How to remove or hide the navigation button in mobile build in unity? - unity3d

When the player build settings is set as fullscreen with render outside safe area.
Still the build doesnt make any difference.The navigation button is not hidden or removed?
What is the workaround for removing the navigation bar or making it as autohide when dragged up it is visible?
The build settings doesnt make any difference
I did followed
http://zehfernando.com/2015/unity-tidbits-changing-the-visibility-of-androids-navigation-and-status-bars-and-implementing-immersive-mode/
But the methods were showing as deprecated..and I am not so sure how to furthur implement using the new method.
Also if followed in this approach, it might required to be maintained everytime if something is updated or deprecated in the android api.

Related

How to change visibility of views in the sidebar via the VSCode-Extensions API

You can change the visibility by clicking the caret seen in the screenshot above. Is there a way to trigger this visibility change via the API? I can't find any setter for the visibility inside the VSCode Extension API-documentation
In this case this is a TreeView and this means the needed method would trigger the views onDidChangeVisibility-Event.
If you want to collapse the view (and not just its contents), I think the answer is that it cannot be done programmatically from an extension at this point.
See API to programatically expand/collapse tree view: which is "On Deck" (and I think could be easily implemented - so upvote it).
If you were happy to just collapse the contents of the view but not the entire view, see I want to Collapse a VSCode tree view programatically.
Finally, it is relatively easy to remove the view altogether, see how to use vscode extension to hide timeline and outline in the side bar and
await vscode.commands.executeCommand('timeline.removeView');
but I can't find a good way to programmatically add a view back except
await vscode.commands.executeCommand('workbench.action.quickOpen', 'view NPM Scripts');
await vscode.commands.executeCommand('workbench.action.acceptSelectedQuickOpenItem');
which is less than optimal. If, however, it is your treeView you could use the TreeView.reveal() command which will open the view if it is closed. You do have to pass some element to the reveal(), perhaps the root of the tree.

Difference between Buttons and onTapGesture

I’m quite new to swiftui and I was curious on what’s the difference between using a button displaying an image or an image with onTapGesture modifier that make an action just like the action on buttons.
In the use case you've described you can use either but for reference, Apple provides the following guidance in their documentation for onTapGesture:
If you are creating a control that’s functionally equivalent to a Button, use ButtonStyle to create a customized button instead.
onTapGesture adds an action to perform when the view recognizes a tap gesture and can be tailored to respond to any number of taps (with 1 being the default).
Buttons are a control that performs an action when triggered and have the benefit of automatically adapting their visual style to match the expected style within different containers and contexts.
In iOS and watchOS, the user triggers a standard button by tapping on it.
In macOS, the user triggers a standard button by clicking on it.
In tvOS, the user triggers a standard button by pressing “select” on an external remote, like the Siri Remote, while focusing on the button.
For more information please refer to Apples documentation here: https://developer.apple.com/documentation/swiftui/text/ontapgesture(count:perform:)
https://developer.apple.com/documentation/swiftui/button
I would recommend using Button when you want the feature of a button. I noticed that images cannot be used as buttons with Voice Over on. When I changed those to use Button instead, it fixes the problem.

How to enable NSMenuItems in Mac OS?

I've been creating a Mac OS application in swift. When I create my own custom menu items, they stay disabled throughout the lifespan of the app. How do I enable these menu items to make them clickable?
Link to example image - https://i.imgur.com/3y143y1.jpg
Edit: I found that setting up IBActions in the window controller and then accessing them through the responder chain worked.
I make this mistake all the time. ;)
To enable a menu item in Cocoa, you either have to set the container menu's autoenablesItems=false and then enable/disable the individual items manually.
Or you have to set the action and target properties of the menu items and make sure these are being recognized in the appropriate -validateUserInterfaceItem: handler in the responder chain.
If you don't do either of these, auto-enable is on by default and none of your items have valid action targets, so the menu disables them all.

Pull twice to show notification center or control panel?

Recently, I am trying to fix issues of my app after release of iOS7.
One of the most annoying problem is about the pull-up control panel: since my app has pull up menu, apparently, the pull-up gesture triggers control panel simultaneously.
However, I found some apps are not affecting by this issue cause they need to pull twice to show the control panel, such as Slideshark. When user perform a pull-up gesture, the menu shows up with a "pull up tab" at the bottom of the screen(see red rectangle).
So the user need to pull up again to trigger the control panel.
I do not think pull-up menu is a good idea in iOS7, but this seems temporarily fix the problem. Anyone know how to do this?
Hubert
You'll get this behavior automatically when you hide the status bar in your app.
This question explains ways to hide the status bar on iOS 7: Cannot hide status bar in iOS7
(You can do it on a per view controller basis, or for your entire app at once.)

Remove a tab from a tabGroup's navigation without removing it from the tabGroup?

I'm using Appcelerator Titanium to build an iPhone app. I currently have a tabGroup control that links to the major sections of the app, including the home screen.
What I'd like to do is remove the "Home" tab only from the navigation, without removing it from the tabGroup object. So, for example, I'd still be able to call tabGroup.setActiveTab(0) and it would take me to the home screen, but the tabs at the bottom wouldn't have a "home" button.
Is this even possible? If so, how can I do it?
Notes: I do not want to hide the whole bar, just a single tab. I also do not want to remove the screen from the underlying object, just the navigation UI. Also, I'm only developing for iPhone and don't care if other platforms aren't supported, so iPhone-only solutions are acceptable.
take the home screen out of the tab group completely and manage displaying it and transitioning to it separately; in the end, it will be a cleaner solution.
Have you tried tab.hide() or when creating the tab setting it to visible: 0?