Creating an Gimp "debug" user profile for experiments and plugin-development - plugins

Is it possible to create an alternative User Profile folder (Windows c:\Users\{your_id}\AppData\Roaming\GIMP\2.10, Unix's ~/.config/GIMP/2.10, MacOS /Users/{your_id}/Library/Application Support/GIMP/2.10/) for plugin development purposes in the style of Visual Studios Experimental Instances designed for plugin development?
Visual Studio has this automated, but all I want, for now, is a manual approach, with a possibility later to automate this.
My solution right now on windows is was to create a new user {GimpDebugger} and use that gimp instance from my normal account to install and debug the experimental plugins, so my precious GIMP profile does not get too polluted. But that approach does not automate, neither port, very well.
Edit:
Nah, creating new user to debug was to much of a hassle. I just backup my gimp profile for now and code on. But still would like a solution.

You can set the GIMP2_DIRECTORY environment variable before starting Gimp (in a .BAT or else) to have Gimp use a completely different user profile.
For plugin development if you just want to alter the plug-in-path that Gimp uses (to add a directory with your own plugins at the beginning) you can just replace the gimprc file:
gimp --gimprc /path/to/alternate/gimprc
Another option that can be useful is --new-instance because without it if you already have a running Gimp instance with your regular profile, issuing the Gimp command will only activate the running one.

Related

Apama 10.3: Add pysys nature to projects

I am working with Apama 10.3, in Software AG Designer. I have a project that I'd like to add the Pysys nature to my project, but the usual attempts (right-click on project name, project > properties, etc.) don't help. I couldn't find anything in the documentation either.
How can I work with Pysys in Designer, please? I'd like to be able to build my tests via the IDE, for consistency and convenience.
Currently eclipse/Designer doesn't have a PySys nature, but what you can do is add a generic eclipse "Python" nature – which you can do using "PyDev".
And then to launch pysys from eclipse you’ll need to add a launch configuration. There are various options but the most convenient for this purpose is the “external tool” eclipse feature.
You need to invoke pysys.py with the right environment for locating python and also Apama if you want to use it with the Apama extensions. If you’re using PySys with Apama 10.3.1+ this is easy as you can use the new capability of the apama_env.bat script to execute a command e.g. ${apama_home}\bin\apama_env pysys run –n 0 –purge. If you’re on an earlier version I’m afraid you probably need to create a trivial .bat script of your own that first runs apama_env and then pysys %*
You'll want to set the working directory in the eclipse launch config go ${project_loc}/tests so it runs all tests. Or alternatively, ${selected_resource_loc}, to invoke a specific test subtree. You could create separate launch configs for both use cases.

How to deploy an Office VSTO add-in using Visual Studio 2017

I've created an Outlook add-in, debugged and works fine. I want to be able to package it up for distribution. This is for a very limited audience 5-10 people. What are the steps to doing so?
I tried Build | Publish which appears to work (using options of local filename and CDROM install location), but creates a massive 1.5MB setup.exe file and when it is executed, takes forever (it appears trying to contact some remote server and times out and pops an error, although the add-in appears to be registered).
Looking online, I found references to creating a SetupProject or using InstallShield Limited addition, but none of those appear to apply to Visual Studio 2017.
I'd be happy if I could just provide my DLL and a .reg file -- this is for a small set of 5-10 power users.
What is the simplest way to deploy this add-in?
The easiest way is Build | Publish. Just disable any online activities if you don't want it. You can do that in Project -> Settings -> Publish. Check your "Updates" settings for example.
You can download a Visual Studio project type from here:
https://marketplace.visualstudio.com/items?itemName=VisualStudioProductTeam.MicrosoftVisualStudio2017InstallerProjects
This will allow you to deploy the package, but it's somewhat buggy in my opinion. Also, the link above does not have any documentation. You have to go to another page for that and the answer is buried in the comments:
https://msdn.microsoft.com/en-us/library/ybshs20f(v=vs.90).aspx
The ClickOnce has worked more consistently for us, however. Just right-click and select Publish on the Project.
It is a long ways off from the old InstallShield LE process, which allowed you to customize the entire process including images, click-through licensing, etc.
But the InstallShield LE had it's own set of issues, and seems to have been all but abandoned.
It may be worth looking at other 3rd-party tools like WiX (http://wixtoolset.org/) to get things installed correctly, or even manually writing your own installer to get things put where they need to be.

