
Text(
'${_pokemon[index]['num']}',
style: TextStyle(
fontFamily: 'Indie Flower',
fontWeight: FontWeight.w400,
fontSize: 20.0),
)
],
),
),
),
);
}),
));
}
}
Future<Map> fetchData() async {
String url =
"https://raw.githubusercontent.com/Biuni/PokemonGO-Pokedex/master/pokedex.json";
http.Response response = await http.get(url);
return json.decode(response.body);
}
class PokeDetails extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Colors.cyan,
appBar: AppBar(
title: Text('${_pokemon[index]['name']}'),
centerTitle: true,
backgroundColor: Colors.cyan,
),
);
}
}
I am expecting the correct pokemon to appear on screen 2 (PokeDetails) but i have yet to be able to achieve this
I think you may benefit from reading through some more of the documentation on flutter. Though, to get you moving forward, your PokeDetails class has no way of knowing what to look for when you're sending over the pokemon data... You should create a pokemon class so you can map the api results over to something a little easier to work with. Then you can do something like:
class PokeDetails extends StatelessWidget{
final Pokemon pokemon;
PokeDetails({
#required this.pokemon
});
//now display the pokemon details
}
Side-note, you'll want to avoid using those global variables and functions (such as fetchData, _data, and _pokemon). Those should be in their own classes. Maybe a class containing your fetch function along with a map of the data that you received. This is all kind of the bare minimum to get your feet wet. Happy coding!