Can't log into Unity on both Unity Hub and Unity website - unity3d

I can't seem to log into Unity on both Unity Hub (version 3.1.2) as well as Unity's official website. On both, a page which pops up has this message:
"Sorry, this link is no longer valid. Conversation Ip Violation,
conversation Ip:223.238.xxx.xx, User Ip:27.63.xxx.xx."
(I have left out my IP details for privacy reasons). I have tried unblocking unityhelper as well as unity hub on my firewall but still, the problem persists.

Hmmmm maybe go into Registory Editor and delete the Unity Hub file. or use a different browser to login.

The problem is fixed. It was probably a glitch on my network. Restarting the Wifi as well as system fixed the issue.

Related

Hololens 2 Unity app rarely renders anything to the screen

So this question I think is the same as this but the solution for this problem was downgrading to Unity 2017 LTS, which is incompatible with my current project.
Basically, whenever I build, there's maybe a 10% chance that the app runs in the Hololens. Most of the time however, no floating balls animation pops up, no Unity splash screen appears, and I don't see any of my app content. Strangely enough, the app does ask for microphone permissions, but that's all. It should ask for eye tracking too, but it doesn't. (Not sure if that's related but I'm out of ideas.) On a proper run, I get the floating balls, Unity splash, and all permissions asked before the content. The most frustrating part is that it sometimes works, and there has been no trend at all towards what helps or what doesn't.
I've tried rebuilding in Unity, redeploying in VS, reinstalling the appx, updating VS, updating Windows, and checked every forum post I could find but I can't figure this out. Does anyone have any ideas?
I thought it might be an OpenXR / Holographic remoting problem, but those have both been dead ends. Really not sure what to do at this point. Thanks in advance.
Unity version: 2020.3.36f1,
VS 2022, MRTKv2, HoloLens 2
Thanks for the help everyone! For some reason, my solution is just as confusing as the problem, but it seems to reliably work.
Problem has something to do with the Holographic Remoting for OpenXR, so simply enabling and then disabling that feature in the editor right before building seems to fix a buggy build. Tested this a few times now and it works pretty consistently. Hope this can help someone and eventually get patched.
EDIT: Previous answer didn't work. Now I'm thinking the problem was actually caused by a toggle in the Project Settings. For a successful build it seems as though XR Plug-in Management > Windows Mixed Reality > UWP > Use Primary Window should be checked on. Seems weird since I'm using OpenXR anyways, but this might help someone so thought I'd update. Works most of the time now - needs more testing.
There are two solutions:
Use "Windows Mixed Reality" plug-in provider.
Use "OpenXR plugin". For this case the order of installation of packages plays important role:
When you create new project, manually install OpenXR plugin using Package Manager of Unity.
Using "Mixed Reality Feature Tool", install other features of MRTK2 including "Mixed Reality Open XR plugin" in "Platform Support".
XR Plug-in Management
OpenXR features

Logging into unity failed

Specs:
Latest version of unity editor
Personal license
OS: Linux, Debian 10
Hi,
my problem is that I cannot sign into the asset store or sign in at all from within unity.
I have already installed unity hub and the latest release for the editor.
If I click on "account" in the top right corner of the unity editor, I can choose to sign in, and upgrade to pro.
After clicking log in I get an error saying: "You must install the unity hub to sign in and use unity services."
Same error while trying to log into the asset store.
The thing is I have already installed unity hub and signed in -- I installed unity from the unity hub!
Whats going on here?
(I can download the unity hub, and it is auto logged in for me, and I can sign in on the website as well...)
I fixed it.
If anyone wants to know how I fixed it:
Enter the asset store from the unity editor
You should see sign in and create account.
Click create account (Names may have been slightly different).
You should see a screen prompting you to sign up, don't fill it out. Press the Already have an account and that should log you in.
Hope it helps!
I had same problem and finally I realized that my Vpn software doen't support Apps (it actually tunnled websites in browser). I downloaded a new vpn software and now I can log in to unity from Hub and I can use asset's store in Unity editor.
I solved the problem!!! The problem is that when you click to "sign in"... Unity tries to open a browser, but he dont know which one to open edge? google?.
Go to your favorite browser like "edge" or "chrome"
got to settings and let the browser know that its your standart browser
3 try to sign in at your installed unity hub
sry for bad english.

