Am new in programming, mainly trying to understand coding through recording macros.
I have difficulty trying to merge and text center (vertically and horizontally) a selection of cells - could be on different ranges every time. Although I tried some macro recording as well as trying to find relevant resources, my macro programming experience doesn't helps me much.
Could you please assist me a bit with a code?
Truly appreciated. Thank you very much!
Related
I've been using the new RangeSlider now included in Flutter. Works great. I'm looking for a subtle UI adaptation, though I haven't figured out how to do it, or if it's even possible. I'd like to have the user be able to drag and move the range (start and end) by dragging on the active handle between the start and end thumbs.
I'm not finding too many in depth examples online about the full range of features of the RangeSlider though, so I'm wondering if anybody's had to do this before.
Or perhaps there's another range slider type plugin that might have that functionality...? Thanks for any leads or ideas.
I am making game .
In that i will have points(Stations) already given and on hitting those points, line should be started to draw till it reached to next point.
as well as i want to avoid overlapping of lines.
and line should continue to expand if i touch end of the line.
I know 2 approaches to draw line
I can use linerenderer or else i can use GL class .
I want to know which will be suitable for my requirement. and if you guys is having another idea then also you can share.
I have seen vectrocity demo but its not free so i cant use.
Thank you guys for your help and support till now and help me to solve my confusion.
Use the LineRenderer for a reasonably limited number of lines. It's much easier to customize than GL.Lines, and it will let you work in Unity's coordinate system without dealing with transform matrices.
And a small note: Up until 4.x, only Pro had GL.Lines, and it didn't work on iOS, so most people were using other approaches. I've never seen anyone use GL.Lines outside of a demo specifically to compare the two approaches. GL.Lines performs better, but is limited in customization options. Another approach I've seen is using the Graphics class and procedural meshes.It's also faster than the LineRenderer, but takes a little work to implement. This article comapares all three approaches and has some code for using the Graphics class
For scene you can use GL.Lines or Debug.DrawLine or Debug.DrawRay. But this lines you can't see in your game. So use Line Renderer.
For you it can useful https://www.youtube.com/watch?v=Bqcu94VuVOI
Good afternoon everybody.
I want to process an image with tesseract. I managed to read a simple text. Now, I want to read the text that is put inside the cells of a table. I think that the best way to do it is to remove the straight lines of the table, but I've no idea to make it. Can you help me?
Thank you in advance.
I'm new to IOS development, and want to create something with tiles similar to what you see here. http://www.youtube.com/watch?v=i7giaN5T7ww
Since I'm a beginner, I see myself placing a bunch of buttons on the screen and labeling them to how I see fit. Then figuring out how to move multiple "buttons" at once. I was wondering how you think the tiles are created in this program? If not done by a bunch of buttons, could someone show me code to draw a tile with dimensions of 48x48 pixels, then place a letter on the tile?
Also, if you could point me to some helpful resources that would help me develop something along the lines of a project like this, I would most appreciate it. I'm excited and very motivated to learn and master IOS development and consequently objective-c.
My knowledge is limited to what I've learned by watching and coding along to these two YouTube playlists:
http://www.youtube.com/user/thenewboston#p/c/640F44F1C97BA581
http://www.youtube.com/user/thenewboston#p/c/53038489615793F7
They've been extremely helpful in helping me understand the basics of Objective-C and Iphone development. Unfortunately, it didn't get into drawing and manipulating objects on the screen.
Thanks in advance for your help. I've found this site and its users quite helpful already. :)
I have kind of similar apps in the app store and I used in one case UILabels and in another case UIViews with UIImageViews as subviews. The movement of the labels I have implemented with the methods touchesBegan:withEvent, touchesMoved:withEvent and touchesEnded:withEvent.
How can I integrate a Scrollwheel into my application?
I'm currently using Sliders but have found them to be sometimes difficult to control exactly (for example with a linear scale from 0% to 100%). I guess they weren't designed for that purpose and are meant to be used for cases where not pitch perfect control is ok (Volume Control and the likes). However, I really need an exact way of inputting data (other than TextFields, they won't work in my case).
I figured that a Scrollwheel kind of UI Element would be perfect for me. Are there any opensourced Scrollwheels available that would fit my needs?
Horizontal, just like Sliders
Variable Start and End Values
Variable Scale
Small in height
Pretty :)
I tried using the Picker but that didn't work for me since it shows it's values inside of it, which makes it both big and not pretty to look at when used multiple times inside of one View.
If there's nothing available that fulfills my needs (described above) could someone please give me a hint on how to start effectively with creating such a UI element? Thanks!
I've finally found something which fits my needs :)
OBSlider, a subclass of UISlider which allows variable scrubbing speeds – it imitates the behavior seen while scrubbing in iPod.app.
Fulfills all my needs:
Horizontal
Variable Start and End Values
Variable Scale
Small in height
Pretty :)