Unverified breakpoint in VSCode in Flutter - flutter

My debug mode does not work as I see the unverified breakpoint notice in VSCode in debug mode.
I already checked the Launch json file and it is fine, but something else is wrong which I do not see what it is. Maybe something related to paths, etc.
I tried to make a new project in VSCode using the command and the new default Flutter project is OK.
So it seems like, if I can make a fresh project from my current project then my problem could be solved. But how? I tried to move my files from my current project to the newly made Default Flutter project but I do not think this is the way. Because I guess some of the files in my project are the source of issues...
I already deleted .vs file but no help.
Do you have any good idea how to fix this issue?

First try cleaning the project files using flutter clean then flutter pub get, try running the app without debugging and if you are down for making a new one just move the lib and assets folders and copy the content of pubspec.yaml file.

Related

Why did all my files turn red with no errors found?

I'm new to vscode... I accepted something for source control and then I believe all my files in android studio went red... not 100% sure that's why, I was also just starting to use firebase and firestore for the first time, so something may have gone wrong there... I tried changing the theme in android studio and that didn't work. And I'm not sure I should change file status colors... how can I revert back to normal?
Edit: followed this deleted answer by running git add . in the terminal, now my files are green(less frightening). Still don't really understand why...
This is a normal thing when you have files in a version controlled directory but the files are untracked. If this is a problem to you then try:
Add the files to the ignore file (.gitignore if you are using git)
Move the project out of repo in vcs.

How to delete then reinstall Flutter

Whenever I have a problem with Flutter I often find answers saying 'reinstall the Flutter SDK'.
However I cannot find any clear instructions on how to do this (please direct me to them if I am wrong).
General Questions
By 'clear' instructions, I mean ones that answer the following questions:
What folder(s) should be deleted to remove Flutter from my computer?
Do any files need to be copied and added to the new Flutter folder once I reinstall it?
Do I need to make any changes to my Flutter projects either before or after reinstalling Flutter?
Will I need to download the same channel (stable, beta, dev, master) as what I am currently on?
Will I need to make any changes to my PATH?
Are these the correct steps to reinstall?
Go to https://flutter.dev/docs/development/tools/sdk/releases?tab=macos
Download the zip of the release you want (safest to use latest stable version)
Open Flutter zip in SAME location as the previous Flutter folder was
Done - I should now be able to run Flutter projects without any further steps
Apologies if these seem like very basic questions but for someone fairly new it isn't obvious what the answers are.
I'm new to Flutter and had similar issues. I will outline what worked for me but meanwhile, to answer your questions:
What folder(s) should be deleted to remove Flutter from my computer?
The Flutter folder which you unzipped and, presumably added to $PATH. Although not deleting it isn't going to pose an issue. I have separate folders of different versions of Flutter on my computer and it's fine.
Do any files need to be copied and added to the new Flutter folder
once I reinstall it?
Try a fresh download of Flutter and unzip it? There is no need to copy or add any files to the Flutter folder once you've (re)installed it.
Do I need to make any changes to my Flutter projects either before or
after reinstalling Flutter?
Not exactly sure what you mean by make changes to your Flutter projects. If you ran flutter doctor and didn't get any errors, then it's good to go. When you create a new Flutter project either in Android Studio, VS Code or Terminal, it will automatically handle whatever file copying business.
Will I need to download the same channel (stable, beta, dev, master)
as what I am currently on?
No, you only need one. I suggest you download one from Stable unless you need web support, which would be Beta.
Will I need to make any changes to my PATH?
After you've unzipped your fresh copy of Flutter (note the folder destination), open Terminal and change the path to said folder destination but make sure it's the /bin folder you're mapping to.
Are these the correct steps to reinstall?
Go to
https://flutter.dev/docs/development/tools/sdk/releases?tab=macos
Download the zip of the release you want (safest to use latest stable
version) Open Flutter zip in SAME location as the previous Flutter
folder was Done - I should now be able to run Flutter projects without
any further steps
Yes and no. You're missing a number of steps. Please follow the full Flutter installation guide depending on your OS.
It took me about 10 hours over two days and a VPN to finally get it working in China with an old install from two years ago when I was in Montréal.

How to develop Flutter app and related package at same time in VS Code

I have a Flutter app and a package folder loaded in VS code at the same time within a workspace. What entry do I need to make to my app's pubspec.yaml file to ensure that changes I've made to the package are compiled and included whenever I hot reload or restart the app? What would be an alternate strategy if this is not possible?
If your pubspec.yaml refers to your package with a path then I would expect this to happen automatically. If not, I would consider it a bug. Please file an issue at https://github.com/Dart-Code/Dart-Code and include a log file generated by running the Dart: Capture Logs command and as much info about your project layout as possible (a clonable repo to repro would be perfect).

lexical or preprocessor issue file not found occurs while archiving?