Unity crashing with DirectX on new computer

I have recently purchased a new computer :
https://pcandparts.com/hp-gaming-laptop-power-15-cb005ne-acid-green/
And I have installed Unity on it. The problem is that every time I try to move the layouts unity screen becomes black and freezes.
https://gyazo.com/fdbbba09cbee7005b1b55637cea19855
After trying to search online, post on multiple forums, contacting Unity Team and Nvidia support I have found that the only solution is running unity from the command using -force-glcore
In fact, Nvidia support have been unable to find the solution and Unity Team was stressing that I update my graphic drivers and Directx version however both of them are latest versions and so is Windows 10.
https://gyazo.com/ee810b7d18be7580d3703e42c7b46526
https://gyazo.com/ea751dcf39ebfc791f2dce59cd219a0c
https://gyazo.com/d43718cc693a7c9cac44f4924bf968da
This is the latest email I have received from Unity Team :
https://gyazo.com/df2d7e960484cd8c682e5b733860e935
as well as the link for unity forum that also includes the error and editor logs:
https://answers.unity.com/questions/1511848/unity-editor-crash-2.html?childToView=1512288#comment-1512288
I also tried multiple versions of Unity from 2017 and 2018.
I will provide any additional information needed.
How can I solve the problem so I can run Unity smoothly and without having to go to force-glcore ? And what is truly happening?
Thank you in advance for taking the time to read
How can I solve the problem so I can run Unity smoothly and without
having to go to force-glcore ?
There are other things you can try.
1.Use DirectX9 instead of DirectX11. The default on the new Unity verions is DirectX11.
Go to File ---> Build Settings... ---> Player Settings ---> Other Settings then un-check the Auto Graphics API for Windows API checkbox. From there drag and move Direct3D9 above Direct3D11 click Apply and restart the Unity Editor.
If Direct3D9 is already above Direct3D11 then move Direct3D11 above Direct3D9.
2.If #1 doesn't work, try other graphics API. You can try other 3 graphics API such as Direct3D9, Vulkan and OpenGL Core.
These are hidden and you must click the + sign then manually add them to the menu then drag them to the top.
Then you can chose which one to add and then drag them to the top to force Unity use them.
Once of these should work for you. Chose the one that works the most. You don't need -force-glcore when opening Unity to use this. Your issue is mostly a driver issue sometimes, a workaround like this solves it until the driver is fixed.

Unity IAP log message

I am using Unity IAP in my game and google play billing service for selling some item.
Now when I run in unity Editor, everything works as expected. No issues what so ever in the editor. But when I run on an android device, below message come
03-28 03:47:36.519 2829-2844/? I/UnityIAP: Expected to find a single Google Play billing service but found 0
As expected, no popup message comes from UnityIAP to purchase an item.
I googled about this behavior but didn't find any relevant document.
It would be really helpful if someone can help me understand this message or point me to a link when this behavior is explained

How can I fix this error in Facebook's Unity SDK Pay dialog?

I am adapting a Unity project to run in the web player, for integration with Facebook's Canvas, and specifically the FB In-App Purchase system. The conversion is nearly finished and as recent as a couple weeks ago I had verified that every possible choice under the IAP options worked perfectly and would resolve transactions correctly. However, the asynchronous payment option has suddenly begun failing with a strange error message that seems unconnected to any Unity code or the web server that was set up to host the game.
When a player selects the asynchronous payment option and clicks on confirm in the FB Pay dialog, the dialog does not close and an error is output to the debug console:
TypeError: undefined is not an object (evaluating
'window.parent.require("GamePaymentProviderIFrameFlow").processIFrame')
redirect.php
This is the error output for Safari and the other browsers give similar messages indicating that "processIFrame" is not recognized because "window.parent.require(...)" is returning an undefined reference.
Now I'm not sure where "redirect.php" actually is, but from what I've been able to gather, it looks like it's looking for and failing to find a module called "GamePaymentProviderIFrameFlow". I can't find any information on whether this is something that happens as part of the Facebook Unity SDK or something on Facebook's servers. I did find that the "require" call is most likely a part of Node.js and would therefore not be run in the player's browser, but rather on a server.
I am using Unity version 4.3.0f4 and Facebook Unity SDK version 6.2.2. I haven't touched anything with regards to the payment system in the time since it worked correctly and although I know this is no guarantee, the error doesn't seem to be happening within Unity at all. The only possibility I can think of is that some FB communication with the FB Unity SDK has begun failing due to some change in the Facebook API. If that's true, however, I don't know if there's any reasonable way to fix this other than to wait for a patch from FB.
Has anyone else encountered this or something similar or could provide any other advice on this topic?
Found a bug report on Facebook's dev site that details the exact problem I'm having. Apparently this is a known UI issue and is in the process of being addressed.
https://developers.facebook.com/bugs/145796563404096/
Guess i'll just have to wait.