Team foundation server on the Mac with Vim

I'm using Vim on a Mac for front-end development and was recently hired at the company that uses Team Foundation Server as their version control system.
I would hate to have to switch to using Visual Studio on Windows because I'm so used to Vim and the Mac.
I found this and was hoping that would be a possible solution. I would still like to avoid editing code in Eclipse. However I wouldn't mind opening Eclipse to do version control stuff.
I'm very unfamiliar with Eclipse and Team Foundation Server (not VCS in general) and I need some advice on how to actually use it.
I'm able to connect to the server and find the project I have to work on, but from here I'm lost. This is the window I'm stuck at.
Anyone who are in a similar situation and could offer some help?
You've done the hard bit I think, firstly you should be able to safely ignore the Work Item and Build "folders" unless someone explicity tells you to use work items, at which point they can show you what you need to know as it works exactly the same as in Visual Studio.
If you double click on the Source Control folder it will open a new window which will show you the source "tree". To be able to Get, Checkout and add source files to the tree you'll need to set up a workspace. Once you've done this then you can get the code and check out.
With Team Explorer Everywhere You also have the option of using the tf command line in the Mac terminal. This would eliminate the need for eclipse. (I'm assuming that as a Vim user you're not afraid to use the terminal)
Another option might be svnBridge however I think you need the server version if you're using a Mac, and this requires a site to be installed in the TFS application server which might not be an option.
Finally TFS now offers support for integration with GIT.