I am new to this iPhone development and i have almost completed my first application but when i try for creating an archive it gives an error lexical or preprocessed issue file not found But it runs fine in simulator and also has also tested on device. I have included SDwebimage architecture for lazy loading of image in table view.Can any tell me what is the issue?
Few things to try, Ensure the Framework and all it's headers are imported into your project properly.
Also in your Build Settings set YES to Always search user paths, and make sure your User header paths are pointing to the Framework.
Finally, Build->Clean and Restart Xcode.
Hope this helps !
UPDATE: According to SDWebImage's installation, it's required you make a modification to Header Search Path and not User header paths, As seen below.
Have you done this as well? I suggest slowly, re-doing all the installation steps from the beginning.
Spaces in a folder name in your header search path can cause this problem. Make sure the folders in your project do not have spaces in their names.
My project was building fine until I updated to Xcode 10.1. After the Xcode update, started getting Lexical or preprocessor Issue errors on build. Some XCDataModel header files could not be found.
This fixed the issue.
Go to Build Settings, Header Search Paths
Change the appropriate value from $(SRCROOT) non-recursive to recursive.
This ensures that subfolders are also searched for headers during build.
I had this same issue now and found that my sub-projects 'Public Header Folder Path' was set to an incorrect path (when compared with what my main project was using as its 'Header Search Path' and 'User Header Search Path').
e.g.
My main project had the following:
Header Search Paths
Debug "build/Debug-iphoneos/../../Headers"
Release "build/Debug-iphoneos/../../Headers"
And the same for the User Header Search Paths
Whereas my sub-project (dependency) had the following:
Public Header Folder Path
Debug "include/BoxSDK"
Release "include/BoxSDK"
Changing the 'Public Header Folder Path' to "../../Headers/BoxSDK" fixed the problem since the main project was already searching that folder ('../../Headers').
PS: I took some good screenshots, but I am not allowed to post an answer with images until I hit reputation 10 :(
I had this problem after changed project name. I used all the methods mentioned on the internet but still doesn't work. Then I realized that all the header files not found was from cocoapods, so I re-installed the cocoapods using pod install, and thus solved the problem.
Hope this could help.
In my case I was developing a framework and had a test application inside it, what was missing is inside the test application target -> build settings -> Framework Search Paths:
The value needed to be the framework path (the build output - .framework) which is in my case:
"../FrameworkNameFolder/" - the 2 points indicates to go one folder up.
Also, inside the test application target -> Build Phases -> Link Binary With Libraries:
I had to remove the framework file, clean the project, add the framework file again, compile and this also solved the issue.
The new version contain fix for this, feel free to update.
Or you can just replace
#include "iPhone_View.h"
with
#if UNITY_VERSION < 450
#include "iPhone_View.h"
#endif
Delete the unit testing from your project follow the below steps this will solve the issue.
select your project from the project navigator to open the project editor. From the target delete the test from the left side of the project editor and press the Delete key.
I know this is old, but I'm gonna chime in anyway because it may be useful to someone. If you can still see the file in Finder, then click on the file in your project and delete it, selecting "remove references" and not "move to trash".
Once the reference is removed, drag and drop the file from finder into your project again and it should sort itself out.
Just adding another thing that worked for me :
react-native link
Evidently my ReactNative files were no longer there. I could figure that out by clicking on
Build Phases -> Link Binary with Libraries ->
Then right clicking a file I knew was responsible for React, and clicking Show In Finder .
But nothing opened. So assuming the library went missing, I just ran the above command which relinked everything again.
Also if you havn't, try :
rm -rf node_modules/ && npm install
This happened to me after I renamed a file. For some reason it was still looking for the file with the old name. What I did was create the file that it was complaining about and added to the project. Then I did a Project->clean, then Project->Build and verified the error was gone. Then I selected the newly added files and deleted them. This removed all references and I no longer see the error.
I fixed mine. The fb sdk downloaded (from my browser) as 'FacebookSDKs-iOS-4.22.0' -- I just had to rename the folder to FacebookSDK. So now in Build
Settings --> Framework Search Paths
the path looks something like /Users/.../Documents/FacebookSDK (where as before it was /Users/.../Documents/FacebookSDKs-iOS-4.22.0)
Hope this helps!
For what it's worth, my problem was completely unrelated to the error Xcode was giving. I stumbled onto a solution by deleting the .h reference, compiling, adding the reference back and compiling again. The actual error then became evident.

Xcode4 debugging

Today I started xcode and opened my project and the code is different, it have lost its colors, for each variable, nsstring ect..
when i build my project into my iphone, i dont get the GUI im making.. no matter what changes im making in xcode, im getting the GUI as when i builded it here in the morning..
What chould have happend and what can i do?
Thanks.
Delete your build folder and retry.
If you don't know where to find your Build folder got to:
/Users/%USERNAME%/Library/Developer/Xcode/DerivedData/%projectname*/
That is the default folder for XCode 4 to place the projects buildfolders in.
Edit***
Sorry, forgot one folder.