Can't open unity projects on new laptop. 'No valid unity editor license found. Please activate your license.' - unity3d

Hi, I sold my PC with hard reset, so no unity on that, I have another laptop with unity on it, signed into the same account. I bought this laptop, installed windows 11, and can't get Unity to work. Things I've tried:
Logged out on everything except this laptop now.
Deleted C:\ProgramData\Unity\Unity_lic.ulf and reopened unity
Any ideas why this is happening?

Solved it, steps I took:
returned the license, and deleted my pro versions, as #BugFinder
said.
downloaded the newest beta editor version, opened my project with
that as #Juxant said.

Related

Shader graph connections not visible in Unity3D

About a week ago I opened shader graph in one of my projects when I noticed the connections between nodes are just gone (like shown in the image). The shader still works just fine as if the connections are there, but it's impossible to work with since they are not visible. Today I have noticed that the Visual effect graph also lacks the connections. The problem started on Unity 2021.3.6f1, then I upgraded to Unity 2022.1.22f1 and the problem remains. Even if I create a new project I still can not see any connections. I am working on Macbook pro 2017. Any help would be appreciated.
shader graph without connections
I tried restarting computer, reinstalling Unity Editor, downgrading to an older version of Unity Editor and creating a blank project but nothing fixed the problem.
I experienced this same issue in Unity 2021.3.11f1, and confirmed the bug in multiple projects that were previously fine (only one of which was recently changed).
What MacOS version are you running? My best guess is that MacOS Ventura 13.1 broke some versions of Unity, as upgrading from macOS Monterey was the biggest change to my system this week (2019 MacBook Pro 16").
The following steps appear to have resolved the issue for me (so far so good):
Reboot the computer (just to be sure)
Backup the project (I just created an archived duplicate)
Install Unity 2021.3.16f1 (the latest LTS release)
Delete the project library (in case there's something weird cached)
Open the project in the new version of Unity (which also regenerates the library)
I am now able to edit shader graphs again. Of note, deleting the library and regenerating in 2021.3.11f1 did not fix the issue. Only opening it and regenerating the library in 2021.3.16f1 worked for me.
I did not test leaving the old library intact while opening the project in the newest LTS version of Unity; it's possible regeneration isn't necessary, but it does seem like the safest bet. Especially if you didn't try removing the library before upgrading the project to Unity 20221.22f1 and you're still experiencing issues. You might try deleting the library to see if that resolves the issue now, without trying to downgrade to 2021.3.16f1?
There's a post over on the Unity Answers support site about this issue as well, but the login system appears to be broken (the irony!), so I can't respond there. https://answers.unity.com/questions/1927887/shader-graph-connections-not-visible.html

Unity not loading project if internet is enabled

My computer crashed and since then it has not been opening properly Unity Editor and my projects
Since i have updated unity several times i decided it was time to make a fresh instalation so i uninstalled Unity and Visual Studio, deleted all the unity folders on AppData, and Program Files, then i reinstalled unity 2018.2.5 and Visual Studio
but for some reason it wont load any project nor it will create any new project if my internet connection is enabled, i need to disconnect my computer, launch my unity project, wait for it to load then re enable my internet connection
Any ideas on how to fix this?
Regards...
The issue is likely related to licensing. I recommend checking out Unity's documentation on managing your license.
For starters, try the following once you have Unity running:
Click the Unity drop-down on your toolbar (Help on Windows OS).
Click the Manage License option.
Select "Check for Updates."
You can also try the "Active New License" option.
One way to fix this that worked for me is to uninstall and reinstall unity hub, then create a new project and then try to open it. It should work then.

Unity for Hololens- lacking the player? Windows store?

The Problem
After installing Unity(5.6.0f3) and creating an example project, I go to the Edit-> Project Settings-> Quality and on the Quality Settings instead of this picture
I got only the Arrow one (not the green one-Windows Store Logo)
Also in Edit->Project Settings->Player I can see that there are settings for PC, MAC & Linux but not the Windows Store one
The situation
In the PC I am working on, I have had Windows Studio 2017 community installed previously. I have not installed the Hololens Emulator because my PC only has 2 cores (not 4 as required). I wonder if this could be the cause?
Does installing the Holographic templates only solve this? (I am planning to continue development on another PC expressly bought for this but would like to do as much as I can on my PC)
Or do I have to install another thing (Windows Store??) for Unity to work as the tutorials?
Thanks for any help, very much appreciated