A good development environment setup for Web2Py

Have been trying out Web2Py for a couple of days now and I decided it to be a keeper. But there is one thing that concerns me a lot and that might be a showstopper in the end. I need a nice development environment & setup I can trust and be productive with. Coming from the MS Visual Studio world I'm looking for something with good autocomplete / intellisense + functions for versioning and deployment.
I did some attempts to edit my code in Eclipse but it needs additional setup to run with autocomplete, and for debugging I dont know if it's possible. (Noticed there was a Django project template in Eclipse which is a bit tempting I must say.)
Wing Ide has a instruction on how to get web2py up and running and I am up to testing that one. Not free, but very cheap compared to much in the Windows world.
I also want a good versioning (hg) setup, and preferably a semi-automatic FTP-deployment-method.
What IDE do Web2Py developers use, and how do your setup look like?
A complete setup script for a project in a good IDE would be awesome! (Just like the installation is, one click to get it running 100%).
Pycharm looks good, perhaps that one can add web2py support http://youtrack.jetbrains.net/issue/PY-1648
Thanks a lot!
OS: Windows 7/Windows XP
IDE: NetBeans
Version control: TortoiseHg/NetBeans
Debugger: winpdb
Shell: IPython
Publish: WinSCP/PuTTY/TortoiseHg
Scripts
Once I create a new project in web2py I add a few scripts to my main app folder:
web2py\applications\myapp\DebugWinpdb.bat:
C:\Python25\Scripts\winpdb.bat ..\..\web2py.py -i 127.0.0.1 -p8000 -mypassword
web2py\applications\myapp\DebugShell.bat:
C:\Python25\Scripts\winpdb.bat ..\..\web2py.py -S myapp -M
web2py\applications\myapp\Shell.bat:
python ..\..\web2py.py -S myapp -M
IDE
As others have stated you need to do some extra stuff to get autocomplete/intellisense for web2py no matter what IDE you use.
For me NetBeans was a good compromise between does-everything-if-only-you-can-figure-out-how (Eclipse/PyDev) and does-the-basics-but-few-extras (PyScripter).
NetBeans Setup (Project Properties):
Python Category
Python Platform: Python 2.x (default is Jython)
Run Category
Main Module: web2py.py
Application Arguments: -i 127.0.0.1 -p 8000 -a mypassword
NetBeans Pros:
Tight Mercurial integration
Highlights which lines have been added, changed, or deleted in your source file as you edit it
Selective rollback of individual changes you've made since your last commit
One of the nicest visual diff viewers I have used
Python PEP8 style hints (fully customizable)
Name "foo" is not a valid class name according to your code style (CapitalizedWords)
Name "Bar" is not a valid function name according to your code style (lowercase_with_underscores)
Auto-format hotkey (corrects spacing around operators, etc)
Navigation within source file
semantically indexes current source file
organizes alphabetically by type (Class, method, attribute, etc)
makes even enormous style sheets manageable
NetBeans Cons:
Integrated Debugger doesn't work with web2py (that one really hurts)
Long startup time (but acceptably snappy for me once up and running)
Version Control
I use and highly recommend Mercurial for source control. As mentioned earlier, NetBeans has great support for Mercurial but there are some things I'd just rather do in TortoiseHg.
TortoiseHg Pros:
Shell overlay icons
Repository Explorer
view repos history with graphical display of branching/merging
one stop shop for Incoming, Outgoing, Push, Pull, Update, etc with button for Commit tool
Commit tool
Hunk Selection: cherry pick changes from within a file for more focused Commits
Add, Remove, Diff, Revert, Move, Remove, Forget
TortoiseHg Cons:
No easy way to drop directly into a command line
Bug that regularly prevents files from being removed during commit (waits indef for a lock to be released; running hg addremove from command line is a reliable workaround)
Publishing
I use a combination of WinSCP (for browsing), PuTTY (for terminal commands), and TortoiseHg (for push/pull of my repos) to work with my shared hosting account on Webfaction.
The first thing I do is set up public/private key encryption. If you are having trouble getting this set up between Windows and Linux, try these instructions from Andre Molnar. Short story is you need to generate your private key using ssh-keygen on Linux, copy it down to your Windows machine using WinSCP, then convert it for use with WinSCP and PuTTY.
Then add the following lines to your global mercurial.ini file:
[ui]
ssh = "C:\Program Files\TortoiseHg\TortoisePlink.exe" -ssh -2 -i "c:\path\to\your\privatekey.ppk"
Even if you have to connect to multiple servers, you need only copy your public key to each of the different servers. You'll also want to let WinSCP and PuTTY know where your private key is located, but those are fairly easy to figure out.
Try the new web2py admin interface in trunk. It has a web based mercurial interface and a google deploy interface.
In web2py you can edit applications/admin/models/0.py and set
TEXT_EDITOR = 'amy'
And you will get the web based Amy editor with autocompletion. It is not default because because it does not work with some browsers and because autocompletion is not as good as eclipse. It may work for you.
You can use web2py with Eclipse but you need a minor workaround to let Eclipse know about the web2py environment. It is explained here.
I know other users have used other IDEs with web2py, for example WinIDE and pyCharm. I suggest you ask on the web2py mailing list where people are very helpful.
I'm pretty sure that the 'one-click setup script' to do all that you are looking for does not exist (at the moment). But don't be put off - you can achieve a nice development environment to suit your needs and there are lots of choices.
Although I develop on Windows, I like the setup I have as it's more of a 'Unixy' way of thinking whereby I have a number of tools each doing a specific task. Once you get a workflow setup you can be very productive - although I realise it may look a bit confusing initially coming from a Visual Studio world.
Below I outline what I've settled on. I'm sure others will have their own recommendations. Pick the options you like best.
(There should be hyperlinks to useful software below but I don't have enough reputation to include more than 1 link...)
For developing on Windows I'm enjoying using Pyscripter. It's free, fast (compared to Aptana / Eclipse / Netbeans etc) and has some nice features (dark theme, integrated python console and code explorer to name a few).
To get code completion / intellisense to work for web2py you need to add some code to your model / controller files because of the way web2py works. There are some instructions in this discussion topic on the web2py group.
web2py has a great error ticketing system built in (see the web2py book chapter 3). For more comprehensive debugging, pydb seems to be the way to go. Just put the code below as a breakpoint:
import pydb
pydb.debugger()
and it'll take you to the debugger.
I use TortoiseHg for Mercurial integration and it works wonderfully. Combine that with winscp and you can deploy easily.
Caveats: I work in OS X, and do most of my coding in BBEdit.
That said, I've used both Wing and Komodo IDE for web2py debugging, and they've both worked quite well for me. I haven't tried NetBeans in a while now; when I did the Python support seemed a little rough around the edges. And I've never had the time or patience to come up to speed with Eclipse; it's filed in my mental file cabinet with Emacs, no doubt unjustly to Eclipse and/or Emacs.
(And I'll echo mdipierro's recommendation to try the web2py mailing list; it's really indispensable--one of web2py's strongest points.)
Have you considered using fewer tools? Both Python and web2py don't require a whole lot of code to get a lot accomplished. web2py only adds 10 or 15 new function calls (besides the HTML helpers and validators). You might find that Eclipse and other IDEs actually get in the way. Setting up new apps in web2py is simple through the admin system. Since the new app scaffolding copies the welcome app, you can customize new app setup by editing the welcome app. With Mercurial (or Git, Subversion or Bazaar) you can set up a server on your machine or with one of the public sites and either push or pull updates to your production server. Keep it simple, I say.
we are using web2py framework for all our web application needs and this is our setup :
OS - Ubuntu up-to-date
IDE - Aptana Studio 3.0 with pyDev
Version Control - git
Python 2.7
Browser for developing phase : Chrome
I've found the Wing IDE debugger to be very useful. It's a powerful debugger across the board, and also can be configured to do remote debugging, which is really important when you are running web2py on a no-GUI remote machine (e.g. at Amazon Web Services).