Unity crashes on Launch

I have installed latest version of unity(5.6.0f3) from https://store.unity.com. Every time i try to launch the unity I get unity bug reporter window popped up.I am not able to create a new project or use unity. I uninstalled latest version and installed unity 5.3.5f1 version. But still I am facing the same problem.
Maybe memory problem in your pc, try to end task of anything running even google chrome (because it takes a lot of memory) and then run Unity as administrator.
It can be also that your windows is 32 bits and you wanna run Unity3d 64 bits.
I hope this helped you ;)
I also faced the problem like this.
In my case this bug reporter appeared when I tried to open the "unity-3d-simplefps-master" project downloaded from GitHub.
So I renamed the source folder name and I just avoided this bug reporter.
Best wishes!

Windows Phone SDK 7.1 Emulator Complete Re-boot Error

I thank you all for reading this lengthy question. It's really important and I will appreciate it if you can assist me :)
The problem -------
I am have been using the Windows 7.1 SDK for about two months now. The emulator has worked without any problem so far. However, today, it began displaying this error (The saved state (Name of File).dess is corrupt. Please delete the corrupted saved state file and then retry). I had not made any significant changes to my project code, or moved any files. I had just added some Visual State animations for a button.
As it suggested, I went ahead to delete the file. I then started debugging again. However, the emulator now opened and displayed the message (Windows Phone Emulator is doing a complete OS reboot). This message was displayed for a very long time. I closed the emulator and project. Since then, I have been unable to use the emulator. I am able to code normally in Visual Studio, but I cannot test my application.
What I have tried ------
I read up on this issue and found many others who faced the same emulator issue. Following their suggestions, I have run one repair of the Windows Phone SDK 7.1. I have also tried uninstalling and then re-installing the SDK 7.1 once.
System Specifications -----
I am using Visual Studio Express 2010 for Windows Phone (Windows 7 64 bit)
I have downloaded the Windows Phone SDK 7.1 from this link: http://go.microsoft.com/fwlink/?LinkId=258412
I have read that this issue might be because of some hardware incompatibility. However, I think my machine is compatible with the emulator. Here is some information.
DirectX Version: DirectX 11
8GB RAM
Driver Model: WDM 1.1
Additional Information:
I have read that installing the 'January Update' might fix this issue. I tried downloading the update from this link: http://www.microsoft.com/enus/download/details.aspx?id=23854
However, the installer said that the update is not compatible with the product/version of the product I am using.
Usually the Repair function of the WP7.1 SDK is enough to fix all the issues. It runs the generation of the saved state of the emulator again.
Please try to delete files in %ProgramData%\Microsoft\XDE folder first (make sure you backup them somewhere else.), then run the emulator. If the emulator runs with a message "Windows Phone Emulator is doing a complete OS boot," let it boot. It takes some time though. This way you will know that the emulator actually can run on your computer. This won't generate a new saved state image, but the emulator should at least load.
Next, try installing WP7.1.1 SDK update from http://www.microsoft.com/en-us/download/details.aspx?id=29233. This update also installs additional 256MB emulator image besides the original 512MB image. It also generates emulator's saved states in the process, potentially fixing the issue.
If everything fails, then try these instructions to fix the saved state of the emulator:
Uninstall WP7.1 SDK
Manually delete these folders:
%ProgramData%\Microsoft\XDE
%LocalAppData%\Microsoft\XDE
Install WP7.1 SDK again.
Install WP7.1.1 SDK update: http://www.microsoft.com/en-us/download/details.aspx?id=29233.
Edit:
Btw, have you tried to reboot your computer? Once this fixed the issue for me.
Alright, I managed to solve this problem.
I reinstalled Windows and downloaded the SDK 7.1 again. The emulator works fine now!
#Paulos, thanks for helping!
I had the same problem for a long time. Try this:
Start up Visual Studio 2010, but before you start debugging, click on the tabs of all the open pages so that all the xaml pages and code behind pages can load.
I noticed it when I opened Visual Studio, but the first open page was a code behind page and not an xaml page, so when I first clicked on the tab of a xaml page, of course, it took some time to load the xaml page into the editor. However, when that and one or more open xaml pages were also loaded, the emulator started without the error message.