Storing third-party framework/middleware into source control that needs to alter your compiler/IDE

I know there are posts that ask how one stores third-party libraries into source control (such as this and this). While those are great answers, I still can't find the answer to this:
How do you store third-party middleware/frameworks binaries that need to alter your compiler / IDE for the library to work properly? Note: for my needs, I don't need to store the middleware source, I only store header files / lib / JAR ..so that it's ready to be linked.
Typically, you simply link libraries to your app, and you are good. But what about middleware / frameworks that need more?
Specific examples:
Qt moc pre-processor.
ZeroC Ice Slice (ice) compiler (similar to CORBA IDL preprocessor).
Basically these frameworks/middleware need to generate their own code before your application can link to it.
From the point of view of the developer, ideally he wants to just checkout, and everything should be ready to go. But then my IDE/compiler will not be setup properly yet, so the compilation will fail..
What do you think?
Backup everything including the setup of the IDE, operating system, etc. This is what i do
1) Store all 3rd party libraries in source control. I have a branch for all the libraries.
2) Backup the entire tool chain which was used to build. This includes every tool. Each tool is installed into the same directory on each developers computer, so this makes it simple to setup a developers machine remotely.
3) This is the most hardcore, but prepare 1 perfect developer IDE setup which is clean, then make a VMWare / VirtualPC image out of it. This will be useful when you cant seem to get the installers to work in future.
I learned this lesson the painful way because I often have to wade through visual studio 6 code which don't build properly.
I think that a better solution is to make sure that the build is self-contained and downloads all necessary software for itself unless you tell it otherwise. This is the way maven works, and it is really handy. The downside is that it sometimes needs to download a application server or similar, which is highly unpractical, but at least the build succeeds and it becomes the new developers responsibility to improve the build if needed.
This does of course not work great if your software needs attended installs, but I would try to avoid any such dependencies in any case. You can add alternative routes (e.g the ant script compiles the code if eclipse hasn't done it yet). If this is not feasible, an alternative option is to fail with a clear indication of what went wrong (e.g 'CORBA_COMPILER_HOME' not set, please set and try again').
All that said, the most complete solution is of course to ship everything with your app (i.e OS, IDE, the works), but I doubt that that is applicable in the general case, how would you feel about that type of requirements to build a software product? It also limits people who want to adapt your software to new platforms.
What about adding 1 step.
A nant script which is started with a bat file. The developer would only have to execute one .bat file, the bat file could start nant, and the Nant script could be made to do anything you need.
This is actually a pretty subtle question. You're talking about how to manage features of the environment which are necessary in order to allow your build to proceed. In this case it's the top level of your code toolchain, but the problem can be generalised to include the entire toolchain, and even key aspects of the operating system.
In my place of work, we have various requirements of the underlying operating system before our code will successfully run. This includes machine-specific configurations as well as ensuring correct versions of system libraries and language runtimes are present. We've dealt with this by maintaining a standard generic build machine image which contains the toolchain requirements we need. We can push this out to a virgin machine and get a basic environment that contains the complete toolchain and any auxiliary programs.
We then use fsvs to version control any additional configuration, which can be layered on to specific groups of machines as needed.
Finally, we use custom scripts hooked in to our CI server (we use Hudson) to perform any pre-processing steps required for specific projects.
The main advantages for us of this approach is:
We can build and deploy developer and production machines very easily (and have IT handle this side of the problem).
We can easily replace failed machines.
We have a known environment for testing (we install everything to a simulated 'production server' before going live).
We (the software team) version control critical configuration details and any explicit pre-processing steps.
I would outsource the task of building the midleware to a specialized build server and only include the binary output as regular 3rd party dependencies under source control.
If this strategy can be successfully applied depends on whether all developers need to be able to change midleware code and recompile it frequently. But this issue could also be solved via a Continous Integration Server like Teamcity that allows to create private builds.
Your build process would look like the following:
Middleware repo containing middleware code
Build server, building middleware
Push middleware build output to project repository as 3rd party references
Update: This doesn't really answer how to modify the IDE. It's just a sort-of Maven replacement thingy for C++/Python/Java. You shouldn't need to modify the IDE to build stuff, if so, you need a different IDE or a system that generates/modifies IDE files for you. (See CMake for a cross-platform c/c++ project file generator.)
I've written a system (first in Ant/Beanshell at two different places, then rewrote it in Python at my current job) where third-partys are compiled separately (by someone), stored and shared via HTTP.
Somewhat hurried description follows:
Upon start, the build system looks through all modules in repo, executes each module's setup target, which downloads the specific version of a third-party lib or app that the current code revision uses. These are then unzipped, PATH/INCLUDE etc are added to (or, for small libs, copy them to a single directory for the current repo) and then launches Visual Studio with /useenv.
Each module's file check for stuff that it needs, and if it needs installing and licensing, such as Visual Studio, Matlab or Maya, that must be on the local computer. If that's not there, the cmd-file will fail with a nice error message. This way, you can also check that the correct version is in there
So there are a number of directories on the local disk involved. %work% needs to be set using an global environment variable, preferrable on a different disk than system or source-checkout, at least if doing heavy C++.
%work% <- local store for all temp files, unzip, and for each working copy's temp files
%work%/_cache <- downloaded zips (2 gb)
%work%/_local <- local zips (for development or retrieved in other manners while travvelling)
%work%/_unzip <- unzips of files in _cache (10 gb)
%work%&_content <- textures/3d models and other big files (syncronized manually, this is 5 gb today, not suitable for VC either)
%work%/D_trunk/ <- store for working copy checked out to d:/trunk
%work%/E_branches/v2 <- store for working copy checked out to e:/branches/v2
So, if trunk uses Boost 1.37 and branches/v2 uses 1.39, both boost-1.39 and boost-1.37 reside in /_cache/ (as zips) and /_unzip/ (as raw files).
When starting visual studio using bat files from d:/trunk/BuildSystem/Visual Studio.cmd, INCLUDE points to /_unzip/boost-1.37, while if runnig e:/branches/v2/BuildSystem/Visual Studio.cmd, INCLUDE points to /_unzip/boost-1.39.
In the repo, only a small set of bootstrap binaries need to be stored (i.e. wget and 7z).
We currently download about 2 gb of packed data, which is unzipped to 10 gb (pdb files are huge!), so keeping this out of source control is essential. Having this system allows us to keep the repo size small enough to use DVCS such as Mercurial (or Git) instead of SVN, which is very nice. (I'm thinking of using Mercurials bigfiles extension or file sharing instead of a separately http-served directory.)
It work flawlessly. Developers need only to check out, set an enviroment variable for their local cache, then run Visual Studio via a specific batch-file in the repo. No unzipping or compiling or stuff. A new developer can set up his computer in no time. (Installing Visual Studio takes the order of a magnitude more time.)
First time on a new computer takes some time, but then it's fast, only a few seconds. Downloads/unzips are shared on the local computer, do checking out additional branches/versions does not occupy more space. Working offline is also possible, you just need to get the zip files manually if new ones have been uploaded. (This mechanism is essential to test new versions/compilations of third-party libraries.)
The basics are in a repo on bitbucket but it needs more work before it's ready for the public. Apart from doc and polish, I plan to:
extend it to use cmake instead of raw
vcproj-files, to make it more
cross-platform.
script the entire
process from checkout/download of
third-party packages to building and
zipping them (including storing the
download in a local repo) ... currently that's on my dev computer. Not good. Will fix. :)
As for moc, we use Qt's Visual Studio add-in, which stores this in the .vcproj files. Works well. I do think that CMake is one of the best answers for this though